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Blessed Hammer Crusader

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Guest GuestDeezy

Does having The Sacred Harness equipped automatically give you Judgement with Debilitate even without having Judgement, or does Judgement need to be equipped to recieve the bonus rune?

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Deezy: Yes, you don't need to equip the skill.

 

Deadset: In addition to the missing Unity, another idea: perhaps Life per Hit should be a high priority somewhere. In this fast-hitting close-ish range build, it's a very powerful source of recovery, especially when you have to facetank something nasty. (I actually have it on weapon + amulet)

Edited by MarkusRamikin

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Guest sleepy
On 1/9/2017 at 5:02 PM, MarkusRamikin said:

2. Also, is it just me, or is the Faithful Memory really crap against fighting single targets like Rift Guardians or Malthael? Is there no way to get more stacks going? It seems self-cancelling to me, would you say that's a design flaw?

I'm not deadset, but I don't think this build ever had a problem with rift guardians before the Faithful Memory change, due to high attack speed and bane of the stricken.

Now, having Faithful Memory in the cube is a straight upgrade to having the Furnace in there like it used to, dealing 60% more damage instead of 50% more to a single target. If you find your damage to be still lacking against rift guardians, reroll better gear and/or upgrade bane of the stricken.

 

On the flip side, how on earth do you guys manage without unity? It's tough to keep 100% Akarat's/Steel skin because now I kill mobs too quickly to get enough OROTZ procs in, and even with having all flawless royal diamonds in all my armor, I feel extremely fragile. All the solo crusaders who've already hit GR 90 this season use the same rings you recommend (OROTZ, compass rose, and COE in the cube), and no unity. I'd sure love to see a video on how the hell they play to not constantly die.

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On 1/9/2017 at 5:02 PM, MarkusRamikin said:

Deadset:

1. Love your guide, but where'd the Unity go? You replaced it with the Convention, but doesn't that make the Hammerdin more squishy? Have you actually tried handling a 90 GRift that way?

In my experience, I'm pumping out hammers all the time, not just waiting for a 25% window like with the Fan of Knives builds for the DH. So a 200% increase in damage 25% of the time amounts to a 50% increase - and Unity would mean a 100% increase in effective hitpoints, so not sure why you think this is worth it, especially since Faithful Memory already boosts us to several Grifts above what we used to play at - and thus puts us in more danger.

Still, you clearly know your stuff, so really interested in your reasoning.

2. Also, is it just me, or is the Faithful Memory really crap against fighting single targets like Rift Guardians or Malthael? Is there no way to get more stacks going? It seems self-cancelling to me, would you say that's a design flaw?

Would love to hear your thoughts.

Great observations.  After switching to the new suggested spec, I found my Crusader to be way too squishy.  I normally run solo level 60 rifts and can clear them in plenty of time (usually no deaths).

After switching, I found that my damage output overall was GREATLY improved.  Here are a few notes that I came across after a few days of testing:

1.  Overall ability to survive has decreased markedly.  To counter this, I did the following:
     a.  Swapped the Convention of the Elements for Unity (again... I usually just play solo so the extra health is crucial when I leap into a pack of 10+ creatures.
     b.  Swapped Laws of Valor for Laws of Hope (Wings of Angel).  With the new overall increase of damage, I'm able to take the defensive ability and not really notice any decrease in my DPS output.

2.  DPS is crazy when tearing through Elite packs and regular mobs.  The only downside is that it's now taking longer to kill Rift Guardians.  Not really a deal breaker... but the extra time is noticeable.

3.  Utilizing the buff from the Faithful Memory takes some practice.  The reported stacks don't add when using multiple leaps... so if you leap into a group of 6 mobs, you buff will have 6 stacks.  If you then perform a second leap (prior to the first buff expiring) and hit 2 mobs, your buff will only have 2 stacks and not the expected 8.  Not a deal breaker.... but it forces me to limit my leaps in order to maximize the up time of the buff when I get one with a lot of stacks.  

I'm not sure if this suggestion would be considered too OP, but I'd love to see the Faithful Memory buff stack (and also refresh) when using multiple leaps.  With the proper timing, a Crusader could keep the buff running almost constantly at 10 stacks.  This would also help battling rift guardians.

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Guest sleepy

This is completely unverified, but I heard through the grapevine that the only reason that the people currently on the Crusader board can reach GR90+ is that they use the red soul shard exploit. I've not seen any videos of these clears, which makes it all more suspect to me.

 

Thus we should take current leaderboard builds with a big grain of salt - maybe we should be sticking to unity instead of CoE.

 

 

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On 1/9/2017 at 11:02 PM, MarkusRamikin said:

Still, you clearly know your stuff, so really interested in your reasoning.

The process of thinking that Convention is just a 50% increase is the issue here. If you think of the way that you play in high GRifts, you specifically push based around what your current elemental buff is. You will spend the majority of the time stacking mobs and then completely decimate packs when the necessary proc occurs. Given that you wouldn't have been pushing damage during stacking periods anyway, the dead periods of elements doesn't actually matter. 

On 1/9/2017 at 11:02 PM, MarkusRamikin said:

2. Also, is it just me, or is the Faithful Memory really crap against fighting single targets like Rift Guardians or Malthael? Is there no way to get more stacks going? It seems self-cancelling to me, would you say that's a design flaw?

It is definitely terrible against ST fights, it's just a part of the pushing process. The majority of specs either thrive in AoE or ST, and you basically pick your rift based on that. If you're looking to push 90+ solo, you'll be looking for an AoE/minion boss.

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On 1/11/2017 at 0:16 PM, Guest GuestDeezy said:

Does having The Sacred Harness equipped automatically give you Judgement with Debilitate even without having Judgement, or does Judgement need to be equipped to recieve the bonus rune?

It automatically grants J with D, you don't need to have the skill equipped.

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On 1/13/2017 at 7:56 AM, Guest sleepy said:

It's tough to keep 100% Akarat's/Steel skin because now I kill mobs too quickly to get enough OROTZ procs in, and even with having all flawless royal diamonds in all my armor, I feel extremely fragile. All the solo crusaders who've already hit GR 90 this season use the same rings you recommend (OROTZ, compass rose, and COE in the cube), and no unity. I'd sure love to see a video on how the hell they play to not constantly die.

Are you by any chance pushing low rifts? LIke, below 60? If the mobs die too fast, you won't be able to get enough reduction from OROTZ - as you increase the rift level, the ability to reduce damage actually becomes better due to being able to reset Akarat's faster. 

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Just as a blanket statement on the squishiness topic:

  • If you really feel you can't play with CoE, swap back to unity. 
  • In order to play with CoE, you need to focus on stacking for elemental burst. You simply stack packs of mobs, stay alive through OROTZ resets and burn the entire pack down. 
  • Proper timing for the correct element is key. If you are stuck waiting for the right element, you'll just die.
  • OROTZ resets on Akarat and Iron Skin should keep you alive long enough to keep the damage flowing.
  • Lower GRift levels will not allow proper use of OROTZ, since the mobs will die too quickly.

Hope this helps somewhat.

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Guest Jackomg

Hello!

Im trying to get this build just the way it should, but I'm having problems. I can't deal enough damage on lvl 50 GR's and I get deleted every so often if it wasn't for my Akarat's Champion and another item that gives me Prophet AND Embodiment.

 

If there is any way for you to help me, my IGN is Jackomg#1114. I won't bother you, I just need a small help with it. I love it since the beginning and didn't even knew there was a build for it 'til lvl 60 something.

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1 hour ago, Guest Jackomg said:

Hello!

Im trying to get this build just the way it should, but I'm having problems. I can't deal enough damage on lvl 50 GR's and I get deleted every so often if it wasn't for my Akarat's Champion and another item that gives me Prophet AND Embodiment.

Which item is giving you Prophet and Embodiment? I just checked your armory and, from a first glance:

  • Wrong rune on Akarat's, especially if you are struggling to stay alive.
  • Having Johanna's equipped and in cube does nothing. They don't stack.
  • You haven't enchanted your Shoulders or Chest. 
  • The rolls on many pieces of gear are wrong, with enchants on rings for some reason aiming for Attack Speed and Resist All?
  • You likely have little uptime on your Akarat's because you haven't enchanted correctly - no more sockets on your jewelry means you have no Gogok currently socketed, which means you are missing loads of CDR and survivability from it.

Some things to work on for sure.

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Guest GreenBean59

Hello, most everyone I'm seeing on the leaderboard is using Part the Clouds for Falling Sword. I understand the value of the CDR on the jump, but a pure stun also appears very strong. Is this more of just a personal preference?

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Guest Jocar

I tried out Hammerdin for the first time today, switching from the Invoker build on this same site...and I'll tell you, it's so much more squishy...I dont have perfect gear for it, but Im rolling with the majority of what you need...and it's hit or miss...one thing that's interesting to note, it took me about 10 tries to clear GR75 as Thorns, but only 3 tries as Hammerdin...that speaks alot for the build's power.  Im in general a newb to Diablo 3 being this is my first season (damn I miss all the extra stashs I coulda had)...and I'm loving the game, and the class in general...even did the 45 no set item GRift...as a weak version of thorns...I still like thorns playstyle better though, its more durable and able to just stand in stuff if you want...Im lazy so it's more suiting...but the potential of Hammerdin is very great and feel I will learn to play it with more practice.  =)

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Guest inf3rno
On 1/19/2017 at 9:36 PM, Guest GreenBean59 said:

Hello, most everyone I'm seeing on the leaderboard is using Part the Clouds for Falling Sword. I understand the value of the CDR on the jump, but a pure stun also appears very strong. Is this more of just a personal preference?

I'm also really curious for an answer to this. I find myself using Part the Clouds as well, since OROTZ ring takes care of the cooldown fairly well, plus I don't want to just spam FS anyway because of the cubed Faithful Memory DPS boost.

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On 1/23/2017 at 6:44 PM, Guest Jocar said:

I tried out Hammerdin for the first time today, switching from the Invoker build on this same site...and I'll tell you, it's so much more squishy...I dont have perfect gear for it, but Im rolling with the majority of what you need...and it's hit or miss...one thing that's interesting to note, it took me about 10 tries to clear GR75 as Thorns, but only 3 tries as Hammerdin...that speaks alot for the build's power.  Im in general a newb to Diablo 3 being this is my first season (damn I miss all the extra stashs I coulda had)...and I'm loving the game, and the class in general...even did the 45 no set item GRift...as a weak version of thorns...I still like thorns playstyle better though, its more durable and able to just stand in stuff if you want...Im lazy so it's more suiting...but the potential of Hammerdin is very great and feel I will learn to play it with more practice.  =)

Same thing with me.. i am used to thorns build and this build feels so squishy..but in my case i can clear GR65 with no problem but i was stuck a bit on GR55 with this build tho only item i am missing is the belt.. I like more the bombardment build but it hurts my eyes after few sesions from moving around constantly... :)

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Guest inf3rno
On 19. 1. 2017 at 9:36 PM, Guest GreenBean59 said:

Hello, most everyone I'm seeing on the leaderboard is using Part the Clouds for Falling Sword. I understand the value of the CDR on the jump, but a pure stun also appears very strong. Is this more of just a personal preference?

I'm also curious for an answer on this. Rapid Descent seems overkill since OROTZ ring takes care of the cooldown pretty well and also I don't really want to spam FS anyway since I don't always want to reset the Faithful Memory DPS buff for a weaker one. Any opinions?

 

sorry for spamming :/

Edited by positiv2
Merged

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Guest inf3rno

One more question: how mandatory is Sacred HarnessSacred Harness belt for the build? I'm using Cord of the ShermaCord of the Sherma instead. The reason behind this is when I use SH, it only Immobilizes enemies in the area, so they can not move but they can and will attack if they are ranged, which are the main problem for this build anyway. However, CotS Blinds enemies, rendering them unable to attack at all as they are just mindlessly chilling around, for 4 seconds, plus any enemy entering the area becomes instantly Blinded. On top of that, the area CotS provides seems much larger, resulting in much less incoming damage overall. The only downside is CotS does not always proc, but this is more or less negated by the build's extremly fast attacking nature, so it's not really a problem as it kinda feels it "always" procs.

Any opinions on this one?

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Guest kupo

Has anyone ever used a SOJ on this build? Seems like it could work and be a nice help for higher grifts perhaps?

 

Also I am a horse rider. Which makes a bigger difference Iron skin or Laws of valor if I had to pick?

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Guest inf3rno
On 1/31/2017 at 8:45 PM, Guest kupo said:

Also I am a horse rider. Which makes a bigger difference Iron skin or Laws of valor if I had to pick?

I would say in higher GRs you have no chance to survive even trash packs without Iron SkinIron Skin Steel SkinSteel Skin.

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Hey, 

Ok so coming back to play this season, and not wanting to play invoker thorns again, i switched to this hammerdin build.

Im currently stuck at GR87, could anyone who's gone higher into the 90s confirm that it's only a question for higher gem levels and more paragon points in my case? If not, then what is wrong with my gear (other than it's not all augmented and not all ancient).

Thank you,

Inso

http://eu.battle.net/d3/en/profile/Inso-2827/hero/88842465

(just a note, when i cleared GR86 I was using Indestructible instead of Blunt as a passive).

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Guest Torhm

Hi,

I'm trying this build (after using Thorns one) but at GR 65 and more I'm so squishy !!
I know that I will play better this new playstyle, but can you tell me what is the priority to upgrade in my stuff ?

I used Faithful MemoryFaithful Memory instead of Johanna's ArgumentJohanna's Argument cause I find it in ancient and not the other. Is it a good idea ?

This is my gear : http://eu.battle.net/d3/fr/profile/Torhm-2299/hero/87850471
 

Thanks.

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On 1/19/2017 at 8:36 PM, Guest GreenBean59 said:

Hello, most everyone I'm seeing on the leaderboard is using Part the Clouds for Falling Sword. I understand the value of the CDR on the jump, but a pure stun also appears very strong. Is this more of just a personal preference?

Depends on what you encounter. The stun can be incredibly strong if you can stack efficiently. The CDR is more forgiving and allows you to retreat. Depends on if you trust your own ability to play.

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On 1/23/2017 at 5:44 PM, Guest Jocar said:

I tried out Hammerdin for the first time today, switching from the Invoker build on this same site...and I'll tell you, it's so much more squishy...

Definitely. Invoker revolves around being hit, so it builds to do so. Hammerdin is all about good positioning and constant damage, basically.

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On 1/27/2017 at 8:44 AM, Guest inf3rno said:

I'm also really curious for an answer to this. I find myself using Part the Clouds as well, since OROTZ ring takes care of the cooldown fairly well, plus I don't want to just spam FS anyway because of the cubed Faithful Memory DPS boost.

Just quoting my response:

Quote

Depends on what you encounter. The stun can be incredibly strong if you can stack efficiently. The CDR is more forgiving and allows you to retreat. Depends on if you trust your own ability to play.

Hope this helps.

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On 1/27/2017 at 10:53 AM, Zagrash90 said:

Same thing with me.. i am used to thorns build and this build feels so squishy..but in my case i can clear GR65 with no problem but i was stuck a bit on GR55 with this build tho only item i am missing is the belt.. I like more the bombardment build but it hurts my eyes after few sesions from moving around constantly... :)

Yep. It's a difficult transition to move through. Same as moving from the DH FoK build to the DH multi build. You go from being able to do anything to dying to anything!

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      Curses! Divinity  Years of War Masters of the Universe Boss Mode Season 32 Cosmetic Rewards
      Previous season items make their return this season. If you missed out on rewards originally available in Season 8, you will be able to get them this time. Furthermore, the end of journey rewards (originally introduced in Season 17) are back: The Teganze Warrior portrait frame and the Bat pet!

      As an interesting side note, the portrait frame you can earn this season is named after Teganze, a zone that was first introduced in Diablo 2 and will be revisited during our journey in the upcoming expansion of Diablo 4: Vessel of Hatred!
    • By Staff
      Season 32 in Diablo 3 starts on July 12 and here is the official preview with more details.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 32: Ethereal Memory. Starting on July 12 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Ethereal Memory theme, which first debuted with Season 24. For an in-depth look at what’s coming, take a gander below.

      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
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