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Damien

Support Monk

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16 hours ago, Guest Varix said:

Hello!

Is this good with Arachyr Firebat WD duo? Or what would you recommend?

???

He mentions Firebats WD twice in the build description. The Uliana variation is meant to be used with a Firebats WD using Pain Enhancer.

 The standard Exploding Palm Exploding Palm counts as a Bleed, which furthers the benefits of the Pain Enhancer Pain Enhancer equipped by a Firebats Witch Doctor teammate.

[...]you can also look into including Bleed chance in the secondary stats; in the current meta, this will stack the Pain Enhancer Pain Enhancer worn by DPS Witch Doctors, and benefit their Firebats Firebats spam.

 

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Hi a few questions on the build:

1/ It says in the text  "Alacrity adds a 15% separate attack speed multiplier to your Spirit Generators, which offers incredible value to a build that strives to output the maximum number of Crippling WaveCrippling Wave ConcussionConcussions in the shortest amount of time."

whereas the favored rune for Crippling wave is tsunami. Should it be updated?

2/ I have seen some of high level groups using Rondal as an amulet - which is I expect for the bigger picking radius? Or the higher number of primary stats?  Do you think it brings enough to the build to replace the immunity amulets that you recommend?

3/ cooldown reduction is mentioned twice (1 and 6) in the weapons' stat priority. I expecct it is the 1  and not the 6 that is correct?

And thanks for the very helpful explanations you give in general.

 

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I'm worried that I won't get an answer, since the last comment never saw an answer... but why does the title say Inna's & Raiment when the alternative items given are Uliana's?

I don't see any Raiment items anywhere and my clan is telling me I am building wrong because I have Uliana's.

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Guest Gem confusion

Just looking for suggestions for augmentation gems, obviously either amethysts or diamonds... thoughts or preferences??

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Both the weapons list Cooldown reduction twice, as number 1 and number 6. This is obviously an error.

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Guest Stryder
On 5/10/2017 at 10:18 PM, Guest Gem confusion said:

Just looking for suggestions for augmentation gems, obviously either amethysts or diamonds... thoughts or preferences??

 

you can't augment with diamonds...so amethysts would be my guess...

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Guest Shakah

I have a question about the passive "Unity". In your explanation, you said it increase the damage of the party of 20%. However, when reading the tooltip, I understand that my dps is increasing of max 20 % when my 3 buddy's are inside the mantra range, but their damage only increase of 5%. So, if i suppose that my own dps is nearly 0, same for the barbarian supp, it's only a damage increasing for the group of 2.5%.

I still not have the equipment needed to to 95+, so i'm taking the passive "Sixth Sense" for the 25% non-physical damage reduction or the "Guardian's Path" for the 35% of dodge.

Or am I totally wrong?

 

 

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Guest polygamma
Quote

Arguably your strongest source of Spirit regeneration will be your helmet: The Laws of Seph The Laws of Seph adds a massive resource gain angle to Blinding Flash Blinding Flash, replenishing up to 165 Spirit on use of the skill. There is a notable variation of the build that includes 2 pieces from the Uliana set, using Uliana's Spirit Uliana's Spirit plus another Uliana piece of your choosing from the chest, gloves or pants slots (substituting Leoric's Crown Leoric's Crown and one of the Inna pieces, respectively).

This part of the guide does not make any sense. Either you use The Laws of Seph or the Crown, but this description is just contradictory.

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Guest Pluendereule

On the front page it says to build The Laws of Seph The Laws of Seph. Guess that's a mistake. In the gear section it's Leorics Crown, which is the right choice so I guess it once was Laws but then you forgot to change it?

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6 hours ago, Guest Pluendereule said:

On the front page it says to build The Laws of Seph The Laws of Seph. Guess that's a mistake. In the gear section it's Leorics Crown, which is the right choice so I guess it once was Laws but then you forgot to change it?

Oh, thanks for pointing this out! I passed this onto Deadset.

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In stat priority for Little Rogue and The Slanderer, Cooldown Reduction is listed as both the #1 priority and the #6 priority.

Additionally, Kanai Cube section still refers to combining The Laws of Seph with Band of Rue Chambers

Edited by Zath
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22 hours ago, Zath said:

In stat priority for Little Rogue and The Slanderer, Cooldown Reduction is listed as both the #1 priority and the #6 priority.

Additionally, Kanai Cube section still refers to combining The Laws of Seph with Band of Rue Chambers

The issues will be fixed. Thanks for pointing it out!

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11 hours ago, Guest Guest said:

your Monk build section describes the builds incorrectly.

The support build is described as

whereas there is no Raiments included. Maybe you could update that bit.

cheers

Thanks for pointing it out! The issue has been fixed.

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Hi, 

Not use The laws of Seph, need Leoric' Crown otherwise lost a lot of cdr (4-5% about) 

Need heal on Inner sanctuary and cyclon strike (when you have wd lon without spirit walk and barbarian support) : Epiphany and Mantra isn't enought.

Need Seize the initiative for attack speed, Chant of resonance is useless. 

Need health globe bonus on Illusory boots :) 

Set Uliana for Exploding palm is not good idea : lost heal, cdr, control and regeneration.

Thanks. 

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Looks like support monk changed quite a bit recently. Any reason why? It used to have 4 pieces of Inna set and Leoric's Crown as helmet. Now the build has 2 sets, necessitating ring of royal grandier in the cube. Is this really better than the previous one, which was good as far as I could tell. How much better?

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On 10/29/2017 at 9:46 PM, Catnose said:

Looks like support monk changed quite a bit recently. Any reason why? It used to have 4 pieces of Inna set and Leoric's Crown as helmet. Now the build has 2 sets, necessitating ring of royal grandier in the cube. Is this really better than the previous one, which was good as far as I could tell. How much better?

Yes, it is better - you buff your Witch Doctor's damage a huge amount by running Uliana 2s because of them running Pain Enhancer, as well as letting your RGK Necro curse faster. You no longer need Leoric's.

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4 hours ago, Blainie said:

Yes, it is better - you buff your Witch Doctor's damage a huge amount by running Uliana 2s because of them running Pain Enhancer, as well as letting your RGK Necro curse faster. You no longer need Leoric's.

Witch Doctor? What if the other players don't have that character in the group, is the current monk still better?

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On 11/1/2017 at 1:12 AM, Catnose said:

Witch Doctor? What if the other players don't have that character in the group, is the current monk still better?

Yeah, since you'll still apply the 15% damage taken buff to the enemies you EP.

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Guest name

Since you already go with cdr on items, gogok and obsidian ring of the zodiac, wouldn't it be better to switch diamond in helm for an amethyst?

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1 hour ago, Guest name said:

Since you already go with cdr on items, gogok and obsidian ring of the zodiac, wouldn't it be better to switch diamond in helm for an amethyst?

As long as you still have 100% uptime on all support abilities, then sure. 

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Guest monkey mcmonk

The Ahavarion, Spear of Lycander, should be removed from cube recommendations in my opinion. It's too much rng to trigger the effect. First you need a grift with demons inside, if you roll grift with undeads or beasts your cube slot is useless for entire level. Secondly the proc is like 0,1% or lower, I checked it two times and got no effect for the entire rift full of demons.

Now this is of course rng, someone else could be lucky and have 100% uptime for all shrine buffs during entire run, but in the end I think this item is mostly a gamble and in high grs that gamble not always will cut it, especially with so many different choices that could be put in place of Flying Dragon if one doesn't want to use it or simply doesn't have it. I think even vigilance would be better to take than the ahavarion, you get some extra sanctuary procs for free. Blood brother might also be a decent option providing extra toughness through the block chance.

Also, has anyone tried cubing blood brother and using justice lantern with coven's criterion? So far I haven't got any troubles with survivability, but I was wondering if this combo would rather boost my toughness or cripple my overall performance.

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On 11/17/2017 at 7:16 PM, Guest monkey mcmonk said:

The Ahavarion, Spear of Lycander, should be removed from cube recommendations in my opinion. It's too much rng to trigger the effect. 

I disagree with this. After a total of 50 GRs on my zNecro running this in the cube, I had it proc in every single rift. Some rifts had 3+ effects proc. I never had a single rift where I didn't have the proc and having only 1 was the exception, not the rule. Average was around 2.4 per rift. Maybe it's not a big enough testing area, but 50 GRs of constant shrines isn't bad.

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2 hours ago, Ofensywnie said:

Why are we using Exploding Palm when after 3 hits we already have it? 
Can you recommend something else? I think I don't need it while running GR90. 
Thanks for response!

You use EP with the bleed rune so your 3-hit auto application puts a EP with bleed up on the enemies. Without the skill, you will receive a no-rune EP, which is useless. You use it specifically for the bleed, not the damage.

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