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Whirlwind Bul-Kathos Barbarian

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How are you able to use threatning shout in right mouse button and also battle rage in slot 3???  I thought you can only use one shout at a time...

 

You need to enable Elective Mode. Open your game menu, choose “options,” then “gameplay,” and check the “elective mode” box. Then you can put any skill to any spot on your bar, and choose more than one skill from the same section.

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Skull grasp is now an option? Does it increase Dust Devils damage now? If not, even if it's multiplicative to WW damage, it's still low, right?

 

It has been updated to affect Dust Devil damage.

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Guest Anthony

So even with the Rend buff on the wastes set, it's still not viable in the build?  What GR have you hit with this setup? What changes would you make for using this build solo? (I'd assume after the Skull Grasp buffs, CoE would be swapped for Unity?)

 

 

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I'd still not include Rend in this build, it simply fits a dedicated Rend build better.In its current version, the build should reach somewhere in the 80-85 range. Have personally seen it clear 81.

 

If you need to work Unity into the build, then I'd replace CoE - bear in mind the loss of damage though!

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Guest Joe

Pain enhancer, does this benefit from the rend buffs on the set bonuses?. If not, would it benefit to add rend into the rotation?

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Hi. Thanks for all the great work and time you spend on these builds. What you you say to replacing The FurnaceThe Furnace with Blade of the TribesBlade of the Tribes in the cubed weapon slot (I tend to spam War CryWar Cry and Threatening ShoutThreatening Shout) ?

 

-EDIT - Actually - ignore this question. I see the error of my playstyle now :-)

Edited by uberNoobZA
Answered my own question :-)
  • Haha 1

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Guest Jewels and cube

I think better option in Canai  cube in armor slot is Hexed Pants of Mr. Yan it boosts our dmg nicely cus we are moving when using WW. 2nd is Jewels... id disagree that the one jewel what gives +15% dmg to rift Guardian is must have. Id go Taeguk instead of it and in cube Furnace and Skullgrasp in cube. In fingers set of 50% dmg rings. Look @ my profile nothing can stop me. Ps we dont need cdr cus we are killing stuff even w/o berserker. Better invest to leech life in WW is rune for it bloodshed i guess (im playing PL version of game. Thx

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Guest BlazeFire

Hey, commenting as a guest here. Just wanted to say thanks. This is definitely a world-class build in the right hands. If it's not working for you then you aren't doing something right. My Wrath is ready 100% WHENEVER I need it. It's actually easier to maintain a 100% up-time in higher level greater rifts than it is in T10. This build is way too OP for T10.

My 2 cents: I actually stumbled upon this by accident, but I crafted a Hellfire Amulet that dropped with the Unforgiving passive ("You no longer degenerate Fury. Instead, you generate 2 Fury every 1 second.) Now, while I originally was less than pleased at first. I tried it out (It dropped with +18% Phys. Dmg., re-rolled for 100% CHD, 9.0% CHC, and reduce control effects by 23%. So I felt like I had to use it!) Anyways, with Unforgiving I literally stay between 98-100% Fury ALL THE TIME, NO EXCEPTIONS!!!

So... I made the following changes to the build:

Chestpiece: Aquila Cuirass (Take 50% less damage while above 90% primary resource) <-- 100% active. You'll need to wear RoRG obviously. I swapped out the Convention Ring (great ring though) and cubed Skull Grasp. I'd rather have 50% reduced damage literally 100% of the time.

Passives: Took out Ruthless (+40% extra damage to enemies below 30% health) and added Berserker Rage (+25% damage while near max Fury) <--This is active for me ONE HUNDRED PERCENT of the time because of the Unforgiving passive on my amulet. In fact, EVERY SINGLE active skill is able to be reused upon expiration. So, basically never-ending Wrath, Ignore Pain, WW, Threatening Shout, Battle Rage and War Cry.

Someone said this build will only get you killed? Well, you're character is not setup correctly. Try re-reading the guide. Or, if you're still having a problem keeping up Fury then try my suggestions. My Fury orb icon thing at the bottom left of the screen, you know that thing? Mine DOESN'T MOVE. IT DOESN'T DROP. PERIOD.

The first wall I hit with this build was a level 66 GR. I completed it (2 of them actually), but not under 15 min and the only reason for that is I wasn't using Bane of the Stricken (the GR Guardian literally took 5-6 minutes to kill both runs.)

Anyways, the build works. Confirmed.

I'm running at the moment:

+50.40% CHC

+485% CHD

46% cooldown reduction (seems to be MORE THAN ENOUGH to keep 100% up-time on Wrath. Anyone suspect of that I can post a Vid. Heck, it's not a hard thing to accomplish. Run the Bul-Katho's passive and beef up your cooldowns on the right pieces of gear. Also, whoever made the comment about the gear slots not being optimized in this writeup, YOU SIR are mistaken. Mostly a standard order of which perks are wanted on which gear.

Lastly, I have 4.7% Chance to Freeze on my Pride of Cassius. It DOES NOT seem to proc the Ancient Parthan Defenders, I could be mistaken here, but I haven't noticed the icon pop up with the other active modifiers. The chance to Freeze itself is nice anyway I guess. I do agree with you though, APD is BiG for this build once you can build up a decent overall Chance to Stun among a few pieces of gear.

Thanks a million for the build man! Keep up the great work!

Deadset, let me know what you think of my mods on the build!

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Guest BlazeFire

I tried to add this to my previous post, but couldn't figure out how...

I meant to ask why the Gem Taeguk is not one of the top 3 options for the build? Mine is Rank 66 and offers:

*4.64% increased damage (stacks 10 times easily)

*gain 2% armor for every stack (again I'm almost always at 10 stacks with this thing.)

How is this not one of the best 3?

I'm running Bane of the Trapped, Taeguk, and now Bane of the Stricken (just replaced Pain Enhancer).

Thanks!

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On 6/6/2016 at 0:24 AM, Guest BlazeFire said:

Deadset, let me know what you think of my mods on the build!

Heya, and thanks for the kind words!

If I understand correctly, you're wearing Aquila Cuirass + 5 piece Wastes set, wear RoRG and Zodiac and cube Skull Grasp, right? The setup can definitely work (as you already know :) ), but I don't think very highly of RoRG as a ring due to its lacking natural rolls (forced IAS and Life per Hit), and try to dodge it any setup I can. A suggestion I can give you is running Skull Grasp and Unity (+ a Unity on the follower and an immortality relic for him), and cubing Zodiac. This will give you the best split of potential damage while still retaining the sweet 50% damage reduction, this time coming from the Unity combo. I see you've pushed the build a couple of times, and yes - Bane of the Stricken is sorely needed in this setup, it specializes in AoE but lacks severely in Single Target.

Ruthless offers a multiplicative damage increase, making it a stronger passive than Berserker Rage - BUT! its impact is mostly noticeable in Greater Rifts and especially against Guardians. BRage can be a viable swap during speedfarm.

Note that Ancient Parthan Defenders (sadly) have no UI icon or visible sheet effect to denote their activation/duration/number of affected enemies! Both Chance to Stun and Chance to Freeze should proc it though.

On 6/6/2016 at 0:41 AM, Guest BlazeFire said:

I meant to ask why the Gem Taeguk is not one of the top 3 options for the build?

Hello! The reason for this is somewhat obscured by game mechanics, but in short: the attack speed increase provided by the gem affects both your Zodiac ring procs (meaning faster resets of important cooldowns) and your Dust Devils tick rate (as the skill deals damage based on intervals affected by attack speed).

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Guest BlazeFire
16 hours ago, Deadset said:

Heya, and thanks for the kind words!

If I understand correctly, you're wearing Aquila Cuirass + 5 piece Wastes set, wear RoRG and Zodiac and cube Skull Grasp, right? The setup can definitely work (as you already know :) ), but I don't think very highly of RoRG as a ring due to its lacking natural rolls (forced IAS and Life per Hit), and try to dodge it any setup I can. A suggestion I can give you is running Skull Grasp and Unity (+ a Unity on the follower and an immortality relic for him), and cubing Zodiac. This will give you the best split of potential damage while still retaining the sweet 50% damage reduction, this time coming from the Unity combo. I see you've pushed the build a couple of times, and yes - Bane of the Stricken is sorely needed in this setup, it specializes in AoE but lacks severely in Single Target.

Ruthless offers a multiplicative damage increase, making it a stronger passive than Berserker Rage - BUT! its impact is mostly noticeable in Greater Rifts and especially against Guardians. BRage can be a viable swap during speedfarm.

Note that Ancient Parthan Defenders (sadly) have no UI icon or visible sheet effect to denote their activation/duration/number of affected enemies! Both Chance to Stun and Chance to Freeze should proc it though.

Hello! The reason for this is somewhat obscured by game mechanics, but in short: the attack speed increase provided by the gem affects both your Zodiac ring procs (meaning faster resets of important cooldowns) and your Dust Devils tick rate (as the skill deals damage based on intervals affected by attack speed).

Thanks for the reply!

I am questioning the passives B-Rage vs Ruthless. I looked up some info on Ruthless, being that you said it's multiplicative. Its seems that this multiplies with area damage, among others, and stacks with that. So, does that multiplicative damage stack onto a single target (i.e. a Guardian)?

A lot of times my biggest test will be against just a single target Guardian. The build definitely works better with Bane of the Stricken (Just cleared a 71 GRift pretty handedly, whereas I was struggling finishing 66s not using it). Anyway, Since I am running Unforgiving (on my Hellfire Amulet) stacked with Weapons Master and I am ALWAYS near "max fury" wouldn't it be better for me to run B-Rage against a single Rift Guardian. I'm getting 25% additive damage 100% of the time versus 40% multiplicative damage 30% of the time, but since that Passive damage is being multiplied with the area damage I don't see how it adds damage to a single target. Unless of course a single target can be affected by its OWN area damage???

Also, Taeguk! Wouldn't a similar case be true for this gem? I get 3% IAS for each bleeding target within however many yards if I use Pain Enhancer, but if it's just me and the Guradian??? I don't get where any huge benefit would come into play here. Isn't the +30% IAS from the Bul-Katho's Set swords enough IAS??? I don't seem to have ANY sort of problems refreshing attacks with cooldowns. They're ready to go! Also, not much trouble with mobs either. Apparently, "(their) flesh is weak!", according to my barbarian. So, idk if the extra IAS from the bleeding ememies is best, or rather have +40ish% damage AND +20% armor if I run Taeguk instead? I'm not saying it's better it just sounds really good to me "on paper", if you know what I mean.

As for the Aquila Cuirass, I'm taking into consideration what you said. I'm not sure how much I like the idea of splitting damage with my follower. He can be a bit of a scrub, and even if he can't die I'm not sure I like the idea of him taking some big hit and me having to absorb half the damage.

As for the rings... Since I'm running Unforgiving AND Weapons Master that 50% reduced damage is ALWAYS active for me. Right now I'm on the lookout for a Zodiac I can make God-Roll (I hope this is possible - Roll off the IAS for CHD or whatever). Then wear Zodiac and Skull Grasp (I already have a pretty good one) and I'll cube RoRG. Either that or break down and take off Aquila Cuirass (I'd so miss it though).

Good to know about the APDs!

Thanks for everything!

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2 hours ago, Guest BlazeFire said:

I'm not sure how much I like the idea of splitting damage with my follower. He can be a bit of a scrub, and even if he can't die I'm not sure I like the idea of him taking some big hit and me having to absorb half the damage.

The thing that's never explicitly said, yet universally assumed you know, is that followers wearing "cannot die" items take zero damage.  At all.  Ever.  So wearing a Unity Ring in this scenario is just an across-the-board 50% damage reduction.

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Guest BlazeFire
19 hours ago, Warden said:

The thing that's never explicitly said, yet universally assumed you know, is that followers wearing "cannot die" items take zero damage.  At all.  Ever.  So wearing a Unity Ring in this scenario is just an across-the-board 50% damage reduction.

Ohhhh nice! I might look into that then. :)

I have another question (sorry): Is it possible to roll a Helm of the Wastes with a socket, strength, vitality, chc, AND Whirlwind damage as well, or if you get the first 4 stats listed then you can't get whirlwind damage as well?? I have an ancient helm now with a socket (mandatory), strength (mandatory), vitality and chc. Just wanting to know if it's possible for one to drop with the WW damage as a completely additional perk to the other 4 primary stats. It doesn't seem possible to me because you can't re-roll specific resistances (i.e. poison, arcane/holy, etc.) into additional damage for specific attacks (i.e. Whirlwind), BUT I just want to make 100% sure.

Thanks to everyone!

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7 hours ago, Guest BlazeFire said:

Is it possible to roll a Helm of the Wastes with a socket, strength, vitality, chc, AND Whirlwind damage as well, or if you get the first 4 stats listed then you can't get whirlwind damage as well?? I have an ancient helm now with a socket (mandatory), strength (mandatory), vitality and chc. Just wanting to know if it's possible for one to drop with the WW damage as a completely additional perk to the other 4 primary stats. It doesn't seem possible to me because you can't re-roll specific resistances (i.e. poison, arcane/holy, etc.) into additional damage for specific attacks (i.e. Whirlwind), BUT I just want to make 100% sure.

Normally--and I don't know if there are any exceptions to this or not--but normally you get 4 primary stats and 2 secondary stats.  The socket is considered one of the primary stats, and strength is guaranteed, leaving you two more.  Since vitality, CHC, and WW damage are all primary stats, you can only get two of the three.

You might try looking at http://www.d3planner.com/ to get a feel for what stats are possible.  Be careful, because it just let me add an extra primary stat and I'm not sure why--I don't think it's supposed to.  But as to which stats are primary, which are secondary, and which ones can't be used together...  Just set it to Barbarian, click on the head armor, choose Helm of the Wastes, and then start opening up the stats, setting them to different things, to see what works.

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Guest BlazeFire
On 6/8/2016 at 7:59 PM, Guest BlazeFire said:

As for the rings... Right now I'm on the lookout for a Zodiac I can make God-Roll (I hope this is possible - Roll off the IAS for CHD or whatever). Then wear Zodiac and Skull Grasp (I already have a pretty good one) and I'll cube RoRG.

Okay, I've realized this setup is impossible to accomplish with the Zodiac, so I'm looking out for a Skull Grasp I can roll to perfection. I'll have to eat a +50% CHD loss on one of my rings in the end, but is worth it to me right now for that extra damage mitigation from the Aquila Cuirass. I'll still plan on cubing RoRG in the end.

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Guest Fatedhand

Hello All - am I missing something that perhaps happened in a recent patch.  I can't seem to find battle rage or threatening shout.  Thanks all.

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1 hour ago, Guest Fatedhand said:

Hello All - am I missing something that perhaps happened in a recent patch.  I can't seem to find battle rage or threatening shout.  Thanks all.

Battle RageBattle Rage and Threatening ShoutThreatening Shout definitely haven't gone anywhere :)

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18 hours ago, Guest Fatedhand said:

Hello All - am I missing something that perhaps happened in a recent patch.  I can't seem to find battle rage or threatening shout.  Thanks all.

Have you enabled Elective Mode?  Otherwise, the game only lets you assign them to a certain button.  If you're trying to assign them to a different button, they won't show up as an option.

Or you could be like me.  I have a special ability to not see things that are right in front of me... :D

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On 6/9/2016 at 2:59 AM, Guest BlazeFire said:

I'm getting 25% additive damage 100% of the time versus 40% multiplicative damage 30% of the time, but since that Passive damage is being multiplied with the area damage I don't see how it adds damage to a single target.

 

Area Damage triggers separately from your main damage, so it doesn't come into play in pure single target situations. :) But it doesn't mean Ruthless doesn't affect your hits in general. I've compiled the BiS stuff for the build in a handy d3planner link: http://www.d3planner.com/920898664 . You can turn passive effects on and off here to see their effect on your overall damage, as well as see the formula behind your Whirlwind DPS.

I am considering Taeguk more and more these days, it's very comparable to PE and offers a defensive edge too. I might include it in the next iteration of the build.

A helm can only have primary stats, so Strength, Vitality, Crit Chance and a Socket is your desired goal. You can roll Whirlwind damage, but it's not considered a priority over Vit since you will drop a large amount of health (1000 potential Vit on an ancient helm).

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Guest BlazeFire
2 hours ago, Deadset said:

 

Area Damage triggers separately from your main damage, so it doesn't come into play in pure single target situations. :) But it doesn't mean Ruthless doesn't affect your hits in general. I've compiled the BiS stuff for the build in a handy d3planner link: http://www.d3planner.com/920898664 . You can turn passive effects on and off here to see their effect on your overall damage, as well as see the formula behind your Whirlwind DPS.

I am considering Taeguk more and more these days, it's very comparable to PE and offers a defensive edge too. I might include it in the next iteration of the build.

A helm can only have primary stats, so Strength, Vitality, Crit Chance and a Socket is your desired goal. You can roll Whirlwind damage, but it's not considered a priority over Vit since you will drop a large amount of health (1000 potential Vit on an ancient helm).

Okay, I ran the numbers via my own setup on that d3planner site. Here are the results:


Effective DPS (B-Rage ran with permanent uptime VS Ruthless):

No 4th Passive Selected: 9,003,555

                 B-Rage: 10,417,430 (100% uptime do to WM passive stacked with Unforgiving passive on my HF Amulet)

               Ruthless: 12,604,978 (30% uptime/During 70% downtime Effective DPS drops back down to 9,003,555)

Effective DPS including uptimes:

  B-Rage: (10,417,430 Effective DPS 100% of the time)

Ruthless: (12,604,978 Effective DPS  30% of the time/9,003,555 Effective DPS 70% of the time)
          

EFFECTIVE DPS (AVERAGE NET):

*Feel free to double check my math. I didn't include formulas, (it's just a basic average of the effective DPS while also factoring in the 30% uptime and 70% downtime of Ruthless).
___________________________

  B-Rage: 10,417,430

Ruthless: 10,083,981.9

 

Taeguk all the way!!!

As always, thanks to everyone!

 

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Guest BlazeFire
2 hours ago, Guest BlazeFire said:

Okay, I ran the numbers via my own setup on that d3planner site. Here are the results:


Effective DPS (B-Rage ran with permanent uptime VS Ruthless):

No 4th Passive Selected: 9,003,555

                 B-Rage: 10,417,430 (100% uptime do to WM passive stacked with Unforgiving passive on my HF Amulet)

               Ruthless: 12,604,978 (30% uptime/During 70% downtime Effective DPS drops back down to 9,003,555)

Effective DPS including uptimes:

  B-Rage: (10,417,430 Effective DPS 100% of the time)

Ruthless: (12,604,978 Effective DPS  30% of the time/9,003,555 Effective DPS 70% of the time)
          

EFFECTIVE DPS (AVERAGE NET):

*Feel free to double check my math. I didn't include formulas, (it's just a basic average of the effective DPS while also factoring in the 30% uptime and 70% downtime of Ruthless).
___________________________

  B-Rage: 10,417,430

Ruthless: 10,083,981.9

 

Taeguk all the way!!!

As always, thanks to everyone!

 

I would like to add that, offensively, the suggested build will do more damage if you run what Deadset suggested as passives and add the 5th passive he suggested on a HF Amulet. I personally run the Aquila Cuirass chestpiece and maintain the damage mitigation it offers 100% of the time, which is nice for me because I play in groups sometimes and that lets me retain the damage reduction buff without having to rely on the Unity/Follower setup (which would actually be the preferred setup for this build over the Aquila chest because, as Deadset mentioned, RoRG rolls with some pretty bad inherent perks, and you're already fighting that issue with the Zodiac ring, which is why it's ultimately best to cube that 1 over the others with this build.

I also know that, as previously mentioned, Ruthless offers a multiplicative damage buff when dealing with mobs, so especially against anything but a single-target then Ruthless would be the way to go.

I just wanted to show that with this build B-Rage does more Effective DPS than Ruthless against a single-target (i.e. a Guardian) provided both passives Weapons Master and Unforgiving are chosen. This setup also then allows 100% uptime for any piece or perk having to do with being near max resource. :)

Thanks!

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Guest BlazeFire

I would like to add to my above post.

You will do more damage (against multiple enemies) if you select the 5 passives Deadset suggested for the build.

The only reason I'm running B-Rage over Ruthless is because when i play in groups (and cannot use the Unity/Follower setup) I can still achieve a permanent 50% damage reduction with the Aquila chestpiece and permanent B-Rage due to the Unforgiving passive on my HF Amulet.

Ruthless is the way to go against mobs because the additional damage multiplies with your area damage as well.

I just wanted to show that, against a single-target, B-Rage (When taken with Weapons Master and Unforgiving) does more Effective DPS than Ruthess.

Running this gear plus Weapons Master and Unforgiving together also allow for near 100% uptime of anything requiring near max resource. :) Of course then you would need to cube RoRG over 1 of the other rings, so at minimum you'll lose +50% CHD from one of the rings, but hey I'll trade that for permanent 50% damage reduction!

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      We expect Season 33 to start in late September/early October 2024.
      PTR Testing
      Patch 2.7.8 will be available for testing for one week. Initially, Blizzard planned to test out the patch from September 17 through September 24, but they ran into some unexpected issues and testing has been delayed. New Mac executables for Silicon and Intel chips will be available in this build, as revealed by Blizzard.
      (Source)
      PTR FOCUS AND DETAILS
      The Patch 2.7.8 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Season 33 Rewards
      The upcoming season mirrors Season 22 in terms of rewards, so here's what you can get.
      The Head and Shoulder slots of the Conqueror Set are coming, alongside Black Soulstone-themed portratis and the Loremaster pennant.

      Complete the Season 33 journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Season 33 Journey Rewards
      Here are the Conqueror requirements for Diablo III in the upcoming season. This will grant you an additional stash tab (up to a max of 5).

      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Seasonal Conquests are additional goals to complete as part of the journey. You must earn at least 3 to earn cosmetics:

      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley.  On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Haedrig's Gift Sets for Season 3
      Here are the Haedrig's Gift sets granted to your class in Season 33:

      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival
    • By Staff
      Blizzard ran into some unexpected issues, and as a result, 2.7.8 PTR testing will be delayed.
      (Source)
      Hello Nephalem,
      While trying to launch the PTR, we encountered some unexpected issues that will cause a delay to its start. The team is currently troubleshooting a fix for these issues and we’ll update you as soon as the PTR is stable enough to release. We apologize for any inconvenience and can’t wait for your to test the new technical features coming for Mac.
    • By Neviriah
      Season 32 of Diablo 3, Ethereal Memory, will go live later today, and we have prepared a list of various useful and updated guides to help you get started!
      The Season of Ethereal Memory will start later today at 5 p.m. PDT (NA Servers), 5 p.m. CEST (EU Servers), and 5 p.m. KST (Asian Servers). The theme of Season 32 was first introduced with Season 24 and is now back for another round!
      What are Ethereal Memories?
      The theme of the season reintroduces the Ethereals, which are rare and powerful items known from Diablo II and reimagined for Diablo III. You will be able to hunt for all 21 iconic weapons of Diablo 2 during the season, but this time they will be harder to find and will only drop in Ancient or Primal rarity!

      To help you with the start of this new season, our team has been busy updating all of our Diablo 3 guides to reflect all the changes ahead of the season launch. You can find our Season 32 Hub, as well as guides for leveling, the season mechanic, rankings, season start guides for each class, and even conquest guides, in the list below.
      General Season Guides Our Season 32 guides include all the information you need to know, from Haedrig's Gift sets to SSF and season mechanic explanations:
      Seasonal Leveling Guide Season 32 Compendium Ethereal Memories Solo Self-Found Mode (SSF) Leveling Guides
      We have you covered with our updated leveling guidelines, regardless of the class you want to play! 
      Barbarian Season Start Crusader Season Start DH Season Start Monk Season Start Necromancer Season Start Witch Doctor Season Start Wizard Season Start Season 32 Conquest Guides
      Finally, if you need help completing any of the season's conquests, we recommend you check out our individual guides listed below:
      Curses! Divinity  Years of War Masters of the Universe Boss Mode Season 32 Cosmetic Rewards
      Previous season items make their return this season. If you missed out on rewards originally available in Season 8, you will be able to get them this time. Furthermore, the end of journey rewards (originally introduced in Season 17) are back: The Teganze Warrior portrait frame and the Bat pet!

      As an interesting side note, the portrait frame you can earn this season is named after Teganze, a zone that was first introduced in Diablo 2 and will be revisited during our journey in the upcoming expansion of Diablo 4: Vessel of Hatred!
    • By Staff
      Season 32 in Diablo 3 starts on July 12 and here is the official preview with more details.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 32: Ethereal Memory. Starting on July 12 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Ethereal Memory theme, which first debuted with Season 24. For an in-depth look at what’s coming, take a gander below.

      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
      Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
      Return to Top
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