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Heroes of the Storm Kharazim

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Guest Kroshak

Really nice guide, gotta love this kind of twist to the heroes, really putting new mechanics into the moba genre. keep the good work

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Thank you Kroshak!

 

From my experience, Kharazim has been exceptionally fun to play and it really shows how much work Blizzard puts into their latest additions. smile.png

 

I can't wait to see what they will come up with in the future! 

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Guest bartoletta

Really nice guide, would also like to add to his weaknesses are that he cant remove stealthies out of stealth unless he talents to counter them (i.e. no skillshots that knock out of stealth)

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Guest Kroshak

Hi Kendric here kroshak, do you guys have any info on Artanis or this one is going to be hide until the last moment???? i saw the medic in game but no artanis so far......

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Guest Kroshak

Thank you Kroshak!

 

From my experience, Kharazim has been exceptionally fun to play and it really shows how much work Blizzard puts into their latest additions. smile.png

 

I can't wait to see what they will come up with in the future! 

Cant deny he is fun, and i just think he has the same if you wanna call it "dilemma" that thrall has, meaning, Thrall needs to fight in order to sustain, Kharazim needs to fight to be able to put in action his trait

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Hi Kendric here kroshak, do you guys have any info on Artanis or this one is going to be hide until the last moment???? i saw the medic in game but no artanis so far......

 

Hi Kroshak, 

 

The only thing we heard about Artanis was that he is supposed to become a high damage Warrior with a lot of damage but low mobility. :)

 

But unfortunately there is no further information yet. 

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Thank you, it's a very nice guide.

There is a small typo in section 3.2 of "Strategy, Tips and Tricks.

 

 

Remember that the bonus movement speed from icon-kharazim-echo-of-heaven.pngEcho of Heaven serves as an extremely powerful disengage tool as well.

 

It should be Breath of Heaven.

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Guest Nomad86

I want to add a tip to Kharazim for when he is chasing kills.

Knowing how to use Radiant Dash properly when chasing kills
Depending on the situation you may want to radiant dash to your kill target or not. If you radiant dash to your kill target, you deal one basic attack (or up to 3 if you have deadly reach), or your Way of the Hundred Fist damage.  However if the scenario permits, it is usually more useful to dash to another target ahead of your kill target so you can get body blocks.  This is particularly useful if you are chasing the kill with other team members also in pursuit.

If you have Way of the Hundred Fist, you will usually want to dash to your kill target, but if you are in a narrow area or if you have your teammates in close pursuit, dashing ahead to a secondary target is often more effective.

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Guest nomad86

oh, and just a bit of theory crafting: What do you think of getting gentle repose at level 20, not as a crutch for badly timed palms, but so you can use early palms to discourage focus damage on key targets in high level play. If teams are good enough to stop focusing palmed targets, can we use that fact to increase survivability for assassins and other squishies?  Lowering the cooldown might make that playstyle viable.  

I haven't really tested it out, but it seems plausible to me. 

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At the highest competitive level this is actually one of the reasons why many Kharazim players choose Peaceful Repose. 

 

In an average Quick Match or Hero League Match I'm not sure you can count on this effect. But in theory, you have a very solid point there, nomad86! :)

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16 hours ago, Guest Matthew said:

Could you guys update this guide? Kharazim his talents are renewed

There are a number of updates due to be implemented in the near future, it's just a matter of time, sorry! There is a new format being placed on the HoTS section, so it is taking some time to prepare everything.

Stay with us, it's coming!

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Hey everyone! 

Sorry for the delay, but I'm happy to announce that the Kharazim guide has finally received its well-deserved update. 

Feel free to share you thoughts and own experiences in the comments! 

- Kendric

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Guest aknopf
12 hours ago, Niteshadow said:

Hey guys! Just a random question, but does Kharazim get to choose from his 3 different Basic Attack effects in a brawl? Thanks!

Yes, in arena brawls you can choose your first talent.

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On 11/23/2016 at 8:48 AM, Guest aknopf said:

Yes, in arena brawls you can choose your first talent.

Thanks for taking care of that question! :)

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I think the short cooldown and 2 charges of Air Ally can be used to set up target for Radiant Dash and be used as a quick escape route, what do you think?

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14 hours ago, Farbas said:

I think the short cooldown and 2 charges of Air Ally can be used to set up target for Radiant Dash and be used as a quick escape route, what do you think?

It could work as a safety net, yes, but you generally will use it in a damage oriented build to just push for more damage and ensure you aren't kited.

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Radiant Dash Utility Build
I've tried this particular build in a lot of games (as a second support, of course) and results were amazing. Investing talents into Radiant Dash can provide so much needed utility, especially if there is much hard crowd control on the enemy team and somewhat low mobilty on our team. Comboing Cleansing Touch and Quicksilver with someone like Ragnaros, Sonya or Greymane works great.
Transedence can provide some additional single-target healing to help out the main support, and Air Ally can be used for vision and some cheeky escapes (with 2 charges, that's insane slippery!).
Hope this build works well for someone too. Just a modest addition to the 2 main build paths on Kharazim.

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14 hours ago, VitaminC said:

Radiant Dash Utility Build
I've tried this particular build in a lot of games (as a second support, of course) and results were amazing. Investing talents into Radiant Dash can provide so much needed utility, especially if there is much hard crowd control on the enemy team and somewhat low mobilty on our team. Comboing Cleansing Touch and Quicksilver with someone like Ragnaros, Sonya or Greymane works great.
Transedence can provide some additional single-target healing to help out the main support, and Air Ally can be used for vision and some cheeky escapes (with 2 charges, that's insane slippery!).
Hope this build works well for someone too. Just a modest addition to the 2 main build paths on Kharazim.

Definitely. The rework made Kharazim better than ever. As a Auriel main I both love fighting alongside him and hate fighting against him. His single target damage is unmatched for a Support.

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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