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Heroes of the Storm Murky

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It should be noted that "Slime Advantage" is very useful on Battlefield of Eternity, because on that map Murky will usually try to get as much DPS on the enemy Immortal as possible (you're frequently the "DPS guy" while your team is defending green). Unfortunately it competes with "Clairvoyance", which is also very strong on that map.

It is also generally a strong talent in all scenarios where you're often helping to kill "boss" enemies (Garden of Terror comes to mind).

Since you're giving up on "Compressed Air", it should of course not be taken on maps where you'll regularly be waveclearing a lot (that's of course not true for Battlefield of Eternity). I don't think that the zoning power of Pufferfish alone mandates taking "Compressed Air".

Maybe this can be reflected in the talent selection guide.

Edited by siggboy

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I deleted the above post, which seemed to be a duplicate (with the guest username "sigi", which, I assume was you).

 

It should be noted that "Slime Advantage" is very useful on Battlefield of Eternity, because on that map Murky will usually try to get as much DPS on the enemy Immortal as possible (you're frequently the "DPS guy" while your team is defending green). Unfortunately it competes with "Clairvoyance", which is also very strong on that map.

It is also generally a strong talent in all scenarios where you're often helping to kill "boss" enemies (Garden of Terror comes to mind).

Since you're giving up on "Compressed Air", it should of course not be taken on maps where you'll regularly be waveclearing a lot (that's of course not true for Battlefield of Eternity). I don't think that the zoning power of Pufferfish alone mandates taking "Compressed Air".

Maybe this can be reflected in the talent selection guide.

 

I find Slime Advantage to be a bittersweet talent; I personally like the talent's design, find it fun to use, and generally agree with your assessment. Though I do not recommend the talent, I do make the following and unusually editorial-esque note in the talents section of the guide:
 

"Slime Advantage makes Murky's Basic Attack damage surprisingly strong, nearly able to match that of Assassins. The main issue with Slime Advantage, however, is that Murky seldom has the ability to consistently attack Heroes to reap the benefits of the talent. Still, it should be given serious consideration against team compositions that feature two healers, as they may have trouble pushing off an aggressive Murky player. It is also worth mentioning that the talent makes taking Mercenary Camps very easy."

 

 

Simply put, I find it a bit too situational. Yes, it helps with boss-like mercenaries, and yes it punishes certain team compositions. However, its recommended alternative tends to be much more team-fighting friendly. We tend to focus on the talents that most consistently improve your chances of having an impact. I'll probably see to rate the talent as a situational pick (over non-recommended), however, as a result of your feedback.

-o

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Guest ScottP

I've been finding that taking bribe on Haunted Mines is super effective. It is easy to quickly cap the giants when the mines open and either force the team to peel away to deal with them or you get free xp since they don't sit in the minion lanes and get free shots.

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I've been finding that taking bribe on Haunted Mines is super effective. It is easy to quickly cap the giants when the mines open and either force the team to peel away to deal with them or you get free xp since they don't sit in the minion lanes and get free shots.

Agreed; I do make mention of it in the guide, in the abilities section:

"Though icon-murky-bribe.png Bribe has been falling out favour as of the latest patch, it has a niche yet potent application on the Haunted Mines map, where it can be used to deny your opponents' side's Ogre Mercenary Camp."

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Guest ptom

I feel like Tychus should be included as a hard counter to Murky.. Can easily auto attack down pufferfish. His  Q and grenade combo takes care of murky in short order.

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Guest Pawian

4. Summary of Tips and Tricks

Second point says about Cleanse (Uther) instead Pufferfish (Murky).

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Guest Jeff Jared

I find this guide very unrealistic in a QM. Maybe this build works for AI, but in a real game it doesn't make any sense at all unless you're some Korean player with ultra fast APM. Even so, a lot of it seems extremely situational and depends on what allies you have. A typical Murky game, your objective is harassment, trolling, and throwing your enemy off the game.

In a realistic game, you want the bubble movement, it gets you out of danger faster. I've considered the block ability, but still the movement is far superior and got me out of tight spots many times. You also want the increase radius of the slim b/c Murky actually doesn't have any movement increase in comparison to other heroes. If you want to harass with slime, a larger AOE helps a lot. Building your hero around pufferfish is ineffective. In a real game pufferfish is utterly useless. Unless their team is stunned and allowing you to use it in combo, otherwise all they have to do is WALK out of the AOE. I've never seen a player bother wasting time attacking the pufferfish. They just walk away. Only time pufferfish becomes useful is when you get the slime upgrade for it. This allows you to toss a slim literally, then follow up by your slim ability immediately for bonus damage. I follow that with octograb and finish with another slime as the fish explodes. Instantly killing almost any non-warrior hero. Rewind works if you are facing 1 hero in a 1v1. In a crowded game, you'll die before you get a chance to rewind anything. 

I've seen murkies out there using similar build as this guide and I just laugh at them as I own them.

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I feel like Tychus should be included as a hard counter to Murky.. Can easily auto attack down pufferfish. His  Q and grenade combo takes care of murky in short order.

 

Safety Bubble does, however, completely stop Tychus' Q. He's not bad against Murky, but probably not a clear-cut counter like Li-Ming, whom I still need to add.

 

4. Summary of Tips and Tricks

Second point says about Cleanse (Uther) instead Pufferfish (Murky).

 

Intended.

 

I find this guide very unrealistic in a QM. Maybe this build works for AI, but in a real game it doesn't make any sense at all unless you're some Korean player with ultra fast APM. Even so, a lot of it seems extremely situational and depends on what allies you have. A typical Murky game, your objective is harassment, trolling, and throwing your enemy off the game.

In a realistic game, you want the bubble movement, it gets you out of danger faster. I've considered the block ability, but still the movement is far superior and got me out of tight spots many times. You also want the increase radius of the slim b/c Murky actually doesn't have any movement increase in comparison to other heroes. If you want to harass with slime, a larger AOE helps a lot. Building your hero around pufferfish is ineffective. In a real game pufferfish is utterly useless. Unless their team is stunned and allowing you to use it in combo, otherwise all they have to do is WALK out of the AOE. I've never seen a player bother wasting time attacking the pufferfish. They just walk away. Only time pufferfish becomes useful is when you get the slime upgrade for it. This allows you to toss a slim literally, then follow up by your slim ability immediately for bonus damage. I follow that with octograb and finish with another slime as the fish explodes. Instantly killing almost any non-warrior hero. Rewind works if you are facing 1 hero in a 1v1. In a crowded game, you'll die before you get a chance to rewind anything. 

I've seen murkies out there using similar build as this guide and I just laugh at them as I own them.

 

Seems we've enjoyed experiences that are quite different. I do make the following remark under the talent section for Murky: "Still, talents comes down to personal preference, and every talent should be experimented with."

Murky is, funnily enough, pretty polarizing when it comes to his talents, so I'm not surprised by your comment.

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Guest ptom

Bubble doesn't stop tychus' Q it only stops damage. Tychus can still follow while in Q and often times get a kill by staying close and autoattacking him back down to finish him off with a grenade. I think you are underestimating the ability Tychus has to easily take out the pufferfish. Your other three choices of murky counters (Nova, Uther, Sonya) don't have much of a chance of stopping the pufferfish from going off at all. I think it's a mistake to not consider how hard/impossible it might be to stop murky's laning ability when deciding who the hard counters are for his character.

 

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Guest Senator Binks

You say March of the Murlocs lacks versatility, when it's Octo-Grab that's one-note. It only has one use: hold a target in place. Granted, it fills that one use extremely well, and I respect the Hell out of it for that, but I find it too situational and it makes Murky too vulnerable for the duration for my personal taste.

 

March on the other hand can be used in a multitude of ways. It's an effective siege tool, it's an effective zoning tool, and it's an effective AoE damage tool. And while Murky can be interrupted while casting, once cast he doesn't need to be alive for it to do its job. As far as I'm concerned, the only drawback to March is it's absurd cooldown.

 

While it's true that certain talents, builds, and even heroes are generally easier to use effectively than others for most players, there really is no such thing as "unviable", and thinking there is I feel promotes toxicity where QM and HL teams will self-destruct on someone who dares to think outside the box.

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On 7/3/2016 at 6:53 AM, Guest Senator Binks said:

Talents, builds, and even heroes are generally easier to use effectively than others for most players, there really is no such thing as "unviable", and thinking there is I feel promotes toxicity where QM and HL teams will self-destruct on someone who dares to think outside the box.

I know what you mean, and if it were up to me, I'd label everything as situational (bar a few specific ones). But, in the end, we are a guide site, and guides are always as up-to-date as they respond to the current metagame. I'm the first to dislike self fulfilling prophecies and talent expectations but whether we want it or not, 90% of players do not think that way (and some of them do not think at all!). We're trying to be reasonably flexible.

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Guest Dan

Wow there seem to be a lot of strongly opinionated murky players around here. I'm a pretty open minded guy and I NEVER use absolutes when discussing hots strats. Now lets talk about counters... Tracer is the worst murky counter in the game. This is not an opinion. It is true in every match, on every map, in every region, in every galaxy, in every dimension. Tracer has removed murky from the meta and is currently mopping up the residual slime. Murky can't hit her. Murky can't run from her. What fishtank? ...and his pufferfish exploded before it was an idea... and you're dead... and it will all happen again 2% faster 5 seconds from now... But revenge is sweet. That one time... when tracer is contemplating which way she wants to prepare her murlock supper a moment too long and doesn't instantly blink away, recall, or simply attack at the sight of a pufferfish... murky seizes his opportunity and pounces with the octo! Tragically he realizes a moment later that he has something sticky attached to his chest. *Thud*

In short, Tracer can go mrrgl herself.

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On 10/26/2016 at 9:03 PM, Guest Dan said:

In short, Tracer can go mrrgl herself.

Sounds like you're quite the fan! :D

I believe that there are updates to the entire section that are coming in the future, so I'm sure the counters section will be updated to included any newer heroes.

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Guest LtBel
On 10/26/2016 at 4:03 PM, Guest Dan said:

Wow there seem to be a lot of strongly opinionated murky players around here. I'm a pretty open minded guy and I NEVER use absolutes when discussing hots strats. Now lets talk about counters... Tracer is the worst murky counter in the game. This is not an opinion. It is true in every match, on every map, in every region, in every galaxy, in every dimension. Tracer has removed murky from the meta and is currently mopping up the residual slime. Murky can't hit her. Murky can't run from her. What fishtank? ...and his pufferfish exploded before it was an idea... and you're dead... and it will all happen again 2% faster 5 seconds from now... But revenge is sweet. That one time... when tracer is contemplating which way she wants to prepare her murlock supper a moment too long and doesn't instantly blink away, recall, or simply attack at the sight of a pufferfish... murky seizes his opportunity and pounces with the octo! Tragically he realizes a moment later that he has something sticky attached to his chest. *Thud*

In short, Tracer can go mrrgl herself.

Tracer is easily countered with Bigger Slime, Slime Advantage and Continious Slime, as is does agains most squichy assassins.

 

I would also mention Brightwing in the Countered By page. His Phaseshift will let him join any hero you are fighting and his Polymorph will silence your bubble. He can easily chase Murky and counter it.

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On January 25, 2017 at 11:06 PM, Guest LtBel said:

Tracer is easily countered with Bigger Slime, Slime Advantage and Continious Slime, as is does agains most squichy assassins.

 

I would also mention Brightwing in the Countered By page. His Phaseshift will let him join any hero you are fighting and his Polymorph will silence your bubble. He can easily chase Murky and counter it.

Even with all three of those talents, a good Tracer won't let you get near her and kite you to death. The slow is alright, but because BlinkBlink has such a short cooldown, she can out DPS you any day. It's also worth mentioning you're just feeding her if she took Untouchable, as she can now kill you even faster with the 2% basic attack DPS increase. Octo-GrabOcto-Grab won't do anything for the basic attack/slime build you mention here, and she can negate March of the MurlocsMarch of the Murlocs damage over time with RecallRecall, meaning Murky can only deal damage if she wastes her blinks unnecessarily, something which doesn't happen if she's a half decent player.

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On 1/26/2017 at 5:06 AM, Guest LtBel said:

Tracer is easily countered with Bigger Slime, Slime Advantage and Continious Slime, as is does agains most squichy assassins.

 

I would also mention Brightwing in the Countered By page. His Phaseshift will let him join any hero you are fighting and his Polymorph will silence your bubble. He can easily chase Murky and counter it.

The Tracer point has already been answered above, so I won't repeat what Nite already said.

As for Brightwing, this is the same way that Brightwing counters pretty much any hero. It's not really a Murky-specific counter. Murky can just bubble and run away before Brightwing even joins the fight. 

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On 1/29/2017 at 8:37 PM, Niteshadow said:

Even with all three of those talents, a good Tracer won't let you get near her and kite you to death. 

Thanks for helping to answer :)

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1 hour ago, Guest MurkGod said:

When will we be getting an updated build guide for the new GOD tier Murky?

I second this motion. Hopefully it'll be updated soon, some of his new stuff is very interesting 

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On 19. 2. 2017 at 8:59 PM, MurkyFelix said:

I second this motion. Hopefully it'll be updated soon, some of his new stuff is very interesting 

The guide has been updated to the new format :)

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This is quoted from your guide:

Although classified as a Specialist, Murky very much plays like an Assassin; his primary team fighting goal is to single-out key opponents for quick, one-sided kills......

However the build that you provide us with have nothing to do with this description, why?. Check this build that I will left here, it would fit current Murky Meta players way better than the one on the site.

https://www.icy-veins.com/heroes/talent-calculator/murky#23.0!1112114 This build will apply way more burst and quick kills that the current one on the web. There are a few variation for example in the Talents 1 and in the Talents 13 but out of that this Slime build its the best out there for Murky. Looking ahead for responses.

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The fact that there's only one build shown is a shame, as Murky has a lot more variation than just one build.

Slime build: https://www.icy-veins.com/heroes/talent-calculator/murky#26.0!2112114

Slime build makes him a reliable burst damage assassin. I think the balanced build also works, but only to a certain extent and the other build provides much more reliable damage, dealing around 700 dps, while the balanced build deals around 600 dps at level 20. The balanced build brings a lot more utility and survivability, but on maps like Battlefield of Eternity or Infernal Shrines, more damage is required. Living the DreamLiving the Dream is heavily outweighed by Slime TimeSlime Time when combined with Toxic BuildupToxic Buildup and Making InkyMaking Inky, and while Fish OilFish Oil has more range and usage in laning, Toxic Buildup deals more raw damage in the end. Big Tuna KahunaBig Tuna Kahuna is a great talent sure, but without Making Inky, this build won't work. In essence it's a build for a game where you have little risk of dying, for example against a double tank double healer comp or when you're playing with heroes like Tassadar, who can can protect you in the absence of Big Tuna Kahuna. 

Edited by Ilonpilaaja

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I like the speed and CD reduction on the bubble.  It works really well with the heal on the bubble and makes you VERY hard to catch.  I also get Fish Oil as you can easily clear a wave mid game with Pufferfish and Slime (which feeds bribe without having to sit and attack minions), and even if they destroy the fish it isn't a total waste.  It just allows you to be much more annoying than some of these talents. 

I focus more on drawing attention from objectives and stealing camps than trying to help win team fights.  You can often draw 1-2 people away from the objectives and also if you get Fish Oil you can quickly clear a lane and join team fights anyway.  The bubble upgrades also allow you to really harass the back line better, which is nice because you can take the mage out of the team fight and often kill them (and sometimes draw the support off the tanks).  So far I am 13-1 in QM with that build/play style.  Not sure it is going to work in a drafted situation, but against random comps it can own.

Edited by ArtVandelay

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      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
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      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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