Jump to content
FORUMS
Sign in to follow this  
Damien

Unhallowed Essence Multishot Demon Hunter

Recommended Posts

Guest Stingray
10 hours ago, Blainie said:

It's not top tier. It is an incredibly difficult set to play at the highest GR level (110+) and is far less forgiving than M6. It also desperately needs pylons for 105+ RGs.

I don't think I'll ever get to top GRs, regardless of what build I use, how is this one doing around GR 80 or so?

Multishot has been my favorite for a very long time now and I'm glad to see it's an actually decent build option in s12 but if it gets hard to use above GR60+ I'll just go with the M6.

Share this post


Link to post
Share on other sites
Guest Attycuss
On 11/9/2017 at 11:35 PM, Guest Stingray said:

I don't think I'll ever get to top GRs, regardless of what build I use, how is this one doing around GR 80 or so?

Multishot has been my favorite for a very long time now and I'm glad to see it's an actually decent build option in s12 but if it gets hard to use above GR60+ I'll just go with the M6.

Wearing only half ancients and nothing augmented, even bow not ancient, gems only 50-55, cleared a gr90 with this build after 2.6.1 launched, its very viable for gr60+

Share this post


Link to post
Share on other sites
Guest Guest

In s12 with my first ever dh, para 600, decent ancient yang and all other normal and mostly poorly rolled, 1 low level augment for season journey, gems 70-75, I run 7-8 min 86s for gems/exp/items. One mistake and I'm dead but mobs die quickly otherwise. Still no stricken since RG goes down fairly quickly even at this paragon/gear level. 

Share this post


Link to post
Share on other sites
Guest Guest

Top clears with UE multishot seem to prefer endless walk over focus/restraint. This allows to cube elusive ring for 60% dr and change cubed armor to Cindercoat. 

Cons: 1) Damage multiplier is 12.5% lower (X2 vs X2.25). 2) Loses fifth passive from hellfire (probably awareness)

Pros: 1) EW damage bonus is much more stable and safe than BoW in higher grifts were you walk slowly and remain stationary since mobs take longer to die, also you don't need to interrupt multishot in order to hit with focus (which has a shorter, unhealthy range). 2) Toughness is much better (8% versus 10% of damage gets through with elusive/wraps/UE versus Visage/wraps/UE, a 20% improvement) + EW toughness bonus when moving. 3) Your overall dps is much better due to cindercoat which allows you to fire for a lot longer. And I mean A LOT. 4) mobility is improved since vault rune is trail of cinders, which benefits from cindercoat. This also protects your UE bonus which is based on current discipline and is better than tumble which in higher grifts becomes less useful (often you vault just once, negating the bonus). 5) Awareness adds very little to relatively skilled players since it is a distance-based build. Similar to other cheat deaths, it's a form of crutches. Great in the beginning but you do obtain nasty habits if you rely too much on it. 

Share this post


Link to post
Share on other sites
8 hours ago, Guest Guest said:

Pros: 1) EW damage bonus is much more stable and safe than BoW in higher grifts were you walk slowly and remain stationary since mobs take longer to die, also you don't need to interrupt multishot in order to hit with focus (which has a shorter, unhealthy range).

Evasive Fire has a much larger range than the animation does. It hits at a similar range to MS. You have to cast it anyway for your bracers proc, so casting it to proc F+R should be no issue.

8 hours ago, Guest Guest said:

2) Toughness is much better (8% versus 10% of damage gets through with elusive/wraps/UE versus Visage/wraps/UE, a 20% improvement) + EW toughness bonus when moving.

Realistically, if you are playing MS to maximise Zei's power, you won't need the toughness. It's why Awareness isn't strictly run in the build. You play at absolutely max range and even further than that. Mobs can't touch you.

8 hours ago, Guest Guest said:

3) Your overall dps is much better due to cindercoat which allows you to fire for a lot longer. And I mean A LOT.

If you're replacing, you should be using Magefist over Cindercoat. It's far more useful in a build where you are forced to use a generator anyway to proc (even if you replace F+R) your bracers.

8 hours ago, Guest Guest said:

4) mobility is improved since vault rune is trail of cinders, which benefits from cindercoat. This also protects your UE bonus which is based on current discipline and is better than tumble which in higher grifts becomes less useful (often you vault just once, negating the bonus).

This is true, but then I don't see why it's a bonus. If you only vault once, then the benefit of having something for movement makes no sense.

8 hours ago, Guest Guest said:

5) Awareness adds very little to relatively skilled players since it is a distance-based build. Similar to other cheat deaths, it's a form of crutches. Great in the beginning but you do obtain nasty habits if you rely too much on it. 

This is a counter point to your toughness argument as well, though. You don't need toughness because nothing ever pushes you, unless you spawn into a horribly close rift (Hell Rift 1 map, for example).

Share this post


Link to post
Share on other sites
Guest Guest

1) Wraps requires you to fire evasive fire. BoW to actually hit something, which means disrupting multishot. The difference is huge. 

2) magefists in cube is suboptimal. Due to 2 other fire dmg % bonuses (amulet, bracers), their effect is diluted to 14% increased damage. On the other hand, 30% rcr is supremely important as you go up in difficulty, it translates to 30% more dps. 

3) with the BoW setup you can get hit twice per minute bwfore you die. With the extra toughness it's twice per 15-20 sec. Some hits, such as lacunis or thunderstorm are unavoidable. 

Share this post


Link to post
Share on other sites
Guest Guest

Another strong point of the build are the multiple speedfarming options.

In ns with high paragon and optimized gear I find FnR a bit overkill. I use soj, avarice, goldwrap, prides fall and cube visage and rorg. Presuming two other 20% cold damage rolls and BotP, soj with max diacipline adds 26% damage to all and 58% vs elites. With good gear, you instakill everything in 4 man T13. 

I tried to replicate an early season situation by limiting paragon to 800 and using normal items and an ancient yang and dml. There, FnR is mandatory for 4 man T13 and the rest of the site's build is good (especially the cold idea). 

For bounties, I go for max speed. Krelms belt/warzechians and hot pursuit/tactical advantage are my picks. What do you think could improve the bounty build?

Share this post


Link to post
Share on other sites
On 11/13/2017 at 7:55 AM, Guest Guest said:

1) Wraps requires you to fire evasive fire. BoW to actually hit something, which means disrupting multishot. The difference is huge. 

But the large percentage of your damage is done through CoE rotations, in which you can pre-EF and gain the buff for the entire Fire rota. Disrupting Multishot during the cold rotation just before it really doesn't matter that much. Also going back to your first post about staying still, I really don't really like I stay still at all in high GRs. I am constantly stutter-stepping to avoid damage, especially with the changes to include so many elites that fire the flame balls. On a rift with any kind of ranged mob, lacuni mob, etc., your Endless Walk bonus is going to be even worse in damage compared to BoW.

On 11/13/2017 at 7:55 AM, Guest Guest said:

2) magefists in cube is suboptimal. Due to 2 other fire dmg % bonuses (amulet, bracers), their effect is diluted to 14% increased damage. On the other hand, 30% rcr is supremely important as you go up in difficulty, it translates to 30% more dps. 

This isn't true, though. A 30% RCR roll doesn't mean 30% more DPS, because you have made no change whatsoever to your output speed. You are still casting exactly the same number of multishots per second, you can simply cast them for longer before you need to then Evasive Fire to rebuild. Assuming you run Cindercoat and run AS on bow, gloves and quiver, you will run out of Hatred at the start of your cold cycle, assuming you are paying attention to CoE and dump Hatred on fire (you should be). You will spend your cold cycle spamming Evasive Fire to rebuild Hatred for another dump, but will reach max Hatred before cold is finished. So, you now have a choice. You had 2 seconds of cold cycle to MS in, in which case you will screw up your cycle for Fire in the future, or you continue using EF until Fire starts. If you continue using EF, you have essentially spent the exact same amount of time using EF as someone without Cindercoat. Also keep in mind that any point that you move during the rift and aren't casting, the dps increase of Cindercoat goes even lower. The RCR damage increase only stays high if you are constantly casting over an infinite period of time. If you aren't, and you have any downtime that could have been used using EF or you are overcapping Hatred and are forced to wait, Cindercoat's bonus becomes more and more useless.

On 11/13/2017 at 7:55 AM, Guest Guest said:

3) with the BoW setup you can get hit twice per minute bwfore you die. With the extra toughness it's twice per 15-20 sec. Some hits, such as lacunis or thunderstorm are unavoidable. 

But if you're taking this much damage, then you're either standing in the wrong place, you aren't using Vault properly or your zNecro/zMonk/WD aren't doing their job properly. Lacuni, Thunderstorm etc. just require you to move and watch as they move towards you. In 100 speeds as UE, I get hit maybe 2-3 times per rift. There's no need for extra toughness at all unless your group simply isn't doing their job properly. Your sole purpose is to output damage and to sacrifice damage for toughness is just wrong. It's why Rathma Necros are so unbelievably squishy. With proper supports, they can clear 100s in below 2.5 minutes, but only because they have full damage, everywhere. In order to ever compete, we  have to do the same or we will never find proper 4-man slots. DH is not in a good group position at all and to sacrifice damage just further pushes us down the priority list.

Share this post


Link to post
Share on other sites
Guest Czael

I've been playing this build a lot lately - but I'm curious as to why you use focus / restraint combo? That gives you 100% damage but if you for example put on a stone of jordan in one of the ring slots you get +10 discipline (+1000% multishot damage) AND extra damage to elites. You also open up a ring slot for something else, RORG for example if you want to swap out one of the the set pieces or unity if you want to solo grift. It's hard to say for sure if this actually nets you a higher damage but after trying it out it feels like it does.

Share this post


Link to post
Share on other sites
1 hour ago, Guest Czael said:

I've been playing this build a lot lately - but I'm curious as to why you use focus / restraint combo? That gives you 100% damage but if you for example put on a stone of jordan in one of the ring slots you get +10 discipline (+1000% multishot damage) AND extra damage to elites. You also open up a ring slot for something else, RORG for example if you want to swap out one of the the set pieces or unity if you want to solo grift. It's hard to say for sure if this actually nets you a higher damage but after trying it out it feels like it does.

Discipline does not work like that. +10 discipline with disc on all other slots will end up being a 7-10% damage bonus, if that. It's nothing compared to F+R. The more disc you have, the less damage it adds.

  • Like 1

Share this post


Link to post
Share on other sites
Guest kazamatzuri

I'm also playing this build. However, I'm not quite sure why this is categorized as mid tier? Currently on the S12 leaderboards the only build that's on top of this is shadow impale. So that would make this top tier. Or I'm completely misunderstanding how the tier-determination works;) Entirely possible. 

I have one ancient so far and am comfortably running gr86. And I find it a lot less hard to play than, say an archon wizard ... 

Cheers!

Share this post


Link to post
Share on other sites
18 hours ago, Guest kazamatzuri said:

I'm also playing this build. However, I'm not quite sure why this is categorized as mid tier? Currently on the S12 leaderboards the only build that's on top of this is shadow impale. So that would make this top tier. Or I'm completely misunderstanding how the tier-determination works;) Entirely possible. 

I have one ancient so far and am comfortably running gr86. And I find it a lot less hard to play than, say an archon wizard ... 

Cheers!

We're looking at redoing the tiers that we currently have listed, but it's unlikely that this will become a top tier build. It will most likely "High Tier", with M4/N6 sentry becoming top tier. It's currently the highest pushing build in EU and will continue to be so (beating UE by 2 levels at 109), as well as being the top build in US at 107 (beating UE by 1 level).

Share this post


Link to post
Share on other sites
18 hours ago, Nixebit said:

Can someone reply to me the gems to socket in the. (Helmet, Chest, Pants, Amulet, Ring 1 and 2). 

 

Thank you.

Based on the table in the Gear section of the guide, you should socket Flawless Royal DiamondFlawless Royal Diamond into helmetFlawless Royal EmeraldFlawless Royal Emerald into chest and pants, and Bane of the TrappedBane of the Trapped Zei's Stone of VengeanceZei's Stone of Vengeance Bane of the StrickenBane of the Stricken (or Bane of the PowerfulBane of the Powerful if you are low GR) into jewellery. Is this what you were asking about?

Share this post


Link to post
Share on other sites
Guest NekoLeila

I may be doing something wrong, but it seems like Arsenal + Ballistics is way better than Wind Chill for T13. 

Share this post


Link to post
Share on other sites
On 3/19/2018 at 4:57 AM, Guest NekoLeila said:

I may be doing something wrong, but it seems like Arsenal + Ballistics is way better than Wind Chill for T13. 

always has been better imho...

I'm lazy, I only use UE MS these days for t13 keys and empowered upgrading of lgems to 70/75 (SC) before switching to my now preferred build, impale s6.  

impale s6 (pre 2..0 patch) did a LOT more dmg, post patch, it's pretty even, it comes down to play style preference.  I now prefer impale because of the far better hatred management, and it's also a LOT tougher.  

For SC, F/R/hellfire combo are perfectly fine (using arsenal/ballistics).  

For HC though, I'd really drop CoE and put elusive in the cube, vengeance/dark heart rune, SOJ, EW set and cindercoat in the cube.  The slightly less dmg output of EW set vs F/R and loss of 5th free passive from the hellfire ammy isn't really an issue on T13.  5th passive is usually either steady aim (20% dmg buff) or awareness as a rule.  For SC, I'd go with the former, for HC, I'd go with the latter if choosing the F/R/hellfire route for HC.  I really don't recommend it though (for HC).  EW set is a far better option.  

imho, the 2.6.0 patch needed to buff wraps of clarity to like 75% DR and the UE set bonus to 80%.  Just like Blizzard nerfed the PTR impale damage on karleis point from 500% to 375%, it shows that Blizzard has a serious issue with understanding game balance in D3 imho.  

Share this post


Link to post
Share on other sites
Guest Dr DH

Hi, I was wondering why almost everybody runs MS with Arsenal. 

Is it that strong vs bosses with the Ballistics Passive? 

Well I play HC, no build w/o awareness. Full Broadside should put out the same dmg as Arsenal w/o Ballistics. 

Thank you for answering my questions regarding Focus/Restraint vs Compass Rose/Travellers Pledge months ago ?

Share this post


Link to post
Share on other sites
6 hours ago, Guest Dr DH said:

Hi, I was wondering why almost everybody runs MS with Arsenal. 

Is it that strong vs bosses with the Ballistics Passive? 

In short, yes, it is.

6 hours ago, Guest Dr DH said:

Well I play HC, no build w/o awareness. Full Broadside should put out the same dmg as Arsenal w/o Ballistics. 

Thank you for answering my questions regarding Focus/Restraint vs Compass Rose/Travellers Pledge months ago ?

Arsenal: Multi @ 360% damage + 3 hits of 300% damage.

Full Broadside: Multi @ 500% damage.

Arsenal, even without Ballistics, is doing a ton more damage.

Share this post


Link to post
Share on other sites

Yangs.thumb.png.680af86551e9100cebf2de15326c19c1.png

Should I reroll the flat damage, or the discipline?
I'm guessing the damage, because more discipline gets less effective but want to make sure.
 

Edited by Snyp3r

Share this post


Link to post
Share on other sites
Guest maslyna88

Hey, guys. Question. Is there any advantage to UE MS vs Bell Monk? Seems to me like the monk is superior to the DH in every single way, which seems kinda unfair. 

Share this post


Link to post
Share on other sites

Question about CDR% -- is there a glitch in how the game calculates it? Or is it calculated differently from other things? Because I have 38.5% total from gear (10% Paragon, 12.5%, and 2x 8%) but the game is only registering it as 33.35%, even though it should be 0.385 (38.5%). D3planner does the same thing. Even if I only use one gear piece with 8%, instead of 18% with my 10% from Paragon it ends up being 17.2%.

I guess I'll have to use a third piece with CDR so I can get 100%+ with Dawn, but does anyone know why it's calculated this way?

 

Edited by Solstice

Share this post


Link to post
Share on other sites
28 minutes ago, Solstice said:

Question about CDR% -- is there a glitch in how the game calculates it? Or is it calculated differently from other things? Because I have 38.5% total from gear (10% Paragon, 12.5%, and 2x 8%) but the game is only registering it as 33.35%, even though it should be 0.385 (38.5%). D3planner does the same thing. Even if I only use one gear piece with 8%, instead of 18% with my 10% from Paragon it ends up being 17.2%.

I guess I'll have to use a third piece with CDR so I can get 100%+ with Dawn, but does anyone know why it's calculated this way?

By calculation, the CDR is multiplicative instead of additive. You get (1-0.1)*(1-0.125)*(1-0.08)*(1-0.08), which is 0.66654, which corresponds to CDR of 33.346% (which can be rounded up to 33.35%, which is the number you are getting).

Share this post


Link to post
Share on other sites
Uncommon Patron

I’m using a good Yangs with nice rolled stats but it’s Legacy. I’ve upgraded the quiver but I’m wondering how much I’m gimping my DH without a decent bow upgrade. The best I’ve gotten so far is as per the screenshot. I’d be grateful if someone could tell me. 

 

7FFCDBA0-BD17-415B-9CC3-A88A38F0F2B3.jpeg

Share this post


Link to post
Share on other sites
Guest OneKnight1984

My cdr is currently at 37.21% and vengeance still falls off before it's cd has expired but it's only for a sec and a half or so. Get more CDR or is 37.21% good enough?

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Season 34 is underway and we're here to ensure you have all the guidance you need. Let's dive in!
      Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers.

      Barbarian:
      Leveling and Fresh 70 Guide
      Top Tier
      Support GR Build with Raekor and HotNS Sets Boulder Toss Build with the Raekor Set Hammer of the Ancients GR Build With LoD High Tier
      Hammer of the Ancients Build with the Immortal King Set Leap/Earthquake Build with Might of the Earth Set Rend Build with Wrath of the Wastes Set Mid Tier
      Frenzy Build with the Horde of the Ninety Savages Set Seismic Slam Build with Might of the Earth Set Low Tier
      Furious Charge Build with Immortal King and Raekor Sets
      Crusader:
      Leveling and Fresh 70 Guide
      Top Tier
      Fist of the Heavens Build with Aegis of Valor Set High Tier
      Heaven's Fury Build with Aegis of Valor Set Condemn Build with Akkhan Set Blessed Shield Build with Legacy of Dreams Mid Tier
      Bombardment Build with Legacy of Dreams Set Thorns Build with Invoker Set Blessed Hammer (Hammerdin) Build with Seeker of the Light Set Thorns Bombardment Build with Akkhan, Crimson and Aughild Sets Sweep Attack Build with Roland's Set Low Tier
      Condemn Build with Legacy of Dreams Shield Bash Build with Roland's Set
      Demon Hunter:
      Leveling and Fresh 70 Guide
      Top Tier
      Support Build with Gears of Dreadlands/Marauder Sets Multishot Build with Unhallowed Essence Set Spike Traps Build with Natalya Set Impale Build with Shadow's Mantle Set High Tier
      Cluster Arrow Build with Marauder Set Mid Tier
      Rapid Fire Build with Legacy of Dreams Hungering Arrow Build with Gears of Dreadlands Set Multishot Build with Marauder Set Low Tier
      Chakram Build with Unhallowed Essence Set Grenade Build with Unhallowed Essence Sets
      Monk:
      Leveling and Fresh 70 Guide
      Top Tier
      Support Build with Inna's Mantra Set Crippling Wave Build with Raiment and Shenlong Sets Wave of Light Build with Legacy of Dreams Wave of Light Build with Sunwuko Set High Tier
      Tempest Rush Build with the Patterns of Justice Set Seven-Sided Strike Build with Uliana's Stratagem Set Mid Tier
      Tempest Rush Build with Sunwuko Set Mystic Ally Build with Inna's Mantra Set Lashing Tail Kick Build with Sunwuko Set Low Tier
      Lashing Tail Kick Build with Legacy of Dreams
      Necromancer:
      Leveling and Fresh 70 Guide
      Top Tier
      Necromancer Support Build With Pestilence Set Army of the Dead Build with Rathma Set Blood Nova Build with Legacy of Dreams Death Nova Build with Trag'Oul High Tier
      Bone Spear Build with the Masquerade Set Corpse Explosion Build with Legacy of Dreams Generator Build with Grace of Inarius Set Mid Tier
      Corpse Explosion Build with Inarius Set Poison Scythe Build with Legacy of Dreams Corpse Lance Build with Pestilence or Trag'Oul Set Corpse Lance Build with Legacy of Dreams Set Low Tier
      Skeletal Mage Singularity "Rat" Build with Legacy of Dreams Corpse Explosion Build With Trag'Oul and Jesseth Sets Thorns Skeletons Build with Legacy of Dreams
      Witch Doctor:
      Leveling and Fresh 70 Guide
      High Tier
      Soul Harvest Build with Jade Harvester Set Gargantuan Build with Helltooth Set Carnevil Poison Dart Build with Zunimassa Set Spirit Barrage Build with the Mundunugu's Regalia Set Zombie Bears Build with Helltooth Set Mid Tier
      Carnevil Dagger of Darts Build with Legacy of Dreams Firebats Build with Spirit of Arachyr Set Angry Chicken Build with Spirit of Arachyr Set Corpse Spiders Build with Spirit of Arachyr Set Low Tier
      Spirit Barrage Build with Legacy of Dreams Gargantuan Build with Zunimassa Set
      Wizard:
      Leveling and Fresh 70 Guide
      Top Tier
      Meteor Build with Legacy of Dreams Energy Twister Build with Legacy of Dreams Meteor Build with Tal Rasha Set High Tier
      Mammoth Hydra Build with Legacy of Dreams Explosive Blast Build with Firebird Set Flame Blades Build with Firebird Set Frost Hydra Build with Typhon's Veil Mid Tier
      Frozen Orb Build with DMO Set Archon Build with Vyr and Chantodo Sets Energy Twister Build with DMO Set Frozen Orb Build with Legacy of Dreams Low Tier
      Frozen Orb Build with Tal Rasha Arcane Orbit Build with DMO Set Explosive Blast Farming Build with Tal Rasha Set  
      You can get a great overview of the new season with the Season 34 compendium here!
    • By Staff
      Blizzard have moved the launch of Season 34 back a week!
      While it was supposed to start today, Blizzard cite players not wanting the new D3 and D4 season launches to overlap on the same week, and needing more time to get the season properly set up, as the previous one ended early.
      Season 34 Delay (Source)
      Hi all
      We have shifted the start for the new season of Diablo III to next week.This is due to a few items:
      We received a good amount of feedback that many didn’t want overlap with the first weekend of Diablo IV’s new season. We agree so we are building out that gap and will be more mindful of that going forward.
      This will help us properly ensure account states migrate over as we had an issue with the prior season rolling early and us having to kick things back on.
      You can find the exact times on our Season 34 blog.
    • By Staff
      Blizzard has posted an official preview of Diablo 3's upcoming Season 34 that starts on January 24!
      The ongoing Season 33 ends on January 19. Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers. Cosmetic rewards for the patch are as follows:
      Completing the Season 34 Guarian journey grants the Book of Cain pet and the Lost Civilization Portrait Frame.
      Haedrig's Gift will award you with the following sets in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival For more information about Season 34, check out the official blog post below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 34: Light’s Calling. Starting on January 24 at 5 p.m. PST/CET/KST, Nephalem can harness the power of the Light’s Calling theme, which first debuted with Season 27. For an in-depth look at what’s coming, take a gander below. Also, Season 33 will officially come to an end on January 19.
      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 34 reintroduces Light’s Calling. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
      Return to Top
      Season Cosmetic Rewards
      In Season 34, awards originally available from Season 10 are returning. In addition to the Head and Shoulder slots of the exclusive Conqueror Set, you’ll be able to earn the Black Soulstone themed portraits and the scholarly Loremaster pennant first introduced in Season 10.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Prove your worth alongside the Shades of the Nephalem and complete the Season 34 Guardian Journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Seasonal Conquests are additional goals you can complete as part of our Season Journey. To earn all the cosmetic rewards, you'll need to complete at least three of the Conquests below. The challenges available in Season 34 include:
      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley. On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. In this season, Haedrig's Gift will grant all-new class sets introduced with previous Seasons.
      Here are the sets granted by Haedrig’s Gift in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival Return to Top
    • By Staff
      It seems something went very wrong with Season 33, as it it just... ended a while ago. Players took to the forums as there was no early warning, other than a server message around an hour before it all ended. PezRadar responded clarifying that this is not intended and that Blizzard are looking into what happened.
      Season End (Source)
      Heard and got some pings while I’ve been out and I have production checking on this early end. This shouldn’t have ended today so something is funky. Will provide an update once I hear back.
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3, 2025. Learn more about the event in the official preview!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
×
×
  • Create New...