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Guest Nightcore777

This build/guide on sonya is useless and bad just go for slam spam or u will be useless like every other sonya that you see.Take every talent that can improve your seismic slam take block at lvl 1 and wrath of the beserker as heroic at lvl 20 go either for ignore pain or anger management but only if you are totally dominating the enemy team. stoneskin is viable as well but i prefer the dmg of furious blow or no escape over stone skin.and dont take mystical spear its just bad if u miss your spear and u jump in 5 enemys without any fury u deal no dmg and cant spam your slam, which will lead to no dmg and your death.Just follow this lil talent guide i gave you and you will start wrecking your enemys instead of being a uselss shit that everyone hates.

 

Good Luck and have fun

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This build/guide on sonya is useless and bad just go for slam spam or u will be useless like every other sonya that you see.Take every talent that can improve your seismic slam take block at lvl 1 and wrath of the beserker as heroic at lvl 20 go either for ignore pain or anger management but only if you are totally dominating the enemy team. stoneskin is viable as well but i prefer the dmg of furious blow or no escape over stone skin.and dont take mystical spear its just bad if u miss your spear and u jump in 5 enemys without any fury u deal no dmg and cant spam your slam, which will lead to no dmg and your death.Just follow this lil talent guide i gave you and you will start wrecking your enemys instead of being a uselss shit that everyone hates.

 

Good Luck and have fun

 

I don't know if we should take your comment seriously. Mystical Spear is an amazing talent that also decreases your cooldown on Ancient Spear by 4 seconds regardless. Besides, Block is vastly inferior to Warpaint and Shot of Fury (not only according to Icy Veins but also according to the general opinion, represented by hotslogs.com https://www.hotslogs.com/Sitewide/HeroDetails?Hero=Sonya  )

 

Don't get me wrong, you're allowed to share your own opinion about the guide, but by calling it "bad" or "useless" you're just straight up embarassing yourself. 

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Guest Kroshak

Good guide, reminds me of the popular one used by zuna with some tweaks and changes, good work here

 

Really strong hero right now, came from the bottom to being really strong and getting picked in tournaments even

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Guest Keijo Pesonen

After playing sonya for about 30-40 games, i think at lvl 7 ferocious healing is often the best choice. Sooo many deaths avoided with it. (mmr ~~2200 yea nab)

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After playing sonya for about 30-40 games, i think at lvl 7 ferocious healing is often the best choice. Sooo many deaths avoided with it. (mmr ~~2200 yea nab)

 

It's definitely good, and generally preferred by most players. I have it as situational simply because in a perfect scenario, you'd want to maximise your Fury usage and just deal more damage when you can (i.e. through Poison-tipped).

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Guest int

Am I correct: follow through talent will be triggered every time I'll use "W"?
It seems like ridiculously OP damage buff due to very low CD of "W"..

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Guest Entopy

A good Sonya player with a Lt. Morales is almost invincible if not focused down immediately

 

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On 7/14/2016 at 9:48 AM, Guest int said:

Am I correct: follow through talent will be triggered every time I'll use "W"?
It seems like ridiculously OP damage buff due to very low CD of "W"..

That is how it functions, yes. It is strong but not particularly overpowered because Sonya's basic attack uptime is generally pretty low.

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Guest J-dog

Great guide, I don't feel going for an camp build due to the fact I'll usually two man so I'm able to keep the back line build to get rid of any high dmg dealers (keal'thas) 

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On 8/3/2016 at 4:28 PM, Guest J-dog said:

Great guide, I don't feel going for an camp build due to the fact I'll usually two man so I'm able to keep the back line build to get rid of any high dmg dealers (keal'thas) 

Just make sure you don't sacrifice experience soaking or lane pressure to overdedicate to camps.

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Is that true? I can see her being like that before the likes of the Butcher and Alarak, but now...

  • "Highest single-target damage output potential in the game"
Edited by Valhalen

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I mean, in theory the butcher has unlimited damage *potential,* but the reality is somewhat (a lot) more grounded.

It's a pretty broad statement to be able to verify 100% (burst? sustain? sustained over how long a period of time? heroic or non heroic target? etc.) but I don't think it's that far off base. If an ulting sonya is given 100% uptime on targets (that's why it's "potential," see? because we're discussing imaginary best-case scenarios that almost never happen) her sustained single target dps is *astronomical.* It definitely can exceed many _burst_ heroes dps, and certainly outpaces any other sustain assassin (barring the aforementioned infinity stacked butcher). Alarak could probably outpace her over a short period as could a few other very high burst assassins, but that's about it.

 

All that said, the word "potential" is really, really important here. she does not have the sustain, durability, or sticking power of varian (for example) so against most comps this potential is wasted as she spends the majority of teamfights being dead or kited. Here's hoping that she gets updated a bit soon, in particular to differentiate her from dual wield varian and other AAing brawlers.

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I'm not a fan of the War Paint talent, or the Merc Lord build, as 1) I've played around with Shot of Fury for ages and it's by far the superior pick on the tier, especially after they rolled the extra fury collection into it, and 2) besides having to give up Focused Attacks, one of the core talents essential to Sonya imo, you can safely take most merc camps solo. With enough experience, you can do a team fight or a map objective with Berserker still up or about to expire, use Shot of Fury to extend the Rage by five seconds or Ancient Spear to initiate the camp and keep Rage active and efficiently do it without any talent fluff that subtracts from Sonya's number one goal and aim; to be a huge backline or frontline threat and presence, chasing relentlessly and dealing huge damage to anyone that stays near her. 

Amongst other Sonya players, there is some debate with the Poisoned Spear talent. I lean towards Follow Through; with Shot of Fury and the damage buff that Berserker provides, I find that it provides a lot more damage overall than damage from Poisoned Spear, which should always be a strategic cd due to the stun it gives, and the relatively long cd it has compared to her other abilities. Furthermore, with Follow Through, Shot of Fury and the increased Fury pool to draw from, it should feel like the superior talent, especially on maps such as Battlefield of Eternity where you need to damage pve targets, as well as being extremely efficient at deleting forts from the map while never being in any true danger of not having any Fury left to switch to an enemy hero.

Additionally, you can use Shot of Fury without dismounting, which provides you with an extra avenue to be a strong initiator without having your Ancient Spear on cooldown for a critical gap closer or interrupt. 

tl;dr: If you ever become confident with this hero, I would recommend looking at Shot of Fury builds for most of your games. 

Edited by Plergoth

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10 hours ago, Plergoth said:

 

I'm not a fan of the War Paint talent, or the Merc Lord build, as 1) I've played around with Shot of Fury for ages and it's by far the superior pick on the tier, especially after they rolled the extra fury collection into it

 

100% agree when you're in team or even usually in hero league. The major exception is if you don't think you can trust your team to cover your sustain, which is 100% of the time in quick match and (at my shitty level) like 50% or more of the time in hero. if you have a solid malf or brightwing who's always popping in to top you off after camps, then yeah, this talent kicks ass. 

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I'm inclined to like Shot more as well, but I've become rather... questioning, say, of my typical teammate's competency. The self-sustain and self-reliance are nice.

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On 2/8/2017 at 6:58 AM, Guest sonya build? said:

The issue with this is that you rely entirely on your spear to hit. You forgo all of your damage reduction talents to focus on more basic attack damage, but if you miss your spear you're just going to be kited all fight until it's back up. This might pay off if your opponents are slightly worse, but you will most likely get punished extremely hard with this build.

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I've posted this before in another thread, but I think it makes morr sense to post here. Here are the changes they could make to improve Sonya, in my opinion:

- Make Shot of Fury's activable effect as baseline (generate 50 Fury); but keep Shot of Fury as a talent that increases her rage cap but now makes D generate 100 Rage (or instead reduce the CD).

- Adding more talents to improve her Trait, such as granting her Armor whenever she is at full Fury; or something similar to Chen's Brewmaster's Balance: a buff when she has over half Fury and another buff when she has less than half.

- Increase the Rage generation from Basic Attacks. It takes forever to build rage by hitting things. Which makes squirmishes and Team Battles very annoying. 

- Make the Mystical Spear effect of pulling Sonya forward even of she doesn't hit anything as baseline; then Mystical Spear could instead have another additional function aside from just cooldown reduction (or just further increase the CD reduction).

- Improve her talents for Seismic Slam and Whirlwind with quest talents, so they slowly build over time and get a big buff when completed.

- Adding a Talent which lets her dump all her Rage in a single Slam, with additional damage per point of Rage, would be very interesting to make her more threatening in Team Fights. Maybe add the talent in the number keys so it can activated and deactivated at will.

- Make her overall more mobile than Varian. Increase the movement speed from her Trait to 15% rather than 10%, for example. Also, Whirlwind could have a talent that slows enemies hit by it (like 5% per hit, stacking up to 4 times or so), making Sonya a better chaser.

- Sonya's self sustain is also awful when compared to Fury Varian. They already tweaked the healing from Whirlwind, but in my opinion it should heal even more, to make Whirlwind a threatening attack that shouldn't be ignored (because let's face it: using Whrilwind on team fights is terrible unless you have stuns). Sony used to be one of the best mercenary clearers in the game, but Fury Varian stole the spotlight.

- Drastically reduce the CD and damage of Leap (and maybr reduce its damage to compensate), so it becomes a more interesting Heroic to compete with Wrath of the Berserker. This could essentially turn Sonya into a Leapquake Barbarian (or a Muradin). Maybe it could have a mechanic where Basic Attacks reduce its cooldown.

These are my thoughts so far. I really like the idea of Sonya being somewhat an Assassin disguised as a Warrior, being a more bruiser-type that can deal and mitigate insanes amount of damage if well talented. But currently there are a lot of Heroes that can easily outperform her in many occasions (she currently has one of the lowest win ratios in the game alongside Stitches). She is one of my favorite Warriors to play as, and for that reason I'd love to see her getting a full revamp.

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29 minutes ago, Valhalen said:

She is one of my favorite Warriors to play as, and for that reason I'd love to see her getting a full revamp.

I'd second that. I used to play her a huge amount. If I had to pick from your ideas, I'd go with the survivability ideas. I understand that they want her to be this hidden damage dealer that surprises people with that huge pack of power, but she still needs to be able to take the hits. Buffing WWs healing and the armour trait idea is definitely a nice way to go with it.

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1 hour ago, Blainie said:

I'd second that. I used to play her a huge amount. If I had to pick from your ideas, I'd go with the survivability ideas. I understand that they want her to be this hidden damage dealer that surprises people with that huge pack of power, but she still needs to be able to take the hits. Buffing WWs healing and the armour trait idea is definitely a nice way to go with it.

Thanks, man! My biggest concerns with Sonya's survivability are that Whrilwind healing is way too low to make a difference, unless you find yourself in a very favorable situation (Wrath of the Berserker on and in a pack of stunned enemies). Plus, her best defensive skills (Ignore Pain and Nerves of Steel) only come much later in the game, where the match is usually near ending. That is why I think that adding defensive properties to her Skills would be great.

Heck, the Dev team could even implement some talents based off set bonuses from D3 (like Leapquake). This would spice her up really nicely. Considering that the Barbarian has always been the favorite and the second most iconic Diablo class next to the Necromancer, she should be a notable character in HotS.

I think that Blizzard should either rework Sonya as a fully beefy Assassin like The Butcher (yes, changing her role) or make her a more sturdier Bruiser that can still deal notable damage (like Artanis).

Edited by Valhalen
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13 minutes ago, Valhalen said:

I think that Blizzard should either rework Sonya as a fully beefy Assassin like The Butcher (yes, changing her role) or make her a more sturdier Bruiser that can still deal notable damage (like Artanis).

Definitely the best way to head with it. She's too much in the middle right now. She's not quite an assassin, but not quite a brawler. She can be great, sure, but she needs some love.

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2 minutes ago, Blainie said:

Definitely the best way to head with it. She's too much in the middle right now. She's not quite an assassin, but not quite a brawler. She can be great, sure, but she needs some love.

I was thinking that they could even make her a multiclass like Varian, because why the hell not. That would solve at least 70% of her problems:

- Wrath of the Berserker would also passively increase her other favorable attributes (damage dealt and movement speed).

- Leap could have a much shorter cooldown, like I said, and also reduce damage taken upon landing, and finally passively increase her health.

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9 minutes ago, Valhalen said:

I was thinking that they could even make her a multiclass like Varian, because why the hell not. 

It's possible, yeah. The only issue is that I doubt they'd make two "Warrior" style heroes multiclass without including another. Given how angry people get about different plans with hero introduction and diversity, I doubt they'd be a fan of another Assassin/Warrior hybrid before a Warrior/Support or Assassin/Support got introduced.

10 minutes ago, Valhalen said:

- Leap could have a much shorter cooldown, like I said, and also reduce damage taken upon landing, and finally passively increase her health.

This could be a quest-style ability. Each time you leap, gain X HP and X damage on leap, or X damage and X cooldown reduction. After damaging a certain number of enemies with leap, it completes the quest and gives a big boost to it.

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On 2/12/2017 at 5:16 PM, Blainie said:

This could be a quest-style ability. Each time you leap, gain X HP and X damage on leap, or X damage and X cooldown reduction. After damaging a certain number of enemies with leap, it completes the quest and gives a big boost to it.

A heroic quest would be very interesting. As in, they make it a quest with 2 rewards (like Murky's slime quest) and the first reward is health based and the second damage based (talking about Leap). But forgo the level 20 upgrade. It would make it really high risk high reward but a cooldown reduction is very much needed in order for this to be viable. But a quest heroic would be cool

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      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 50 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 200 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. This can only occur once per 10 seconds. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Level 20 Mountain King NEW: Thunderclap and Dwarf Toss have an extra charge. Rewind Removed. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferifsh Kill Slimed enemies, or hit them with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 200 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 400 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Reduced the amount of time needed to deal the full Damage over Time from 5 seconds to 4 seconds. Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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