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Heroes of the Storm Raynor

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20 hours ago, positiv2 said:

(both of which will be updated when Raynor receives a rework or a bigger update).

Does that mean this guide is never going to be updated? Kappa

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4 hours ago, ShadowerDerek said:

Does that mean this guide is never going to be updated? Kappa

It's been over ten months since the last significant update for Raynor, so hopefully it shouldn't take more than another year from now, though that might be too optimistic.

On a bit more serious note, Raynor has been out of meta for a very long time, and as a result, his talent choices haven't changed at all. If you look at hotslogs (although they are not that reliable), you can see that the talents that are picked the most are the same as the ones recommended or placed as situational in the guide. What this means is that the most important parts of the guide, the talent page and the build, don't need an update, or at least not a significant one. Therefore, updating the guide would be only a cosmetic upgrade.

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4 hours ago, dPunk said:

We need a new guide for this, please! ?

Hey @dPunk!

According to the latest info I got, Kendric's updating Jimmy Raynor tomorrow morning ?.

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Loving the new Jimmy. 

My preferred build thus far is Veteran MarksmanVeteran Marksman , Fight or FlightFight or Flight and Fuel The RushFuel The Rush (loving this talent name and love talents that feature ability synergy in general) with banshee as Heroic. I know, everyone's praising Giddy-UpGiddy-Up and it will probably have dithyrambs written about it in the updated guide but imho Rallying CryRallying Cry is also a very good choice. Didn't have the chance to go to level 16 yet teehee (sweet looking at Bounty HunterBounty Hunter and Give Me More!Give Me More! ).

Ofc, if team comp is appropriate, Ace In The HoleAce In The Hole build will deal GIGATONS of damage. I strongly believe he's gonna be played in HGC too (tho I fear he'll be picked cause he's essentially a better pve Lunara with ExterminatorExterminator).

Edited by SteveFrost
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Lvl 1 if you are with auriel, you can ez stack one lanes vs 3 ppl, you have so much powerpoke and lvl 10 Helicoptere can give you vision, and bait attack on the ppl, it's a free little hero !and i dont give exp ! But if you tp base, the helicoptere try to follow you on the base, no tp with you !

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Have been playing Jimmy non-stop after the rework. He's very strong in terms of damage output. I usually use these 2 builds:

1. Team fight slow Build: utilize Ace In The Hole, arguably his best talent.

Lv 1: Ace In The Hole - key talent

Lv 4: Fight or Flight if I have a sustain healer, or Sustaining Rounds if not.

Lv 7: Unstable Compound - this is what makes Ace In The Hole so reliable: having a slow in your basic attack significantly increase the uptime of AITH.

Lv 10: Raynor's Raider - I think this is the overall better heroic now. It increases his overall DPS, which makes him better at ... everything tbh. You can also scout (it grants vision like Medivh's Raven Form), block skillshots, and secure kills with it. It's much more versatile than Hyperion.

Lv 13: Debilitating Rounds - More Q = more slows = more AITH uptime; it also synergise really well with te Lv 16 talent.

Lv 16: Paint Them Red - this talent is insane. The self heal is incredibly strong: hitting 2 heroes can get you back to full when you're low. The damage increase also improves your waveclear. 

Lv 20: Execute - increase his overall DPS, kill potential and sieging. This talent is exceptionally good when you're pushing keeps or even core. Dusk Wings is also quite good in terms of utility. 

 

2. AFK Split Push build: good on macro-heavy maps like Garden of Terror and Warhead Junction. Use it with cautions though, as your teammates will likely mad-ping you through out the game.

Lv 1: Exterminator - this talent significantly improve his waveclear and merc clear. With this, you can clear waves and take camps in a split second. He's a really good pusher since Inspire increases minions' and mercenaries' damage as well.

Lv 4: Sustaining Rounds - you need the sustain for split-pushing.

Lv 7: Fuel the Rush - makes Adrenaline Rush available more frequently, which helps you to survive ganks. 

Lv 10: Usually Raiders, but Hyperion is quite good at sieging due to its high structure damage. Both of them is fine.

Lv 13: Giddy-up - allows you to rotate faster, which is quite valuable for a split-pusher. 

Lv 16: Paint Them Red - I think this is just the best talent at this tier. The self heal is just too good, especially against ganks. 

Lv 20: Execute - increase your overall damage. 

Note: you can still dish out a decent amount of damage with this build, so don't be afraid to join team fight if needed.

 

Talents that I don't use:

Lv 1: Veteran Marksman feels outclassed by Ace In The Hole currently. It comes online much later than AITH, and it only increases your trait bonus damage, while AITH increases ALL damage. 

Lv 4: Behemoth Armor feels very underwhelming. The health increase is very minimal, and thus barely noticeable. 

Lv 7: Heavy Slugs has very little practical use. 

Lv 13: Rallying Cry is not a bad talent per se. I usually pick it on BoE to increase my race potential with Exterminator. 

Lv 16: Bounty Hunter is only good in a trait-centric build, which currently feels outclassed by AITH build. Give Me More doesn't offer as much as the alternatives. 

Lv 20: The Hyperion upgrade is really, really good, but still not good enough to justify picking Hyperion over Raiders. Weak Point Acquired is, again, only good in a trait-centric build. 

This is my insights on the new Jimmy. I'll keep fill'em full of daylight with these builds while waiting for @KendricSwissh's update. 

kendKona

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On 7/12/2018 at 10:28 AM, KendricSwissh said:

Hey everyone! 

Raynor update will go live today, currently working on it! ?

Nice! Been waiting for it! ? 

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12 hours ago, ShadowerDerek said:

Have been playing Jimmy non-stop after the rework. He's very strong in terms of damage output. I usually use these 2 builds:

1. Team fight slow Build: utilize Ace In The Hole, arguably his best talent.

Lv 1: Ace In The Hole - key talent

Lv 4: Fight or Flight if I have a sustain healer, or Sustaining Rounds if not.

Lv 7: Unstable Compound - this is what makes Ace In The Hole so reliable: having a slow in your basic attack significantly increase the uptime of AITH.

Lv 10: Raynor's Raider - I think this is the overall better heroic now. It increases his overall DPS, which makes him better at ... everything tbh. You can also scout (it grants vision like Medivh's Raven Form), block skillshots, and secure kills with it. It's much more versatile than Hyperion.

Lv 13: Debilitating Rounds - More Q = more slows = more AITH uptime; it also synergise really well with te Lv 16 talent.

Lv 16: Paint Them Red - this talent is insane. The self heal is incredibly strong: hitting 2 heroes can get you back to full when you're low. The damage increase also improves your waveclear. 

Lv 20: Execute - increase his overall DPS, kill potential and sieging. This talent is exceptionally good when you're pushing keeps or even core. Dusk Wings is also quite good in terms of utility. 

 

2. AFK Split Push build: good on macro-heavy maps like Garden of Terror and Warhead Junction. Use it with cautions though, as your teammates will likely mad-ping you through out the game.

Lv 1: Exterminator - this talent significantly improve his waveclear and merc clear. With this, you can clear waves and take camps in a split second. He's a really good pusher since Inspire increases minions' and mercenaries' damage as well.

Lv 4: Sustaining Rounds - you need the sustain for split-pushing.

Lv 7: Fuel the Rush - makes Adrenaline Rush available more frequently, which helps you to survive ganks. 

Lv 10: Usually Raiders, but Hyperion is quite good at sieging due to its high structure damage. Both of them is fine.

Lv 13: Giddy-up - allows you to rotate faster, which is quite valuable for a split-pusher. 

Lv 16: Paint Them Red - I think this is just the best talent at this tier. The self heal is just too good, especially against ganks. 

Lv 20: Execute - increase your overall damage. 

Note: you can still dish out a decent amount of damage with this build, so don't be afraid to join team fight if needed.

 

Talents that I don't use:

Lv 1: Veteran Marksman feels outclassed by Ace In The Hole currently. It comes online much later than AITH, and it only increases your trait bonus damage, while AITH increases ALL damage. 

Lv 4: Behemoth Armor feels very underwhelming. The health increase is very minimal, and thus barely noticeable. 

Lv 7: Heavy Slugs has very little practical use. 

Lv 13: Rallying Cry is not a bad talent per se. I usually pick it on BoE to increase my race potential with Exterminator. 

Lv 16: Bounty Hunter is only good in a trait-centric build, which currently feels outclassed by AITH build. Give Me More doesn't offer as much as the alternatives. 

Lv 20: The Hyperion upgrade is really, really good, but still not good enough to justify picking Hyperion over Raiders. Weak Point Acquired is, again, only good in a trait-centric build. 

This is my insights on the new Jimmy. I'll keep fill'em full of daylight with these builds while waiting for @KendricSwissh's update. 

kendKona

Ace In The HoleAce In The Hole is definitely a good level 1 pick, but on some maps you'll want ExterminatorExterminator, especially Battlefield of Eternity, Infernal Shrines, or Braxis Holdout, where 50% extra damage versus monsters is just too good to pass up.

Give Me More!Give Me More! is good if you are relatively safe from enemy dives, as that +1 range is pretty strong. I'd also consider its extra healing more reliable than Paint Them RedPaint Them Red since you don't get any extra healing if you miss. Don't take Paint Them RedPaint Them Red if up against someone like Zeratul, Illidan, or Tracer, or you're gonna end up missing them pretty frequently and dying because of it.

Finally, I still feel HyperionHyperion is very good, even if the Banshees are much stronger now. Still great on maps like Volskaya because of the panic reaction it can cause.

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so I looked though this really quick and I can say right off the bat, picking telling people to pick ace in the hole is like telling people to nerf themselfs, picking it gives 30% damage on STUNED enemies...only 30% and only on stunned witch for raynor isn't that useful, veteran marksman however does start small but it is a damage boost any way you look at it, after 5 minutes of using this talent you will have that 30% damage but it will be on any target you shoot, spending 10 minutes or more with this and you will be at 50% extra auto attack damage, the next picks, behemoth armor and fight or flight (yeah right) are both useless for hit kit, while extra health and healing is nice, raynor is made to keep distance and push back attackers, sustaining rounds is will give you THE most healing out of all 3, hence will have the highest HP value (it will also help you go toe to toe with the biggest strongest tanks and not flinch) next unstable compounds and banshees are the right picks but guddy up is kind of pointless unless you suck with raynor and die alot, you want that 1 extra second of extra attack speed, your next pick is ALWAYS bounty hunter, it adds the most damage and lastly both execute AND dusk wing are good picks, pick execute if your banshee keeps getting shot down and maybe dusk wing if they ignore it and it does deal a solid amount of damage but I do think execute will deal more damage overall if you were a good player and picked veteran marksman at the start of the game, by the time you hit level 20 your damage bonus from it should be 65-70%+, your build should look like this:   https://www.icy-veins.com/heroes/talent-calculator/raynor#35.0!1222234

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This is just me, but I'd put ExterminatorExterminator as "Situational" instead of "Not Recommended", because it can have some awesome value on Battlefield of Eternity. 50-100% increased damage against the Immortals is very strong, letting you kill the objective much faster. It can also be of some use on Braxis Holdout to kill the Zerg waves more easily.

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On 7/22/2018 at 12:29 AM, darkdill said:

This is just me, but I'd put ExterminatorExterminator as "Situational" instead of "Not Recommended", because it can have some awesome value on Battlefield of Eternity. 50-100% increased damage against the Immortals is very strong, letting you kill the objective much faster. It can also be of some use on Braxis Holdout to kill the Zerg waves more easily.

I thought that too, but his other two options are way too powerful.

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On 7/25/2018 at 12:35 PM, Valhalen said:

I thought that too, but his other two options are way too powerful.

Well, Ace In The HoleAce In The Hole just got nerfed, so...

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The changelog said the guide was updated on 26 July, but I can't see any changes. Even the guide says 'last updated at 13 July'. What's the problem here?

Edited by ShadowerDerek

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On 7/27/2018 at 1:40 AM, ShadowerDerek said:

It's just a small nerf tbh, the talent is still great.

Yes, but it now means it's not leaps-and-bounds greater than ExterminatorExterminator.

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Guest Iedas

Funny fact about Veteran MarksmanVeteran Marksman, it's not labeled as "infinite quest", so if you take it in try mode and click on <complete quests" it'll get 90k stacks, wich is quite FUN for a while, dealing 14-18k dmg to Arthas

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23 hours ago, Guest Iedas said:

Funny fact about Veteran MarksmanVeteran Marksman, it's not labeled as "infinite quest", so if you take it in try mode and click on <complete quests" it'll get 90k stacks, wich is quite FUN for a while, dealing 14-18k dmg to Arthas

Yeah, Veteran Marksman is only good for one-shotting everything on Try Mode.

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      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Master every Heroes of the Storm battleground with our detailed map guides, featuring strategies for objectives and drafting!

      Heroes of the Storm features a wide range of maps, each offering unique objectives and strategies. To help players excel in every battleground, we’ve created comprehensive guides that cover drafting, objectives, and gameplay for all maps.


      Alterac Pass: Free Cavalries from Prison Camps to fight alongside your team. Battlefield of Eternity: Secure Immortals to destroy enemy structures. Blackheart’s Bay: Collect Doubloons to fire Captain Blackheart’s cannons. Braxis Holdout: Control Beacons to summon powerful Zerg waves. Cursed Hollow: Gather Tributes to curse the enemy team and gain an advantage. Dragon Shire: Control Shrines to summon the mighty Dragon Knight. Garden of Terror: Collect Seeds to unleash Garden Terrors on your enemies. Hanamura Temple: Escort Payloads to deal damage to enemy structures. Infernal Shrines: Summon Punishers by defeating Guardians at Shrines. Sky Temple: Capture Temples to rain laser blasts on enemy structures. Tomb of the Spider Queen: Turn in Gems to summon Webweavers to assist your team. Towers of Doom: Capture Altars to damage the enemy Core indirectly. Volskaya Foundry: Control Capture Points to pilot the Triglav Protector. Warhead Junction: Collect Warheads to bombard enemy structures.
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