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By ChuckAlgren
I hereby present you with the truth of the Bash Barbarian. Email me any questions regarding D3, not my own snake or my GF's nudes.
On: [email protected] (For Gear details see video below)
Yes, YOU can clear GR70 and more with a Bash Barbarian, 3 25+ gems and NO augments without too much of a hassle.
"But I tried and I failed, HOW DID YOU DO IT?!" You might ask.
Well Timmy, this is it:
Gear wise, the stuff you need, although in my video you will notice that I did not even have the best stuff YET, so it is not a big thing until later. Hence this is a good build considering the "lack" of good gear "needed" versus high GR clearance.
I found that the most important thing is survival, because I solely play on Hardcore and yes, much like a boss.
I have a GF, a job, studies, two snakes and a big interest in real instruments like the electric guitar or the piano, notice how I mentioned "real". Why is this important to notice? Not the instruments Timmy, but my other hobbies? (GF included)
It is important because I do not have all the time in the world, I do not find any joy in "grinding" stuff out or doing "cookie-cutter" builds that everyone does because everyone does them.
TLDR: (Still quite long mind you[but packed with more info per word{this is how you use all these btw}])
How: You need large packs of monsters *shocker*, preferably large monsters because they give more progress, the more "small" monsters you attract the longer you should wait to engage until you have found a sufficient amount of large monsters or non-flighty elites. This depends on your map-layout: if it has labyrinth-style layout simply run to next map asap and only stop if you encounter a clutter of elite packs; The type of monsters also the decision to train them or if skelesnores, discard them, if phantasm (where the f*** did my 10 elite pack go) and similar stuff.
WHY: You will GIBB small monsters in groups, this is bad because it gives little progress and a lot of big leftovers, this is why you want the many small monsters in groups with as many big monsters/elites as you can find since Battle Rage: Bloodshed has the possibility of killing the tough guys almost as fast as a hundred spiderlings on one pixel.
IF: The big guys/elites don't die in the first gathering of trained mobs, just keep training them, unless they are melting to your damage it is more effecient to keep stacking pack after pack until you can almost gibb those pesky porkchoppers, just be careful with effect-stacking elites like...
LAZERS!LAZERS!LAZERS!LAZERS!LAZERS!LAZERS!LAZERS!LAZERS!LAZERS!LAZERS!LAZERS!LAZERS!LAZERS!LAZERS!LAZERS!LAZERS!LAZERS!LAZERS!
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By Pandacho
I'm starting this new thread where you can post or request shaman weakauras for the Legion expansion.
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By Tensa
Hello everyone
I want to ask someone experienced with fury warrior 2h about enchants I should use. I often read the icy-veins furry warrior guide and the posts on forum but I still don't know what I should've use. At this moment I'm using the enchants for critical strike on everything possible (today I got new neck and 2 rings so I don't have any enchants on them yet), and +50 mastery gems. The icy veins guide :
https://www.icy-veins.com/wow/fury-warrior-pve-dps-gems-enchants-consumables
says that I should use the mastery enchants once i pass 25% of critical stirke, but it says with T17 set bonus (is it just out of date, or it is not worth to use mastery enchants with T18?). So the main question is : should I change my crit enchants for mastery, if yes, then tell me which ones? (neck,back,rings,weapons);
(I haveT18-2 set bonus atm);
http://eu.battle.net/wow/en/character/xavius/Shine/simple
Thank you in advance for your help ;
PS : Sorry for my bad english!
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By drezlokk
while at lower gear levels your suggestions seem to be more less correct. once you reach higher gear levels the stat priority changes and with that so does the gems and enchants you should be using. by using http://shadowcraft.mmo-mumble.com/ you can check your gear and what gems/enchants would best suit your rogue. icy-veins seems to have posted hastily a generic overview of stat/gem priorities. especially concerning assassination and combat rogues the gems and enchants suggestion through shadow craft (and mr robot i might add) are not what they suggest on this sight... please icy-veins at the very least inform people that your gems/enchants are not an end all and that using shadowcraft and simulation based applications might give them more insight into what and how to play/prioritize certain stats and whatever
i'm not trying to say that icy-veins is wrong or that it's not helpful but post 6.0.2 they said they were updated and i like a lot of others came here for help at first it was very helpfull but now that i've obtained better gear the suggestions made are no longer applicable
thank you
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By Narok
Hey guys ill just straight to the point. 559 aff/demo Lock
In a 10man raiding guild and wanted some others to take a look at my lock and my logs and critique anything you guys see wrong/ could improve on. be harsh yet constructive i appreciate it. thanks!
Addons - Affdots , TellMeWhen , Quartz, DBM, SUF, recount. (all the relevant ones i think)
Armory - http://us.battle.net/wow/en/character/frostmourne/Narok/advanced
Logs - http://www.worldoflogs.com/guilds/281916/
Opener. Prepot - CoE - DS/berserk - DG - Haunt - SB/SS - MG - procs - SB/SS etcetc..
Also im not at all familiar with sim dps. I search WoWProgress and locks with lower ilvl have higher simdps and locks with equal have even higher. How do i raise that Simdps value?
I only attained my 2 set last night so im yet to raid with it.
Thanks guys eagerly awaiting your replies!
-Narok.
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