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Heroes of the Storm Sonya

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On 2/14/2017 at 10:44 AM, MurkyFelix said:

A heroic quest would be very interesting. As in, they make it a quest with 2 rewards (like Murky's slime quest) and the first reward is health based and the second damage based (talking about Leap). But forgo the level 20 upgrade. It would make it really high risk high reward but a cooldown reduction is very much needed in order for this to be viable. But a quest heroic would be cool

Judging by some of the new releases (armour, stealth for Valeera etc.), it does look like Blizzard are trying to find new ways to make things work - maybe a quest ultimate really has a chance of becoming a thing!

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Guest tmk

https://www.icy-veins.com/heroes/talent-calculator/sonya#23.0!1141344

I also like to run this build on sonya, she already has base damage I usually focus on defensive/utility talents for ulti i usually go for leap it can be used both on offense or defense and a good leap can sometimes turn the tide of a team fight, if the enemy team has a lot of basic attackers i pick block on level 1 and imposing presence on 16, also on level 20 I pick nexus blades depending on how the game is going and i think the damage is more useful, also on level 4 hurricane if they have roots

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Guest Andrew

Nice guide.

I think it's probably worth noting under the whirlwind description that it's her standard wave-clear ability. Kind of obvious, I know, but the discussion is entirely confined to its use against heroes. 

My major issue with the talent description is the dismissal of No Escape. I not only think its emminently pickable; I think it's by far the strongest at that tier. It provides survivability, as Nerves of Steel does (arguably more, I'd say), because it gives you a very strong escape provided you aren't stunned out of it. But it's also useful for chasing and positioning. Hotslogs win rates bear me out here, although I must admit Nerves of Steel is far more commonly picked.

I also wonder if block has been buffed since that guide was written; I don't think it's quite as bad as you think. It's clearly not as good for self-sustain as war paint, but Sonya has little problem with sustain anyway thanks to Whirlwind. And block is better anti-burst.

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8 hours ago, Guest Andrew said:

Nice guide.

I think it's probably worth noting under the whirlwind description that it's her standard wave-clear ability. Kind of obvious, I know, but the discussion is entirely confined to its use against heroes. 

My major issue with the talent description is the dismissal of No Escape. I not only think its emminently pickable; I think it's by far the strongest at that tier. It provides survivability, as Nerves of Steel does (arguably more, I'd say), because it gives you a very strong escape provided you aren't stunned out of it. But it's also useful for chasing and positioning. Hotslogs win rates bear me out here, although I must admit Nerves of Steel is far more commonly picked.

I also wonder if block has been buffed since that guide was written; I don't think it's quite as bad as you think. It's clearly not as good for self-sustain as war paint, but Sonya has little problem with sustain anyway thanks to Whirlwind. And block is better anti-burst.

I say No EscapeNo Escape is more valuable if you have an outside source of damage reduction and/or a dedicated healer, otherwise it is really hard to keep Sonya alive during teamfights. However I do agree this talent is very valuable because it is a passive, rather than the 70 second cooldown Nerves of SteelNerves of Steel.

My major issues with Sonya are that she is very squishy for a Warrior, and is very cooldown dependent to deal/mitigate proper damage. You're forced to micro-manage your resource (Rage) and cooldowns when playing as Sonya. And as the guide mentioned, your offensive cooldowns tend to be your defensive cooldowns as well, so timing if everything. I don't think that kind of gameplay really fits the flavor of a Barbarian (which should be mindless smashing), but oh well.

I generally prefer Shot of FuryShot of Fury over BlockBlock and War PaintWar Paint, as I believe it offers the most of all her Level 1 Tier Talents. Honestly, Sonya's basic attack is ridiculously low enough for War Paint to have any impact in her self-sustain, specially in Team Fights. It might be good to clear mercenaries, but that's it.

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2 things:

1. She might have really fallen off in Hero/Team League, and I understand it isn't a viable talent, but when I was trying to learn her, I've had massive success using Life FunnelLife Funnel together with Wrath of the BerserkerWrath of the Berserker to shred enemy health pools. I can clearly remember going in on a 2v3 and wiping the enemy Uther and his pals. She's a really fun character, and I'd also love to see her get some love from the developers.

2. Last Rites! A quest ult as was talked about above this comment. Looks really interesting, and the fact you can kill 6 heroes with it and have it on a 5 second cooldown (which heals for 100% of the damage it deals) is absurd. Eats up a ton of mana though, so I can see it as a nice finisher after a good team fight. Don't believe me about the cooldown? Check out this: https://youtu.be/0-riz1hgBvI?t=34m41s

(PS. MFPallytime swears - Please don't click the link unless you're OK with that :) )

 

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Braxis Holdout and Dragon Shire are probably her best maps,  since winning the solo lane (usually top) is huge in these maps. Being the strongest solo laner in the entire game, Sonya can gurantee your team a beacon/shrine with her dominant lane presence. On Braxis, this can snowball really hard with the zergs. On Dragon Shire, your opponent cannot get the Dragon Knight pre 10. 

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Hey @Oxygen, wouldn't you consider putting Composite SpearComposite Spear as a "Situational" talent as opposed to "Not Recommended"? Since you say yourself that:

Quote

The range increase provided by Composite Spear can be useful against range-heavy team compositions that tend to kite you to death before you can deal any significant damage. (...) Avoid picking this Talent if you intend to pick  Leap, however, as it provides a reliable gap closer.

I personally love this talent. Although the DoT from Poisoned SpearPoisoned Spear IS GREAT, more range on Sonya's most important ability is fantastic for both engage and disengage, specially when combined with Mystical SpearMystical Spear. I cannot tell how many times this talent saved my arse from certain death or allowed to secure a kill when the opponent was fleeing.

I like picking those two regardless of going LeapLeap or not. Furthermore, you said to avoid picking Composite Spear as Leap provides a reliable gap closer; however it's a 70 second cooldown VS a 13 second cooldown (10 if you pick Mystical Spear).

Edited by Valhalen

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3 hours ago, Valhalen said:

I like picking those two regardless of going LeapLeap or not. Furthermore, you said to avoid picking Composite Spear as Leap provides a reliable gap closer; however it's a 70 second cooldown VS a 13 second cooldown (10 if you pick Mystical Spear).

Just saying about Leap; I've always found it very strange that it's such a high cooldown for an ult like that. I kinda of understand why (though a stun and bit of damage seems a bit underwhelming when compared to her other ult) but at the same time it never feels worth it (maybe I just suck at Leap). 

Personally; perhaps something like a 35 second cooldown and a 0.5 second stun (not sure about damage) seems more appealing and has more utility attached to it?

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3 hours ago, MurkyFelix said:

Just saying about Leap; I've always found it very strange that it's such a high cooldown for an ult like that. I kinda of understand why (though a stun and bit of damage seems a bit underwhelming when compared to her other ult) but at the same time it never feels worth it (maybe I just suck at Leap). 

Personally; perhaps something like a 35 second cooldown and a 0.5 second stun (not sure about damage) seems more appealing and has more utility attached to it?

A well placed Leap is a game-changer; you can pretty much define teamfights if there are proper setup/follow-ups. If you're facing a comp that has a lot of hard crowd-control, picking Wrath of the BerserkerWrath of the Berserker is kinda of a waste.

But indeed, the cooldown is obscene unless you pick Arreat CraterArreat Crater, and you'd have to give up Ignore PainIgnore Pain, which is usually a bad choice.

I personally love Leap, even though Wrath is more attractive as you can pretty much maintain the uptime enough for the CD to reset again.

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Guest New Sonya Changes???

Anyone have thoughts on the new Sonya Changes?? Wondering if we are going to see an update to this guide since she's been revamped :)

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2 hours ago, Guest New Sonya Changes??? said:

Anyone have thoughts on the new Sonya Changes?? Wondering if we are going to see an update to this guide since she's been revamped :)

The update is ready, we just need to sort out some things before it can be released. Sorry to keep you waiting!

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I've been waiting for this rework for a very, VERY long time (some of you can see in the previous comments of this thread). Finally they got rid of pesky generic talents and imbued Sonya with some real talent diversity. Now my dream has become true because you can have War PaintWar Paint and Shot of FuryShot of Fury AT THE SAME TIME.

This is the build I like to roll with, and so far has been giving me some pretty good results. It gives Sonya a solid Basic Attack damage and great self-sustain, which synergizes greatly with some Seismic SlamSeismic Slam talents. If the enemy team has more than one Warrior or other Heroes with high health, I tend to pick Giant Slammer over Rampage.

Also, is it me or did they improve her Fury generation? I feel she generates more Fury per attack done and damage taken. Maybe undocumented notes?

Edited by Valhalen
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Ahoi,

just fyi: I've found a little error in your revamped Sonya guide: In the discussion for the T13 talent "Mystical spear" you wrote "The Talent is notoriously strong when combined with Poisoned Spear IconPoisoned Spear and Composite Spear IconComposite Spear."

The tooltip for "Composite spear" shows its old characteristic (T7, +30 % range,  + 20 fury), not the new one (T20, + 50 % range, +25 armor 4 4s after hitting a hero).

Thx 4 your efforts and always appreciated work!

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As far as I know, all on-hover tooltips that were changed appear to be out of date. This issue more often than not goes away by itself. Until then, sorry for the inconvenience!

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3 hours ago, Emergenza said:

Ahoi,

just fyi: I've found a little error in your revamped Sonya guide: In the discussion for the T13 talent "Mystical spear" you wrote "The Talent is notoriously strong when combined with Poisoned Spear IconPoisoned Spear and Composite Spear IconComposite Spear."

The tooltip for "Composite spear" shows its old characteristic (T7, +30 % range,  + 20 fury), not the new one (T20, + 50 % range, +25 armor 4 4s after hitting a hero).

Thx 4 your efforts and always appreciated work!

We'll be fixing those shortly, but they're out of my control. Thanks for bringing it up.

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On 2018年3月7日 at 7:53 PM, Valhalen said:

This is the build I like to roll with, and so far has been giving me some pretty good results. It gives Sonya a solid Basic Attack damage and great self-sustain, which synergizes greatly with some Seismic SlamSeismic Slam talents. If the enemy team has more than one Warrior or other Heroes with high health, I tend to pick Giant Slammer over Rampage.

I clicked on the link and it shows me a Maiev build. Anyone else have the same problem?

As for the guide itself, I have several points that I highly disagree on.

First, I really don't like Furious Blow and Shattered Ground. Furious Blow feels too inconsistant to be relied on, and the value is not high enough to be pick over War Paint, even in a build around Seismic Slam. As for Shattered Ground, the splash is really preculiar to play around. The splash is very linear, so you have to position yourself very carefully to have the desired angle to hit multiple enemy heroes. Besides, the splash usually hit squishy backliners if you cast Seismic Slam on enemy frontliners, so the value of the synergy between Giant Slammer and Shattered Ground is not as high as you think.

Second, Battle Rage is too good to be called 'situational', because Sonya doesn't have much defensive tools to available, especially at the early game. Battle Rage is verg versatile and will help her survive early game team fights. The added mercenery damage is also a nice thing to have and will always have value regardless of the map. I consider it to be the go-to choice for any non-Whirlwind builds.

Third, I think you seriously underrate No Escape. While Mystical Spear provides you with more burst mobility through the cooldown reduction of Ancient Spear, No Escape's power lies on its constant movement speed increase. Since Fury's uptime is very easy to maintain during team fight, you pretty much have an infinite 20% speed boost in team fight, which will allow you to constantly land your basic attacks and Seismic Slam on your target, and position yourself to hit multiple enemies with Whrilwind much easier. Therefore, No Escape can increase your sustain damage better than Mystical Spear.

Finally, your builds. So far, I've come up with 3 builds that have different strengths individuallly.

The first build is Ancient Spear Build which focus on deleting squishy backline with high mobility and burst damage:

Lv 1: War Paint/Tough as Nails

Lv 4: Battle Rage

Lv 7: Poisoned Spear

Lv 10: Leap/Wrath of the Berserker

Lv 13: Mystical Spear

Lv 16: Rampage

Lv 20: Composite Spear

The second build is Seismic Slam Build which improves your self-sustain and sustain damage without heavily relying on Whirlwind:

Lv 1: War Paint/Tough as Nails

Lv 4: Battle Rage

Lv 7: Shot of Fury

Lv 10: Wrath of the Berserker

Lv 13: No Escape

Lv 16: Nerves of Steel/Giant Slammer

Lv 20: Ignore Pain/Striding Giant

The third build is Whirlwind Build that aims to improve Whirlwind, which makes it a good build against teams that lacks reliable interrupts:

Lv 1: Tough as Nails/War Paint

Lv 4: Hurricane

Lv 7: Life Funnel

Lv 10: Wrath of the Berserker

Lv 13: No Escape

Lv 16: Nerves of Steel

Lv 20: Striding Giant/Ignore Pain

The Sonya rework has been very successful so far that makes her playstyle much more diverse than before.

Edited by ShadowerDerek

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4 hours ago, ShadowerDerek said:

I clicked on the link and it shows me a Maiev build. Anyone else have the same problem?

Oh, thanks! I fixed it.

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Guest Firnblut
Quote

One very interesting application of the Ability is that of being able to solo claim the

Boss Mercenary Camp from as early as Hero Level 10, assuming that certain other specific Talents were also chosen.

Is this still true with the latest patch (30.5)? Maybe it's me, but I can't solo a Boss at level 10. Any advice?

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Small mistake? The level 4 secondary suggestion is Battle Rage, but that's level 7 talent. Also, Shot of Fury is a level 4 talent and that's the recommendation for the level 7 talent.

Referring to the Melee Punish build, to be clear

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1 hour ago, bepri said:

Small mistake? The level 4 secondary suggestion is Battle Rage, but that's level 7 talent. Also, Shot of Fury is a level 4 talent and that's the recommendation for the level 7 talent.

Referring to the Melee Punish build, to be clear

The patch is just online. Give them some time please. 

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4 hours ago, ShadowerDerek said:

The patch is just online. Give them some time please. 

Sorry, I didn't realize there was a recent patch for her.

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Uhhh, Ruthless's bonus damage DOES NOT generate additional healing. It's clearly stated on the talent description.

Also, I don't understand why you'd recommend Ruthless over No Escape. The additional movement speed is exceptionally helpful to stick on your enemy(ies), especially if you're gonna use Whirlwind frequently. 

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Ruthless Icon Ruthless amounts to a 33% increase to Whirlwind Icon Whirlwind's damage to Heroes below 33% Health. Although this is a substantial damage increase, its unreliability makes it unappealing. It is worth noting that the damage increase also translates into more healing, as Whirlwind heals for a portion of the damage it deals. This may be useful if you have been struggling to survive in combat, granted no reliable interruption effects are available to your opponents.

The talent states that it does not grant extra healing, so this might need to be fixed.

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Thanks for letting us know. We must have missed it in the Sonya rework. I'll pass this onto Oxygen.

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      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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