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Uliana Seven-Sided Strike Monk

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Guest Moridin

Does SSS with Obsidian Ring of the Zodiac proc it once per SSS or 14x (assuming Lion's Claw equipped)? 

 

I can test it tonight, just curious if anyone has already tried this. 

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Guest Moridin

"When prioritizing stats on the Lion's Claw you suggest a socket without ramaldni's gift. It could likely be that there is a disadvantage I am unaware of but it seems like you would want to use the gift to get the socket since that would result in an additional stat being rolled on the fist."

 

I think he was saying if you don't have a gift, then Socket is top priority. If you have a gift, then you don't prioritize it at all. 

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I think he was saying if you don't have a gift, then Socket is top priority. If you have a gift, then you don't prioritize it at all. 

 

Correct! :)

 

Is the armor that turns 7 sided strike into 14 not viable?

 

Unfortunately that is a weapon power, not armor. :) Lion's Claw is the item you're thinking of.

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Guest Bean

Equipment is a match, cube, running a different ring, but what you have going on here makes sense, we differ in 1 way and I was curious if what I'm doing will still be viable higher tier (current max is grift 40). Instead of sixth sense, and way of the hundred fists, I'm running crippiling wave (tsunami) and mythic rhythm. Mythic rhythm for the guarenteed 40% damage with sss, and crippling wave for a few reasons: cold damage (so it stacks with the damage you're putting together for impending doom), the 1 second freeze, and a large aoe for more EPs. Is that worth the trade? Am I loosing out on too much tankiness? I did ok in 40, but never got higher than like 42 on any toon so I don't know how much fatter I need to be.

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Guest Grim

So far I've cleared up to a 57 with the build. I wobbled back and forth between BotP and Gogok a bit when I got into the 50s but settled back into the Gogok after it seemed like I was doing better that way. Up around paragon 480ish right now and I still have I think 3 pieces of gear that are not ancient (hellfire amy, one ring and shoulders). Plus if i can find one more ramaldni's i can bump the weapon damage up 10% on the one fist weapon I haven't used one on. So enough room for improvement there that I think I'll be able to break into the 60s eventually.

 

All around this is the most fun build I've ever run and I just wanted to thank Deadset for the time he put in writing up the guide for it smile.png

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Guest kras

Just wondering if the broken promises build is for t10 reg rift farming?

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Guest Bill

Just wondering if the broken promises build is for t10 reg rift farming?

 

Using this build (with broken promises), I blow through t10 rifts like a hot knife through butter.  Having said that, I see the broken promises ring as much lower priority on the gear scale.  I'm hitting for between 1-2 billion damage when sss forces exploding palm to go off.

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Hello,

 

Deadset, could you please update this build (or make a new one) with Convention of Elements replacing Broken Promises and with Critical Chance back on all relevant items? It seems that most monks at the top of the leaderboards have switched to that build now...

 

Thanks!

Altair

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Guest Grim

So far i disagree with CoE and crit on gear and i've seen monks using both gear sets in the top level rifts. I tried switching over to the CoE build with crit and it failed miserably. Now that might be just because my gear wasn't in the top 1% but even if it was the difference appears to be marginal to me. When i checked the leader boards a day or so ago the top CoE based monk was at 68 and the top BP based was at 67. That tells me that they perform nearly identical except the CoE monk takes a ridiculous amount of time investment to roll the absolutely perfect gear the build requires.

 

My experience switching over i got to about 38% crit, which i realize isn't amazing but it should be decent, and went and did greaters that i consistently finish with 3+ minutes left, sometimes over 5 minutes. Took me almost 20 minutes to clear with the CoE build. Even if CoE eventually bypasses the BP setup its by such a marginal amount that unless your going for the top spot on the leader board its not going to be worth it.

 

Since my last posting I've broken into the 60s with the BP based build. My attempt with the CoE build couldn't even clear a 57. I'm sure it works when your gear is perfect but it needs to be perfect and from what i can tell based on the leader boards the advantage it gives equates to maybe hitting one greater rift level higher.

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Hello,

 

Deadset, could you please update this build (or make a new one) with Convention of Elements replacing Broken Promises and with Critical Chance back on all relevant items? It seems that most monks at the top of the leaderboards have switched to that build now...

 

Thanks!

Altair

 

I will definitely make a section explaining the CoE variation and will keep a close watch on which performs the best!

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Guest fenwaygnome

More of a question for while I'm building the set and not an end-point, but I found a Fist of Az'Turrasq with really low base damage but 99% increase in EP damage roll. Should I just use that for now or spend my limited resources trying a cube re-roll and risk losing that big EP damage %?

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Hello,

 

Deadset, could you please update this build (or make a new one) with Convention of Elements replacing Broken Promises and with Critical Chance back on all relevant items? It seems that most monks at the top of the leaderboards have switched to that build now...

 

Thanks!

Altair

 

I will definitely make a section explaining the CoE variation and will keep a close watch on which performs the best!

 

Thanks a lot, much appreciated! And while you're at it, it would be great if you could also indicate if/when it is worth replacing in the cube the Spirit Guards by the Madstone (looks like it is also part of the new ''fashion'' for many monks :-)

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Guest Grim

I think the other twist to the build that might need to be covered is Mystic Rhythm and how monks are finessing it so that it works on EP with the Uliana's build. It seems like that is more of a factor than anything in the builds that are making it further and may have something to do with use of Madstone that Altair mentioned above because I'm seeing those monks also use madstone in the cube. I'm still unclear on how the mechanics work to finesse mystic rhythm to work with the build, but it seems like thats how some of the top monks are pushing to higher rift levels now.

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Guest KeeSe

I run this exact setup, currently doing grifts ~55
I've swapped out the Mantra for Cyclone with freeze rune, as I think an AoE pull-in is fantastic and Monk happens to have the best one. Epiphany makes me able to spam both 7-sided strike and Cyclone to keep a pack locked down and clumped up for a good while. Huge chain explosions to be had with this build and Cyclone.

The loss in dodge I make up for with a Hellfire amu to cover one of the passives the build suggest and then I add the dual-wield gives dodge passive. Can still keep myself around 480 million sheet toughness if I keep everything up.

 

Try Cyclone, is what I'm saying. You might just like it!

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Guest Josh

Thank you for the build write-up!  I'm very interested in trying the build and others similar to it, but I went with a non-season monk, so what would you recommend to replace Lion's Claw?  Or is the build not viable without it?  Thanks!

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Guest Not Deadset

Mystic Rhythm

 

In order to gain the MR buff, you need to attack with a generator for its full 3 strikes. So 1-2-3 and you get the buff. This gives you a 40% multiplier. With this set however, your 3rd hit will apply the MR buff to just ONE of the targets hit by your 3rd generator hit as it is an AOE.

 

  1. 3 strikes with generator
  2. Gain MR buff
  3. 2 set applies EP to X targets hit by generator 3rd attack
  4. MR buff is lost

Only ONE of these targets has EP. Its impossible to spread that single EP when SSS is random and you don't know which target has the MR EP. So how do you snapshot the MR buff? You need to keep using your generator to apply EP until EVERY target has EP. This means the next time you use your generator 3rd strike, you will gain the MR buff on YOURSELF.

 

  1. 3 strikes with generator
  2. Gain MR buff
  3. 2 set applies EP to X targets hit by generator 3rd attack
  4. MR buff is lost
  5. 3 strikes with generator (on same targets)
  6. Gain MR buff
  7. 2 set applies EP to targets already having EP so no new EP target is created
  8. MR buff is retained on character

Now that you have the MR buff, you need to manually apply the EP to the pack you want to spread your 40% MR boosted EPs on. This means you leave the monsters you were using to generate a self MR buff (because you cannot overwrite their EP and need to let the buff wear off), then find a large pack and manually apply your MR buffed EP manually using the EP skill and not your generator. 

 

  1. Now that you have the MR buff retained on character
  2. Find new group of monsters away from the old EP'd monsters
  3. Manually apply your MR EP to a monster
  4. SSS to spread MR EP
  5. Use this pack to keep spreading EPs by dragging them around while blowing stuff up

Note that in doing so you will also snapshot the assimilation damage into that MR EP. Wowzers!

 

Conventions of Elements

With many monks moving away from Broken Promises for higher damage output with crit and crit damage gear, CoE gives you large burst with large downtime. There are alternative choices (zodiac to push for 90% Epiphany uptime), Unity for pushing, necklaces for defense, etc. 

 

Sorta similar to how DH's eventually found Seethe to deal less damage overall and per second compared to other multishot builds and gradually shifted away from it as how BP was found to be inferior over time.

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I must be missing something, but, I can't find the Exploding Palm, or the Epiphany Skills.  I'm at level 70, 22P playing on a PC in Adventure Mode, Private Game.   Any help?  

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Thank you for the build write-up!  I'm very interested in trying the build and others similar to it, but I went with a non-season monk, so what would you recommend to replace Lion's Claw?  Or is the build not viable without it?  Thanks!

 

Hey! You can still speedrun with the Fist and In-Geom, but without Lion's Claw you will sadly be unable to push GRs.

 

I must be missing something, but, I can't find the Exploding Palm, or the Epiphany Skills.  I'm at level 70, 22P playing on a PC in Adventure Mode, Private Game.   Any help?  

 

In town or when not engaged with monsters, open up your skill tab and look under the Focus and Techinques category pages. If you are unsure of how to slot more than one skill from the same skill tree, enable Elective Mode under Gameplay Options.

 

By the way, the guide has been revised to represent the shift to Convention of Elements/Crit Chance setups, as well as an explanation on snapshots. :) Thank you all guys for the input and ecouragement!

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Guest papertonk

just a quick question, would it be viable to drop broken promises for a rorg, and run a madstone in the head slot? i can't for the life of me see why not, but then i could have missed something.

I've seen people doing this and running a crit % and crit dmg% and having almost as good result. however due to the nature of the ring and your abilities, if you time it correctly you will have 100% crit chance for 3 seconds, just enough to squeeze in a s-s-s and on bosses this means that if done properly you will crit on every single s-s-s and all the exploding palms will also  crit and with the correct gear that is 14 exploding palms and 14 s-s-s crits on a VERY short CD

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Guest gewalt

it took me FOREVER to get my unique_ring_006_x1_demonhunter_male.pngBroken Promises, and when I finally got one I was able to advance 9 more grift levels.  I cant imagine going back to a crit build on purpose...

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Guest Joe

anyone be able to tell me why he calls for not using the leg consumable on weap? wouldn't that allow you an additional stat to reroll on?

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Guest Forced

Personally I think Leoric's Crown works better than cubing SGs or gungdo. SGs only apply the dmg reduction after a spirit generator and the powerhouse of this build is SSS so cooldown reduction would be more valuable than damage reduction. Also, convection of the elements is nice if you can time it properly but Broken Promises procs all the time.

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Great build here, have gotten to GR45 so far with it after getting my fist of az'turrasq from GR40 (could prob push higher, just haven't yet). Is there any changes you'd make for speed running with this build (i.e. Lower GRs and regular rifts) where toughness isn't as necessary?

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Guest Forced

Personally I think Leoric's Crown works better than cubing SGs or gungdo. SGs only apply the dmg reduction after a spirit generator and the powerhouse of this build is SSS so cooldown reduction would be more valuable than damage reduction. Also, convection of the elements is nice if you can time it properly but Broken Promises procs all the time.

 Scratch what I said about Broken Promises, convection is easy to time especially when SSS cooldown time is less that 4 seconds. 

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      Season 33 Journey Rewards
      Here are the Conqueror requirements for Diablo III in the upcoming season. This will grant you an additional stash tab (up to a max of 5).

      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Seasonal Conquests are additional goals to complete as part of the journey. You must earn at least 3 to earn cosmetics:

      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley.  On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Haedrig's Gift Sets for Season 3
      Here are the Haedrig's Gift sets granted to your class in Season 33:

      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival
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