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Damien

HotA Barbarian

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Guest D3Guest

I am struggling with Fury generation (and therefore WotB uptime).  You mention that Ancients' Fury rune is acquired via gear.  Can you please explain (I am sure I am being thick and have missed something obvious)?  Thanks.

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Guest Roflmauzer

When you describe this as an end game build, what solo GR level did you have in mind?

 

I'm finding it a glass cannon build, with GR50 being a hard wall. I faceroll most of what I see, and then stop dead at anything with multiple elemental attacks (e.g. molten + lightning).

 

So I'm thinking that either I'm just getting too old and can't see through the visual noise the way other players can, or I didn't understand what end game meant?

 

Thanks!

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Guest Sh3lt3r

Hey!

Why do u use fury cause of 1% critchance for hota. But still cc/cd on rings?

I suggest str/attspeed/critdmg + sock on rings

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Guest Cyntholis

Hey Deadset, 

Just wanted to let you know that the paragon stat priority still doesn't list Max Fury as the top priority for the core points (it should right? - seeing that it gives an extra 10% crit basically).

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Guest Guest

Hello, first of all, great work, very helpfull. I wanted to ask, I saw a dude in the leaderboards using the Little rogue & Salender set weapons, and his Gavel was cubed. Any thoughts about that??

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Hey Deadset, 

Just wanted to let you know that the paragon stat priority still doesn't list Max Fury as the top priority for the core points (it should right? - seeing that it gives an extra 10% crit basically).

 

Well, moving at a decent speed is still quite important, so I would max Fury out right after MS. It's a small investment in points regardless :)

 

 

Hello, first of all, great work, very helpfull. I wanted to ask, I saw a dude in the leaderboards using the Little rogue & Salender set weapons, and his Gavel was cubed. Any thoughts about that??

 

It's an interesting option, but I will explore it in a future version of the build as Little Rogue & Slanderer are set for a rework in Patch 2.4, coming out in a few weeks!

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Guest yoohoo

Hey Deadset, thanks for this great guide! smile.png
Just one question about Paragon Points:

Isn't it better to spend no paragon points in Ressource Cost Reduction? You get a huge amount of heal through Life per Fury spent, and if you spend less Fury you get less Life, right?

 

Just wondering. wink.png

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Guest EpyonBlood

Deadset,

 

Amazing build you have here - I've been following it to the letter and it's been working out great so far.

 

I've come to a dilemma as far as choice of bracers, and perhaps you can resolve it: Why cube Bracers of the First Men and equip the Strongarm bracers? Is it just to get the maximum +dmg on HotA? Why not switch it around, and cube the Strongarm bracers and equip the Bracers of the First Men? 

 

If anybody else has insight please feel free to chime in as well.

 

Thanks!

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Guest James

Love this build and having a lot of fun.

Question though: unity gives a 50% damage reduction but wouldn't band of might which gives a 60% reduction after furious charge be better? I charge non stop so it is always up and adds 10% more reduction. Am I missing something as it seems way better?

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Love this build and having a lot of fun.

Question though: unity gives a 50% damage reduction but wouldn't band of might which gives a 60% reduction after furious charge be better? I charge non stop so it is always up and adds 10% more reduction. Am I missing something as it seems way better?

Band of Might probably would be better, and he recommends it over Unity in one of the new patch 2.4 builds.  It didn't exist yet when this guide was written, and my guess is that even though they went over the old guides to make sure they were still relevant, they didn't get into making changes like this.

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Guest Hotabarbfan

Hey Deadset, do you know whether or not Area Damage is still broken for this build?

Thanks in advance

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Hey Deadset, do you know whether or not Area Damage is still broken for this build?

Thanks in advance

 

AD should work fine now!

 

 

if HotA gains crit chance per fury do i even need to roll crit chance on any of my gear?

 

HotA ChC will help, but will not max you out by itself. Don't neglect Crit Chance rolls on gear.

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Guest Zachary

Am I missing something? The "Together as One" rune is supposed to distribute damage, yes? Playing on 60 GR I have yet to lose a pet, but have died a few times. And, would assume that all the damage I'm taking isn't being distributed. Any information would be helpful. By the way Deadset I absolutely love your build pages.

Thank you

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Am I missing something? The "Together as One" rune is supposed to distribute damage, yes? Playing on 60 GR I have yet to lose a pet, but have died a few times. And, would assume that all the damage I'm taking isn't being distributed. Any information would be helpful. By the way Deadset I absolutely love your build pages.

Thank you

 

50% of the damage you take is divided evenly among the 3 ancients, so each ancient is only getting 17% of the total damage, compared to the 50% you are getting.  Also, pets take damage differently from players.  As I understand it, if the damage is something the players can normally avoid, like arcane beams, then instead of giving the pets AI that's capable of dodging the attacks, they just reduce the damage down to almost nothing.  If you and the ancients are hit by a corpse explosion, almost all the damage they take is what you have passed on to them--which is only 17%--and they take almost no damage directly from the explosion.

 

So yes, it's quite possible for you to die while they survive, even if the damage is being shared between you.

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Guest K

Because survivabilty is an issue and dps is not, what about wearing first men bracers and cubing the 50% dr currius armor when fury is above 90%. Seems like almost always max fury, so it seems like a good choice.

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Guest Soflymctwist

I did equip hota wrist and cubed tasker and theo for cota 50%att speed and i use enforcer gem for pets dmg

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So I'm brand new to Diablo 3, and only started playing the last week of Season 5.

 

I have to laugh but it seems all my first builds I have tried to do are not so good at the upper levels. I play Hardcore too, so mind you I always have to mix in a some good defense, or revive passive, etc.

 

 

First of all let me say thank you to Deadset. Reading these guides and builds have helped me learn more about the game than anything else so far! The layout is nice, and the writeup is really good at teaching how and why things are chosen.

 

 

Now, I know that there are elitists that will always point out the FOTM and if you are not playing that you are wrong attitude.. and so I try to weigh what I'm hearing. (First there was the Firebird Wizard Disintegrate.. but could never get that nailed down) But the first real build I went for was the Crusader sweep attack electric build which was super fun to play! I just loved it. I never did snag an Ancient Golden Flense, and I figure that held me back DPS wise, but I just couldn't keep up with folks in DPS and started stalling. So I tabled this, and always hoped to give it a try again if I ever snag a Ancient weapon. (yes I do try to gamble for one in the cube, but no luck yet).

 

Next I did the Thorns Crusader. Genius. Perfect, plenty of DPS, and eventually I made it up to GR65 where I seemed to hit a bit of a wall. But then also around this time I started getting bored of spamming Punish all day waiting for the Physical buff to come around on the element ring.

 

OMG I talk to much... sorry, moving on I tried this build for a change of pace, and I absolutely love it! Fun, and much more active then the thorns build. But once again I'm hitting the early DPS wall around gr58-63 and notice my kill times are lagging behind. Now I have a good set of starting gear with some good rolls, sadly most is not Ancient yet. But I have 98% increase on the hammer, and 189%% on the bracer.

 

 

So what I'm wondering is if I should keep going with upgrading gear to ancients and so forth, so I should look at playing a different build to keep up the higher GR ladder that I wish to climb.

 

 

Here's a link to my guy for this build.

http://us.battle.net/d3/en/profile/Oneye-1590/hero/76116210

 

 

Thanks guys, and please remember I'm new, so I have to look up everything... lol So many Acronyms! heh

 

~

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So I'm brand new to Diablo 3, and only started playing the last week of Season 5.

 

I have to laugh but it seems all my first builds I have tried to do are not so good at the upper levels. I play Hardcore too, so mind you I always have to mix in a some good defense, or revive passive, etc. ...

 

I haven't tried to push GRs with my HotA Barbarian, so I can't say how your guy compares there.  I suggest looking through the hardcore leaderboards and seeing how high the best HotA builds place.  That will tell you its potential compared to other builds.

 

Looking at your gear, the only real hole I see is your weapon damage.  (Obviously more ancient items with Caldesann's Despair enhancements will help, but that's more incremental.)  You aren't going to push GRs without an ancient weapon, and even for a regular weapon the damage is not top end.  The hammer I have on mine does 4k, and it's not ancient.  Since that figure is your base weapon damage, which then gets multiplied by all of your other skills and properties, even a small increase makes a big difference.

 

For most builds, weapon damage is so important that I often look at the rarity of the required weapon before deciding to try a build.  If it's rare, and I know I could spend 6 months hoping to get a well-rolled ancient version, then I'll pick a different build with a more common weapon.  When and if one of the rare ones drops, and it's well-rolled, then I will start collecting gear for that build.

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Guest Toretto

Hey I know this question may sound silly to you but is it really important to get "Weapon Damage" on your Hammer in this build and not for example "Holy Damage"?

I'm asking this because I barely get any hammers with weapon damage on them.

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3 hours ago, Guest Toretto said:

Hey I know this question may sound silly to you but is it really important to get "Weapon Damage" on your Hammer in this build and not for example "Holy Damage"?

I'm asking this because I barely get any hammers with weapon damage on them.

Weapon Damage is talking about the base damage your weapon does. It can be any element, it doesn't matter, it just needs to be as high rolled as possible. 

It's the stat that looks like: 1650 - 1917 Fire Damage or whatever.

This stat is always present, it just needs to be rolled high.

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Guest Juggernaut

Just finished Grift 69 solo with this build. Thanks!

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On 10/5/2016 at 3:17 AM, Guest Juggernaut said:

Just finished Grift 69 solo with this build. Thanks!

Glad to hear it :) Well done!

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I've been using this and starting to struggle at 54. Hopefully better gear and higher paragon levels will aid me. I do have an ancient weapon at 4k but far from a good roll and one dead stat on it. Haven't got another ancient piece so far. As for the build pieces I have everything. I see the shoulder also got a dead stat on it(CDR in this case). I'm exceptionally skilled in getting bad rolls on items. 

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