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Uliana Seven-Sided Strike Monk

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anyone be able to tell me why he calls for not using the leg consumable on weap? wouldn't that allow you an additional stat to reroll on?

 

Sorry if that looks confusing, the table means that you prioritize rolling a socket if you don't have a gift. Otherwise, proceed down the list of stat priorities!

 

Great build here, have gotten to GR45 so far with it after getting my fist of az'turrasq from GR40 (could prob push higher, just haven't yet). Is there any changes you'd make for speed running with this build (i.e. Lower GRs and regular rifts) where toughness isn't as necessary?

 

Thanks! A change you can make is swapping Lion's Claw for In-Geom for instant cooldowns, and swapping Binding of the Lost for The Witching Hour, if you're really confident in killing speed! :)

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Guest Oxman08

how can you use both EP and Epiphany when you have 7S and DS slotted? i see that the EP is linked to the second mouse button, it's still in the techniques tree. you cant have two skills of the same tree active. am i missing something? i have seen this on other builds too and it's been bugging me.

 

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Guest Absø

how can you use both EP and Epiphany when you have 7S and DS slotted? i see that the EP is linked to the second mouse button, it's still in the techniques tree. you cant have two skills of the same tree active. am i missing something? i have seen this on other builds too and it's been bugging me.

 

 

In town or when not engaged with monsters, open up your skill tab and look under the Focus and Techinques category pages. If you are unsure of how to slot more than one skill from the same skill tree, enable Elective Mode under Gameplay Options.

 

 

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Guest liveload

Hello,

 

I am wondering if the Mythic Rythm buff truly only applies to one target and how this was determined. The MR buff appears to me to apply to the spender rather than the target.

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Guest Prisse

Deadset! (Sep 29) said:

By the way, the guide has been revised to represent the shift to Convention of Elements/Crit Chance setups, as well as an explanation on snapshots. smile.png Thank you all guys for the input and ecouragement!

 

Is there any way to read the old guide, as I personally just find the BP build really fun to play (and I've rolled away CHC on most gear as well consistently, if there was some).

 

As others say, thanks for the great write-up! It's been really helpful!

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Is there any way to read the old guide, as I personally just find the BP build really fun to play (and I've rolled away CHC on most gear as well consistently, if there was some).

 

Heya, in all honesty - I didn't keep the BP version, but it shouldn't be a hard switch: simply revert all CHC recommendations to Toughness stats and the CoE to BP.

 

And thank you for the kind words!

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Guest Kbin916

This is a question for Deadset.  I see in this build and a few other class builds that you have presented that the weapon stat priority is :Socket (without consumable_add_sockets_1_demonhunter_mal Ramaladni's Gift.)  I was curious to why you wouldn't want the socket stat to roll as something else thats useful and then add a socket with the Gift.  I may be missing something here so was just curious.  thanks.

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Guest Reko

for the stats on weapon you say priority is 

 

Weapon (any Weapon)
  1. Socket (without consumable_add_sockets_1_demonhunter_mal Ramaladni's Gift)
  2. Weapon Damage
  3. % Weapon Damage
  1. Dexterity
  2. Cooldown Reduction
  3. Vitality

what do you mean by #2 weapon damage? like just raw dmg instead of say cold dmg?

or am i missing something

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I've swapped out the Mantra for Cyclone with freeze rune, as I think an AoE pull-in is fantastic and Monk happens to have the best one. Epiphany makes me able to spam both 7-sided strike and Cyclone to keep a pack locked down and clumped up for a good while. Huge chain explosions to be had with this build and Cyclone.

 

Did the same here.  Without the Mantra running, I sometimes take extra damage if a bunch of incoming spell damage all lands at once, but the "vacuum freeze" lets me grab runner, pull in casters, and interrupt just about everything (including many boss abilities).  Utility AND a defensive move with no cooldown!  If Epiphany is running it's nearly spammable for free.

 

Next on my personal to-do list is making better use of Convention, given that three of its elements are completely absent from this build...

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Guest Paxalon

I have found that broken promises, convention of elements and Rorg to be the best rings and amulet slots, as because of the nature of the skills used broken promises has an insane up time, on the order of an estimated ~82% critical chance during seven sided strike attacks. This change not only allows for higher DPS, but also allows you to exchange all critical chance affixes for cooldown reduction and survival stats instead, and additionally the new survival shoulders lefebvres soliliqoy and the use of cyclone strike for massive group herding potential and survival instead of dashing strike. This change really increased my survival in grift groups and provided the same damage mitigation as Unity, but one that works in group environments. This allowed me to tackle insane grifts solo and in groups with little to no issue surviving and destroying mobs at all.

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Guest ALH

I personally don't agree with the choice of Mantras, I feel it's a loss of damage unless you pull Mantra of Conviction w/ Annihilation or Overawe. That's just me tho

 

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Guest vormov

Any suggestions on cube jewel alternatives for group GRs? I'm guessing unique_ring_010_x1_demonhunter_male.pngUnity isn't quite as good in a group if nobody else is using one.

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Guest WoofKnight

Anyone can gv me tips or tell me what did i do wrong?? My uliana monk have like 19k armor, 600+k hp, average of 1500 resist and dmg sheet of 890k (this is abit low and i have no idea how to increase it). i cant seem to push higher that 63.. i kept dying and getting 1 shot by mobs. its frustrating as i kinda enjoy uliana monk. any guidance or anything i should do for me to push higher?? 

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Any suggestions on cube jewel alternatives for group GRs? I'm guessing unique_ring_010_x1_demonhunter_male.pngUnity isn't quite as good in a group if nobody else is using one.

 

You can cube any of the resistance amulets, if you find yourself struggling against particular affixes. Or an Ess of Johan for a semi-regular pull.

 

 

Anyone can gv me tips or tell me what did i do wrong?? My uliana monk have like 19k armor, 600+k hp, average of 1500 resist and dmg sheet of 890k (this is abit low and i have no idea how to increase it). i cant seem to push higher that 63.. i kept dying and getting 1 shot by mobs. its frustrating as i kinda enjoy uliana monk. any guidance or anything i should do for me to push higher?? 

 

A link to your character would help, it's likely something to do with gear rolls.

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Guest Frug

Great guide, been using it myself since SWK pieces won't drop for my monk.

Though I must say that I'm not enthralled at the idea of a range/kiting monk so I don't think I am missing out on much here.

 

A few points I noted though:

  1. In 3. Strategy, Skills, and Runes, you are still referring to the Focus & Restraint set as well as the Hellfire amulet with its ideal 5th passive being the Guardian's Path. I believe these are leftovers from the pre-2.4 version of the build since you then point to the Endless Walk set + CoE in the gear section.
  2. In 4. Best in Slot Gear and Alternatives, you say that a +% Explosive palm is mandatory on the helmet but then in 5. Stat Priorities per Gear Slot the stat is not listed for the helmet. I'm guessing +% Explosive Palm is prefered over vitality but please confirm.
  3. Again in 5. Stat Priorities per Gear Slot, the socket is listed as the 5th prefered stat for the amulet slot. Considering that the legendary gems are mandatory, I'm guessing the socket for the amulet slot should be the 1st prefered stat. Am I correct?

 

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Great guide, been using it myself since SWK pieces won't drop for my monk.

Though I must say that I'm not enthralled at the idea of a range/kiting monk so I don't think I am missing out on much here.

 

A few points I noted though:

  1. In 3. Strategy, Skills, and Runes, you are still referring to the Focus & Restraint set as well as the Hellfire amulet with its ideal 5th passive being the Guardian's Path. I believe these are leftovers from the pre-2.4 version of the build since you then point to the Endless Walk set + CoE in the gear section.
  2. In 4. Best in Slot Gear and Alternatives, you say that a +% Explosive palm is mandatory on the helmet but then in 5. Stat Priorities per Gear Slot the stat is not listed for the helmet. I'm guessing +% Explosive Palm is prefered over vitality but please confirm.
  3. Again in 5. Stat Priorities per Gear Slot, the socket is listed as the 5th prefered stat for the amulet slot. Considering that the legendary gems are mandatory, I'm guessing the socket for the amulet slot should be the 1st prefered stat. Am I correct?

 

 

1 and 3 are indeed leftovers from the 2.3 iteration of the guide (the socket is guaranteed on the Hellfire, thus its low placement). I will fix that! :)

 

On 2 - this is debatable. In Patch 2.4, the huge skill damage roll on the Fist of Az dwarfs 15% damage rolls on gear, and their additive nature makes them significantly less impactful on your overall DPS. I would likely stick to Vitality, as that is a potential 1000 points missing - a big chunk of life.

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Guest Peter

Nice guide, I think I'm a patch late for Uliana's true strength, but I've been enjoying it none the less. A few questions though:

 

1. Why Endless Walk over F+R+Hellfire? Just so you can use CoE+Unity (cubed)?

2. What's your recommendation on re-rolling 10% weapon damage vs 10% cdr on both fists?

3. In general how much cdr is recommended? I'm debating rolling it onto my rings.

4. For the helm if I already have Dex + Vit would you recommend 15% EP or 6% crit?

5. Right now I find my life pretty low, like ~600k (I'm used to 800k so that's kinda my bar). I think from rolling for cdr on a lot of stuff. Is that a normal amount?

 

Thanks. Now I just need a freaking Eternity daibo to drop so I can truly put the build through it's paces.

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Guest Ramza

i wouldnt play this season uliana monk it is garbage, tried gr70 and couldnt do it with almost full ancient gear. then made a thorns crusader and did it with just a few ancients

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Nice guide, I think I'm a patch late for Uliana's true strength, but I've been enjoying it none the less. A few questions though:

 

1. Why Endless Walk over F+R+Hellfire? Just so you can use CoE+Unity (cubed)?

2. What's your recommendation on re-rolling 10% weapon damage vs 10% cdr on both fists?

3. In general how much cdr is recommended? I'm debating rolling it onto my rings.

4. For the helm if I already have Dex + Vit would you recommend 15% EP or 6% crit?

5. Right now I find my life pretty low, like ~600k (I'm used to 800k so that's kinda my bar). I think from rolling for cdr on a lot of stuff. Is that a normal amount?

 

Thanks. Now I just need a freaking Eternity daibo to drop so I can truly put the build through it's paces.

 

1. Correct. Better safety and damage overall, and lackluster 5th passives to gain in comparison.

2. CDR! Faster SSS = more damage and more safety during the invulnerability window of the SSS animation.

3. I'd roll the rings too (CDR/ChC/ChD/Socket rolls are ideal). Of the slots that roll CDR, I would only skip the amulet.

4. 6 Crit. Patch 2.4 adds a 300% EP damage roll on the Fist of Az, which really diminishes the effectiveness of EP skill rolls on gear (they fall into the same category). I'd still roll EP as the 4th stat on Boots though.

5. Hard to point at a specific HP breakpoint really - the general advice is, "stay at whatever HP doesn't get you oneshot from an attack or two, and you don't sacrifice damage stats for it". Keep in mind that you're invulnerable during SSS.

 

And yes! You definitely need the cubed Eternity. Night and day difference. Good luck! :)

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How are we supposed to maintain spirit without using generators ? SSS costs 50 and EP 40. If we use nothing but SSS to spread the mystic rhythm buffs, we will run out of spirit quick.

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How are we supposed to maintain spirit without using generators ? SSS costs 50 and EP 40. If we use nothing but SSS to spread the mystic rhythm buffs, we will run out of spirit quick.

 

EP is spread through the set bonus, so you don't need to cast it at all (outside a few edge cases, outlined in the guide). You only need to have the skill on your bar to force the set into spreading the correct rune.

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Guest Confuzled

Why run Thousand Punches instead of Mangle or Fists of Thunder?  Nothing I've read suggests that EP isn't put on multiple targets at once.  Between Sustained Attack rune, Beacon of Ytar, Flow of Eternity and the prioritized cooldown reduction - shouldn't the cooldown be something like 4.5s?  I would've thought replacing Mythic Rhythm with Momentum and using Mangle or Fists of Thunder would be faster execution.

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Why run Thousand Punches instead of Mangle or Fists of Thunder?  Nothing I've read suggests that EP isn't put on multiple targets at once.  Between Sustained Attack rune, Beacon of Ytar, Flow of Eternity and the prioritized cooldown reduction - shouldn't the cooldown be something like 4.5s?  I would've thought replacing Mythic Rhythm with Momentum and using Mangle or Fists of Thunder would be faster execution.

 

Way of the Hundred Fists is taken for the Assimilation rune, which adds another damage buff for your SSS detonations. In theory other generators can work as well, this one just provides with more damage.

 

Mythic Rhythm is a multiplicative damage increase vs. Momentum's additive, so I wouldn't replace it.

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Guest SMD Zoltan

Hi,

 

I am just sharing an alternate version of this built, I am satisfied with.

My Monk is at 500 paragon and quiet easily solve all bounty, rift, grater rift (50) and über bosses.

 

The differences are:

 

  • Items

I am using differen jewl in Kanai's: Ring of Royal Grandeur. Aim to use Leoric's Crown with diamond in head slot instead of Uliana's one (and besides earn the whole bonus with the set).

 

  • Active Skills

 

Dashing Strike - Quicksilver

I am using this cause this one is the best movement ever.

 

  • Passive Skills

 

I am using The Guardian's Path and Sixth Sense next to Harmony and Beacon of Ytar. The Mythic Rythm is in the Hellfire Amulet.

 

  • Gems

 

Bane of the Powerful insted of Ban of the Stricken. It gives constat damage bonus against all enemies, and I had never had problem with bosses or rift guardians.

 

With 2.4.1 patch its became more effective due to Gogok will give more dodge chance (tried in RTP and with this built it is commonly reach the 74%). Also, the SSS will cause double damage, so with the Lion's claw it is 28x damage. It is usually lethal for rift guardians.

 

It is just another version, so I would not force to anyone.

 

Bye

 

 

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