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Damien

Heroes of the Storm Kharazim

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This is the build i use for Kharazim, and i find it to be OPAF, i can solo camps without taking any damage, i can 1v1 practically any other hero, including ranged assassins, and have even ninja-ed core a few times with this build. Reason being that Deadly reach massively buffs your basic attack speed, therefore every 3rd attack in it heals, same with radient dash with the Way of a Hundred Fists perk, I deal absolutely MASSIVE amounts of damage and the more damage i do the more i am healed. In team battles this is also prudent because you dont have to be constantly watching the clock for your healing, because your basic attack heal, heals whomever needs it the most, not just you. All in all this character is my all-time favorite Hero, and would love to see more people use him as efficiently as possible.

https://www.icy-veins.com/heroes/talent-calculator/kharazim#24.0!1132223

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On 3/28/2017 at 5:02 PM, Coolbean said:

All in all this character is my all-time favorite Hero, and would love to see more people use him as efficiently as possible.

The build looks really good as a hybrid build, but I don't understand your level 20 choice. If you're taking the WotHF at 16, why don't you take the 2 charge reset at 20? 

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I generally take Iron Fists or Transcendence @1, Blinding Speed @7, Palm @10 (This is preference, both ults are good), and WotHF @16.  WotHF is so good at putting pressure on enemy backline, even if you take Transcendence (and it has the added effect of giving burst heals).  Kharazim's biggest power spike is @16 with WotHF, no matter what passive you take.  Insight is very good, but it is a really bad talent until you finish the quest and I don't like to make my early game even worse.

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7 hours ago, hammadroppa said:

I generally take Iron Fists or Transcendence @1, Blinding Speed @7, Palm @10 (This is preference, both ults are good), and WotHF @16.  WotHF is so good at putting pressure on enemy backline, even if you take Transcendence (and it has the added effect of giving burst heals).  Kharazim's biggest power spike is @16 with WotHF, no matter what passive you take.  Insight is very good, but it is a really bad talent until you finish the quest and I don't like to make my early game even worse.

Looks like you mostly follow our Damage Build. Have you tried the Support Build? 

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I've lurked on this site for quite some time - with WoW - with HS - now, I'm dabbling with HotS. Never really bothered to post, before. Never had any desire to do so. I have to say that I do love this guide and all the comments. I've read each and every one of them, especially nomad86's very helpful posts.

Everyone, thank you very much for all of your informative contributions that help players like myself. 

 

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@positiv2 I will solo support with Iron Fists as well.  As long as you take palm, you are still a healer for your team.  You are essentially trading more healing over time for shorter fights.  Shorter fights require less healing.  Obviously I'm not trying to say that you should always take IF as solo support but it definitely works 

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5 hours ago, hammadroppa said:

@positiv2 I will solo support with Iron Fists as well.  As long as you take palm, you are still a healer for your team.  You are essentially trading more healing over time for shorter fights.  Shorter fights require less healing.  Obviously I'm not trying to say that you should always take IF as solo support but it definitely works 

When playing Kharazim, I am not sure how much do I have to be a support, and when should/can I pick the damage-dealing talents, such as the Iron FistsIron Fists. What's your approach - do you pick Divine PalmDivine Palm on 10, and choose the rest of talents based on power for you, rather than their support value?

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@positiv2 So this isn't like, every game or anything, but yeah I always pick Palm with Iron Fists if I'm solo support.  Level 4/13 are preference and depend on enemy comp heavily.  7/16 I take Blinding Speed and Way of the Hundred Fists respectively with Epiphany @20.  Post 16 you can 1v1 any squishy very easily and you have Palm to turn a team fight.  Like I said, you trade the sustain healing from Epiphany/Transcendence for more damage and shorter fights.  Although, I highly value this build and still run the same talent build even if I pick Epiphany or Transcendence usually.  WotHF is just a really, really solid talent that has amazing synergy with his passive.

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Why is Haunted Mines listed as a worse map for Kharazim? Just curious. I thought he was really solid pick here with excellent single-target damage for getting the grave golems, miners and even mercs. Not much to waveclear here.  Am I wrong?

Edited by VitaminC

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Do you recommend using Deadly Reach off cooldown as long as we're not in a fight, so it is ready for our next engage?

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42 minutes ago, Farbas said:

Do you recommend using Deadly Reach off cooldown as long as we're not in a fight, so it is ready for our next engage?

Generally, yes, if you are sure Deadly ReachDeadly Reach will be off cooldown when the next teamfight (or skirmish) happens. I would recommend using the ability if you want to heal an ally (or yourself) with TranscendenceTranscendence or if you have InsightInsight, but if you have Iron FistsIron Fists, you should be quite careful not to spend too much mana.

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May I ask why Cleansing Touch is marked as a no with the only explanation being "it comes too late"?  How does the fact that it's a level 16 talent change the utility of having 2 (or 3 or even more) low cooldown cleanses (heck cleanses often with a strong movement speed booster attached)?  Against a comp with heavy CC, or when teamed with a strong melee damage dealer, I've had nothing but good experiences with Cleansing Touch.  Sure it's late in the game when you get it but that just means it's there for the late game fights that often lead to winning or losing the game.

If the argument is that Echo of Heaven is simply so much better that Cleansing Touch doesn't deserve a mention then fine.  I disagree (it's at the very least situationally worthy of consideration in my mind) but fine.  But it would be nice if the author would at least explain that as the stance they are taking.

Edited by TSRD

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@TSRDThe guide has been reviewed and updated, which includes the description and viability tier of Cleansing TouchCleansing Touch. The talent is now Situational and its discussion has been changed to be more elaborative. Sorry for the inconvenience.

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Does anyone else feel because of how his kit works that he should get a ( VERY ) small rework and get classed as " multiclass ( Support Assassin ) " As it seems like that was what blizzard was going with but it was before "multiclass " just a thought :)

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6 minutes ago, 50m8r4 said:

Does anyone else feel because of how his kit works that he should get a ( VERY ) small rework and get classed as " multiclass ( Support Assassin ) " As it seems like that was what blizzard was going with but it was before "multiclass " just a thought :)

Yeah, maybe, but I think there are heroes that fit into multiclass better, so if Blizzard is going to change a class of a Hero (which I sadly don't see happening), Kharazim probably won't be the first one to get changed.

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10 hours ago, positiv2 said:

Yeah, maybe, but I think there are heroes that fit into multiclass better, so if Blizzard is going to change a class of a Hero (which I sadly don't see happening), Kharazim probably won't be the first one to get changed.

But who's class Would get changed, Sonya? Also I think there should be a notice for insight at max stacks + The lvl 7 tallents ( lowers E CD on every 3rd attack ) + lvl 13's double the time of E as, I know it's super nichey, would allow His E to stay on forever as long as you got good uptime that is ( hence the nicheyness )

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15 hours ago, 50m8r4 said:

Does anyone else feel because of how his kit works that he should get a ( VERY ) small rework and get classed as " multiclass ( Support Assassin ) " As it seems like that was what blizzard was going with but it was before "multiclass " just a thought :)

Multiclass currently applies to Varian only because it revolves on his Heroics directly affecting his stats and gameplay, something that currently is not applicable for Kharazim. Unless, as you suggested, he got a rework that changed his stats upon getting his Heroics.

Edited by Valhalen

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On 24. 5. 2017 at 5:49 PM, 50m8r4 said:

But who's class Would get changed, Sonya?

I would go with Xul or Nazeebo, since their damage is quite high for Specialists. Maybe also Tyrande, but I haven't played her since rework, so I'm not sure about her damage output anymore.

On 24. 5. 2017 at 10:20 PM, Valhalen said:

Multiclass currently applies to Varian only because it revolves on his Heroics directly affecting his stats and gameplay, something that currently is not applicable for Kharazim.

Even though Kharazim's Heroic abilities do not affect his stats, they offer two greatly different playstyles - support and assassin. His traits work like that as well, with some useful when playing like an assassin, and some useful for support build. Imo that's enough to make him Multiclass.

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On 24.05.2017 at 11:46 PM, positiv2 said:

Even though Kharazim's Heroic abilities do not affect his stats, they offer two greatly different playstyles - support and assassin. His traits work like that as well, with some useful when playing like an assassin, and sme useful for support build. Imo that's enough to make him Multiclass.

Even if you go full damage build with an offensive heroic, Kharazim still remains a support. I wouldn't classify him 'multiclass', more like a hybrid - high damage melee fighter with ability to heal.

The problem with classifying him comes from choosing his trait. You can go Iron Fists for damage and Divine Palm for support, for example. Or you can pick Trancendence for support and Seven-Sided for damage. He still remains a hybrid support character in those scenarios, not multiclass.

Making him a 'multiclass' would be removing ability to choose trait at level 1 and instead give it when picking heroics (and, like, replacing his W AOE heal from assassin build to AOE damage ability), which wouldn't make sence at all.

Is Li Li a multiclass too? Sure, you can go full ham with damage talents and heroic - it won't make Li Li an assassin. She will still remain a support who can heal allies.

 

Edited by VitaminC
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I still find more useful the Deadly Reach duration increase, for geting hits in faster = cooldown reduction for all basic abilities (including so deadly reach itself  = more uptime hits)+ mana back, from first talent pick. geting cd for W heal = also increase 30% speed so...

Edited by InDang3r
including extra info in brackets

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5 hours ago, InDang3r said:

I still find more useful the Deadly Reach duration increase, for geting hits in faster = cooldown reduction for all basic abilities (including so deadly reach itself  = more uptime hits)+ mana back, from first talent pick. geting cd for W heal = also increase 30% speed so...

That is only if you manage to use the extra 2 seconds, and even then, you will often find yourself in need of quick escape, where 15% (or 30% with Heavenly ZealHeavenly Zeal) doesn't cut it, and you get two different movement speed bonuses, giving you a total of 45% (or 60%) increase in movement speed. 

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Guest Lukene55 Mon5ter

howdy folks,

waiting for Garrosh to go live (they just re-extended it again) and started to browse the forum.  I've recently been playing Kharazim frequently and i find that i always take insight at lvl 1, whether i am to be a healer or attempted assassin.   I have just always found that I'm far too mana dependent without it.  But I never go full assassin outside of that either, so I was curious to see a not healer styled support Khara, similar to Tyrande.  I can't say that I've been around long enough to know what was done to Tryande in the rework, but she feels like more of an assassin to me than Kharazim.  She is a utility character; touch of healing, cc, and vision.  certainly a master of none, though.  

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I didn't like either of these builds.

I've found Insight at 1 much more useful, as it keeps replenishing your mana as you keep attacking with Deadly Reach. It's also key to a more balanced "hybrid" build since it keeps you from running out of mana, so you can use your other abilities, specially the Breath of Heaven heal.

https://www.icy-veins.com/heroes/talent-calculator/kharazim#26.0!3122232

With the Insight quest complete (and it's not that hard to do, unlike those "grab 30 regen globes" quests), and the Fists of Fury talent at level 13, you can continuously keep using Deadly Reach on a target without suffering any mana shortages (but you will actually start spending mana on your other spells). Unfortunately, it's not enough to beat most bosses by yourself (so far I've taken out only the Warhead Junction bosses entirely by myself with this build), but can definitely be useful in maps like Battlefields of Eternity for instance (keep hitting the enemy Immortal with an endless flurry of Deadly Reach attacks)

1 - Insight

4 - Spirit Ally (heal your whole team along with Breath of Heaven)

7 - Heavenly Zeal (helps your whole team as well as yourself, unlike the Radiant Dash talents)

10 - Seven-Sided Strike (you can also use the other Heroic if you feel like it)

13 - Fists of Fury (combined with the completed Insight quest gives you access to "endless Deadly Reach")

16 - Echo of Heaven (slightly better heal)

20 - Transgression (can also use other talent, at your discretion)

Edited by Leadblast
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13 hours ago, Leadblast said:

I didn't like either of these builds.

I've found Insight at 1 much more useful, as it keeps replenishing your mana as you keep attacking with Deadly Reach. It's also key to a more balanced "hybrid" build since it keeps you from running out of mana, so you can use your other abilities, specially the Breath of Heaven heal.

https://www.icy-veins.com/heroes/talent-calculator/kharazim#26.0!3122232

With the Insight quest complete (and it's not that hard to do, unlike those "grab 30 regen globes" quests), and the Fists of Fury talent at level 13, you can continuously keep using Deadly Reach on a target without suffering any mana shortages (but you will actually start spending mana on your other spells). Unfortunately, it's not enough to beat most bosses by yourself (so far I've taken out only the Warhead Junction bosses entirely by myself with this build), but can definitely be useful in maps like Battlefields of Eternity for instance (keep hitting the enemy Immortal with an endless flurry of Deadly Reach attacks)

1 - Insight

4 - Spirit Ally (heal your whole team along with Breath of Heaven)

7 - Heavenly Zeal (helps your whole team as well as yourself, unlike the Radiant Dash talents)

10 - Seven-Sided Strike (you can also use the other Heroic if you feel like it)

13 - Fists of Fury (combined with the completed Insight quest gives you access to "endless Deadly Reach")

16 - Echo of Heaven (slightly better heal)

20 - Transgression (can also use other talent, at your discretion)

Yeah, that is pretty much the same build I use. It is absurdly powerful and even allow Kharazim to solo Boss Mercenaries at level 16.

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3 hours ago, Valhalen said:

Yeah, that is pretty much the same build I use. It is absurdly powerful and even allow Kharazim to solo Boss Mercenaries at level 16.

Any Bosses? I find I cannot solo Bosses that use a stun ability like the ones in Sky Temple or the golems in Cursed Hollow. Their stun ability disrupts the infinite Deadly Reach combo and you can't keep pummeling them relentlessly. This also keeps you from spamming Breath of Heaven to keep yourself healed.

I think it's possible to solo Bosses that don't stun, namely:

- Warhead Junction

- Braxis Holdout's Archangel

- Towers of Doom's Headless Horseman

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      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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