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HotA Barbarian

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On 10/23/2016 at 2:31 PM, huldu said:

I'm exceptionally skilled in getting bad rolls on items. 

Join the club! Ancient Yang's on my DH, worst rolls possible. Anyway, do let us know if it picks up for you a bit more with better gear! It should do!

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Guest boggy87

Hey deadset, thx for a guide to a build that needs some love. Please blizz, hear us!

I miss the smashing... :<

In your guide you should mention the crit interaction between fury and hammer of the ancients itself, because beginners often tend to miss it completely. It makes Hota even more powerful.

Stacking Crit chance is the way to go but due to the crit interaction between fury and Hota you theoretically could drop crit on an item for a better option like thoughness, attack speed or area damage and still remain in the 90 % crit range, which is absolutely fine.

Unfortunately hota builds in general lack power and should not be recommended for endgame, but they are okay for reaching that greater rift 70 in order to enable the primals dropping.  Also IK/Hota is a decent option to begin the season with and should be relevant again as soon as IK is the starter set again.

Thanks for the guide

Good luck all and pray for some barb love (blizzard, please read this and watch some classy hota barb gameplay), barb lifes matter !

 

 

 

 

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Guest Feuershark

Hey guys

Since in GRifts I go to elites to elites in order to collect the skulls (sounds brutal af) would using Threatning Shout with the Falter ruin be bette ? in the build that BR rune looks great for AoE, but it only gives 10% more damage and a little 3% more crit chance while TS+F makes an enemy incur 25% more damage. Since it's on the enemy side, it's after counting ALL your damage, so for monotarget this looks more appealing to me ...

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Guest FBarkles
On 4/20/2017 at 10:02 AM, Guest Feuershark said:

Hey guys

Since in GRifts I go to elites to elites in order to collect the skulls (sounds brutal af) would using Threatning Shout with the Falter ruin be bette ? in the build that BR rune looks great for AoE, but it only gives 10% more damage and a little 3% more crit chance while TS+F makes an enemy incur 25% more damage. Since it's on the enemy side, it's after counting ALL your damage, so for monotarget this looks more appealing to me ...

There will still be trash mobs around the elites that trigger splash damage that make killing the elite faster.

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On 4/12/2017 at 1:59 PM, Guest boggy87 said:

In your guide you should mention the crit interaction between fury and hammer of the ancients itself, because beginners often tend to miss it completely. It makes Hota even more powerful.

Given the use of Gavel, surely most players will spend almost 100% of the rift at max fury?

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On 4/20/2017 at 4:02 PM, Guest Feuershark said:

Hey guys

Since in GRifts I go to elites to elites in order to collect the skulls (sounds brutal af) would using Threatning Shout with the Falter ruin be bette ? in the build that BR rune looks great for AoE, but it only gives 10% more damage and a little 3% more crit chance while TS+F makes an enemy incur 25% more damage. Since it's on the enemy side, it's after counting ALL your damage, so for monotarget this looks more appealing to me ...

This is mentioned above, but if you are completely ignoring all trash and only pushing elites, you are most likely playing the build slightly wrong. You need to stack groups of mobs in order to trigger the splash damage. Rare packs are even enough of a splash contributor to do better than Falter.

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On 4/27/2017 at 0:16 PM, Guest FBarkles said:

There will still be trash mobs around the elites that trigger splash damage that make killing the elite faster.

Thanks for helping to answer! :)

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This is no longer a viable setup.  This build barely does t13 efficiently.  I am hitting with CoE up for 10-15 billion and that's it.  I've tested it with ancients and a primal ancient weapon.  I've also simmed it with all primal ancients and 20k strength.  There is absolutely no way this competes with other current builds unless you have all of this which is unrealistic.

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On 5/9/2017 at 9:43 PM, Hindrigan said:

This is no longer a viable setup.  This build barely does t13 efficiently.  I am hitting with CoE up for 10-15 billion and that's it.  I've tested it with ancients and a primal ancient weapon.  I've also simmed it with all primal ancients and 20k strength.  There is absolutely no way this competes with other current builds unless you have all of this which is unrealistic.

This was recently moved to a "low tier" build in our rankings system. I definitely would recommend other builds over this unless you have a huge love for the playstyle. Sorry that I couldn't reply a bit sooner :)

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Guest Opti

I've seen some people use Istvan's Paired Blades and cube The Gavel of Judgement instead of The Furnace. This setup would be stronger overall, would it not?

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Guest

That has always been the case and I am sure it will be done this time as well.

But since there is no patch 2.6.1 yet, that will take a while ;)

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Guest Guest

Bane of powerful really really deserves a mention as an alternative to pain enhancer. There are detailed math analyses in bnet forums. Tl;dr version: pain enhancer pulls ahead if you are surrounded by 20-25 bleeding mobs. Clear choice for fishing, not so clear for normal grifting

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Guest

Why do you use RuthlessRuthless instead of  Weapons MasterWeapons Master?

Ruthless increases damage by 40% to all enemies below 30. That is just 30% of the time the case (even less, if you take the adding up of Bane of the StrickenBane of the Stricken into account) Should that not be an average of 12% more damage?

Weapons Master grants 2 x 8% (two swords) - or isn't that additive?

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Guest Guest
4 hours ago, WedgeAntilles said:

Why do you use RuthlessRuthless instead of  Weapons MasterWeapons Master?

Ruthless increases damage by 40% to all enemies below 30. That is just 30% of the time the case (even less, if you take the adding up of Bane of the StrickenBane of the Stricken into account) Should that not be an average of 12% more damage?

Weapons Master grants 2 x 8% (two swords) - or isn't that additive?

Ruthless is the only multiplicative barbarian passive. 40% is its own multiplier, in contrast with all other passives which add to each other and form a single multiplier. 

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Guest Guest
30 minutes ago, Ulanbator said:

What caused this build to make a comeback from low tier to top tier in patch 2.6.1?

The following changes in multipliers:

1) gavel, from additive x1.65 to multiplicative x9

2) bracers fron x3 to x6

3) ik set from x5 to x16

These correspond to a 35-fold increase. In addition, gavel's damage can now be cubed opening the way to equip istvans (fast attack speed=applies dmg much faster) and great armor bonus. Finally, band of might dr bonus is doubled (it used to allow 40% dmg go through, now only 20%). 

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Guest
15 hours ago, Guest Guest said:

Ruthless is the only multiplicative barbarian passive. 40% is its own multiplier, in contrast with all other passives which add to each other and form a single multiplier. 

Thx a lot!

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Good day guys how this build actually good on PTR and now Live servers ? 

 

I rly rly thinking about HOTA FOR SOLO PUSH ty for any answers 

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Guest

I played it for a few hours and it feels great.

I managed GR 92, Paragon 1050. Most items non-ancient. One weapon ancient, the other non-ancient.

Not a single item enhanced.

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Guest Guest
On 11/5/2017 at 4:49 PM, Haligy said:

Good day guys how this build actually good on PTR and now Live servers ? 

 

I rly rly thinking about HOTA FOR SOLO PUSH ty for any answers 

European leaderboards opened and IK6/R4 cleared 116 and R6 (NOT IK) HotA 115. IK HotA is 5 grifts behind. Of course it's very soon to tell, but R6 definetely deserves a mention in this site

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4 hours ago, Guest Guest said:

European leaderboards opened and IK6/R4 cleared 116 and R6 (NOT IK) HotA 115. IK HotA is 5 grifts behind. Of course it's very soon to tell, but R6 definetely deserves a mention in this site

Keeping a close eye on the builds on boards, will update as needed.

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Guest Nick

I prefer Strongarm Bracers (30% damage triggered by the Furios Charge knock back) and in Cube i have Bracers of the First Man. Finished a Gr96 easy (para1300) in 10 min. Love this build !

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On 11/10/2017 at 1:11 AM, Guest Nick said:

I prefer Strongarm Bracers (30% damage triggered by the Furios Charge knock back) and in Cube i have Bracers of the First Man. Finished a Gr96 easy (para1300) in 10 min. Love this build !

Nice one! Great substitution, it's slightly less effective on boss, but still good.

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Guest Guesy

Secondary rolls merit a comment (and not only in HotA but in many builds). I cleared 100 with ok/good gear at 1200 paragon and then replaced 4 pieces, which got me 3 health globe bonuses, 2 melee reduction % and 1 physical resistance. Instant 104 and with a proper rift I can get 105. The difference in toughness is noticeable but what really changed everything was replaceing NoS with bloodthirst. If you learn to play the build and not stand on ground effects, NoS is unnecessary. On the other hand, bloodthirst with 3 HGB provides immense sustain that lets me smash continuously for at least the entire fire cycle. Huge difference. 

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