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Blessed Hammer Crusader

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Guest GuestDeezy

Does having The Sacred Harness equipped automatically give you Judgement with Debilitate even without having Judgement, or does Judgement need to be equipped to recieve the bonus rune?

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Deezy: Yes, you don't need to equip the skill.

 

Deadset: In addition to the missing Unity, another idea: perhaps Life per Hit should be a high priority somewhere. In this fast-hitting close-ish range build, it's a very powerful source of recovery, especially when you have to facetank something nasty. (I actually have it on weapon + amulet)

Edited by MarkusRamikin

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Guest sleepy
On 1/9/2017 at 5:02 PM, MarkusRamikin said:

2. Also, is it just me, or is the Faithful Memory really crap against fighting single targets like Rift Guardians or Malthael? Is there no way to get more stacks going? It seems self-cancelling to me, would you say that's a design flaw?

I'm not deadset, but I don't think this build ever had a problem with rift guardians before the Faithful Memory change, due to high attack speed and bane of the stricken.

Now, having Faithful Memory in the cube is a straight upgrade to having the Furnace in there like it used to, dealing 60% more damage instead of 50% more to a single target. If you find your damage to be still lacking against rift guardians, reroll better gear and/or upgrade bane of the stricken.

 

On the flip side, how on earth do you guys manage without unity? It's tough to keep 100% Akarat's/Steel skin because now I kill mobs too quickly to get enough OROTZ procs in, and even with having all flawless royal diamonds in all my armor, I feel extremely fragile. All the solo crusaders who've already hit GR 90 this season use the same rings you recommend (OROTZ, compass rose, and COE in the cube), and no unity. I'd sure love to see a video on how the hell they play to not constantly die.

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On 1/9/2017 at 5:02 PM, MarkusRamikin said:

Deadset:

1. Love your guide, but where'd the Unity go? You replaced it with the Convention, but doesn't that make the Hammerdin more squishy? Have you actually tried handling a 90 GRift that way?

In my experience, I'm pumping out hammers all the time, not just waiting for a 25% window like with the Fan of Knives builds for the DH. So a 200% increase in damage 25% of the time amounts to a 50% increase - and Unity would mean a 100% increase in effective hitpoints, so not sure why you think this is worth it, especially since Faithful Memory already boosts us to several Grifts above what we used to play at - and thus puts us in more danger.

Still, you clearly know your stuff, so really interested in your reasoning.

2. Also, is it just me, or is the Faithful Memory really crap against fighting single targets like Rift Guardians or Malthael? Is there no way to get more stacks going? It seems self-cancelling to me, would you say that's a design flaw?

Would love to hear your thoughts.

Great observations.  After switching to the new suggested spec, I found my Crusader to be way too squishy.  I normally run solo level 60 rifts and can clear them in plenty of time (usually no deaths).

After switching, I found that my damage output overall was GREATLY improved.  Here are a few notes that I came across after a few days of testing:

1.  Overall ability to survive has decreased markedly.  To counter this, I did the following:
     a.  Swapped the Convention of the Elements for Unity (again... I usually just play solo so the extra health is crucial when I leap into a pack of 10+ creatures.
     b.  Swapped Laws of Valor for Laws of Hope (Wings of Angel).  With the new overall increase of damage, I'm able to take the defensive ability and not really notice any decrease in my DPS output.

2.  DPS is crazy when tearing through Elite packs and regular mobs.  The only downside is that it's now taking longer to kill Rift Guardians.  Not really a deal breaker... but the extra time is noticeable.

3.  Utilizing the buff from the Faithful Memory takes some practice.  The reported stacks don't add when using multiple leaps... so if you leap into a group of 6 mobs, you buff will have 6 stacks.  If you then perform a second leap (prior to the first buff expiring) and hit 2 mobs, your buff will only have 2 stacks and not the expected 8.  Not a deal breaker.... but it forces me to limit my leaps in order to maximize the up time of the buff when I get one with a lot of stacks.  

I'm not sure if this suggestion would be considered too OP, but I'd love to see the Faithful Memory buff stack (and also refresh) when using multiple leaps.  With the proper timing, a Crusader could keep the buff running almost constantly at 10 stacks.  This would also help battling rift guardians.

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Guest sleepy

This is completely unverified, but I heard through the grapevine that the only reason that the people currently on the Crusader board can reach GR90+ is that they use the red soul shard exploit. I've not seen any videos of these clears, which makes it all more suspect to me.

 

Thus we should take current leaderboard builds with a big grain of salt - maybe we should be sticking to unity instead of CoE.

 

 

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On 1/9/2017 at 11:02 PM, MarkusRamikin said:

Still, you clearly know your stuff, so really interested in your reasoning.

The process of thinking that Convention is just a 50% increase is the issue here. If you think of the way that you play in high GRifts, you specifically push based around what your current elemental buff is. You will spend the majority of the time stacking mobs and then completely decimate packs when the necessary proc occurs. Given that you wouldn't have been pushing damage during stacking periods anyway, the dead periods of elements doesn't actually matter. 

On 1/9/2017 at 11:02 PM, MarkusRamikin said:

2. Also, is it just me, or is the Faithful Memory really crap against fighting single targets like Rift Guardians or Malthael? Is there no way to get more stacks going? It seems self-cancelling to me, would you say that's a design flaw?

It is definitely terrible against ST fights, it's just a part of the pushing process. The majority of specs either thrive in AoE or ST, and you basically pick your rift based on that. If you're looking to push 90+ solo, you'll be looking for an AoE/minion boss.

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On 1/11/2017 at 0:16 PM, Guest GuestDeezy said:

Does having The Sacred Harness equipped automatically give you Judgement with Debilitate even without having Judgement, or does Judgement need to be equipped to recieve the bonus rune?

It automatically grants J with D, you don't need to have the skill equipped.

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On 1/13/2017 at 7:56 AM, Guest sleepy said:

It's tough to keep 100% Akarat's/Steel skin because now I kill mobs too quickly to get enough OROTZ procs in, and even with having all flawless royal diamonds in all my armor, I feel extremely fragile. All the solo crusaders who've already hit GR 90 this season use the same rings you recommend (OROTZ, compass rose, and COE in the cube), and no unity. I'd sure love to see a video on how the hell they play to not constantly die.

Are you by any chance pushing low rifts? LIke, below 60? If the mobs die too fast, you won't be able to get enough reduction from OROTZ - as you increase the rift level, the ability to reduce damage actually becomes better due to being able to reset Akarat's faster. 

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Just as a blanket statement on the squishiness topic:

  • If you really feel you can't play with CoE, swap back to unity. 
  • In order to play with CoE, you need to focus on stacking for elemental burst. You simply stack packs of mobs, stay alive through OROTZ resets and burn the entire pack down. 
  • Proper timing for the correct element is key. If you are stuck waiting for the right element, you'll just die.
  • OROTZ resets on Akarat and Iron Skin should keep you alive long enough to keep the damage flowing.
  • Lower GRift levels will not allow proper use of OROTZ, since the mobs will die too quickly.

Hope this helps somewhat.

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Guest Jackomg

Hello!

Im trying to get this build just the way it should, but I'm having problems. I can't deal enough damage on lvl 50 GR's and I get deleted every so often if it wasn't for my Akarat's Champion and another item that gives me Prophet AND Embodiment.

 

If there is any way for you to help me, my IGN is Jackomg#1114. I won't bother you, I just need a small help with it. I love it since the beginning and didn't even knew there was a build for it 'til lvl 60 something.

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1 hour ago, Guest Jackomg said:

Hello!

Im trying to get this build just the way it should, but I'm having problems. I can't deal enough damage on lvl 50 GR's and I get deleted every so often if it wasn't for my Akarat's Champion and another item that gives me Prophet AND Embodiment.

Which item is giving you Prophet and Embodiment? I just checked your armory and, from a first glance:

  • Wrong rune on Akarat's, especially if you are struggling to stay alive.
  • Having Johanna's equipped and in cube does nothing. They don't stack.
  • You haven't enchanted your Shoulders or Chest. 
  • The rolls on many pieces of gear are wrong, with enchants on rings for some reason aiming for Attack Speed and Resist All?
  • You likely have little uptime on your Akarat's because you haven't enchanted correctly - no more sockets on your jewelry means you have no Gogok currently socketed, which means you are missing loads of CDR and survivability from it.

Some things to work on for sure.

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Guest GreenBean59

Hello, most everyone I'm seeing on the leaderboard is using Part the Clouds for Falling Sword. I understand the value of the CDR on the jump, but a pure stun also appears very strong. Is this more of just a personal preference?

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Guest Jocar

I tried out Hammerdin for the first time today, switching from the Invoker build on this same site...and I'll tell you, it's so much more squishy...I dont have perfect gear for it, but Im rolling with the majority of what you need...and it's hit or miss...one thing that's interesting to note, it took me about 10 tries to clear GR75 as Thorns, but only 3 tries as Hammerdin...that speaks alot for the build's power.  Im in general a newb to Diablo 3 being this is my first season (damn I miss all the extra stashs I coulda had)...and I'm loving the game, and the class in general...even did the 45 no set item GRift...as a weak version of thorns...I still like thorns playstyle better though, its more durable and able to just stand in stuff if you want...Im lazy so it's more suiting...but the potential of Hammerdin is very great and feel I will learn to play it with more practice.  =)

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Guest inf3rno
On 1/19/2017 at 9:36 PM, Guest GreenBean59 said:

Hello, most everyone I'm seeing on the leaderboard is using Part the Clouds for Falling Sword. I understand the value of the CDR on the jump, but a pure stun also appears very strong. Is this more of just a personal preference?

I'm also really curious for an answer to this. I find myself using Part the Clouds as well, since OROTZ ring takes care of the cooldown fairly well, plus I don't want to just spam FS anyway because of the cubed Faithful Memory DPS boost.

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On 1/23/2017 at 6:44 PM, Guest Jocar said:

I tried out Hammerdin for the first time today, switching from the Invoker build on this same site...and I'll tell you, it's so much more squishy...I dont have perfect gear for it, but Im rolling with the majority of what you need...and it's hit or miss...one thing that's interesting to note, it took me about 10 tries to clear GR75 as Thorns, but only 3 tries as Hammerdin...that speaks alot for the build's power.  Im in general a newb to Diablo 3 being this is my first season (damn I miss all the extra stashs I coulda had)...and I'm loving the game, and the class in general...even did the 45 no set item GRift...as a weak version of thorns...I still like thorns playstyle better though, its more durable and able to just stand in stuff if you want...Im lazy so it's more suiting...but the potential of Hammerdin is very great and feel I will learn to play it with more practice.  =)

Same thing with me.. i am used to thorns build and this build feels so squishy..but in my case i can clear GR65 with no problem but i was stuck a bit on GR55 with this build tho only item i am missing is the belt.. I like more the bombardment build but it hurts my eyes after few sesions from moving around constantly... :)

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Guest inf3rno
On 19. 1. 2017 at 9:36 PM, Guest GreenBean59 said:

Hello, most everyone I'm seeing on the leaderboard is using Part the Clouds for Falling Sword. I understand the value of the CDR on the jump, but a pure stun also appears very strong. Is this more of just a personal preference?

I'm also curious for an answer on this. Rapid Descent seems overkill since OROTZ ring takes care of the cooldown pretty well and also I don't really want to spam FS anyway since I don't always want to reset the Faithful Memory DPS buff for a weaker one. Any opinions?

 

sorry for spamming :/

Edited by positiv2
Merged

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Guest inf3rno

One more question: how mandatory is Sacred HarnessSacred Harness belt for the build? I'm using Cord of the ShermaCord of the Sherma instead. The reason behind this is when I use SH, it only Immobilizes enemies in the area, so they can not move but they can and will attack if they are ranged, which are the main problem for this build anyway. However, CotS Blinds enemies, rendering them unable to attack at all as they are just mindlessly chilling around, for 4 seconds, plus any enemy entering the area becomes instantly Blinded. On top of that, the area CotS provides seems much larger, resulting in much less incoming damage overall. The only downside is CotS does not always proc, but this is more or less negated by the build's extremly fast attacking nature, so it's not really a problem as it kinda feels it "always" procs.

Any opinions on this one?

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Guest kupo

Has anyone ever used a SOJ on this build? Seems like it could work and be a nice help for higher grifts perhaps?

 

Also I am a horse rider. Which makes a bigger difference Iron skin or Laws of valor if I had to pick?

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Guest inf3rno
On 1/31/2017 at 8:45 PM, Guest kupo said:

Also I am a horse rider. Which makes a bigger difference Iron skin or Laws of valor if I had to pick?

I would say in higher GRs you have no chance to survive even trash packs without Iron SkinIron Skin Steel SkinSteel Skin.

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Hey, 

Ok so coming back to play this season, and not wanting to play invoker thorns again, i switched to this hammerdin build.

Im currently stuck at GR87, could anyone who's gone higher into the 90s confirm that it's only a question for higher gem levels and more paragon points in my case? If not, then what is wrong with my gear (other than it's not all augmented and not all ancient).

Thank you,

Inso

http://eu.battle.net/d3/en/profile/Inso-2827/hero/88842465

(just a note, when i cleared GR86 I was using Indestructible instead of Blunt as a passive).

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Guest Torhm

Hi,

I'm trying this build (after using Thorns one) but at GR 65 and more I'm so squishy !!
I know that I will play better this new playstyle, but can you tell me what is the priority to upgrade in my stuff ?

I used Faithful MemoryFaithful Memory instead of Johanna's ArgumentJohanna's Argument cause I find it in ancient and not the other. Is it a good idea ?

This is my gear : http://eu.battle.net/d3/fr/profile/Torhm-2299/hero/87850471
 

Thanks.

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On 1/19/2017 at 8:36 PM, Guest GreenBean59 said:

Hello, most everyone I'm seeing on the leaderboard is using Part the Clouds for Falling Sword. I understand the value of the CDR on the jump, but a pure stun also appears very strong. Is this more of just a personal preference?

Depends on what you encounter. The stun can be incredibly strong if you can stack efficiently. The CDR is more forgiving and allows you to retreat. Depends on if you trust your own ability to play.

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On 1/23/2017 at 5:44 PM, Guest Jocar said:

I tried out Hammerdin for the first time today, switching from the Invoker build on this same site...and I'll tell you, it's so much more squishy...

Definitely. Invoker revolves around being hit, so it builds to do so. Hammerdin is all about good positioning and constant damage, basically.

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On 1/27/2017 at 8:44 AM, Guest inf3rno said:

I'm also really curious for an answer to this. I find myself using Part the Clouds as well, since OROTZ ring takes care of the cooldown fairly well, plus I don't want to just spam FS anyway because of the cubed Faithful Memory DPS boost.

Just quoting my response:

Quote

Depends on what you encounter. The stun can be incredibly strong if you can stack efficiently. The CDR is more forgiving and allows you to retreat. Depends on if you trust your own ability to play.

Hope this helps.

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On 1/27/2017 at 10:53 AM, Zagrash90 said:

Same thing with me.. i am used to thorns build and this build feels so squishy..but in my case i can clear GR65 with no problem but i was stuck a bit on GR55 with this build tho only item i am missing is the belt.. I like more the bombardment build but it hurts my eyes after few sesions from moving around constantly... :)

Yep. It's a difficult transition to move through. Same as moving from the DH FoK build to the DH multi build. You go from being able to do anything to dying to anything!

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      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, you’ll be able to earn the Pandemonium portraits, and the cute and craggily Rocky pet first introduced in Season 9. Return to Top Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five: Guardian of Sanctuary: Finish a Level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Life Goes On: Kill Maghda at Level 70 in under fifteen seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a Level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top Seasonal Conquest
      Want to prepare your Conquest plan for Season 33? Here are the challenges you’ll face: For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Also returning for Season 33 is Sprinter/Speed Racer, where you’re challenged to complete the entire Diablo III campaign from Act I to Act V at Level 70 in under an hour! Next is Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million Gold streak outside of The Vault or its Inner Sanctum. We're also bringing Thrill/Superhuman, which requires completion of a Greater Rift Level 45—solo and without any Set items equipped. And lastly we'll be bringing back Speed Demon/Need for Speed, meaning you'll need to beat a Torment X Nephalem Rift at Level 70 in 2 minutes. Best of luck! Return to Top Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works: Completing Acts II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 33: Barbarian - Might of the Earth Crusader - Thorns of the Invoker Demon Hunter - The Shadow's Mantle Monk - Monkey King's Garb Witch Doctor - Raiment of the Jade Harvester Wizard - Firebird's Finery Necromancer - Grace of Inarius Return to Top Patch 2.7.8
      Our next patch goes live on October 22 and introduces quality-of-life updates for demon slayers on Mac. New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. Return to Top  
    • By Staff
      Here's a preview of Season 33 and Patch 2.7.8 that will soon be available for testing on the PTR.
      Shades of Nephalem Theme
      In the latest Diablo III Season, the Shades of Nephalem season theme marks a return. Activating a Shrine or Pylon will spawn in a shadow clone of your class. The clone's power wil scale with your character and last for one minute or until death.

      Fourth Kanai's Cube Slot
      In addition to the season theme, Kanai's Cube will have an additional fourth slot.

      Season 33 Start?
      We expect Season 33 to start in late September/early October 2024.
      PTR Testing
      Patch 2.7.8 will be available for testing for one week. Initially, Blizzard planned to test out the patch from September 17 through September 24, but they ran into some unexpected issues and testing has been delayed. New Mac executables for Silicon and Intel chips will be available in this build, as revealed by Blizzard.
      (Source)
      PTR FOCUS AND DETAILS
      The Patch 2.7.8 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Season 33 Rewards
      The upcoming season mirrors Season 22 in terms of rewards, so here's what you can get.
      The Head and Shoulder slots of the Conqueror Set are coming, alongside Black Soulstone-themed portratis and the Loremaster pennant.

      Complete the Season 33 journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Season 33 Journey Rewards
      Here are the Conqueror requirements for Diablo III in the upcoming season. This will grant you an additional stash tab (up to a max of 5).

      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Seasonal Conquests are additional goals to complete as part of the journey. You must earn at least 3 to earn cosmetics:

      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley.  On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Haedrig's Gift Sets for Season 3
      Here are the Haedrig's Gift sets granted to your class in Season 33:

      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival
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