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Heroes of the Storm Azmodan

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Guest Stauby

Hi, i main Azmodan and i can give you a few more informations:
Stacking without help works best on solo lanes where noone will interrupt your stacking (roaming enemies or an other team-mate that just destroy your progress of stacking by finishing of the lanes.)

So here i go: best way in stacking solo is to NOT PUSH your lane. Do as less damage as possible to keep the wave alive as long as possible to use "q" 2 times.
First you Lazer the health globe unit, till it has about 10% hp left. then your ally units should have taken down a meele enemie unit to 10% too. finish them off with the first q to get 4 stacks.
Wait and try to bringt down the range enemie units by auto attacks to get 4 more stacks with the 2. q.
Dont use more spells and attacks than necessery to keep your lane unpushed (try to hold them between both keeps) by start spawnen units when the other Hero pushes too much against you. Dont use "d" on cd at the beginning, just for depush).
At level 7 you should have about 50 stacks to let the following work:
q the first time (predicting when the enemie creep wave is still not fighting against yours, but when it is at their keep.
The second q should be ready in 0-3 sec after both waves start fighting. your can use it 1 more time to finish the whole wave off and getting 8-14 stacks.

So u should get about 100-140 stacks to continue stacking at lvl 10 without any more need of auto hits or anything else to get 10 stacks each wave by using   r+q.


So this is a much better way to stack solo, by stacking with leoric you can get twice as much, obviously roaming between two lanes.

On more thing that i should mention is that you dont have to lasthit a wave with your q. If the units die 0,5 sec after you hit your q, you will still get stacks. So you q and leoric will finish them off in early.



Next point: Positioning: Its best not to be in teamfight directly. You should stand behind your range assasins or on an other lane. The trick is to not let the enemie team see when you cast your q (because it has a sooo fucking damn high range). Its much more suprising and they nearly cant avoid it that way. I dont know the english word for sure, but i was something like "fog of war" if i remember correctly. The places where the enemy team cant see you. Thats the position where you have to hide and just q. Later you can directly join the tf, when u poked enough.

i hope this will help.

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On 12/14/2016 at 1:55 AM, Niteshadow said:

Which one are you referring to?

The ult that is the worst - you know, the ult.

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Guest Nort

This is by far the worst build for Azmodan. Have you ever seen anyone play him in tournaments? Or even high level ranked mode? Laser talents are for handicapping yourself so your opponent has a chance to win. They do absolutely nothing. You can't team fight with them, they don't give waveclear, and they don't let Azmodan win 1v1s against any characters he wouldn't win against anyway.

When I see people take these talents I report them.

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8 hours ago, Guest Nort said:

This is by far the worst build for Azmodan. Have you ever seen anyone play him in tournaments? Or even high level ranked mode? Laser talents are for handicapping yourself so your opponent has a chance to win. They do absolutely nothing. You can't team fight with them, they don't give waveclear, and they don't let Azmodan win 1v1s against any characters he wouldn't win against anyway.

When I see people take these talents I report them.

Nice, you are reporting a quarter of Azmodan players in HL Plat+ (which I would consider high-levelled ranked mode. Now, if you were a bit more constructive, that would be nice of you.

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4 hours ago, Fabels said:

Level 13 talent for Taste for blood is wrong

Do you mean in the Taste for BloodTaste for Blood build? Could you reply why you believe it is a wrong choice?

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Guest Guest WorgenFreeMane

How does azmodan perform on the map "Braxis hold out" ?

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10 hours ago, Guest Guest WorgenFreeMane said:

How does azmodan perform on the map "Braxis hold out" ?

From personal experience by fighting along and against Azmodans, I'd say he performs quite well. Not his best map, but he can intercept enemies trying to capture the beacons. I'm not sure if you can build his Azmodunk build from Zerg Rush, but if he can, it is great for him.

I think Azmodan truly shines at maps with 3 lanes, though.

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On 5/27/2017 at 0:06 AM, positiv2 said:

Do you mean in the Taste for BloodTaste for Blood build? Could you reply why you believe it is a wrong choice?

Hellforged armor and Hedonism both make a lot more sense with the build hello?

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3 hours ago, Fabels said:

Hellforged armor and Hedonism both make a lot more sense with the build hello?

Simply because it has synergy with the skill you are focusing on, doesn't mean it's a good choice - if you were going for a Frostmourne HungersFrostmourne Hungers build for Arthas, you wouldn't be picking all talents improving the trait either.

Hellforged ArmorHellforged Armor doesn't provide enough damage from the aura, and the extra survivability isn't really impactful.
HedonismHedonism isn't required as you already have mana management talent on level 4, and Azmodan isn't even that mana hungry.

So, why not pick a talent that allows you to deal a lot more damage, even if it does not affect Globe Of AnnihilationGlobe Of Annihilation (same for tier 16 talents)?

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Guest Just tried the build

Win or lose, I kept getting the highest hero and seige dps. The 30 stacks are so easy to get that you have pretty insane dmg of around 900 in a large AOE which is great for battles and pick offs.

I always ran out of mana so I chose hedonism, maybe due to playstyle of hanging around the back and seiging. Just dont die and eventually run out of mana.

Thanks for build, have played azmo before but this is by far the easiest build with maximum effect.

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because he tells us to take sieging wrath in the talent lineup but talks about how awesome taste for blood is. its inaccurate and really confusing for new azmo players.

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On 1. 1. 2018 at 7:36 PM, Katylea said:

because he tells us to take sieging wrath in the talent lineup but talks about how awesome taste for blood is. its inaccurate and really confusing for new azmo players.

I don't see where Taste for BloodTaste for Blood is being praised without Sieging WrathSieging Wrath being mentioned as a superior talent. Could you please let me know where it so, so we can amend it? Thanks!

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Howdy,

I guess, I've found 2 little 'mistakes' in the talent guide.

1. Tier 7, Infernal globe -> "One noteworthy aspect of Infernal Globe is that the increased cast time... " --> The cast time is decreased.

2. Tier 13, Hellforged armor -> "..damage reduction provided by the Talent is useful for wasting Structure Ammo..." --> A long time ago in a galaxy far, far away. =;o)

Stay safe!

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Guest wahrwolf

Hi there,

so I am playing azmodan for quite some time as a main now and noticed a few things, worth mentioning in the build.

 

From my experience there are mainly 3  builds, that work decently.

1. the dunk build

   - as described in the iciy veins guide 

2. the red spagethi (lazor) build

   - pick anything with lazors and the Sin's GraspSin's Grasp (bc you can cast during lazor)

3. the wtf winions (wd) build

  - improve your general and your demons 

 

So while I totally recommend both the Sieging WrathSieging Wrath and the Infernal GlobeInfernal Globe for beginners, an experienced player can get way more out with Taste for BloodTaste for Blood and Bound MinionBound Minion ( which is one of the best late game ability in the game imho)

It may be harder to actually land the final kills with your q, but with a little practice you quickly outrun the enemy.

In the first minutes the ranged minions can take up o 6 basic attaks. So one strategy is to hit those 4-5 times and dunk them right away.

This gurantees you a constant growth on the damage and leaves your head free to watch the whole map.

 

I recommend to always plays your General of HellGeneral of Hell on other lanes. After choosing Bound MinionBound Minionat lvl 7, you can heal up any minion on the map. In most cases you want to plant it on the ranged minions in a remote wave (since they do the most dmg) but you should prefer single minions in deep pushed lanes. You will often see a enemy hero cleaning a wave and leaving before all minions are killed (like one is barely alive with ~10%HP). Use the lazysiness as your advantage and heal the minon up and send him some reinforcements ;)

But the true reason why you want to pick Bound MinionBound Minionis the synergy with catapults. Not only can you heal up catapults making them anoying as hell (pun intended) you boost them up. I call those buffed catapults #winions for obvs reasons. I need to underline that: you have global range and can boost 2 cataptults at lvl 20 doing massive dmg. This is similar to zagaras InfestInfest but on a global range!

 

A little note on the ults:

the Black PoolBlack Pool boosts not onlyy our spells and auto attacks but also your Summon Demon WarriorSummon Demon Warrior so if you are fighting in close quarters make sure to place it in a good spot. Use alt+r to quickly spawn it underneath for optimal performance

the Demonic InvasionDemonic Invasion does impact damage as well. So try to place it over a structure to get the most damage out of it.

From experience a tear 2 structure (the big ones) needs 2 invasions each buffed with a general (if no one clears it of)

On towers of doom you should nearly always pick Perishing FlamePerishing Flame on level 20. You will find yourself putting your ulti always on the building. since any surviving grunts will be destroyed after your retreat, why not blow them up for exrta damage?

 

A little trick for your demon warriors: they wil spawn a little of from you. You can utilize that to place them behind walls and environmetal blocks. use this to sabotage wells or gain vision.

 

 

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Each globe is so clearly defined that it makes building a path pretty simple to do.

Greed is for waveclear. Pairs well with basic attack and globe talents.

Gluttony is for sustained hero damage. Pairs well with hero stack and globe talents.

Wrath is for burst hero damage. Pairs well with basic attack and pool talents.

https://www.heroesfire.com/hots/guide/azmodan-rework-top-build-16566

I think Gluttony is the clear winner overall. But it also lacks a bit of solo burst.

Wrath is riskier but more rewarding. If you have the skill you can do enormous damage in team or solo.

While Greed is specialized at first to laning using basic attack talent Bombardment to finish off minions.

Greed turns into a heavy push at a speed of your stacks, while Wrath can be scary.

But Gluttony is the most reliable.

Edited by Morcalivan
After More Testing

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After further playing 17 or so levels since rework, Greed with Bombardment is now the clear winner, at least on 3 lane maps. Gluttony with Art of Chaos is slightly behind due to its reliability in hero heavy fighting on two lane maps and ability to manage mana drain, the bane of Azmodan. Wrath is in last place with Bombardment since it suffers in Annihilation stacking the most on all maps.

Wrath has the most potential but is very slow in stacking even with aggressive pursuit of it. There are just fewer opportunities provided to it as the others. This is a problem for Wrath since it needs a large staxk for the risk to be worth it. Otherwise the body blocking of teammates will reduce team damage and survival rates.

Greed is incredibly quick to stack off minion waves and make it easier to target heroes with Bombardment.

Gluttony can get extra Globes off with less mana and cooldown. But it ia also fairly easy to hit three targets for an extra 5 Annihilation.

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Guest BadIdeas

I disagree with the above, and definitely disagree with the recommended build that was officially posted, as it only took me a few games of experimentation to know that it is crap. 

Gluttony is always the best talent to take. You should be picking azmo on maps where he is good, not maps he is bad, and the new azmo excels at teamfights. Gluttony is the best because you can stack up crazy fast. You don't solo lane, you stick to lanes with 2 or 3 opponents and dunk spam on heroes, not minions. You can almost always max stacks faster with gluttony than with greed or wrath. Wrath in particular is a terrible choice, because it puts you in a situation where you have to be close enough to hit with a basic attack in order to capitalize on it, and with a reduced health pool, and regen, as well as still being a slow fat target, you don't want to be that close to the enemy. Greed is ok, but it puts you more in a lane clear role than a teamfight role, and once you have stacks lane clear is easy regardless of talent choices. Not only that but the range bonus does not add to your dps, the cooldown reduction from Gluttony does. It is easy to get 10% dps increase using gluttony and not uncommon to get as much as 20%.

I agree with the guide that Hellforged Armor is best at level 4. As I already stated, you don't want to be at basic attack range, and getting two demon warriors at twice the cd provides no real benefit.

At level 7 Bombardment is the wrong choice, because again, you don't want to be at basic attack range. Instead get Art of Chaos. This talent means you can stay in fights much longer, especially since you can use it to restore mana. The stack bonus is nice, but not critical as gluttony will have you maxed stacks fast anyways.

At level 10 Tide of Sin is the way to go. Combined with Art of Chaos from level 7 as long as you hit two heroes you actually gain mana from dunking. You should be able to stay in fights post level 10 pretty much permanently with those two talents.

At 13 I personally get Brutish Vanguard, the same as the guide mostly for the slow aura. It can really help with escapes and objective control. The laser boost just doesn't do enough to be worth the risk of getting in that close, and while I see potential for the demon lieutenants, the slow effect is just far more useful in far more situations. 

At level 16, the guide is again wrong. You don't want to be close enough to have to use laser or basic attacks. So Total Annihilation is the way to go. It ups the dunk damage a bit more, and with Gluttony you have faster CD's so you can spam your dunks faster, which means the bonus is that much more.

At 20 the guide is completely wrong. Black Pool is a waste of time. Heroes move out of it, you don't really need the damage on structures, and minions die instantly to a tide boosted dunk at max stacks, which you should have had for some time by the time you hit 20. Trample may have some uses, but honestly, I would only get it if I built basic attack damage, and as stated, that is not what you should do as new azmo. The talent to take here is Pride. You will already have your 400 stacks, and it synergizes with both Gluttony and Art of Chaos. Giving you a larger impact area and making it that much easier to get cd reduction and mana return. Plus another 100 damage doesn't hurt.

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      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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