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If you are looking at another Support character's guide, the thumbnail for Lt. Morales on the "Related Guides" section shows Illidan.

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If you are looking at another Support character's guide, the thumbnail for Lt. Morales on the "Related Guides" section shows Illidan.

Thanks, I'll fit it tomorrow smile.png

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Regarding Inocultaion, can you confirm that it also affects the self-safeguard proc'ed from Trauma Trigger?

 

About Medivac Dropship, I'd like to suggest making it Situational. It's a great heroic, huge impact but require practices and good coordination. I know this guide is more solo queue oriented but still, marking Medivac as Not Recommended causes an impression that this ability is bad, but it's not.

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Regarding Inocultaion, can you confirm that it also affects the self-safeguard proc'ed from Trauma Trigger?

 

About Medivac Dropship, I'd like to suggest making it Situational. It's a great heroic, huge impact but require practices and good coordination. I know this guide is more solo queue oriented but still, marking Medivac as Not Recommended causes an impression that this ability is bad, but it's not.

Hey Haven, 

 

Inoculation does not affect Trauma Trigger, as it says "and untalented version of Safeguard" in the talent description. 

 

I disagree. Medivac has the potential of becoming a "dead" Heroic Ability in many Solo Q and even premade 5v5 games, especially if your team falls behind early. Also, it specifically says in the talent description that it can be good if the team is very well coordinated. 

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Regarding Inocultaion, can you confirm that it also affects the self-safeguard proc'ed from Trauma Trigger?

 

About Medivac Dropship, I'd like to suggest making it Situational. It's a great heroic, huge impact but require practices and good coordination. I know this guide is more solo queue oriented but still, marking Medivac as Not Recommended causes an impression that this ability is bad, but it's not.

Hey Haven, 

 

Inoculation does not affect Trauma Trigger, as it says "and untalented version of Safeguard" in the talent description. 

 

I disagree. Medivac has the potential of becoming a "dead" Heroic Ability in many Solo Q and even premade 5v5 games, especially if your team falls behind early. Also, it specifically says in the talent description that it can be good if the team is very well coordinated. 

 

But, but, how about those flashy escape with Medivac, because... second health pool? Just kidding. But it was funny to see those, though

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Guest legobil

 

Regarding Inocultaion, can you confirm that it also affects the self-safeguard proc'ed from Trauma Trigger?

 

About Medivac Dropship, I'd like to suggest making it Situational. It's a great heroic, huge impact but require practices and good coordination. I know this guide is more solo queue oriented but still, marking Medivac as Not Recommended causes an impression that this ability is bad, but it's not.

Hey Haven, 

 

Inoculation does not affect Trauma Trigger, as it says "and untalented version of Safeguard" in the talent description. 

 

I disagree. Medivac has the potential of becoming a "dead" Heroic Ability in many Solo Q and even premade 5v5 games, especially if your team falls behind early. Also, it specifically says in the talent description that it can be good if the team is very well coordinated. 

 

 

Hi!

 

I agree your reasoning in not making medivac a situational talent, however I would still like to hear on your reasoning on the Medbay at level 20, its possible use as a AoE Healing Cooldown (if I now were foolish enough to go down the Medivac path smile.png ), vs Caduceus Reactor 2.0. And also, as the intro in the guide says: 

Here you will learn everything you need to know in order to play Lt. Morales in a competitive environment, whether you play on your own or with a team.

 

 which means, I might be playing pre-made 5-man teams in which we do play with medivac. As I said, I just wanna hear your reasoning behind the talent, it sounds half decent considering it only has a 50 second cooldown, looks quite bursty, and heals both heroes on the ground and inside even while flying smile.png

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Even if you decided to go Medivac in a fully premade 5-man team, I wouldn't go for Medbay at Level 20. 

 

Caduceus Reactor 2.0 marks the ultimate power spike for Lt. Morales in the late game. Using this talent she removes two of her greatest weaknesses: mana consumption and her lack of self-protection. Remember: When playing as a support it is part of your job to keep yourself alive. If the support player dies early on, the ensuing team fight is already lost. 

 

So all in all, Caduceus Reactor 2.0 is seen as one of the best Level 20 talents in the game (I actually talked to a couple of EU pro players while writing the guide back then) and I think that fact hasn't really changed. 

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Guest zombietom

I just like to point that lvl7 talent Clear! is very usefull against Zeratul's ambush on you and gives your teammates time to burst him down before he burst down Lt. Morales. Also followed by Second Opinion at lvl16 makes peeling him after he ambush your backline very painfull situations for him.

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Hi there Kendric!

 

First of all thank you for all the awesome guides and help and contribution in general to the HotS community :)

 

I just wanted to point out some outdated information in this Morales guide.

 

It's regarding Cleanse. 

 

First you describe:

 

Cleanse cannot be used on yourself.

 

But later you state:

 

Cleanse provides a short crowd control reduction, which means it can be used preemptively on Lt. Morales herself to get her out of dangerous spots in time.

 

So you see, with a quick edit it won't be confusing for newcomers.

 

Thanks again and keep the good job!

 

El GrindCore.

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Guest Aviatic

Have the stacking of resists changes affected the choice for Inocolation over Shield Sequencer at Lv 16? I can't quite find how they stack (if at all).

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Hey everyone! 

It is my pleasure to announce our newly updated and converted Lt. Morales Guide! May it guide you to victory - Lt. Morales is quite a hot hero to play right now. She forms an incredible couple with Zul'jin! 

-Kendric

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After seeing the impact that Troll Warlord has in DoTA2, no surprise at all that Morales is loving playing with Zul'jin.

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Hey everyone, 

With the upcoming Kel'thuzad Patch, Lt. Morales will receive a significant update.

Please give me a few days to playtest the new talents in Hero League. The guide will be updated ASAP! 

Cheers,

Kendric

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I'm extremely torn over the rework Morales. Displacement Grenade spam is unrestrained fun, but can be just as disruptive to your team as it can be for the opponent. While she is very easy to play and to get some huge numbers spammed out during the course of a game, she has completely slid off the solo queue scale for me. She had virtually no mobility before, and now has a heavy emphasis on opening up magic ambulance plays and having a strong and highly aware front line who acknowledge that you need more protection than most other supports. Her abilities also take a little bit of planning, preparation and timing more so than other Supports because she has to be constantly mindful of where she's moving to, and the level 20 Stim upgrade no longer gives her a mobility increase either... You stim someone with the upgrade, they turn into Sonic and you're left behind like Norman No Pals unless it's a contested point fight or lockdown is involved. 

Regardless, in a double support comp, she pairs exceedingly well with Tyrande, and I think she has INCREDIBLE potential on Battlefield of Eternity with grenade builds and the right comp; able to stack quickly, environmental danger and small map, able to duck behind towers or a gate and recharge relatively easy, and the team won't be spread as much as on other maps. 

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I can't speak to comparing the two personally, since the old Morales was so G-D boring I could never bring myself to actually pick her past the first few games to get free levels...  I will say that I like the current version; energy management gives you just enough to do during the numerous "mobile healing fountain" phases that she stays interesting.

Re: level 1 talents in the guide. I think you've under-rated caduceus feedback a bit - especially with the extra range it feels really easy to take free pot-shots and get energy when you most need it - right in the middle of a fight or trade. Life support is solid in a lot of instances - it can often top you off on energy when things work out - but in a lot of cases it ends up not doing much work (safeguard on initiation, my energy is full. safeguard while retreating, IDC if I run out of energy soon cause we need to be out of danger by then anyways). feedback allows me to keep everyone topped off when we're doing well, and keep from hitting zero for those crucial few escape seconds.

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1 hour ago, Voltorocks said:

Re: level 1 talents in the guide. I think you've under-rated caduceus feedback a bit - especially with the extra range it feels really easy to take free pot-shots and get energy when you most need it - right in the middle of a fight or trade.

The talent is solid and can definitely be picked if you prefer it over the other two, but it is not as strong in comparison, especially against Clear!Clear!
Usually during team fights, the extra range is not needed, and during laning phase, the energy refresh effect is often "unused", so you will not be taking full advantage of the talent that often. 

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I guess I should have specified that I meant to discuss between the two energy talents. Personally I agree that Clear! is usually the best choice, I prolly take it in 90% or more of games. 

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The current Morales guide is a bit confusing. It says on the icon strip to use Life Support as the level 1 talent on the Full Support build, but the text beneath says use Caduceus feedback. Is it supposed to be an either/or or is it a typo?

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2 hours ago, Ironthunder said:

The current Morales guide is a bit confusing. It says on the icon strip to use Life Support as the level 1 talent on the Full Support build, but the text beneath says use Caduceus feedback. Is it supposed to be an either/or or is it a typo?

You can select whichever talent you are more comfortable with, though with Life SupportLife Support as the preferred talent most of the time. The build description should indeed talk about Life SupportLife Support instead of Caduceus FeedbackCaduceus Feedback. Thanks for pointing this out! I'll add this onto our to-do list.

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Guest Guest

You guys have been busy touching up and updating old guides lately and I wanted to say I appreciate your work and want to give recognition.

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Guest PlayPatrice

Why was the grenade build removed?

It is a higher "player skill required" skillset, but its potentially stronger against several team compositions than the given build that is posted like it is the only viable build for morales.

A Full grenade build can mitigate more damage and reliably peel and self peel for your team.  Large grenade radius and futher knockback as well as rapid repead (with a 2 second cooldown), means the enemy team compositions can never get into positions to wombo combo you, or if they do, they are out of position for it.   Its also a lot stronger for "Walking" a team mate out of a chase situation.

Grenade build is good against two team types:   Melee heavy, and long range skill shot types.  The ability to keep the enemy team from getting propper footing (or better yet, knock an enemy clearly and disctincively into your own team) has a lot of value that doesnt show up on the score sheet.   Clear build has less raw mathamatical healing, and practical healing...  The enemy team misses 100% of the shots they are never in position to make...

I'm sitting at a 52% lifetime winrate with over 490 matches as morales,   Im at a 65% winrate for this season.   The grenade build in the hands of a skilled user, tends to fare better when the player understand energy conservation (Not allways having to heal people to full before you start regening energy) and have a good grasp of (enemyt) team positioning and can anticipate where the enemies are wanting to go...

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2 hours ago, Guest PlayPatrice said:

Why was the grenade build removed?

You are right, it's not fair to not mention E Build at all because it can be useful in some situations. I'll add it back later today.

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Guest PlayPatrice

Thank You EliteSparkle!

My advice for the grenade build as posted, is to change out Vandium Plating for Physical Therapy.  When running heavy peels the ability to remove slows is more valuable than a smidge of extra protection in the event of a stun.  If they are stunned, your sending a grenade downrange to clear out incoming damage and prevent the glomp.   Removing a slow can help significantly more with peels and walking an ally out of a bad situation and prevent your ally from being body blocked after your clear.

But anyhoot.  ❤️  Thank you for putting the grenade build back up.

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      Base
      Mana reduced from 500 to 450. Sentinel Shot [W] Mana cost increased to 55 from 50. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 45 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Mana cost increased to 65 from 60. Starfall [R] Mana cost increased to 85 from 75. Shadowstalk [R] Mana cost increased to 85 from 75. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Tychus Level 10 Commandeer Odin Fixed an issue that caused Tychus' Odin to not display a cooldown for its Thrusters Ability. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the unofficial Patch Notes with all the datamined changes.
      Map Updates
      Volskaya Foundry
      Objective
      Triglav Protector Attack Damage reduced from 155 to 130. Attack Damage bonus against Structures increased from 50% to 100%. Attack Damage bonus when both slots are occupied increased from 35% to 50%. Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%  Triglav Gunner Spell Damage bonus when both slots are occupied reduced from 35% to 25%. Cooldown reduction when both slots are occupied reduced from 35% to 25%. Energy Regeneration when both slots are occupied reduced from 35% to 25%. Balance Updates
      Arthas
      Base
      Army of the Dead [R1] Ghouls' Health increased from 1060 to 1200. Ghouls no longer have a duration. Ghouls now lose 60 Health every second. Ghouls duration effectively increased from 15 to 20 seconds. Azmodan
      Base
      Globe of Annihilation [Q] Damage bonus upon reaching 450 Annihilation increased from 125 to 150. Summon Demon Warrior [W] Demon Warriors damage reduced from 83 to 53. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Demon Lieutenant [D] Demon Lieutenant damage reduced from 103 to 52. Additional functionality: Deals 100% bonus damage against Minions and Mercenaries. Deathwing
      Talents
      Level 1 Molten Blood Removed functionality: No longer grants Form Switch, which could be activated to swap Form. Jaina
      Base
      Frostbite [Trait] Rework: Ice Cold no longer gives Protected, Unstoppable, and immunity to damage over time effects for the duration. Instead, it now gives Invulnerable for the duration. Murky
      Base
      Pufferfish [W] Baseline Quest requirements increased from 100/200 to 200/400. Rework: Kill Slimed enemies or hit them with Pufferfish. Heroes and Structures award 4 bonus stacks. Bug Fixes
      Fixed an issue causing Azmodan's Summon Demon Warrior to not show the amount of charges available. Fixed an issue causing the Health decay of Azmodan's Demon Warriors to scale twice per level. Fixed an issue causing Azmodan's Wrath to still require the target to be under 75% Health in order to grant Annihilation. Fixed an issue causing the damage from Azmodan's Wrath to cap at 400 Annihilation rather than 450 Annihilation. Fixed an issue causing Azmodan's Battleborn to reduce the cooldown between charges instead of the charge cooldown. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation when hitting non-Heroes. Fixed an issue causing Basic Attacks empowered by Azmodan's Bombardment to give Annihilation while Blinded or if the target is Evading. Fixed an issue causing the tooltip for Falstad's Dishonorable Discharge in the Buff Bar to not show the Quest progress correctly. Fixed an issue causing the tooltip for Falstad's Frequent Flyer in the Buff Bar to not show the Quest progress correctly. The tooltip for Gazlowe's Overcharged Capacitors has been updated from duration to Health gain  Fixed an issue causing Jaina's Blizzard to have 0 range. Fixed an issue causing Jaina's Summon Water Elemental to have 0 range. Fixed an issue causing Jaina's Baseline Quest to show its progress on the UI while dead even after completing it. Fixed an issue causing Kerrigan's Baseline Quest to not gain stacks correctly after reaching 150 stacks. Fixed an issue causing Muradin's Thunder Clap to not show the amount of charges available. Fixed an issue causing Muradin's Thunder Clap to not be affected by cooldown reduction effects. Fixed an issue causing Muradin's Dwarf Toss to not show the amount of charges available. Fixed an issue causing Muradin's Dwarf Toss to not be affected by cooldown reduction effects. Fixed an issue causing the cooldown reduction from Muradin's Dwarf Launch to not work correctly. Fixed an issue causing the cooldown reduction from Muradin's Unstoppable Force to not work correctly. Fixed an issue causing Murky's Spawn Egg to not go on cooldown when destroyed or placed. Notification message for Murky having no Egg changed from "Murky's Egg" to "last Murky's Egg". Fixed an issue causing the tooltip for Nazeebo's Dead Rush to not show the Zombies duration correctly. Fixed an issue causing Nazeebo's Gargantuan Stomp to not be usable 20 seconds after Gargantuan was summoned. The tooltip for Zagara's Mutalisk has been updated from duration to Health decay.
    • By Elitesparkle
      Blizzard released a new PTR patch for Heroes of the Storm and here are the official Patch Notes with all the changes.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Map Updates Balance Update Known Issues & Bug Fixes General
      All Quests that can lose stacks will never cause the player to fall below milestone thresholds. Pinnacle Rewards are now named Mythic Rewards to give a more Blizzard feel. So Mythic-y! The following Summoned Units now lose health each second: Demon Lieutenants, Demon Warriors, Gargantuan, Hydralisks, Roaches, Rock-It Turrets, Rush Zombies, Scarabs, Treants, Tumors, and Water Elementals. Total Health and Duration of these Summoned Units have been adjusted to compensate for this. Structures now prioritize Summoned Units when there are no remaining minions. Summoned Units no longer take half damage from Structures. XP Globe pickup sound is now also played when killing a minion that instantly yields XP. Updated Homescreen and Startup Music. Return to Top
      Map Updates
      General Watch Towers will now reset to neutral after 45 seconds of not being occupied. Volskaya Foundry Triglav Protector bonus Damage and cooldown speed increased from 25% to 40% when 2 players are inside. Warhead Junction The burn duration is now displayed on structures affected by a Warhead. Return to Top
      Balance Update
      Heroes
      Azmodan
      Base
      Globe of Annihilation [Q] Now deals 50% damage to non-Heroes. Upon reaching 225 Annihilation, Globe of Annihilation no longer deals reduced damage to non-Heroes. Window to kill minions for Annihilation increased to 3s (from 1.5s). Summon Demon Warrior [W] Demon Warriors damage increased from 32 to 83. Now deals half damage to Heroes. Demon Warriors no longer have a duration, but lose 26 Health every second. Demon Warriors no longer have Immolation. Now has 2 charges. Talents
      Level 1 Wrath REWORK: Now provides 1 stack for every 2 Basic Attacks hit against a Structure or Hero. Level 7 Art of Chaos Extra Annihilation amount reduced from 4 to 2. Bombardment Amount of time Bombardment lasts reduced from 4 seconds to 3 seconds. Master of Destruction Amount of Annihilation granted reduced from 2 to 1. Level 13 Brutish Vanguard Now slows the attacked target by 30%. Level 16 Hell Rift Damage bonus reduced from 75% to 35%. Level 20 Inescapable Annihilation NEW: Globe of Annihilation has unlimited range. Pride Moved to baseline. Now requires 450 stacks. Deathwing
      Base
      Attack Damage decreased from 155 to 110. Form Switch [1] Active ability removed. Deathwing now switches forms solely from landing. Cataclysm [R] NEW QUEST: Damage Heroes with Molten Flame to gain 1 stack. Gain 50 stacks for killing a Hero. Mythic Reward: Upon reaching 2,000 stacks, Cataclysm now deals 2,500% damage to Structures and Minions. "I AM THE CATACLYSM". Onslaught [E] Bonus damage increased from 72 to 120. Damage increased from 38 to 60. Earth Shatter [E] Projectile speed increased by 30% Molten Flame [Q] Base Damage per Second reduced from 21 to 19. Incinerate [W] Cooldown increased from 4 seconds to 6 seconds. Energy cost increased from 20 to 30. Damage increased to 100 (from 65). Lava Burst [W] Cast time reduced from 1 second to .75 seconds. Cooldown increased from 6 seconds to 9 seconds. Energy cost increased from 15 to 25. Explosion Damage increased from 30 to 35. Explosion Damage over Time increased from 6 to 7. Slow increased from 35% to 45%. Dragonflight [Z] Cooldown delay after dealing or taking damage increased from 4 seconds to 6 seconds. Cooldown reduced from 45 seconds to 15 seconds. Talents
      Level 1 Dragon Soul Healing increased from 75%, 150% to 100%, 200%. Level 4 Heat Wave Damage over Time increased from 6 to 9. Damage over Time stacks reduced from 4 to 3. Initial damage bonus increased from 125% to 150%. Level 7 Firestorm Damage increased from 70 to 77. No longer reduces cooldown of Dragonflight. Level 13 Fire and Fury Damage bonus increased from 30% to 40%. Falstad
      Base
      Lightning Rod [W] Range reduced by .5. Time between strikes increased from .8 seconds to .9 seconds. Jaina
      Base
      Frostbite [Trait] NEW QUEST: Deal Ability Damage to Frostbitten Heroes. Upon reaching 12,000 Damage, unlock Improved Ice Block, which allows Jaina to become temporarily Invulnerable. Mythic Reward: Upon dealing 30,000 Damage, Ice Block upgrades to Ice Cold, granting Jaina Protected instead of Stasis. Talents
      Level 7 Ice Lance Cooldown reduction increased from 1.5 seconds to 2 seconds. Level 16 Numbing Blast Root duration reduced from 1 second to .75 seconds. Level 20 Wintermute Water Elemental cast range and damage bonus decreased from 50% to 40%. Kael'thas
      Talents
      Level 1 Convection Increased reward damage and health from 150/50 to 200/100. Muradin
      Base
      Storm Bolt [Q] Perfect Storm Quest removed. NEW QUEST: Basic Attack Heroes affected by Slows or Stuns. Slows provide 1 stack and Stuns provide 2 stacks. At 35 stacks, Storm Bolt pierces to hit an additional target, and Muradin's Basic Attack reduces the cooldown of Storm Bolt by 0.5 seconds. Mythic Reward: At 150 stacks, Storm Bolt's range is increased by 50% and width is increased by 100%, and now pierces all targets. Talents
      Level 1 Dwarf Block Block charges reduced from 4 to 3. Give 'em the Axe! Moved Talent from Level 7 to Level 1. Level 4 Sledgehammer No longer increases Storm Bolt's cooldown reduction. Now increases Storm Bolt damage to non-Heroes by 500%. Level 7 Perfect Storm NEW: If an enemy hit with Storm Bolt dies within 3 seconds, reset its cooldown. Level 16 Dwarf Launch Range bonus reduced from 40% to 30%. Murky
      Base
      Murky now gains a 35% Shield for 10 seconds upon reviving. Spawn Egg [D] Egg now regenerates quickly instead of having a Shield. Slime [Q] Now applies its debuff to enemy Structures. Now deals 50% damage to Structures. Pufferfish [W] Damage reduced by 20%. Detonation time reduced from 3 seconds to 2.75 seconds. NEW QUEST: Hit enemies affected by Slime with Pufferfish. Provides 1 stack per minion, 5 stacks per Hero or Structure hit. At 100 stacks, Basic Abilities now deal full damage to Structures. Mythic Reward: At 200 stacks, Murky gains 50% Health and increases in size. Talents
      Level 1 Egg Hunt Talent removed. Shell Game NEW: Murky can now place 2 eggs, but randomly revives from one of them. Increases the cooldown of placing an egg to 30 seconds and goes on cooldown if either egg dies. Level 10 March of the Murlocs Damage increased by 4%. Level 13 Egg Shell REWORK: Murky gains a Shield equal to 35% of his Health upon placing an egg or when one of his eggs dies. Fish Tank Healing reduced from 25% to 20%. Level 16 Wrath of Cod Damage over Time is dealt over 4 seconds (from 5s). Level 20 Big Tuna Kahuna Talent removed. Faster Fish NEW: Pufferfish detonates 80% faster. Making Inky Cooldown reduction reduced from 2 seconds to 1.5 seconds. Never-Ending Murlocs No longer deals reduced damage to Structures. Sylvanas
      Talents
      Level 4 Mercenary Queen Now also causes Sylvanas' Basic Attacks to instantly apply 3 stacks of Black Arrows to Mercs. Thrall
      Base
      Basic Attack damage decreased from 173 to 167. Talents
      Level 1 Crash Lightning Mythic Reward Damage bonus increased from 270 to 325. Echo of the Elements Mythic Reward now also allows Chain Lightning to bounce back to the same target. Tyrande
      Base
      Mana reduced from 500 to 450. Lunar Flare [E] NEW QUEST: Hitting a Hero with Lunar Flare increased its damage by 5%, up to 250%. After hitting 10 Heroes, increase Lunar Flare's range by 30%. After hitting 20 Heroes, Sentinel now pierces the first Hero hit. Mythic Reward: After hitting 50 Heroes, Tyrande's Basic Attacks occasionally trigger a Lunar Flare. Now restores 25 mana per enemy hit. Talents
      Level 1 Ranger No longer provides pierce. Moonlit Arrows Cooldown reduction reduced from .75 seconds to .5 seconds. Moved Talent from Level 7 to Level 1. Trueshot Aura No longer passively increases Tyrande's Attack Damage. Now also applies to Tyrande upon activation. Level 7 Elune's Gift NEW: Grants 20% Spell Power for 10 seconds after hitting an enemy with Lunar Flare. Level 20 Commander of Sentinels NEW: Sentinel now has an additional charge. Return to Top
      Known Issues & Bug Fixes
      Known Issues
      Jaina Ice Cold's tooltip is incorrect. Resetting Jaina's talents after finishing her quest causes issues. Zul'jin Resetting Zul'jin's talents does not reset cap. Bug Fixes
      Heroes
      Alarak Level 10 Deadly Charge Fixed an issue that caused Alarak's Deadly Charge to not be activated by clicking the left mouse button if it occupies the Trait slot. Ana Base Aim Down Sights [D] Can now be toggled while affected by a Silencing effect. Jaina Base Frostbolt [Q] Fixed an issue causing Jaina's Frostbolt to not have its model updated by Dreadlord Jaina or Lunar Jaina. Orphea Level 4 Allegrissimo Fixed an issue that could cause Allegrissimo's cooldown reduction to not be granted when hitting a Hero at Shadow Waltz' end. Sylvanas Base Possession [1] Fixed Possession not showing in the Quick Cast menu settings. Fixed Possession not being correctly affected by cooldown reduction affects granted by allies. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

       
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