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Uliana Seven-Sided Strike Monk

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On 4/10/2017 at 1:49 AM, Guest Wrong wrong wrong... said:

First off Cyclone Strike is 100% wasted. You DO NOT need it if you play correctly. If you're using spirit and time to cyclone mobs in, you're doing it wrong. The whole goal of Uliana monk is to dart around the map looking for density. You apply EP, spread with SSS and move on finding the next pack, working your way between large packs (unless you one shot them, common at low lvl 20-60GR). Instead try Mantra of Salvation with Agility rune. The passive with rune is alone worth 11 million toughness.

That's all well and good, but you waste even more time trying to stack without it. There's no reason not to take it, since you don't need to constantly spend Spirit to deal damage, like in a LTK build or so.

On 4/10/2017 at 1:49 AM, Guest Wrong wrong wrong... said:

Second the Fist of Az'Turassq is not first priority, it is second. Lion Claw's 7 extra SSS hits means 7 extra explosions. Which is more of an upgrade from barebones than 3x damage. 

This isn't true. Fist gives more damage total with its bonus. Not only does it provide a greater damage buff, it also buffs explosions that detonate without you hitting them on fringe mobs.

On 4/10/2017 at 1:49 AM, Guest Wrong wrong wrong... said:

Third, the jewelry should be Focus/Restraint, always. Because you will always have 100% increase damage if you are playing correctly, and Hellfire Amulet with a toughness passive is preferred, rolled with Cold %, CHD, CHC. 

The reason why it was originally added to the guide to use TCR + Unity is because of the elite damage % on unity and the survivability bonus. If you can survive fine and can kill rift guardians easily, then use F/R. It's unlikely that you can with this build, though. 

I know this is a late reply, but I'm clarifying things for anyone that might be reading.

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On 4/15/2017 at 0:19 AM, Kurnasos said:

what if i use thye ring of royal grandeur on the cube, instead of unity, use conventions of the elements and use Lefebvre's Soliloquy instead of the Ulianas shoulder..... so i can use both the protection from this shoulder and the burst from the Madstone armor...... would it not be better? unity is usefull if other friends are using it or your companion bot.... 

 

Unity is definitely better. It gives a bonus damage to elites, such as RGs, and is a huge defensive bonus. This build was never really intended for play with groups. There are far better builds.

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On 4/22/2017 at 0:13 PM, Aragorne said:

Hi Deadset.. thank you for this build, i've set up my monk following the written instructions literally.. I have several questions:

1. My spirit is being depleted so fast so very often i'm without spirit.. Any suggestions?

You are likely just spamming abilities too often and not allowing yourself time to regen spirit. Use cyclone as required, do not just spam it. 

On 4/22/2017 at 0:13 PM, Aragorne said:

2. Above GR60 i feel so squishy..I'm doing good damage, but I'm duying at least 3-4 times per greater rift... I have only 2 emeralds in gear, and rest are all diamonds... How can I improve survaivability?

In the future, a link to your character helps with things like this. If you encounter a similar problem in the present, just leave an armory link. Sorry I couldn't help at the time!

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I have 2 questions, any help is appreciated. 1: Is it true that the U2 application applies an un-runed version of EP? I'd never heard this before and doesn't really make any sense. 2: if you aren't concerned with doing all the snapshotting junk, is mythic rhythm even worth taking? What would be a viable replacement if not?

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On 8/25/2017 at 8:27 AM, Agandaur said:

1: Is it true that the U2 application applies an un-runed version of EP? I'd never heard this before and doesn't really make any sense.

If you haven't heard this before, how did you come up with that information? Applying EP with U2 bonus works as with any other skill acquired through gear, this means as long as you have that skill on you skillbar it is used with the rune you have selected for that skill. EP with no rune will be applied only in two cases: when you have no EP on your skillbar or you have selected no rune for the EP you have on your skillbar.

On 8/25/2017 at 8:27 AM, Agandaur said:

2: if you aren't concerned with doing all the snapshotting junk, is mythic rhythm even worth taking? What would be a viable replacement if not?

You should be concerned with doing all the snapshotting junk as it maximizes your damage output. If you are looking for alternatives you might want to try the Determination passive.


Also many people consider this a bug, so as a sidenote, not related with the above post, I just wanted to add that U2 and Mythic Rhythm at the moment work as intended by Blizzard, which means "Mythic Rhythm should only apply to Spirit Spenders that are cast manually, not by items or set bonuses." The original blue post that said this was removed from the official forums, so maybe there is some hope for it to change at some point, but at the moment U2 with Mythic Rhythm works as follows:
1. Mythic Rhythm is not consumed by Exploding Palms cast by the Uliana's 2-piece bonus (this was considered a bug and fixed long time ago).

2. Since Blizzard considers it fun mechanic you still have to apply 1 EP manually to benefit from Mythic Rhythm, as the ones applied through U2 set bonus won't trigger that particular passive.

In other words monk is still a class with most clunky mechanics in this game and it looks this won't change quickly. Having to apply EP manually kills the purpose of U2 bonus and hurts entire set as that bonus is simply useless (in contrary to barb's WotW2 bonus where you drop Rend at your own decision, not because of clunky mechanics).

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Guest Unisexbrian

First, thanks for the guide. A question: Would it be better with a fist of Az't with 488% exploding palm dmg but mediocre stats and dmg, or an ancient legendary with 280% exploding palm dmg and good dmg?  Thanks. 

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On 10/28/2017 at 3:00 PM, Guest Unisexbrian said:

First, thanks for the guide. A question: Would it be better with a fist of Az't with 488% exploding palm dmg but mediocre stats and dmg, or an ancient legendary with 280% exploding palm dmg and good dmg?  Thanks. 

Can you screenshot both? Would need to see other stats, how bad the damage is on the new one etc.

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Guest Unisexbrian
On 10/31/2017 at 9:49 PM, Blainie said:

Can you screenshot both? Would need to see other stats, how bad the damage is on the new one etc.

Thanks, here goes. I came to conclusion that the best was the crappy one with the high exploding dmg. Which is sad because I'd like to have to good one with that high EP dmg. Sniff. 

Screen Shot 2017-11-01 at 12.45.00.png

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Hey Deadset/Blainie.  Just curious here - shouldn't the "Secondary:  Exploding Palm's on-death explosion damage is increased by %500," be towards the top of this list?

  1. Weapon Damage
  2. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  3. Dexterity
  4. Cooldown Reduction
  5. Area Damage
  6. Vitality
Edited by albabe

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7 hours ago, albabe said:

Hey Deadset/Blainie.  Just curious here - shouldn't the "Secondary:  Exploding Palm's on-death explosion damage is increased by %500," be towards the top of this list?

If a secondary is not listed, which is the case for majority of builds, your priority should be getting high rolls on the listed stats.

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2 hours ago, positiv2 said:

If a secondary is not listed, which is the case for majority of builds, your priority should be getting high rolls on the listed stats.

Sorry, I can be a little (lot) dense sometimes - I just want to be clear here - so, on a The Fist of Az'TurrasqWeapon Damage, Socket (preferably from Ramaladni's Gift Ramaladni's Gift), Dexterity, Cooldown Reduction, Area Damage and  Vitality are more important than the difference between Exploding Palm's on-death explosion damage is increased by %400 or %500?  The %100 difference is not that important?

 

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10 hours ago, albabe said:

Sorry, I can be a little (lot) dense sometimes - I just want to be clear here - so, on a The Fist of Az'TurrasqWeapon Damage, Socket (preferably from Ramaladni's Gift Ramaladni's Gift), Dexterity, Cooldown Reduction, Area Damage and  Vitality are more important than the difference between Exploding Palm's on-death explosion damage is increased by %400 or %500?  The %100 difference is not that important?

 

Of course it is important, but it is a stat that's always present on the item and you cannot remove it in any way nor change its values through the mystic, legendary affixes are never on the list. Rule of common sense applies here: go for the highest values of the main stats and as close to 500% as possible. It is not worth to change the fist with 450% for a one with 455% if it has lower weapon damage and lacks cdr, thus fist with 400% can be better than a one with 500% and horrible rolls on the main stats.

Usually the gear page has bis gear on it. For starters go with standard stats and cdr, get gear with at least first 3 stats from the stat priority for each piece of gear. Then look for more optimal gear that won't be a step back.

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14 hours ago, GMcDowellJr said:

Do Spirt Gaurds proc with Epiphany and other generators, or just by a manual application through Way of Hundred Fists?

Spirit Guards are proced by spirit generators, which are these attacks. Passive spirit regeneration, which is increased by Epiphany, doesn't trigger the proc.

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On 11/7/2017 at 2:42 AM, Guest guest said:

Of course it is important, but it is a stat that's always present on the item and you cannot remove it in any way nor change its values through the mystic, legendary affixes are never on the list.

I don't see why not being able to "Change" those stats has anything to do with my question.

"legendary affixes are never on the list?"  Aren't my Examples below, "legendary affixes?"

On 11/7/2017 at 2:42 AM, Guest guest said:

Rule of common sense applies here: go for the highest values of the main stats and as close to 500% as possible. It is not worth to change the fist with 450% for a one with 455% if it has lower weapon damage and lacks cdr, thus fist with 400% can be better than a one with 500% and horrible rolls on the main stats.

Usually the gear page has bis gear on it. For starters go with standard stats and cdr, get gear with at least first 3 stats from the stat priority for each piece of gear. Then look for more optimal gear that won't be a step back.

Yea, I think I get all that, and thanx, but I'm usually not too bad with that whole "Common Sense" conundrum, since I work as Professional Writer, and also for couple of Think Tanks..

Maybe I'm being dense but, I'm talking about a Damage Hierarchy here.  What I'm curious about is "Where on the List" does the "Secondary:  Exploding Palm's on-death explosion damage is increased by %500," sit in terms of killing monsters.

  1. Weapon Damage
  2. Socket (preferably from Ramaladni's Gift Ramaladni's Gift)
  3. Dexterity
  4. Cooldown Reduction
  5. Area Damage
  6. Vitality

Is the Weapon Damage more important than the extra 100% of the Exploding Palm's on-death explosion damage?  Is a Higher Dex more Important than the +100%?

For instance:  On the SWK LTK Monk, the legendary affix is the Second most important stat to get.

Feet
  1. Dexterity
  2. Lashing Tail Kick Lashing Tail KickDamage
  3. Vitality
  4. Secondary Resistance (Physical preferred)
  5. Armor

Or on the Yang's Multishot Build:

  1. Dexterity
  2. Critical Hit Chance
  3. Max Discipline (Secondary stat)
  4. Multishot Multishot %
  5. Cooldown Reduction

 

 

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Guest guest
1 hour ago, albabe said:

I don't see why not being able to "Change" those stats has anything to do with my question

If according to bis boots for particular build you should have main stat, vit and all res, and you receive boots with main stat, movement speed and all res then it should be clear to you that you should reroll movement speed into vit. Legendary properties cannot be changed, so they are not put on the list, you go for the highest possible. Use your common sense and don't sacrifice too much of main stats to get little boost from legendary property.

2 hours ago, albabe said:

Maybe I'm being dense but, I'm talking about a Damage Hierarchy here.  What I'm curious about is "Where on the List" does the "Secondary:  Exploding Palm's on-death explosion damage is increased by %500," sit in terms of killing monsters.

It doesn't. You get it by default with the item, so focus on main stats and never switch for lower legendary property, until the difference between legendary property on two items is negligible and main stats boost your dps output.

2 hours ago, albabe said:

"legendary affixes are never on the list?"  Aren't my Examples below, "legendary affixes?"

For instance:  On the SWK LTK Monk, the legendary affix is the Second most important stat to get.

Feet
  1. Dexterity
  2. Lashing Tail Kick Lashing Tail KickDamage
  3. Vitality
  4. Secondary Resistance (Physical preferred)
  5. Armor

Or on the Yang's Multishot Build:

  1. Dexterity
  2. Critical Hit Chance
  3. Max Discipline (Secondary stat)
  4. Multishot Multishot %
  5. Cooldown Reduction

This regards main stats not legendary affixes, i.e. for those Rivera Dancers you second priority should be +lashing tail damage (which is 10% - 15%) and for that Dead Man's Legacy your 4th priority should be increased multishot damage (which also can be 10% - 15%). This is not related with the legendary properties of those items.

 

2 hours ago, albabe said:

thanx, but I'm usually not too bad with that whole "Common Sense" conundrum, since I work as Professional Writer, and also for couple of Think Tanks..

I loled at this one xD I have no idea how does it relate to anything in this topic but I don't believe you anyways. If you still don't get something just ask, no one will mock you for asking questions. There is no need to explain yourself because you have doubts about stat prioritization.

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1 hour ago, Guest guest said:

Legendary properties cannot be changed, so they are not put on the list,

Yeah, that's the reason they are not put on the list if I understood Deadset's explanation correctly.

On 7. 11. 2017 at 1:17 AM, albabe said:

Sorry, I can be a little (lot) dense sometimes - I just want to be clear here - so, on a The Fist of Az'TurrasqWeapon Damage, Socket (preferably from Ramaladni's Gift Ramaladni's Gift), Dexterity, Cooldown Reduction, Area Damage and  Vitality are more important than the difference between Exploding Palm's on-death explosion damage is increased by %400 or %500?  The %100 difference is not that important?

 

Sorry, my bad. I should have worded it differently - your priority should not be permanently farming the item until you get a 500%, but rather to get decent rolls from Mystic. The affix is important, but so is getting weapon damage, dex and CDR rolls. Also sorry for the late reply.

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On 11/8/2017 at 12:42 PM, Guest guest said:

I loled at this one xD I have no idea how does it relate to anything in this topic but I don't believe you anyways

You don't believe me about what?

Quote

If you still don't get something just ask, no one will mock you for asking questions.

That's somewhat strangely obtuse - Didn't you just "mock" me for asking questions?  If not, then what is your "Loled" directed at, Mr Anonymous?

Quote

There is no need to explain yourself because you have doubts about stat prioritization.

How do I do that without "explaining myself?'

Have fun being a pompous condescending turd.  It suits ya.

Edited by albabe

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On 11/8/2017 at 1:43 PM, positiv2 said:

Yeah, that's the reason they are not put on the list if I understood Deadset's explanation correctly.

Sorry, my bad. I should have worded it differently - your priority should not be permanently farming the item until you get a 500%, but rather to get decent rolls from Mystic. The affix is important, but so is getting weapon damage, dex and CDR rolls. Also sorry for the late reply.

I appreciate your feedback, positiv2but it seems I'm not getting anywhere here.  I'll try one more time and then leave you guys alone:  

So even though the stats are not on the list, they still must fall in that hierarchy somewhere in terms of how important they are in terms or how much damage they do depending of what percentage you get.

As an example, on THE FIST OF AZ'TURRASFQ,what is more important:  Weapon Damage, Dexterity, Cooldown Reduction, Area Damage, Vitality, or the 100% difference between Exploding Palm's on-death explosion damage is increased by 400 to 500%?  In other words, with Two almost Identical Items, what difference would that 100% damage swing do?  Would the Item with the 500% be very different than the one with 400%, and is getting a 500% more important than a higher Weapon Damage or, Dex or...?

 

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3 hours ago, albabe said:

You don't believe me about what?

I don't believe you are a member of few think tanks and yet you fail to understand such an trivial concept as gearing up your character, even though you received an answer few times already.
Then, even though you got your answer few times already you keep repeating the same question. What different result do you expect than receiving the same answer again and again?

Legendary affixes are at the end of the list of priorities. Legendary affixes on their own give you shit, and they are always there on the item. Damage comes from your mainstats and that is why you have to focus on your mainstats. In case of uliana build perfect values of legendary affixes give you nothing if you lack cooldown reduction, life regen and good rolls on your resistances. If you have problem with your defenses/damage output it certainly doesn't come from low rolls on legendary affixes.
 

2 hours ago, albabe said:

As an example, on THE FIST OF AZ'TURRASFQ,what is more important:  Weapon Damage, Dexterity, Cooldown Reduction, Area Damage, Vitality, or the 100% difference between Exploding Palm's on-death explosion damage is increased by 400 to 500%?  In other words, with Two almost Identical Items, what difference would that 100% damage swing do?  Would the Item with the 500% be very different than the one with 400%, and is getting a 500% more important than a higher Weapon Damage or, Dex or...?

The difference would be negligible and you will profit more from better secondary stats than from higher legendary affix value.
 

3 hours ago, albabe said:

Have fun being a pompous condescending turd.  It suits ya.

Oh, how mature :)

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4 hours ago, albabe said:

As an example, on THE FIST OF AZ'TURRASFQ,what is more important:  Weapon Damage, Dexterity, Cooldown Reduction, Area Damage, Vitality, or the 100% difference between Exploding Palm's on-death explosion damage is increased by 400 to 500%?  In other words, with Two almost Identical Items, what difference would that 100% damage swing do?  Would the Item with the 500% be very different than the one with 400%, and is getting a 500% more important than a higher Weapon Damage or, Dex or...?

The 100% difference would be at top, but since you cannot roll into it with Mystic, and mainly since Deadset considers affixes' importance to be basic knowledge, affixes are left out from all stat priority tables.
However, just like with all stat priorities, you need to consider their relative importance (their "importance ratios") - is rolling into high weapon damage and dex more important than rolling extra 10% on the affix? and similar.

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10 hours ago, Guest guest said:

The difference would be negligible and you will profit more from better secondary stats than from higher legendary affix value.

This is no longer true. The legendary affixes on a huge number of items are a direct buff to the output of your main spender for the build. I've been stuck with a quiver on my DH that's non-ancient, passing up multiple ones simply because it has a 200% damage buff to Multishot roll on the affix. 

+10% damage or a higher damage range by 100-200 means nothing compared to +50% skill damage.

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This is quite the glass cannon build, but I love it; my favorite Monk build without a doubt. Too bad I'll have to farm for Az'Turrasfq again because of the buffs; took me 3 months to find that crap. I really wish the changes to legendaries were retroactive.

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On 11/12/2017 at 10:55 AM, Guest guest said:

I don't believe you are a member of few think tanks and yet you fail to understand such an trivial concept as gearing up your character, even though you received an answer few times already
 

Oh, how mature :)

No offense, but you're an a**hole... which is really easy when you're an anonymous a**hole who's such a coward that he's afraid of being himself online, a**hole.

And now you've proven beyond any doubt that I was correct - you are a pompous condescending turd... and it still suits ya... a**hole.

xo

Edited by albabe

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On 11/12/2017 at 12:59 PM, positiv2 said:

The 100% difference would be at top, but since you cannot roll into it with Mystic, and mainly since Deadset considers affixes' importance to be basic knowledge, affixes are left out from all stat priority tables.
However, just like with all stat priorities, you need to consider their relative importance (their "importance ratios") - is rolling into high weapon damage and dex more important than rolling extra 10% on the affix? and similar.

Thanx positiv2!  That's EXACTLY what I was asking.  i appreciate it... even if the a**hole above has just proven he's a dumbass about the stuff he claims to be so superior about understanding.  But I guess I really shouldn't be annoyed by a "guest guest" who's obviously an Eleven Year Old.

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      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      A brand new season arrives in Diablo 3 next month! Blizzard have the full preview ready so let's take a look at the cosmetic rewards, season journey, Haedrig's Gift sets, and more!
      Season 33 (Source)
      Sanctuary needs you to answer its call for aid in Season 33: Shades of the Nephalem. Starting on October 25 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Shades of the Nephalem theme, which first debuted with Season 22. For an in-depth look at what’s coming, take a gander below. Also, Season 32 will officially come to an end on October 20. Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch 2.7.8
      Season Theme
      The shadows, they are moving, and they seem… animated. Like they have a will of their own. Whatever this trickery is, perhaps you can use it to your advantage. Let’s see what the demons say when you fight side by side with your own shadow! Shadows of the Past: Activating a Shrine/Pylon will spawn in a shadow clone of your class, who will come with a randomly chosen 1 of 3 predetermined builds. This clone's power will scale with your character and will last for 1 minute (unless your character dies). See this article for the shadow clone variations that can spawn when activating. Kanai’s Cube: Kanai’s Cube will have a fourth slot this season. This fourth slot will have the choices of the first 3 slots but will not stack with any of them, providing additional flexibility to your build. Return to Top Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to any who may have missed them the first time around. For Season 33, this means awards originally available from Season 9 are returning to the Season Journey. However, we know it’s nice to have something new to aim for if you’ve already participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Prove your worth in the Trial of Tempests to earn the Stupendous Contraption pet and the Industrial Portrait Frame.
      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, you’ll be able to earn the Pandemonium portraits, and the cute and craggily Rocky pet first introduced in Season 9. Return to Top Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five: Guardian of Sanctuary: Finish a Level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Life Goes On: Kill Maghda at Level 70 in under fifteen seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a Level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top Seasonal Conquest
      Want to prepare your Conquest plan for Season 33? Here are the challenges you’ll face: For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Also returning for Season 33 is Sprinter/Speed Racer, where you’re challenged to complete the entire Diablo III campaign from Act I to Act V at Level 70 in under an hour! Next is Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million Gold streak outside of The Vault or its Inner Sanctum. We're also bringing Thrill/Superhuman, which requires completion of a Greater Rift Level 45—solo and without any Set items equipped. And lastly we'll be bringing back Speed Demon/Need for Speed, meaning you'll need to beat a Torment X Nephalem Rift at Level 70 in 2 minutes. Best of luck! Return to Top Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works: Completing Acts II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 33: Barbarian - Might of the Earth Crusader - Thorns of the Invoker Demon Hunter - The Shadow's Mantle Monk - Monkey King's Garb Witch Doctor - Raiment of the Jade Harvester Wizard - Firebird's Finery Necromancer - Grace of Inarius Return to Top Patch 2.7.8
      Our next patch goes live on October 22 and introduces quality-of-life updates for demon slayers on Mac. New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. Return to Top  
    • By Staff
      Here's a preview of Season 33 and Patch 2.7.8 that will soon be available for testing on the PTR.
      Shades of Nephalem Theme
      In the latest Diablo III Season, the Shades of Nephalem season theme marks a return. Activating a Shrine or Pylon will spawn in a shadow clone of your class. The clone's power wil scale with your character and last for one minute or until death.

      Fourth Kanai's Cube Slot
      In addition to the season theme, Kanai's Cube will have an additional fourth slot.

      Season 33 Start?
      We expect Season 33 to start in late September/early October 2024.
      PTR Testing
      Patch 2.7.8 will be available for testing for one week. Initially, Blizzard planned to test out the patch from September 17 through September 24, but they ran into some unexpected issues and testing has been delayed. New Mac executables for Silicon and Intel chips will be available in this build, as revealed by Blizzard.
      (Source)
      PTR FOCUS AND DETAILS
      The Patch 2.7.8 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Season 33 Rewards
      The upcoming season mirrors Season 22 in terms of rewards, so here's what you can get.
      The Head and Shoulder slots of the Conqueror Set are coming, alongside Black Soulstone-themed portratis and the Loremaster pennant.

      Complete the Season 33 journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Season 33 Journey Rewards
      Here are the Conqueror requirements for Diablo III in the upcoming season. This will grant you an additional stash tab (up to a max of 5).

      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Seasonal Conquests are additional goals to complete as part of the journey. You must earn at least 3 to earn cosmetics:

      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley.  On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Haedrig's Gift Sets for Season 3
      Here are the Haedrig's Gift sets granted to your class in Season 33:

      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival
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