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Heroes of the Storm Rexxar

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There's a mistake for Feign DeathFeign Death; it says the cooldown is 0 seconds but it's actually 35 seconds.

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12 hours ago, Guest Cyoce said:

There's a mistake for Feign DeathFeign Death; it says the cooldown is 0 seconds but it's actually 35 seconds.

Thanks! Passed this onto Damien. This should be fixed soon. Until then, sorry for the inconvenience.

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I've been playing with Rexxar again (haven't touched him after the rework), and I must say that while he is one of the most fun Heroes in the game (coming from someone who played as a Hunter in WoW and loves the pet mechanic), he is in a current state where he feels too weak to contribute with anything. Sure, he is an excellent solo laner and can solo mercenary camps at east, but there are other Heroes that can do that even better than him (heck, Gul'dan himself outperforms Rexxar in both).

Another problem is that many of the most popular Heroes can abuse of Misha to complete their "Hit X Heroes" quests or use Misha herself against Rexxar and/or the team itself (most notably Kel'Thuzad with Chains of Kel'ThuzadChains of Kel'Thuzad) I feel that Rexxar could get a minor tweak so he could be more impactful in the games, because he is not that viable as a Tank, nor provides the damage output of an Assassin. He tries to be something in-between, but doesn't excel at any.

It is a shame, as he is one of my favorite characters because of his unique gameplay (I got super hyped when he was released). Maybe Blizzard could make something so Misha could feel more threatening, like giving her passive armor and/or movement speed.

Edited by Valhalen

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On 11/9/2017 at 10:31 AM, Valhalen said:

... (coming from someone who played as a Hunter in WoW and loves the pet mechanic)...

 

100% agreed. My main was hunter since vanilla beta till the end of Panda, when I stop playing wow. Main spec always was BM and I was so excited when Blizz announced Rexxar in HOTS. But biggest problem with Rexxar in general is his role. He is somewhere between tank (as a BM) and DPS (as a hunter). And he is weak in both specs (aside if playing vs AI, then Rexxar and Misha rulez all the way).

As a BM he can easily solo any bosses or camps in the game and before last patch was one of the best for clearing lines.

But against other players... Oh well, rarely stood a chance. So imo Blizz should do one of this - either make him full hunter, with abilities to choose between specs AND pets - DPS spec will give him DPS pet, tank spec - Misha OR let him build Misha's spec, again for DPS or tank mode. 'Cos right now he is sucks in both and options we have right now not truly enough to make him either tank or dps  /sadface

But I guess that never gonna happen, since Nova still listed as a mage... :O)

 

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9 hours ago, Bub said:

 

100% agreed. My main was hunter since vanilla beta till the end of Panda, when I stop playing wow. Main spec always was BM and I was so excited when Blizz announced Rexxar in HOTS. But biggest problem with Rexxar in general is his role. He is somewhere between tank (as a BM) and DPS (as a hunter). And he is weak in both specs (aside if playing vs AI, then Rexxar and Misha rulez all the way).

As a BM he can easily solo any bosses or camps in the game and before last patch was one of the best for clearing lines.

But against other players... Oh well, rarely stood a chance. So imo Blizz should do one of this - either make him full hunter, with abilities to choose between specs AND pets - DPS spec will give him DPS pet, tank spec - Misha OR let him build Misha's spec, again for DPS or tank mode. 'Cos right now he is sucks in both and options we have right now not truly enough to make him either tank or dps  /sadface

But I guess that never gonna happen, since Nova still listed as a mage... :O)

 

To be honest they should rework him as an Multiclass (Warrior, Assassin Specialist), and as you said, having abilities to switch between pets and roles. A blend between Kharazim and Varian (in terms of talent options) would work amazingly well. This is what I think Rexxar's rework to be a true hunter should be:

  • At level 1 you pick wich pet you'll be focusing on, reflecting his role:
    • Misha for tanking, with the same set she has now (and passively increases Rexxar's health).
    • Haratha (Rexxar's wolf companion back when he was still in Draenor; died in the lore) for DPS, with a more offensive kit focused on bleed damage (DoT) and burst (and passively increases Rexxar basic attack damage).
    • Spirit for sieging, laning and general utility, with a kit tailored for Specialist stuff: waveclear, assaulting structures, etc. (and passively increases Rexxar's attack speed or something).
  • Once a pet is picked, it cannot be changed.
    • But maybe his level 20 talent would allow him to summon another one for a limited time.
  • Each subsequent talent tier would focus on improving both Rexxar and his pets.
  • Flare would be made baseline.
  • At some point (maybe level 4, or 7) Rexxar would be given access to an entire talent tier of Traps, that would work much Junkrat's Steel TrapSteel Trap, but in a much more limited use (like having a cast time).
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11 hours ago, Valhalen said:

To be honest they should rework him as an Multiclass (Warrior, Assassin Specialist), and as you said, having abilities to switch between pets and roles. A blend between Kharazim and Varian (in terms of talent options) would work amazingly well. This is what I think Rexxar's rework to be a true hunter should be:

  • At level 1 you pick wich pet you'll be focusing on, reflecting his role:
    • Misha for tanking, with the same set she has now (and passively increases Rexxar's health).
    • Haratha (Rexxar's wolf companion back when he was still in Draenor; died in the lore) for DPS, with a more offensive kit focused on bleed damage (DoT) and burst (and passively increases Rexxar basic attack damage).
    • Spirit for sieging, laning and general utility, with a kit tailored for Specialist stuff: waveclear, assaulting structures, etc. (and passively increases Rexxar's attack speed or something).
  • Once a pet is picked, it cannot be changed.
    • But maybe his level 20 talent would allow him to summon another one for a limited time.
  • Each subsequent talent tier would focus on improving both Rexxar and his pets.
  • Flare would be made baseline.
  • At some point (maybe level 4, or 7) Rexxar would be given access to an entire talent tier of Traps, that would work much Junkrat's Steel TrapSteel Trap, but in a much more limited use (like having a cast time).

Totally agreed.

Multiclass will suite him the best. 3 pets as a lvl1 talents for tank (Misha - armor - resist - BM),  dps (Haratha - attack speed - crit - MM) and spirit beast (tho in wow it was only BM who can have it, but with  self heal and heal Rexxar, stealth attack and stunt it could work best for SV spec + traps from Rexxar). And after pet was picked, as you said there is no way to change it and player should build spec around chosen  role.

Huge advantage of this  - Rexxar on map can be anyone. Warrior-tank, assassin-dps or specialist-survivor.

And then Rexxar will became really pain in da butt for opposite team :o)

But... It just a wishes and I am pretty much sure we will not going to see it EVER /sadface

Edited by Bub

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14 hours ago, Bub said:

Totally agreed.

Multiclass will suite him the best. 3 pets as a lvl1 talents for tank (Misha - armor - resist - BM),  dps (Haratha - attack speed - crit - MM) and spirit beast (tho in wow it was only BM who can have it, but with  self heal and heal Rexxar, stealth attack and stunt it could work best for SV spec + traps from Rexxar). And after pet was picked, as you said there is no way to change it and player should build spec around chosen  role.

Huge advantage of this  - Rexxar on map can be anyone. Warrior-tank, assassin-dps or specialist-survivor.

And then Rexxar will became really pain in da butt for opposite team :o)

But... It just a wishes and I am pretty much sure we will not going to see it EVER /sadface

I'm really tempted to post this idea on the Battle.Net forums, just because. Maybe polish it a bit more and post so maybe perhaps who knows a Blizz executive might see it? Or not.

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7 hours ago, Valhalen said:

I'm really tempted to post this idea on the Battle.Net forums, just because. Maybe polish it a bit more and post so maybe perhaps who knows a Blizz executive might see it? Or not.

They will. Question is will they pay attention or even react on it .

Let me know if you'll do it and I'll support you on HOTS forum.

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I've done a lot of climbing in Hero League with Rexxar and here's my thoughts:

1. Rexxar is a niche pick and is hard to fit in a composition. Because he's not a true main tank and not really a bruiser like Sonya he doesn't fit unless put in a solo lane. This makes him hard to pick and gives him a bad stigma in Hero League.

2. The community focuses too much on his laning on not on his team-fighting. He's a good laner but not great. A lot of better laners will crush him. Malthael and Zagara, for example, always give me problems. He can make a huge impact on team fights by landing sick stuns, Boars, and good set-up for other abilities (entangle, power slide, etc).

3. Combine #1 and #2 and I've played a lot of games where I pick Rexxar, do not so well in lane, then my team blames me for all its problems. My teammates give up because they feel Rexxar is no good after laning. That's a myth that has to be debunked.

4. Picking Easy Prey at level one makes Misha one of the best at tanking bosses. On Braxis, you can tank the boss and using Mend Pet not take any damage on your 5 hero team. You can also 2-hero kill the boss on a map like Cursed Hollow (Misha tanks while someone like Hanzo hits the boss). I'm sure there are other applications but this is another plus in Rexxar's game that people underestimate.

5. Hanamura is in his top 3 best maps. It's a 1-4 distribution like Braxxis and an objective that benefits from him counting as two heroes.

Edited by Blagon

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On 24. 2. 2018 at 10:16 PM, Farbas said:

This is not true, the talent only increases Rexxar's health regeneration.

Thanks! I submitted a fix for this issue.

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On 01/03/2018 at 4:13 PM, positiv2 said:

Thanks! I submitted a fix for this issue.

Okay so  I did some tests and it appears that even though the tooltip doesn't say it and the "complete quests" button in try mode doesn't work for Misha, it actually does increase Misha's health regeneration as well...

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I'm liking Misha a lot lately as a Tank and Assassin. Not really using Rexxar unless grabbing a Dragon on Shrines or taking a camp, but the teddy is pretty scary. Maybe it's from those 45+ levels oof playing Monstrosity, but Misha's expendable nature and range makes it pretty simple to build up a good 2k HPs for her and Rexxar. Add some Misha talents and overuse that stun/lunge and you have a really funny but effective way of taking camps, chasing kills, team fighting, soloing bosses, etc. The plan bosses are probably my favourite to fight since they not only have that aura attack on Misha but send out the smaller root at Rexxar so you have to keep both characters ready to move/attack. Same goes for the cursed hollow boss too. Fun stuff. The fact that Misha can use her stun to evade attacks or body block is a little strong, but I like it. Need Rexxar to learn how to lay hunting traps though like Abathur does. :p

Edit: Rexxar behind towers while Misha holds off a Cho'Gall and nearly kills him any time he attacks is hilarious. 1 player becomes halved, two players double up, lol. The ogre only has two attacks that can land on Misha from a distance, and the heal takes care of most of that. The stun lunge and misha's body blocking just takes all the scary out of the ogre and lets any teammate have their way with him. Only fought a couple so far but they quickly learn to never go near Misha, lol.

Edited by Morcalivan

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Tomb of the Spider Queen needs to be added as a strong map choice. Misha's gem collection in a position of danger immediately distributes the gems to Rexxar, who can be in a position of safety. Rexxar can cap these gems while still directing Misha to guard/lookout for opposing team. The camp is easy to grab and the opposing team's mercs are easy to clear with Misha's charge. Furthermore, Misha can very, very, VERY, easily solo the boss while the rest of the team is making it look like the boss isn't being taken and even push other areas. Probably the easiest boss fight I've ever had playing this game so far.

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On 12/8/2017 at 6:47 PM, Bub said:

They will. Question is will they pay attention or even react on it .

Let me know if you'll do it and I'll support you on HOTS forum.

DONE.

Edited by Valhalen

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On 3/8/2019 at 7:58 AM, ShadowerDerek said:

Is there any plan to update this guide? The recent patch changes his playstyle pretty significantly.

An update to the guide should go live soon. Sorry to have kept you waiting!

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Guest Consistency

Dire Beast is no longer recommended because of its nerf, but Aspect of the Beast's description still recommends to take Dire Beast with it.

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Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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