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Heroes of the Storm Stitches

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Guest Kroshak

nice guide, unfortunately, for the guide because is fairly new and the new talents will come out very soon,

 

I hope with those Stitches gets back to the game, he got hit pretty hard with the "balance hammer"

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Just to note, the one really good use for Shish-kabob is if you run into Sgt Hammer (who stitches is a good counter to).    If her team's any good they'll try to protect her from hooks later in the game as they slowly advance, this talent allows you to hook through them and get the hammer for gorge or team blow-up.

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Just to note, the one really good use for Shish-kabob is if you run into Sgt Hammer (who stitches is a good counter to).    If her team's any good they'll try to protect her from hooks later in the game as they slowly advance, this talent allows you to hook through them and get the hammer for gorge or team blow-up.

 

This is a great point! Talents that are widely considered to be "bad" can be good in specific encounters. smile.png

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Holy crap, the Slam Build hits HARD AS FUCK. I was in a match yesterday (as a squishy support, as usual), and there was an enemy Stitches with this build that was second in Hero Damage. And indeed, he'd kill me alone at any given chance.

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Stitches has naturally high damage for a tank. By default, he should deal 3rd or 2nd highest damage even if he goes for full tank build. In fact, his full tank build usually has a higher damage output due to his high survivability to spam his bile and trait over everyone. The slam build on the other hand is incredibly useful if Stitches is fed heals and is able to hit multiple heroes. If that is the case, then Slam stitches deals more damage. In my opinion, Slam Stitches is not recommended when drafting for a tank, since it makes Stitches a bruiser/off-tank.

Edited by Trensicourt

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In the Talent guide, Flea Bag's description doesn't match the tooltip for Flea Bag, the description says 3 seconds reduction and the tooltip says 6 seconds. Cannibalize's description also doesn't match the tooltip, but it's probably just a typing error.

Otherwise, the icons for which talent is recommended at level 20 suggest that Hardened Shield is the Recommended talent and all others are situational but the guide says that Potent Bile is Recommended and the others are situational, this seems more important to fix.

Edited by EDL666
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10 hours ago, EDL666 said:

In the Talent guide, Flea Bag's description doesn't match the tooltip for Flea Bag, the description says 3 seconds reduction and the tooltip says 6 seconds. Cannibalize's description also doesn't match the tooltip, but it's probably just a typing error.

Otherwise, the icons for which talent is recommended at level 20 suggest that Hardened Shield is the Recommended talent and all others are situational but the guide says that Potent Bile is Recommended and the others are situational, this seems more important to fix.

I passed on the Flea BagFlea Bag and level 20 recommendations. Thanks for pointing those out!
CannibalizeCannibalize's description is fine, as those are not meant to be exact copies of the tool tip.

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On 9/24/2017 at 5:25 PM, positiv2 said:

I passed on the Flea BagFlea Bag and level 20 recommendations. Thanks for pointing those out!
CannibalizeCannibalize's description is fine, as those are not meant to be exact copies of the tool tip.

I don't mean to be rude by insisting, but I understand the description of Cannibalize to mean that Stitches heals for 5% of his maximum health whenever someone uses basic attacks on him

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14 hours ago, EDL666 said:

I don't mean to be rude by insisting, but I understand the description of Cannibalize to mean that Stitches heals for 5% of his maximum health whenever someone uses basic attacks on him

Oh, it really does. Sorry. Anyway, Straften said he'd update the guide later this week with a full rewrite, which should address all issues with outdated information and misleading talent descriptions.

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Guest teddybear

they new Pulverize no longer provides a cooldown reduction, you should edit that in the notes. 

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On 2018年12月15日 at 5:21 AM, Guest teddybear said:

they new Pulverize no longer provides a cooldown reduction, you should edit that in the notes. 

And that's what makes the new Pulverize sucks: a 0.75s slow is just not worth a Lv 16 talent.

On the other hand, Meat Hook is a really strong tanky talent. It should be the go-to if you're not building around Fishing Hook.

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https://tempostorm.com/articles/math-of-the-storm-stitches-rework-in-patch-410

 

Really interesting to see high-level players having different opinions on the new talents. The most noticeable ones are Hungry for More, Meat Hook and Second Helping.

Hungry for More is better, if not as good as, the old version. Permanent speed boost is really helpful for a tank without mobility abilities, and the max health increase does synergy well with Devour. Patchwork Creation is a strong competitor though.

Meat Hook provide great sustain in team fight to let Stitches fulfill the role of a typical frontline tank better, rather than a hook-one-trick backliner. Pulverize, as I've said before, is just not as good as the alternatives. 

Second Helping is interesting: another 20% max health heal is really tempting, not to mention synergies with other talents. However, with those talents being either weak or extremely niche, this is hardly a contributing factor. Personally, I think Shambling Horror is much better because during late game, there're usually a bunch of burst damage and heavy slows.

Overall, I really like the rework as it significantly improves his waveclear in the form of semi-cleaving auto attacks and Slam's bonus damage, making him much more viable for the bruiser role. The hook-centric playstyle is much more suitable when played as a bruiser because you need another tank to hold the frontline while you're positioning yourself for hook picks.

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6 hours ago, ShadowerDerek said:

https://tempostorm.com/articles/math-of-the-storm-stitches-rework-in-patch-410

 

Really interesting to see high-level players having different opinions on the new talents. The most noticeable ones are Hungry for More, Meat Hook and Second Helping.

Hungry for More is better, if not as good as, the old version. Permanent speed boost is really helpful for a tank without mobility abilities, and the max health increase does synergy well with Devour. Patchwork Creation is a strong competitor though.

Meat Hook provide great sustain in team fight to let Stitches fulfill the role of a typical frontline tank better, rather than a hook-one-trick backliner. Pulverize, as I've said before, is just not as good as the alternatives. 

Second Helping is interesting: another 20% max health heal is really tempting, not to mention synergies with other talents. However, with those talents being either weak or extremely niche, this is hardly a contributing factor. Personally, I think Shambling Horror is much better because during late game, there're usually a bunch of burst damage and heavy slows.

Overall, I really like the rework as it significantly improves his waveclear in the form of semi-cleaving auto attacks and Slam's bonus damage, making him much more viable for the bruiser role. The hook-centric playstyle is much more suitable when played as a bruiser because you need another tank to hold the frontline while you're positioning yourself for hook picks.

I really liked his rework. Made Stitches feels more like a threat in on-going battles and less of a Hook-*filtered*.

I personally like to run with this build, and here is why:

Quote

Level 1 - Hungry for MoreHungry for More

This talent is absurdly powerful, as it has no cap (at least can't be capped in normal games), meaning Stitches will be able to keep increasing his health until the end of the game. I find that effective health is more powerful than increased healing, which is why I prefer this talent over Patchwork CreationPatchwork Creation. The extra movement speed is welcome, and becomes specially more powerful at level 20.

 

Level 4 - Serrated EdgeSerrated Edge

Percentage damage at level 4? Plus cooldown reduction? Yes please.

 

Level 7 - BlightBlight

Great utility talent, providing Stitches with a neat passive healing plus an active effect that reduces healing. Very meaty talent.

Alternatively, if you're facing a heavy melee composition, CannibalizeCannibalize is really really good, specially if there is stuff like Samuro (as it affects his clones).

 

Level 10 - Any

I personally like GorgeGorge for its heavy pick-off potential, but it is debatable as Putrid BilePutrid Bile can be a game-changer depending on the map and composition.

 

Level 13 - LacerateLacerate

This one has great synergy with BlightBlight, plus the added effect of decreasing armor.

Alternatively, I like picking Digestive JuicesDigestive Juices; it is a powerful debuff tool.

 

Level 16 - Meat HookMeat Hook

This talent is where Stitches massive self-sustain skyrockets, specially when combined with Serrated EdgeSerrated Edge, to not only give him incredible healing after hooking someone, but also decreasing the cooldown of HookHook.

Alternatively, extra range with Fishing HookFishing Hook is always welcome.

 

Level 20 - Shambling HorrorShambling Horror

With this plus the extra movement speed from Hungry for MoreHungry for More, it becomes extremely hard to stop Stitches, which makes the HookHook > GorgeGorge even more powerful.

Alternatively, if you picked Digestive JuicesDigestive Juices, then Second HelpingSecond Helping is very useful to debuff multiple enemies, or to extend the debuff on one target.

 

 

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16 hours ago, Valhalen said:

I really liked his rework. Made Stitches feels more like a threat in on-going battles and less of a Hook-*filtered*.

I personally like to run with this build, and here is why:

 

 

I personally run the Slam build as I don't like the hook-one-trick playstyle:

Lv 1: Patchwork Creation is much, much more powerful if you have a reliable healer, and it has better early game than Hungry for More since it doesn't need to stack. It improves his sustain while Hungry for More improves his tankiness. (One thing to note is that Shambling Horror cannot 'protect' the passive speed boost of Hungry for More from slowing effects.)

Lv 4: Playtime is 10x better than Serrated Edge. Since you can cast Slam twice between each hook, you can reduce Hook's cooldown by 4s if you hit 1 hero each Slam, which is already more than Serrated Edge's 3s cooldown reduction. Not to mention it also reduces Devour's cooldown. 

Lv 7: Blight's passive sustain is extremely powerful (although it looks weak on paper), especially after you get Lacerate at Lv 13. The healing reduction part is honestly a bonus to me. 

Lv 10: Putrid Bile is better for Slam build's playstyle, but Gorge can be good for pick-off.

Lv 13: Lacerate has immense synergy with Blight, giving you self-healing to your main ability. You can easily infect the whole enemy team with Lacerate, and combined with the armor reduction and Blight, gives you some of the best self sustain in the game. 

Lv 16: Meat Hook gives you additional self-sustain, which may seem overkill, but one can never have enough sustain. Combined with Playtime's cooldown reduction, you're more immortal than Diablo. (LUL)

Lv 20: As I've said in the previous post, Shambling Horror is much superior than Second Helping IMO. But I sometimes pick Potent Bile if I feel I don't need more survivability. (which is usually when I'm ahead and want to close out the game before the enemy get Lv 20)

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Anyone can confirm that Hungry for More add movement speed can stack with Putrid Bile or not?

If not wrong I remember it cannot stack and I dunno why? I though HOTS only armour no longer stack and only apply the highest? Movespeed also like that already? no stack and apply the highest only?

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6 minutes ago, gerbercage said:

Anyone can confirm that Hungry for More add movement speed can stack with Putrid Bile or not?

If not wrong I remember it cannot stack and I dunno why? I though HOTS only armour no longer stack and only apply the highest? Movespeed also like that already? no stack and apply the highest only?

Movement speed buffs do not stack; only the highest value counts. The only thing that still stack in this game is attack speed.

Edited by Valhalen

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Then if I got one 110% and another 120%, it will use 120% movement speed. Then opponent apply reduce 20% movespeed, I will become 100% movespeed only right? that 110% movespeed do nothing?

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4 hours ago, gerbercage said:

Then if I got one 110% and another 120%, it will use 120% movement speed. Then opponent apply reduce 20% movespeed, I will become 100% movespeed only right? that 110% movespeed do nothing?

Yes, if you're at 120% movement speed and you get a 20% slow you'll be at 100%.

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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