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Blessed Hammer Crusader

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Guest Whitemane

Just wondering: What were the results of the math done to compare Jace's Hammer of Vengeance to Johanna's Argument and The Furnace?

 

It seems to me like 20% more Blessed Hammer damage with a bigger hitbox might be an overall better call than 50% more damage to ONLY elites - especially with the speed with which the Hammerdin can kill most groups, and (usually) from a safe distance at that. After all, as far as the Rift Guardian is concerned, the synergy between the Botp and BotS legendary gems should make up for it, or am I wrong?

 

Currently I'm using a cubed Argument, and I have equipped a Jace's with +20% to BH, a pretty high damage roll and +10% to damage, with a socket. And although i'm admittedly at a fairly low Grift level - I just cleared 40 - I cleared it with over 8min left on the timer, and my set pieces rolled garbage: I don't even have 500k life. I haven't died once.

 

Looking at how I seem to be having no problem, i'm wondering if my choice would just not be viable for the HIGH high stuff? Or can it be done?

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Guest Crispy

Since this build uses only holy damage attacks, I think Holy Cause outperforms blunt and you get a nice heal as bonus.

 

10% extra weapon damage means 10% overall damage.

 

That's why this build recommends that you roll a Hellfire Amulet that gives you Holy Cause as a bonus passive. So you can have your cake and eat it too! biggrin.png

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Hello guys, I'm using this build and I like it a lot.

 

I always play in group with friends, and since I took a liking for the Crusader, I guess I'll be the tank now. However, I switched some stuff around to fit my playstyle:

 

1. I am obviously not using Unity + CoE since I play in groups, I am instead using Focus and Restraint, even though I am only using half of it's power cause this builds does not include a primary skill. Wonder if it could be an option?. 

2. I am not using Hexing Pants in the cube either, the constant moving it requires just bothers me. For now, I am using Sanguinary Vambraces (Change on being hit to deal 1000% Thorn Damage), which doesn't sound too great. Any suggestions for this cube slot?.

 

3. For the jewelry slot I am using Zodiac, which is invaluable for skill spaming, which brings me to question the use of Gogok of Swiftness, the cooldown reduction of the Zodiac rings really outshines this gem, to the point where one asks themselves if it wouldn't be better to use some damage enhancing gem or even Esoteric Alteration for further tankyness.

 

4. How viable would this option be?: Cube Johanna's Argument, get Heavenly Strength with Hellfire Amulet, and using a 2 hander for weapon?. The Furnace keeps avoiding me and I am looking for ways to improve my DPS. What other cube options would be recommended for damage?

Thanks so much for your work Deadset, I love this site and your guides!

 

Hey - several suggestions:

1. Try using Convention of Elements + Holy SoJ instead, or swap out one of your defensive skills in lower difficulties (Iron Skin or Falling Sword) for the synergistic generator Justice. This way you can proc the full F&R bonus.

2. If Hexing is not to your liking, you can cube Sacred Harness and use a String of Ears/The Witching Hour, or you could try a Leoric's Crown for significantly shorter cooldowns.

3. If you don't feel Gogok impacting the build enough, you can try a combination of Bane of the Stricken + Bane of the Trapped + (Taeguk or Pain Enhancer), and see if it brings a tangible result. :)

4. That would be the theoretical best alternative, Furnace in hand and Argument in the cube, with Heavenly Strength in place of Fervor. It is not frequently used at the top tier because the higher attack rate becomes really noticeable for healing and Zodiac cooldown resets.

 

Thank you for the kind words and good luck!

 

What about Reapers Wraps for the build? I have a great ancient roll on those and my resource management is great so far.

 

I don't have the full seeker set to test the difference between the two.. i do know once i have the set ill be able to reduce my provoke time to get more resource return there.

 

In GRs you eventually hit a point where enemies die too slowly (and globes drop too infrequently) for Reaper's Wraps resource management. It can be done in Torment farming, I believe.

 

Since this build uses only holy damage attacks, I think Holy Cause outperforms blunt and you get a nice heal as bonus.

 

10% extra weapon damage means 10% overall damage.

 

Ideally you wouldn't have to pick between them with a good Hellfire, but I am fairly certain Blunt will still outperform Holy Cause strictly for damage. Because of the (hidden, and badly documented on Blizzard's part) allocation of damage buffs in Diablo into categories, Blunt adds into the smaller "B" category of buffs, while Holy Cause is lumped into the large 'damage-increased-by-skills' "A" category. You can read more on that here: http://us.battle.net/d3/en/forum/topic/14058607023

The heal is nice though.

 

 

Where the heck do I find the Gabriel's vambracers? I have everything I need for this build except bane of the trapped, and these bracers. I have tried reforging rare items, but I can't seem to get these. Is it because they're such a low level item?

 

Nope, just bad RNG friend. :( Keep farming/gambling/reforging!

 

 

Just wondering: What were the results of the math done to compare Jace's Hammer of Vengeance to Johanna's Argument and The Furnace?

 

It doesn't perform all that great past 60, in my experience at least. Packs become quite durable and problematic, and monsters tend to beeline directly towards you, making the larger hitbox harder to quantify. The skill bonus is decidedly worse than the elite bonus when fighting champions and guardians (pretty obvious, but needs to be said). All in all Jace's is an interesting weapon, but I have not seen proof of its competitive performance (and I didn't have a lot of success with it myself).

 

P.S. Bane of the Powerful is almost never taken outside of speed farming difficulties, as the longer fights mean the bonus often has downtimes, and the damage buff doesn't scale with gem levels.

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Guest Whitemane

Thanks for the reply on the Jace's! Yeah...The beeline thing is what sold the argument in the end. The way I saw it was, well, bigger hitbox + monsters tend to run all over the place + 20%to blessed hammer = pretty good deal, but with the beeline they usually only get hit once anyway.

 

Also, of course I freaking misread the damn BotP gem (and wasn't smart enough to think it through myself) >.< now I get to level ANOTHER one just due to stupid. Oh well, live and learn I guess.

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Guest Danavan

2. I am not using Hexing Pants in the cube either, the constant moving it requires just bothers me. For now, I am using Sanguinary Vambraces (Change on being hit to deal 1000% Thorn Damage), which doesn't sound too great. Any suggestions for this cube slot?.

I personally use the Justinian's Mercy in my weapon cube so my hammers follow me and Illusory Boots for my armor scube that way I have 100% free movement.  I have also traded holy damage for lightning on everything because my Bracers, amulet and Belt(Thundergod's Vigor) have plusses to it and the arcing lightning from the hammer combined with the stun from the Fall are a REALLY deadly combo.  I have found that even without the whole BiS set and using a 2h I can clear Torment IX as long as I am careful.  I shudder to think what it will look like once I actually complete the accessories. (Base Lightning damage is about 1.3m and I regularly crit for 300+ on the first 3 targets hit)

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Guest Reginald

FYI, I use a similar build and I have great success using Gogok of the Swiftness together with Osidian RIng of the Zodiac. Allowing me to set down every cooldown in this build within a blink of the eye.

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Guest Ryan

Hello, how do I use my third jewelry slot? Both of my rings are socketed, but my Travelers Pledge isn't, and i'm not sure if I can get one that is. Thanks

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Guest teebs

Hello, how do I use my third jewelry slot? Both of my rings are socketed, but my Travelers Pledge isn't, and i'm not sure if I can get one that is. Thanks

 

Use the enchanter to re-roll one of the stats on the amulet into a socket. I had to do this several times.

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Guest Warbred

Much prefer the set I made up before seeing if someone else had came up lol can run convection

At 75% up time on my one skill also

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Guest Scythax

Great build, lots of fun. Regarding the 2.4 update, why have you opted for Bane of the Stricken instead of Taeguk? And what are your thoughts on the Hellfire amulet for a 5th passive instead of the compass rose set? Thanks!

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Great build, lots of fun. Regarding the 2.4 update, why have you opted for Bane of the Stricken instead of Taeguk? And what are your thoughts on the Hellfire amulet for a 5th passive instead of the compass rose set? Thanks!

 

You would definitely struggle on Guardians without BotS! The build isn't the best at single target damage. As for swapping Traveler's Pledge for Hellfire, I wouldn't - the damage increase while standing still / toughness increase while moving is so good for the set.

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Guest fiv3x11

The biggest source of damage comes from the p4_unique_pants_002_demonhunter_male.pngHammer Jammers bonus when creatures are stunned/blinded/immobilized. Yet this build only has a single stun/blind/immobilization every 20 seconds with Judgement. Slap on a p3_unique_belt_01_demonhunter_male.pngSacred Harness for another stun during x1_crusader_fallingsword.pngFalling Sword and replace x1_crusader_provoke.pngProvoke with x1_crusader_shieldglare.pngShield Glare (Zealous Glare) for a Blind every 12 seconds (instead of 20 with Judgement).

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Guest Toast

why no p2_unique_belt_05_demonhunter_male.pngBlessed of Haull belt? Couldn't this revolutionize the build?!

I was going to post, and ask the same thing.  I'm currently using this belt, my issue is I have no wrath spender besides Falling Sword.  But it works very well with Justice - Crack.  You could swap out the Bracers in this way for something else. 

I also have the Blessed Hammer - Limitless on my skill bar as well, although I could swap this out for something else as well. 

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Guest serow081

why no p2_unique_belt_05_demonhunter_male.pngBlessed of Haull belt? Couldn't this revolutionize the build?!

 

 

 

why no p2_unique_belt_05_demonhunter_male.pngBlessed of Haull belt? Couldn't this revolutionize the build?!

I was going to post, and ask the same thing.  I'm currently using this belt, my issue is I have no wrath spender besides Falling Sword.  But it works very well with Justice - Crack.  You could swap out the Bracers in this way for something else. 

I also have the Blessed Hammer - Limitless on my skill bar as well, although I could swap this out for something else as well. 

 

 

Using Blessed of Haull means you won't be benefiting from the 100% attack speed bonus of Johanna's Argument. You also need to "spend" one skill slot for Justice. I tried Blessed of Haull with my Seeker set, and it didn't feel as fun. Might work as a LON set though.

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Guest squ1sh

Is there something I'm missing?  I'm constantly out of Wrath when fighting more than 3 mobs due to the bracer's not triggering.  I usually switch out one of my abilities for Justice just to keep afloat.  I tear through guardians with ease though.

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Guest rama

Whats the max grift people are getting with this build?  I just finished a 65 with about 3 minutes to spare.  Love the build, but wondering if I should keep trying to maximize it with more ancients/higher ranked gems or switch soon to a LoN Bombardment build that seem to top the rankings.

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Is there something I'm missing?  I'm constantly out of Wrath when fighting more than 3 mobs due to the bracer's not triggering.  I usually switch out one of my abilities for Justice just to keep afloat.  I tear through guardians with ease though.

 

Do you have Obsidian Ring of the Zodiac cubed? With the speed the set resets your Provoke cooldown and the ring your Akarat's Champion, you should be good on resources.

 

 

Whats the max grift people are getting with this build?  I just finished a 65 with about 3 minutes to spare.  Love the build, but wondering if I should keep trying to maximize it with more ancients/higher ranked gems or switch soon to a LoN Bombardment build that seem to top the rankings.

 

I have seen 83 cleared with it, and fully optimized it should probably break around the 85 mark.

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Have anyone tried unique_belt_104_p2_demonhunter_male.pngCord of the Sherma for the belt? It procs very frequently and the AoE is way bigger then of Judgment. I think this belt can replace Judgment all together.

 

That's a very interesting option, actually! It's a bit RNG based since the proc is not under your control, but I recall it's a very reliable proc nonetheless. Push some GRs with it and let me know how it works out for you! :)

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Have anyone tried unique_belt_104_p2_demonhunter_male.pngCord of the Sherma for the belt? It procs very frequently and the AoE is way bigger then of Judgment. I think this belt can replace Judgment all together.

 

That's a very interesting option, actually! It's a bit RNG based since the proc is not under your control, but I recall it's a very reliable proc nonetheless. Push some GRs with it and let me know how it works out for you! smile.png

 

Hi again! I Just barely finished GR65 with the belt. It works pretty well, but i also use b.pngFrozen in Terror for more CC. I think my gear is really the problem right now, feels like im dying almost instantly without x1_crusader_akaratschampion.pngAkarat's Champion and x1_crusader_passive_indestructible.pngIndestructible. If you don't mind, could you look at my profile and tell me what you think i need to improve? Thanks! smile.png

 

http://eu.battle.net/d3/en/profile/Hemstrom-2322/hero/40151878

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If you don't mind, could you look at my profile and tell me what you think i need to improve? Thanks! smile.png

 

http://eu.battle.net/d3/en/profile/Hemstrom-2322/hero/40151878

 

 

You have the correct rolls on the set pieces for the most part, but your jewelry is lacking (particularly the Endless Walk pieces). More ancient pieces across the board will also bump you up quite a bit.

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If you don't mind, could you look at my profile and tell me what you think i need to improve? Thanks! smile.png

 

http://eu.battle.net/d3/en/profile/Hemstrom-2322/hero/40151878

 

 

You have the correct rolls on the set pieces for the most part, but your jewelry is lacking (particularly the Endless Walk pieces). More ancient pieces across the board will also bump you up quite a bit.

 

Yeah i know, im rolling to get ancient rings and amulets.

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Guest Tsuboi

Does holy damage % gear affect the damage of blessed hammer?

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      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
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      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
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