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Heroes of the Storm Azmodan

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Guest Stauby

Hi, i main Azmodan and i can give you a few more informations:
Stacking without help works best on solo lanes where noone will interrupt your stacking (roaming enemies or an other team-mate that just destroy your progress of stacking by finishing of the lanes.)

So here i go: best way in stacking solo is to NOT PUSH your lane. Do as less damage as possible to keep the wave alive as long as possible to use "q" 2 times.
First you Lazer the health globe unit, till it has about 10% hp left. then your ally units should have taken down a meele enemie unit to 10% too. finish them off with the first q to get 4 stacks.
Wait and try to bringt down the range enemie units by auto attacks to get 4 more stacks with the 2. q.
Dont use more spells and attacks than necessery to keep your lane unpushed (try to hold them between both keeps) by start spawnen units when the other Hero pushes too much against you. Dont use "d" on cd at the beginning, just for depush).
At level 7 you should have about 50 stacks to let the following work:
q the first time (predicting when the enemie creep wave is still not fighting against yours, but when it is at their keep.
The second q should be ready in 0-3 sec after both waves start fighting. your can use it 1 more time to finish the whole wave off and getting 8-14 stacks.

So u should get about 100-140 stacks to continue stacking at lvl 10 without any more need of auto hits or anything else to get 10 stacks each wave by using   r+q.


So this is a much better way to stack solo, by stacking with leoric you can get twice as much, obviously roaming between two lanes.

On more thing that i should mention is that you dont have to lasthit a wave with your q. If the units die 0,5 sec after you hit your q, you will still get stacks. So you q and leoric will finish them off in early.



Next point: Positioning: Its best not to be in teamfight directly. You should stand behind your range assasins or on an other lane. The trick is to not let the enemie team see when you cast your q (because it has a sooo fucking damn high range). Its much more suprising and they nearly cant avoid it that way. I dont know the english word for sure, but i was something like "fog of war" if i remember correctly. The places where the enemy team cant see you. Thats the position where you have to hide and just q. Later you can directly join the tf, when u poked enough.

i hope this will help.

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On 12/14/2016 at 1:55 AM, Niteshadow said:

Which one are you referring to?

The ult that is the worst - you know, the ult.

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Guest Nort

This is by far the worst build for Azmodan. Have you ever seen anyone play him in tournaments? Or even high level ranked mode? Laser talents are for handicapping yourself so your opponent has a chance to win. They do absolutely nothing. You can't team fight with them, they don't give waveclear, and they don't let Azmodan win 1v1s against any characters he wouldn't win against anyway.

When I see people take these talents I report them.

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8 hours ago, Guest Nort said:

This is by far the worst build for Azmodan. Have you ever seen anyone play him in tournaments? Or even high level ranked mode? Laser talents are for handicapping yourself so your opponent has a chance to win. They do absolutely nothing. You can't team fight with them, they don't give waveclear, and they don't let Azmodan win 1v1s against any characters he wouldn't win against anyway.

When I see people take these talents I report them.

Nice, you are reporting a quarter of Azmodan players in HL Plat+ (which I would consider high-levelled ranked mode. Now, if you were a bit more constructive, that would be nice of you.

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4 hours ago, Fabels said:

Level 13 talent for Taste for blood is wrong

Do you mean in the Taste for BloodTaste for Blood build? Could you reply why you believe it is a wrong choice?

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Guest Guest WorgenFreeMane

How does azmodan perform on the map "Braxis hold out" ?

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10 hours ago, Guest Guest WorgenFreeMane said:

How does azmodan perform on the map "Braxis hold out" ?

From personal experience by fighting along and against Azmodans, I'd say he performs quite well. Not his best map, but he can intercept enemies trying to capture the beacons. I'm not sure if you can build his Azmodunk build from Zerg Rush, but if he can, it is great for him.

I think Azmodan truly shines at maps with 3 lanes, though.

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On 5/27/2017 at 0:06 AM, positiv2 said:

Do you mean in the Taste for BloodTaste for Blood build? Could you reply why you believe it is a wrong choice?

Hellforged armor and Hedonism both make a lot more sense with the build hello?

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3 hours ago, Fabels said:

Hellforged armor and Hedonism both make a lot more sense with the build hello?

Simply because it has synergy with the skill you are focusing on, doesn't mean it's a good choice - if you were going for a Frostmourne HungersFrostmourne Hungers build for Arthas, you wouldn't be picking all talents improving the trait either.

Hellforged ArmorHellforged Armor doesn't provide enough damage from the aura, and the extra survivability isn't really impactful.
HedonismHedonism isn't required as you already have mana management talent on level 4, and Azmodan isn't even that mana hungry.

So, why not pick a talent that allows you to deal a lot more damage, even if it does not affect Globe Of AnnihilationGlobe Of Annihilation (same for tier 16 talents)?

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Guest Just tried the build

Win or lose, I kept getting the highest hero and seige dps. The 30 stacks are so easy to get that you have pretty insane dmg of around 900 in a large AOE which is great for battles and pick offs.

I always ran out of mana so I chose hedonism, maybe due to playstyle of hanging around the back and seiging. Just dont die and eventually run out of mana.

Thanks for build, have played azmo before but this is by far the easiest build with maximum effect.

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because he tells us to take sieging wrath in the talent lineup but talks about how awesome taste for blood is. its inaccurate and really confusing for new azmo players.

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On 1. 1. 2018 at 7:36 PM, Katylea said:

because he tells us to take sieging wrath in the talent lineup but talks about how awesome taste for blood is. its inaccurate and really confusing for new azmo players.

I don't see where Taste for BloodTaste for Blood is being praised without Sieging WrathSieging Wrath being mentioned as a superior talent. Could you please let me know where it so, so we can amend it? Thanks!

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Howdy,

I guess, I've found 2 little 'mistakes' in the talent guide.

1. Tier 7, Infernal globe -> "One noteworthy aspect of Infernal Globe is that the increased cast time... " --> The cast time is decreased.

2. Tier 13, Hellforged armor -> "..damage reduction provided by the Talent is useful for wasting Structure Ammo..." --> A long time ago in a galaxy far, far away. =;o)

Stay safe!

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Guest wahrwolf

Hi there,

so I am playing azmodan for quite some time as a main now and noticed a few things, worth mentioning in the build.

 

From my experience there are mainly 3  builds, that work decently.

1. the dunk build

   - as described in the iciy veins guide 

2. the red spagethi (lazor) build

   - pick anything with lazors and the Sin's GraspSin's Grasp (bc you can cast during lazor)

3. the wtf winions (wd) build

  - improve your general and your demons 

 

So while I totally recommend both the Sieging WrathSieging Wrath and the Infernal GlobeInfernal Globe for beginners, an experienced player can get way more out with Taste for BloodTaste for Blood and Bound MinionBound Minion ( which is one of the best late game ability in the game imho)

It may be harder to actually land the final kills with your q, but with a little practice you quickly outrun the enemy.

In the first minutes the ranged minions can take up o 6 basic attaks. So one strategy is to hit those 4-5 times and dunk them right away.

This gurantees you a constant growth on the damage and leaves your head free to watch the whole map.

 

I recommend to always plays your General of HellGeneral of Hell on other lanes. After choosing Bound MinionBound Minionat lvl 7, you can heal up any minion on the map. In most cases you want to plant it on the ranged minions in a remote wave (since they do the most dmg) but you should prefer single minions in deep pushed lanes. You will often see a enemy hero cleaning a wave and leaving before all minions are killed (like one is barely alive with ~10%HP). Use the lazysiness as your advantage and heal the minon up and send him some reinforcements ;)

But the true reason why you want to pick Bound MinionBound Minionis the synergy with catapults. Not only can you heal up catapults making them anoying as hell (pun intended) you boost them up. I call those buffed catapults #winions for obvs reasons. I need to underline that: you have global range and can boost 2 cataptults at lvl 20 doing massive dmg. This is similar to zagaras InfestInfest but on a global range!

 

A little note on the ults:

the Black PoolBlack Pool boosts not onlyy our spells and auto attacks but also your Summon Demon WarriorSummon Demon Warrior so if you are fighting in close quarters make sure to place it in a good spot. Use alt+r to quickly spawn it underneath for optimal performance

the Demonic InvasionDemonic Invasion does impact damage as well. So try to place it over a structure to get the most damage out of it.

From experience a tear 2 structure (the big ones) needs 2 invasions each buffed with a general (if no one clears it of)

On towers of doom you should nearly always pick Perishing FlamePerishing Flame on level 20. You will find yourself putting your ulti always on the building. since any surviving grunts will be destroyed after your retreat, why not blow them up for exrta damage?

 

A little trick for your demon warriors: they wil spawn a little of from you. You can utilize that to place them behind walls and environmetal blocks. use this to sabotage wells or gain vision.

 

 

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Each globe is so clearly defined that it makes building a path pretty simple to do.

Greed is for waveclear. Pairs well with basic attack and globe talents.

Gluttony is for sustained hero damage. Pairs well with hero stack and globe talents.

Wrath is for burst hero damage. Pairs well with basic attack and pool talents.

https://www.heroesfire.com/hots/guide/azmodan-rework-top-build-16566

I think Gluttony is the clear winner overall. But it also lacks a bit of solo burst.

Wrath is riskier but more rewarding. If you have the skill you can do enormous damage in team or solo.

While Greed is specialized at first to laning using basic attack talent Bombardment to finish off minions.

Greed turns into a heavy push at a speed of your stacks, while Wrath can be scary.

But Gluttony is the most reliable.

Edited by Morcalivan
After More Testing

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After further playing 17 or so levels since rework, Greed with Bombardment is now the clear winner, at least on 3 lane maps. Gluttony with Art of Chaos is slightly behind due to its reliability in hero heavy fighting on two lane maps and ability to manage mana drain, the bane of Azmodan. Wrath is in last place with Bombardment since it suffers in Annihilation stacking the most on all maps.

Wrath has the most potential but is very slow in stacking even with aggressive pursuit of it. There are just fewer opportunities provided to it as the others. This is a problem for Wrath since it needs a large staxk for the risk to be worth it. Otherwise the body blocking of teammates will reduce team damage and survival rates.

Greed is incredibly quick to stack off minion waves and make it easier to target heroes with Bombardment.

Gluttony can get extra Globes off with less mana and cooldown. But it ia also fairly easy to hit three targets for an extra 5 Annihilation.

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Guest BadIdeas

I disagree with the above, and definitely disagree with the recommended build that was officially posted, as it only took me a few games of experimentation to know that it is crap. 

Gluttony is always the best talent to take. You should be picking azmo on maps where he is good, not maps he is bad, and the new azmo excels at teamfights. Gluttony is the best because you can stack up crazy fast. You don't solo lane, you stick to lanes with 2 or 3 opponents and dunk spam on heroes, not minions. You can almost always max stacks faster with gluttony than with greed or wrath. Wrath in particular is a terrible choice, because it puts you in a situation where you have to be close enough to hit with a basic attack in order to capitalize on it, and with a reduced health pool, and regen, as well as still being a slow fat target, you don't want to be that close to the enemy. Greed is ok, but it puts you more in a lane clear role than a teamfight role, and once you have stacks lane clear is easy regardless of talent choices. Not only that but the range bonus does not add to your dps, the cooldown reduction from Gluttony does. It is easy to get 10% dps increase using gluttony and not uncommon to get as much as 20%.

I agree with the guide that Hellforged Armor is best at level 4. As I already stated, you don't want to be at basic attack range, and getting two demon warriors at twice the cd provides no real benefit.

At level 7 Bombardment is the wrong choice, because again, you don't want to be at basic attack range. Instead get Art of Chaos. This talent means you can stay in fights much longer, especially since you can use it to restore mana. The stack bonus is nice, but not critical as gluttony will have you maxed stacks fast anyways.

At level 10 Tide of Sin is the way to go. Combined with Art of Chaos from level 7 as long as you hit two heroes you actually gain mana from dunking. You should be able to stay in fights post level 10 pretty much permanently with those two talents.

At 13 I personally get Brutish Vanguard, the same as the guide mostly for the slow aura. It can really help with escapes and objective control. The laser boost just doesn't do enough to be worth the risk of getting in that close, and while I see potential for the demon lieutenants, the slow effect is just far more useful in far more situations. 

At level 16, the guide is again wrong. You don't want to be close enough to have to use laser or basic attacks. So Total Annihilation is the way to go. It ups the dunk damage a bit more, and with Gluttony you have faster CD's so you can spam your dunks faster, which means the bonus is that much more.

At 20 the guide is completely wrong. Black Pool is a waste of time. Heroes move out of it, you don't really need the damage on structures, and minions die instantly to a tide boosted dunk at max stacks, which you should have had for some time by the time you hit 20. Trample may have some uses, but honestly, I would only get it if I built basic attack damage, and as stated, that is not what you should do as new azmo. The talent to take here is Pride. You will already have your 400 stacks, and it synergizes with both Gluttony and Art of Chaos. Giving you a larger impact area and making it that much easier to get cd reduction and mana return. Plus another 100 damage doesn't hurt.

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      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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