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Heroes of the Storm Rexxar

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There's a mistake for Feign DeathFeign Death; it says the cooldown is 0 seconds but it's actually 35 seconds.

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12 hours ago, Guest Cyoce said:

There's a mistake for Feign DeathFeign Death; it says the cooldown is 0 seconds but it's actually 35 seconds.

Thanks! Passed this onto Damien. This should be fixed soon. Until then, sorry for the inconvenience.

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I've been playing with Rexxar again (haven't touched him after the rework), and I must say that while he is one of the most fun Heroes in the game (coming from someone who played as a Hunter in WoW and loves the pet mechanic), he is in a current state where he feels too weak to contribute with anything. Sure, he is an excellent solo laner and can solo mercenary camps at east, but there are other Heroes that can do that even better than him (heck, Gul'dan himself outperforms Rexxar in both).

Another problem is that many of the most popular Heroes can abuse of Misha to complete their "Hit X Heroes" quests or use Misha herself against Rexxar and/or the team itself (most notably Kel'Thuzad with Chains of Kel'ThuzadChains of Kel'Thuzad) I feel that Rexxar could get a minor tweak so he could be more impactful in the games, because he is not that viable as a Tank, nor provides the damage output of an Assassin. He tries to be something in-between, but doesn't excel at any.

It is a shame, as he is one of my favorite characters because of his unique gameplay (I got super hyped when he was released). Maybe Blizzard could make something so Misha could feel more threatening, like giving her passive armor and/or movement speed.

Edited by Valhalen

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On 11/9/2017 at 10:31 AM, Valhalen said:

... (coming from someone who played as a Hunter in WoW and loves the pet mechanic)...

 

100% agreed. My main was hunter since vanilla beta till the end of Panda, when I stop playing wow. Main spec always was BM and I was so excited when Blizz announced Rexxar in HOTS. But biggest problem with Rexxar in general is his role. He is somewhere between tank (as a BM) and DPS (as a hunter). And he is weak in both specs (aside if playing vs AI, then Rexxar and Misha rulez all the way).

As a BM he can easily solo any bosses or camps in the game and before last patch was one of the best for clearing lines.

But against other players... Oh well, rarely stood a chance. So imo Blizz should do one of this - either make him full hunter, with abilities to choose between specs AND pets - DPS spec will give him DPS pet, tank spec - Misha OR let him build Misha's spec, again for DPS or tank mode. 'Cos right now he is sucks in both and options we have right now not truly enough to make him either tank or dps  /sadface

But I guess that never gonna happen, since Nova still listed as a mage... :O)

 

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9 hours ago, Bub said:

 

100% agreed. My main was hunter since vanilla beta till the end of Panda, when I stop playing wow. Main spec always was BM and I was so excited when Blizz announced Rexxar in HOTS. But biggest problem with Rexxar in general is his role. He is somewhere between tank (as a BM) and DPS (as a hunter). And he is weak in both specs (aside if playing vs AI, then Rexxar and Misha rulez all the way).

As a BM he can easily solo any bosses or camps in the game and before last patch was one of the best for clearing lines.

But against other players... Oh well, rarely stood a chance. So imo Blizz should do one of this - either make him full hunter, with abilities to choose between specs AND pets - DPS spec will give him DPS pet, tank spec - Misha OR let him build Misha's spec, again for DPS or tank mode. 'Cos right now he is sucks in both and options we have right now not truly enough to make him either tank or dps  /sadface

But I guess that never gonna happen, since Nova still listed as a mage... :O)

 

To be honest they should rework him as an Multiclass (Warrior, Assassin Specialist), and as you said, having abilities to switch between pets and roles. A blend between Kharazim and Varian (in terms of talent options) would work amazingly well. This is what I think Rexxar's rework to be a true hunter should be:

  • At level 1 you pick wich pet you'll be focusing on, reflecting his role:
    • Misha for tanking, with the same set she has now (and passively increases Rexxar's health).
    • Haratha (Rexxar's wolf companion back when he was still in Draenor; died in the lore) for DPS, with a more offensive kit focused on bleed damage (DoT) and burst (and passively increases Rexxar basic attack damage).
    • Spirit for sieging, laning and general utility, with a kit tailored for Specialist stuff: waveclear, assaulting structures, etc. (and passively increases Rexxar's attack speed or something).
  • Once a pet is picked, it cannot be changed.
    • But maybe his level 20 talent would allow him to summon another one for a limited time.
  • Each subsequent talent tier would focus on improving both Rexxar and his pets.
  • Flare would be made baseline.
  • At some point (maybe level 4, or 7) Rexxar would be given access to an entire talent tier of Traps, that would work much Junkrat's Steel TrapSteel Trap, but in a much more limited use (like having a cast time).
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11 hours ago, Valhalen said:

To be honest they should rework him as an Multiclass (Warrior, Assassin Specialist), and as you said, having abilities to switch between pets and roles. A blend between Kharazim and Varian (in terms of talent options) would work amazingly well. This is what I think Rexxar's rework to be a true hunter should be:

  • At level 1 you pick wich pet you'll be focusing on, reflecting his role:
    • Misha for tanking, with the same set she has now (and passively increases Rexxar's health).
    • Haratha (Rexxar's wolf companion back when he was still in Draenor; died in the lore) for DPS, with a more offensive kit focused on bleed damage (DoT) and burst (and passively increases Rexxar basic attack damage).
    • Spirit for sieging, laning and general utility, with a kit tailored for Specialist stuff: waveclear, assaulting structures, etc. (and passively increases Rexxar's attack speed or something).
  • Once a pet is picked, it cannot be changed.
    • But maybe his level 20 talent would allow him to summon another one for a limited time.
  • Each subsequent talent tier would focus on improving both Rexxar and his pets.
  • Flare would be made baseline.
  • At some point (maybe level 4, or 7) Rexxar would be given access to an entire talent tier of Traps, that would work much Junkrat's Steel TrapSteel Trap, but in a much more limited use (like having a cast time).

Totally agreed.

Multiclass will suite him the best. 3 pets as a lvl1 talents for tank (Misha - armor - resist - BM),  dps (Haratha - attack speed - crit - MM) and spirit beast (tho in wow it was only BM who can have it, but with  self heal and heal Rexxar, stealth attack and stunt it could work best for SV spec + traps from Rexxar). And after pet was picked, as you said there is no way to change it and player should build spec around chosen  role.

Huge advantage of this  - Rexxar on map can be anyone. Warrior-tank, assassin-dps or specialist-survivor.

And then Rexxar will became really pain in da butt for opposite team :o)

But... It just a wishes and I am pretty much sure we will not going to see it EVER /sadface

Edited by Bub

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14 hours ago, Bub said:

Totally agreed.

Multiclass will suite him the best. 3 pets as a lvl1 talents for tank (Misha - armor - resist - BM),  dps (Haratha - attack speed - crit - MM) and spirit beast (tho in wow it was only BM who can have it, but with  self heal and heal Rexxar, stealth attack and stunt it could work best for SV spec + traps from Rexxar). And after pet was picked, as you said there is no way to change it and player should build spec around chosen  role.

Huge advantage of this  - Rexxar on map can be anyone. Warrior-tank, assassin-dps or specialist-survivor.

And then Rexxar will became really pain in da butt for opposite team :o)

But... It just a wishes and I am pretty much sure we will not going to see it EVER /sadface

I'm really tempted to post this idea on the Battle.Net forums, just because. Maybe polish it a bit more and post so maybe perhaps who knows a Blizz executive might see it? Or not.

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7 hours ago, Valhalen said:

I'm really tempted to post this idea on the Battle.Net forums, just because. Maybe polish it a bit more and post so maybe perhaps who knows a Blizz executive might see it? Or not.

They will. Question is will they pay attention or even react on it .

Let me know if you'll do it and I'll support you on HOTS forum.

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I've done a lot of climbing in Hero League with Rexxar and here's my thoughts:

1. Rexxar is a niche pick and is hard to fit in a composition. Because he's not a true main tank and not really a bruiser like Sonya he doesn't fit unless put in a solo lane. This makes him hard to pick and gives him a bad stigma in Hero League.

2. The community focuses too much on his laning on not on his team-fighting. He's a good laner but not great. A lot of better laners will crush him. Malthael and Zagara, for example, always give me problems. He can make a huge impact on team fights by landing sick stuns, Boars, and good set-up for other abilities (entangle, power slide, etc).

3. Combine #1 and #2 and I've played a lot of games where I pick Rexxar, do not so well in lane, then my team blames me for all its problems. My teammates give up because they feel Rexxar is no good after laning. That's a myth that has to be debunked.

4. Picking Easy Prey at level one makes Misha one of the best at tanking bosses. On Braxis, you can tank the boss and using Mend Pet not take any damage on your 5 hero team. You can also 2-hero kill the boss on a map like Cursed Hollow (Misha tanks while someone like Hanzo hits the boss). I'm sure there are other applications but this is another plus in Rexxar's game that people underestimate.

5. Hanamura is in his top 3 best maps. It's a 1-4 distribution like Braxxis and an objective that benefits from him counting as two heroes.

Edited by Blagon

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On 24. 2. 2018 at 10:16 PM, Farbas said:

This is not true, the talent only increases Rexxar's health regeneration.

Thanks! I submitted a fix for this issue.

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On 01/03/2018 at 4:13 PM, positiv2 said:

Thanks! I submitted a fix for this issue.

Okay so  I did some tests and it appears that even though the tooltip doesn't say it and the "complete quests" button in try mode doesn't work for Misha, it actually does increase Misha's health regeneration as well...

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I'm liking Misha a lot lately as a Tank and Assassin. Not really using Rexxar unless grabbing a Dragon on Shrines or taking a camp, but the teddy is pretty scary. Maybe it's from those 45+ levels oof playing Monstrosity, but Misha's expendable nature and range makes it pretty simple to build up a good 2k HPs for her and Rexxar. Add some Misha talents and overuse that stun/lunge and you have a really funny but effective way of taking camps, chasing kills, team fighting, soloing bosses, etc. The plan bosses are probably my favourite to fight since they not only have that aura attack on Misha but send out the smaller root at Rexxar so you have to keep both characters ready to move/attack. Same goes for the cursed hollow boss too. Fun stuff. The fact that Misha can use her stun to evade attacks or body block is a little strong, but I like it. Need Rexxar to learn how to lay hunting traps though like Abathur does. :p

Edit: Rexxar behind towers while Misha holds off a Cho'Gall and nearly kills him any time he attacks is hilarious. 1 player becomes halved, two players double up, lol. The ogre only has two attacks that can land on Misha from a distance, and the heal takes care of most of that. The stun lunge and misha's body blocking just takes all the scary out of the ogre and lets any teammate have their way with him. Only fought a couple so far but they quickly learn to never go near Misha, lol.

Edited by Morcalivan

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Tomb of the Spider Queen needs to be added as a strong map choice. Misha's gem collection in a position of danger immediately distributes the gems to Rexxar, who can be in a position of safety. Rexxar can cap these gems while still directing Misha to guard/lookout for opposing team. The camp is easy to grab and the opposing team's mercs are easy to clear with Misha's charge. Furthermore, Misha can very, very, VERY, easily solo the boss while the rest of the team is making it look like the boss isn't being taken and even push other areas. Probably the easiest boss fight I've ever had playing this game so far.

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On 12/8/2017 at 6:47 PM, Bub said:

They will. Question is will they pay attention or even react on it .

Let me know if you'll do it and I'll support you on HOTS forum.

DONE.

Edited by Valhalen

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On 3/8/2019 at 7:58 AM, ShadowerDerek said:

Is there any plan to update this guide? The recent patch changes his playstyle pretty significantly.

An update to the guide should go live soon. Sorry to have kept you waiting!

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Guest Consistency

Dire Beast is no longer recommended because of its nerf, but Aspect of the Beast's description still recommends to take Dire Beast with it.

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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