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Heroes of the Storm Stitches

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Guest Kroshak

nice guide, unfortunately, for the guide because is fairly new and the new talents will come out very soon,

 

I hope with those Stitches gets back to the game, he got hit pretty hard with the "balance hammer"

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Just to note, the one really good use for Shish-kabob is if you run into Sgt Hammer (who stitches is a good counter to).    If her team's any good they'll try to protect her from hooks later in the game as they slowly advance, this talent allows you to hook through them and get the hammer for gorge or team blow-up.

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Just to note, the one really good use for Shish-kabob is if you run into Sgt Hammer (who stitches is a good counter to).    If her team's any good they'll try to protect her from hooks later in the game as they slowly advance, this talent allows you to hook through them and get the hammer for gorge or team blow-up.

 

This is a great point! Talents that are widely considered to be "bad" can be good in specific encounters. smile.png

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Holy crap, the Slam Build hits HARD AS FUCK. I was in a match yesterday (as a squishy support, as usual), and there was an enemy Stitches with this build that was second in Hero Damage. And indeed, he'd kill me alone at any given chance.

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Stitches has naturally high damage for a tank. By default, he should deal 3rd or 2nd highest damage even if he goes for full tank build. In fact, his full tank build usually has a higher damage output due to his high survivability to spam his bile and trait over everyone. The slam build on the other hand is incredibly useful if Stitches is fed heals and is able to hit multiple heroes. If that is the case, then Slam stitches deals more damage. In my opinion, Slam Stitches is not recommended when drafting for a tank, since it makes Stitches a bruiser/off-tank.

Edited by Trensicourt

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In the Talent guide, Flea Bag's description doesn't match the tooltip for Flea Bag, the description says 3 seconds reduction and the tooltip says 6 seconds. Cannibalize's description also doesn't match the tooltip, but it's probably just a typing error.

Otherwise, the icons for which talent is recommended at level 20 suggest that Hardened Shield is the Recommended talent and all others are situational but the guide says that Potent Bile is Recommended and the others are situational, this seems more important to fix.

Edited by EDL666
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10 hours ago, EDL666 said:

In the Talent guide, Flea Bag's description doesn't match the tooltip for Flea Bag, the description says 3 seconds reduction and the tooltip says 6 seconds. Cannibalize's description also doesn't match the tooltip, but it's probably just a typing error.

Otherwise, the icons for which talent is recommended at level 20 suggest that Hardened Shield is the Recommended talent and all others are situational but the guide says that Potent Bile is Recommended and the others are situational, this seems more important to fix.

I passed on the Flea BagFlea Bag and level 20 recommendations. Thanks for pointing those out!
CannibalizeCannibalize's description is fine, as those are not meant to be exact copies of the tool tip.

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On 9/24/2017 at 5:25 PM, positiv2 said:

I passed on the Flea BagFlea Bag and level 20 recommendations. Thanks for pointing those out!
CannibalizeCannibalize's description is fine, as those are not meant to be exact copies of the tool tip.

I don't mean to be rude by insisting, but I understand the description of Cannibalize to mean that Stitches heals for 5% of his maximum health whenever someone uses basic attacks on him

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14 hours ago, EDL666 said:

I don't mean to be rude by insisting, but I understand the description of Cannibalize to mean that Stitches heals for 5% of his maximum health whenever someone uses basic attacks on him

Oh, it really does. Sorry. Anyway, Straften said he'd update the guide later this week with a full rewrite, which should address all issues with outdated information and misleading talent descriptions.

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Guest teddybear

they new Pulverize no longer provides a cooldown reduction, you should edit that in the notes. 

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On 2018年12月15日 at 5:21 AM, Guest teddybear said:

they new Pulverize no longer provides a cooldown reduction, you should edit that in the notes. 

And that's what makes the new Pulverize sucks: a 0.75s slow is just not worth a Lv 16 talent.

On the other hand, Meat Hook is a really strong tanky talent. It should be the go-to if you're not building around Fishing Hook.

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https://tempostorm.com/articles/math-of-the-storm-stitches-rework-in-patch-410

 

Really interesting to see high-level players having different opinions on the new talents. The most noticeable ones are Hungry for More, Meat Hook and Second Helping.

Hungry for More is better, if not as good as, the old version. Permanent speed boost is really helpful for a tank without mobility abilities, and the max health increase does synergy well with Devour. Patchwork Creation is a strong competitor though.

Meat Hook provide great sustain in team fight to let Stitches fulfill the role of a typical frontline tank better, rather than a hook-one-trick backliner. Pulverize, as I've said before, is just not as good as the alternatives. 

Second Helping is interesting: another 20% max health heal is really tempting, not to mention synergies with other talents. However, with those talents being either weak or extremely niche, this is hardly a contributing factor. Personally, I think Shambling Horror is much better because during late game, there're usually a bunch of burst damage and heavy slows.

Overall, I really like the rework as it significantly improves his waveclear in the form of semi-cleaving auto attacks and Slam's bonus damage, making him much more viable for the bruiser role. The hook-centric playstyle is much more suitable when played as a bruiser because you need another tank to hold the frontline while you're positioning yourself for hook picks.

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6 hours ago, ShadowerDerek said:

https://tempostorm.com/articles/math-of-the-storm-stitches-rework-in-patch-410

 

Really interesting to see high-level players having different opinions on the new talents. The most noticeable ones are Hungry for More, Meat Hook and Second Helping.

Hungry for More is better, if not as good as, the old version. Permanent speed boost is really helpful for a tank without mobility abilities, and the max health increase does synergy well with Devour. Patchwork Creation is a strong competitor though.

Meat Hook provide great sustain in team fight to let Stitches fulfill the role of a typical frontline tank better, rather than a hook-one-trick backliner. Pulverize, as I've said before, is just not as good as the alternatives. 

Second Helping is interesting: another 20% max health heal is really tempting, not to mention synergies with other talents. However, with those talents being either weak or extremely niche, this is hardly a contributing factor. Personally, I think Shambling Horror is much better because during late game, there're usually a bunch of burst damage and heavy slows.

Overall, I really like the rework as it significantly improves his waveclear in the form of semi-cleaving auto attacks and Slam's bonus damage, making him much more viable for the bruiser role. The hook-centric playstyle is much more suitable when played as a bruiser because you need another tank to hold the frontline while you're positioning yourself for hook picks.

I really liked his rework. Made Stitches feels more like a threat in on-going battles and less of a Hook-*filtered*.

I personally like to run with this build, and here is why:

Quote

Level 1 - Hungry for MoreHungry for More

This talent is absurdly powerful, as it has no cap (at least can't be capped in normal games), meaning Stitches will be able to keep increasing his health until the end of the game. I find that effective health is more powerful than increased healing, which is why I prefer this talent over Patchwork CreationPatchwork Creation. The extra movement speed is welcome, and becomes specially more powerful at level 20.

 

Level 4 - Serrated EdgeSerrated Edge

Percentage damage at level 4? Plus cooldown reduction? Yes please.

 

Level 7 - BlightBlight

Great utility talent, providing Stitches with a neat passive healing plus an active effect that reduces healing. Very meaty talent.

Alternatively, if you're facing a heavy melee composition, CannibalizeCannibalize is really really good, specially if there is stuff like Samuro (as it affects his clones).

 

Level 10 - Any

I personally like GorgeGorge for its heavy pick-off potential, but it is debatable as Putrid BilePutrid Bile can be a game-changer depending on the map and composition.

 

Level 13 - LacerateLacerate

This one has great synergy with BlightBlight, plus the added effect of decreasing armor.

Alternatively, I like picking Digestive JuicesDigestive Juices; it is a powerful debuff tool.

 

Level 16 - Meat HookMeat Hook

This talent is where Stitches massive self-sustain skyrockets, specially when combined with Serrated EdgeSerrated Edge, to not only give him incredible healing after hooking someone, but also decreasing the cooldown of HookHook.

Alternatively, extra range with Fishing HookFishing Hook is always welcome.

 

Level 20 - Shambling HorrorShambling Horror

With this plus the extra movement speed from Hungry for MoreHungry for More, it becomes extremely hard to stop Stitches, which makes the HookHook > GorgeGorge even more powerful.

Alternatively, if you picked Digestive JuicesDigestive Juices, then Second HelpingSecond Helping is very useful to debuff multiple enemies, or to extend the debuff on one target.

 

 

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16 hours ago, Valhalen said:

I really liked his rework. Made Stitches feels more like a threat in on-going battles and less of a Hook-*filtered*.

I personally like to run with this build, and here is why:

 

 

I personally run the Slam build as I don't like the hook-one-trick playstyle:

Lv 1: Patchwork Creation is much, much more powerful if you have a reliable healer, and it has better early game than Hungry for More since it doesn't need to stack. It improves his sustain while Hungry for More improves his tankiness. (One thing to note is that Shambling Horror cannot 'protect' the passive speed boost of Hungry for More from slowing effects.)

Lv 4: Playtime is 10x better than Serrated Edge. Since you can cast Slam twice between each hook, you can reduce Hook's cooldown by 4s if you hit 1 hero each Slam, which is already more than Serrated Edge's 3s cooldown reduction. Not to mention it also reduces Devour's cooldown. 

Lv 7: Blight's passive sustain is extremely powerful (although it looks weak on paper), especially after you get Lacerate at Lv 13. The healing reduction part is honestly a bonus to me. 

Lv 10: Putrid Bile is better for Slam build's playstyle, but Gorge can be good for pick-off.

Lv 13: Lacerate has immense synergy with Blight, giving you self-healing to your main ability. You can easily infect the whole enemy team with Lacerate, and combined with the armor reduction and Blight, gives you some of the best self sustain in the game. 

Lv 16: Meat Hook gives you additional self-sustain, which may seem overkill, but one can never have enough sustain. Combined with Playtime's cooldown reduction, you're more immortal than Diablo. (LUL)

Lv 20: As I've said in the previous post, Shambling Horror is much superior than Second Helping IMO. But I sometimes pick Potent Bile if I feel I don't need more survivability. (which is usually when I'm ahead and want to close out the game before the enemy get Lv 20)

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Anyone can confirm that Hungry for More add movement speed can stack with Putrid Bile or not?

If not wrong I remember it cannot stack and I dunno why? I though HOTS only armour no longer stack and only apply the highest? Movespeed also like that already? no stack and apply the highest only?

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6 minutes ago, gerbercage said:

Anyone can confirm that Hungry for More add movement speed can stack with Putrid Bile or not?

If not wrong I remember it cannot stack and I dunno why? I though HOTS only armour no longer stack and only apply the highest? Movespeed also like that already? no stack and apply the highest only?

Movement speed buffs do not stack; only the highest value counts. The only thing that still stack in this game is attack speed.

Edited by Valhalen

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Then if I got one 110% and another 120%, it will use 120% movement speed. Then opponent apply reduce 20% movespeed, I will become 100% movespeed only right? that 110% movespeed do nothing?

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4 hours ago, gerbercage said:

Then if I got one 110% and another 120%, it will use 120% movement speed. Then opponent apply reduce 20% movespeed, I will become 100% movespeed only right? that 110% movespeed do nothing?

Yes, if you're at 120% movement speed and you get a 20% slow you'll be at 100%.

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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