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Damien

Unhallowed Essence Multishot Demon Hunter

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Guest Shazam

I, myself, prefer to swap CompanionCompanion Wolf CompanionWolf Companion with Marked for DeathMarked for Death ContagionContagion. It provides the +15% damage, and it could potentially spread across the entire dungeon. It does have the 3 Discipline cost, however, but with a simple shot from Evasive FireEvasive Fire FocusFocus and the set bonus from Unhallowed Essence Accursed VisageAccursed Visage you'll have that 3 Discipline back almost immediately. That's just my personal preference..

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16 hours ago, Guest Shazam said:

I, myself, prefer to swap CompanionCompanion Wolf CompanionWolf Companion with Marked for DeathMarked for Death ContagionContagion. It provides the +15% damage, and it could potentially spread across the entire dungeon. It does have the 3 Discipline cost, however, but with a simple shot from Evasive FireEvasive Fire FocusFocus and the set bonus from Unhallowed Essence Accursed VisageAccursed Visage you'll have that 3 Discipline back almost immediately. That's just my personal preference..

If you're happy playing it, I think that's fair enough. I stay away from MfD, I hate having to manually apply it in a build where you have the potential to just steamroll enemies. It's also worth noting that your enemy has to die for it to spread. Unless you have a smaller trash mob you can kite and quickly kill to spread the debuff, I really prefer Wolf over it.

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A slight note on the Furnace discussion - keep in mind that Furnace cannot be cubed by Demon Hunters at all, since they cannot wield two handed maces.

Marked for Death is a 15% additive damage bonus vs. Wolf's 15% multiplicative, and the latter damage bonus is simply applied to you (instead of requiring a debuff to spread with on-kill conditions, etc), making it easier to manage. I wouldn't switch away personally.

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On 9/23/2016 at 2:37 PM, Wildfire393 said:

One thing that I have been considering for DHs is how the reliance on Dawn in the Cube  precludes most builds from being able to incorporate the 50% damage bonus to your most-desired targets via The Furnace.

Tagging you to read Deadset's comment above concerning the Furnace.

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On 9/24/2016 at 6:49 AM, Blainie said:

By vaulting constantly, you lack the maintenance of Discipline which SEVERELY reduces your damage output. I really don't think using Vault constantly will allow the maintenance of the buff when compared with the Disc. loss.

I've only recently learnt this...made a nice difference to my end results by limiting vaults during a grift.

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A huge thanks to deadset for taking the time to write this very nice build tutorial up.  As a DH noob, I found this guide *perfect* and already after a few weeks, I've cleared up to a 75.  

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19 hours ago, huntress said:

I've only recently learnt this...made a nice difference to my end results by limiting vaults during a grift.

It's something that I immediately notice if I have had to vault too much. The lack of damage is just astounding. Really goes to show how important Disc is for us.

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19 hours ago, huntress said:

A huge thanks to deadset for taking the time to write this very nice build tutorial up.  As a DH noob, I found this guide *perfect* and already after a few weeks, I've cleared up to a 75.  

Glad to see that it has worked well for you! Good job on the 75 clear :)

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On 10/26/2016 at 2:45 PM, Blainie said:

Glad to see that it has worked well for you! Good job on the 75 clear :)

have cleared a 77 now!  haven't played much D3 the past week cos of Skyrim though.  I'm missing discipline off my bow, and not using bane of the powerful (using ESO instead), and still need to augment 5 of my items, do you think I'll be able to push an 80 eventually?

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Guest nozmoses

i have another question, i recently saw thad manald heal can have 10 disc as a secondary stat. So i was like yeah 100% (from f/r)  <400% dmg and so i tried it that out together with an elusive ring for more survivability, but at least from the feeling i did less dmg in the end.

so i wanted to know if that comes from how these bonuses are calculated.

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13 hours ago, Guest nozmoses said:

i have another question, i recently saw thad manald heal can have 10 disc as a secondary stat. So i was like yeah 100% (from f/r)  <400% dmg and so i tried it that out together with an elusive ring for more survivability, but at least from the feeling i did less dmg in the end.

so i wanted to know if that comes from how these bonuses are calculated.

yeah it does less damage.  manald damage is additive.  focus/restraint are multiplicative.  This is a common topic, see this reddit thread:

https://www.reddit.com/r/Diablo3DemonHunters/comments/32ryqg/manald_heal_vs_focusrestraint/

stick with focus and restraint.  hellfire is definitely BIS because of the ability to get an extra passive (steady aim is highly recommended).

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Guest Xantrias

My girlfriend asked a question yesterday, that I couldn't answer. Maybe you can?

She said: "Why shouldn't I use Traveler's Pledge with Compase Rose and Elusive Ring? I get the same 100% dmg as I would with F+R, but I get 100mio toughness out of it."

Granted, she plays Marauders and that's a bit more stationary than Unhallowed. Which means, that it's probably more viable for Marauders, but I'm switching to Unhallowed now and I'm asking myself the same question now.^^

I move a lot with Unhallowed, but let's say I can get 60-70% out of Traveler's Pledge and Compass rose, are those 100mio toughness not more valuable than 30-40% dmg loss?
When running 75+ GR, wouldn't I profit more from being able to stand in fire for 3-5 seconds without dying, instead of vaulting out of it (on occasions perhaps more than once in a row), thus reducing my precious discipline, which leads to less dmg?

 

Thank you guys, I come here a lot, for WoW and Diablo 3. I've never said anything but a appreciate the tremendous effort you are putting into these guides!

Cheers

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19 hours ago, Guest Xantrias said:

My girlfriend asked a question yesterday, that I couldn't answer. Maybe you can?

She said: "Why shouldn't I use Traveler's Pledge with Compase Rose and Elusive Ring? I get the same 100% dmg as I would with F+R, but I get 100mio toughness out of it."

Granted, she plays Marauders and that's a bit more stationary than Unhallowed. Which means, that it's probably more viable for Marauders, but I'm switching to Unhallowed now and I'm asking myself the same question now.^^

I move a lot with Unhallowed, but let's say I can get 60-70% out of Traveler's Pledge and Compass rose, are those 100mio toughness not more valuable than 30-40% dmg loss?
When running 75+ GR, wouldn't I profit more from being able to stand in fire for 3-5 seconds without dying, instead of vaulting out of it (on occasions perhaps more than once in a row), thus reducing my precious discipline, which leads to less dmg?

 

Thank you guys, I come here a lot, for WoW and Diablo 3. I've never said anything but a appreciate the tremendous effort you are putting into these guides!

Cheers

 

because the traveller's set is additive damage, whereas focus/restraint is multiplicative.  See earlier pages in the build replies in this thread for a detailed explanation and examples.  Focus/restraint will do more damage.  Period.

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Guest Xantrias
10 hours ago, huntress said:

 

because the traveller's set is additive damage, whereas focus/restraint is multiplicative.  See earlier pages in the build replies in this thread for a detailed explanation and examples.  Focus/restraint will do more damage.  Period.

I'm sorry, but I search every page for anything about the traveler's pledge and haven't found anything. I KNOW that F&R is multiplicative, but I have not seen anywhere that the traveler's pledge is additive.

But have my thanks for clarifying that.

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Hey, this is actually not the case. Both F&R and Endless Walk combos provide multiplicative damage increases.

F&R multiply with each other though, ending up at a 2.25x multiplier to Endless Walk set's 2x. When going for high rankings, DHs simply concede that every hit will be a oneshot (regardless of defensive multipliers) and simply try to squeeze out every last drop of DPS. F&R combo just turns out to be the strongest in that regard, especially when you consider that Hellfire Amulets will invariably add another 20% multiplicative in this build because of the many great passives available.

For more casual purposes (or simply not wanting to die over and over), an Endless Walk combo + Elusive Ring will work just fine, and still dish out reasonable damage.

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9 hours ago, Deadset said:

Hey, this is actually not the case. Both F&R and Endless Walk combos provide multiplicative damage increases.

F&R multiply with each other though, ending up at a 2.25x multiplier to Endless Walk set's 2x. When going for high rankings, DHs simply concede that every hit will be a oneshot (regardless of defensive multipliers) and simply try to squeeze out every last drop of DPS. F&R combo just turns out to be the strongest in that regard, especially when you consider that Hellfire Amulets will invariably add another 20% multiplicative in this build because of the many great passives available.

For more casual purposes (or simply not wanting to die over and over), an Endless Walk combo + Elusive Ring will work just fine, and still dish out reasonable damage.

my bad!  What am I getting this mixed up with then?  I could have sworn the endless walk combo was additive...my bad!

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4 hours ago, huntress said:

my bad!  What am I getting this mixed up with then?  I could have sworn the endless walk combo was additive...my bad!

It's an easy mistake to make! There are so many different bonuses in the game that it can get tough to keep track of them :p

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On 11/10/2016 at 11:31 PM, Blainie said:

It's an easy mistake to make! There are so many different bonuses in the game that it can get tough to keep track of them :p

yup!  Plus I'm an old fart (with a bad memory) lol!

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Guest jcalzas

Awesome build, thank you so much! I have a question though, should the damage of the bow be fire damage? Also for the amulet, if I had to choose, what would be better: dexterity or fire %? Thanks again for your time!

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6 hours ago, Guest jcalzas said:

Awesome build, thank you so much! I have a question though, should the damage of the bow be fire damage? Also for the amulet, if I had to choose, what would be better: dexterity or fire %? Thanks again for your time!

Glad to hear it's working well!

The damage type of the bow doesn't matter, only the number. Fire % > Dex.

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I only have three pieces of the Unhallowed Essence set: Unsanctified Shoulders, Fiendish Grips, and Unholy Plates.  I'm just having a tough time finding set items that I can actually use.  But my real question is which weapon should I use.  I've been using the Fortress Ballista, but tonight I found a Yang's Recurve.  Which one should I use?  I really like the Ballista so far.

 

Fortress Ballista vs. Yang's Recurve 1-15-17.jpg

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7 hours ago, Freyja said:

Which one should I use?  I really like the Ballista so far.

The Yang's Recurve, 100%. It is far better for this build than Ballista could ever be.

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1 hour ago, Blainie said:

The Yang's Recurve, 100%. It is far better for this build than Ballista could ever be.

And the Yang's Recurve is an endgame weapon?  It'll take me all the way?  Assuming I'm able to find all the other items you've listed in your guide, that is.  It's so frustrating to not be able to find the gear I need.

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4 minutes ago, Freyja said:

And the Yang's Recurve is an endgame weapon?  It'll take me all the way?  Assuming I'm able to find all the other items you've listed in your guide, that is.  It's so frustrating to not be able to find the gear I need.

Definitely. If you can find an Ancient Yang's that is rolled well, that is your weapon slot sorted. It reduces the resource cost of your Multshot by 40-50% and buffs its damage by a huge amount by increasing the attack speed of it.

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