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If you are looking at another Support character's guide, the thumbnail for Lt. Morales on the "Related Guides" section shows Illidan.

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If you are looking at another Support character's guide, the thumbnail for Lt. Morales on the "Related Guides" section shows Illidan.

Thanks, I'll fit it tomorrow smile.png

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Regarding Inocultaion, can you confirm that it also affects the self-safeguard proc'ed from Trauma Trigger?

 

About Medivac Dropship, I'd like to suggest making it Situational. It's a great heroic, huge impact but require practices and good coordination. I know this guide is more solo queue oriented but still, marking Medivac as Not Recommended causes an impression that this ability is bad, but it's not.

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Regarding Inocultaion, can you confirm that it also affects the self-safeguard proc'ed from Trauma Trigger?

 

About Medivac Dropship, I'd like to suggest making it Situational. It's a great heroic, huge impact but require practices and good coordination. I know this guide is more solo queue oriented but still, marking Medivac as Not Recommended causes an impression that this ability is bad, but it's not.

Hey Haven, 

 

Inoculation does not affect Trauma Trigger, as it says "and untalented version of Safeguard" in the talent description. 

 

I disagree. Medivac has the potential of becoming a "dead" Heroic Ability in many Solo Q and even premade 5v5 games, especially if your team falls behind early. Also, it specifically says in the talent description that it can be good if the team is very well coordinated. 

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Regarding Inocultaion, can you confirm that it also affects the self-safeguard proc'ed from Trauma Trigger?

 

About Medivac Dropship, I'd like to suggest making it Situational. It's a great heroic, huge impact but require practices and good coordination. I know this guide is more solo queue oriented but still, marking Medivac as Not Recommended causes an impression that this ability is bad, but it's not.

Hey Haven, 

 

Inoculation does not affect Trauma Trigger, as it says "and untalented version of Safeguard" in the talent description. 

 

I disagree. Medivac has the potential of becoming a "dead" Heroic Ability in many Solo Q and even premade 5v5 games, especially if your team falls behind early. Also, it specifically says in the talent description that it can be good if the team is very well coordinated. 

 

But, but, how about those flashy escape with Medivac, because... second health pool? Just kidding. But it was funny to see those, though

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Guest legobil

 

Regarding Inocultaion, can you confirm that it also affects the self-safeguard proc'ed from Trauma Trigger?

 

About Medivac Dropship, I'd like to suggest making it Situational. It's a great heroic, huge impact but require practices and good coordination. I know this guide is more solo queue oriented but still, marking Medivac as Not Recommended causes an impression that this ability is bad, but it's not.

Hey Haven, 

 

Inoculation does not affect Trauma Trigger, as it says "and untalented version of Safeguard" in the talent description. 

 

I disagree. Medivac has the potential of becoming a "dead" Heroic Ability in many Solo Q and even premade 5v5 games, especially if your team falls behind early. Also, it specifically says in the talent description that it can be good if the team is very well coordinated. 

 

 

Hi!

 

I agree your reasoning in not making medivac a situational talent, however I would still like to hear on your reasoning on the Medbay at level 20, its possible use as a AoE Healing Cooldown (if I now were foolish enough to go down the Medivac path smile.png ), vs Caduceus Reactor 2.0. And also, as the intro in the guide says: 

Here you will learn everything you need to know in order to play Lt. Morales in a competitive environment, whether you play on your own or with a team.

 

 which means, I might be playing pre-made 5-man teams in which we do play with medivac. As I said, I just wanna hear your reasoning behind the talent, it sounds half decent considering it only has a 50 second cooldown, looks quite bursty, and heals both heroes on the ground and inside even while flying smile.png

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Even if you decided to go Medivac in a fully premade 5-man team, I wouldn't go for Medbay at Level 20. 

 

Caduceus Reactor 2.0 marks the ultimate power spike for Lt. Morales in the late game. Using this talent she removes two of her greatest weaknesses: mana consumption and her lack of self-protection. Remember: When playing as a support it is part of your job to keep yourself alive. If the support player dies early on, the ensuing team fight is already lost. 

 

So all in all, Caduceus Reactor 2.0 is seen as one of the best Level 20 talents in the game (I actually talked to a couple of EU pro players while writing the guide back then) and I think that fact hasn't really changed. 

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Guest zombietom

I just like to point that lvl7 talent Clear! is very usefull against Zeratul's ambush on you and gives your teammates time to burst him down before he burst down Lt. Morales. Also followed by Second Opinion at lvl16 makes peeling him after he ambush your backline very painfull situations for him.

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Hi there Kendric!

 

First of all thank you for all the awesome guides and help and contribution in general to the HotS community :)

 

I just wanted to point out some outdated information in this Morales guide.

 

It's regarding Cleanse. 

 

First you describe:

 

Cleanse cannot be used on yourself.

 

But later you state:

 

Cleanse provides a short crowd control reduction, which means it can be used preemptively on Lt. Morales herself to get her out of dangerous spots in time.

 

So you see, with a quick edit it won't be confusing for newcomers.

 

Thanks again and keep the good job!

 

El GrindCore.

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Guest Aviatic

Have the stacking of resists changes affected the choice for Inocolation over Shield Sequencer at Lv 16? I can't quite find how they stack (if at all).

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Hey everyone! 

It is my pleasure to announce our newly updated and converted Lt. Morales Guide! May it guide you to victory - Lt. Morales is quite a hot hero to play right now. She forms an incredible couple with Zul'jin! 

-Kendric

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After seeing the impact that Troll Warlord has in DoTA2, no surprise at all that Morales is loving playing with Zul'jin.

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Hey everyone, 

With the upcoming Kel'thuzad Patch, Lt. Morales will receive a significant update.

Please give me a few days to playtest the new talents in Hero League. The guide will be updated ASAP! 

Cheers,

Kendric

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I'm extremely torn over the rework Morales. Displacement Grenade spam is unrestrained fun, but can be just as disruptive to your team as it can be for the opponent. While she is very easy to play and to get some huge numbers spammed out during the course of a game, she has completely slid off the solo queue scale for me. She had virtually no mobility before, and now has a heavy emphasis on opening up magic ambulance plays and having a strong and highly aware front line who acknowledge that you need more protection than most other supports. Her abilities also take a little bit of planning, preparation and timing more so than other Supports because she has to be constantly mindful of where she's moving to, and the level 20 Stim upgrade no longer gives her a mobility increase either... You stim someone with the upgrade, they turn into Sonic and you're left behind like Norman No Pals unless it's a contested point fight or lockdown is involved. 

Regardless, in a double support comp, she pairs exceedingly well with Tyrande, and I think she has INCREDIBLE potential on Battlefield of Eternity with grenade builds and the right comp; able to stack quickly, environmental danger and small map, able to duck behind towers or a gate and recharge relatively easy, and the team won't be spread as much as on other maps. 

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I can't speak to comparing the two personally, since the old Morales was so G-D boring I could never bring myself to actually pick her past the first few games to get free levels...  I will say that I like the current version; energy management gives you just enough to do during the numerous "mobile healing fountain" phases that she stays interesting.

Re: level 1 talents in the guide. I think you've under-rated caduceus feedback a bit - especially with the extra range it feels really easy to take free pot-shots and get energy when you most need it - right in the middle of a fight or trade. Life support is solid in a lot of instances - it can often top you off on energy when things work out - but in a lot of cases it ends up not doing much work (safeguard on initiation, my energy is full. safeguard while retreating, IDC if I run out of energy soon cause we need to be out of danger by then anyways). feedback allows me to keep everyone topped off when we're doing well, and keep from hitting zero for those crucial few escape seconds.

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1 hour ago, Voltorocks said:

Re: level 1 talents in the guide. I think you've under-rated caduceus feedback a bit - especially with the extra range it feels really easy to take free pot-shots and get energy when you most need it - right in the middle of a fight or trade.

The talent is solid and can definitely be picked if you prefer it over the other two, but it is not as strong in comparison, especially against Clear!Clear!
Usually during team fights, the extra range is not needed, and during laning phase, the energy refresh effect is often "unused", so you will not be taking full advantage of the talent that often. 

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I guess I should have specified that I meant to discuss between the two energy talents. Personally I agree that Clear! is usually the best choice, I prolly take it in 90% or more of games. 

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The current Morales guide is a bit confusing. It says on the icon strip to use Life Support as the level 1 talent on the Full Support build, but the text beneath says use Caduceus feedback. Is it supposed to be an either/or or is it a typo?

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2 hours ago, Ironthunder said:

The current Morales guide is a bit confusing. It says on the icon strip to use Life Support as the level 1 talent on the Full Support build, but the text beneath says use Caduceus feedback. Is it supposed to be an either/or or is it a typo?

You can select whichever talent you are more comfortable with, though with Life SupportLife Support as the preferred talent most of the time. The build description should indeed talk about Life SupportLife Support instead of Caduceus FeedbackCaduceus Feedback. Thanks for pointing this out! I'll add this onto our to-do list.

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Guest Guest

You guys have been busy touching up and updating old guides lately and I wanted to say I appreciate your work and want to give recognition.

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Guest PlayPatrice

Why was the grenade build removed?

It is a higher "player skill required" skillset, but its potentially stronger against several team compositions than the given build that is posted like it is the only viable build for morales.

A Full grenade build can mitigate more damage and reliably peel and self peel for your team.  Large grenade radius and futher knockback as well as rapid repead (with a 2 second cooldown), means the enemy team compositions can never get into positions to wombo combo you, or if they do, they are out of position for it.   Its also a lot stronger for "Walking" a team mate out of a chase situation.

Grenade build is good against two team types:   Melee heavy, and long range skill shot types.  The ability to keep the enemy team from getting propper footing (or better yet, knock an enemy clearly and disctincively into your own team) has a lot of value that doesnt show up on the score sheet.   Clear build has less raw mathamatical healing, and practical healing...  The enemy team misses 100% of the shots they are never in position to make...

I'm sitting at a 52% lifetime winrate with over 490 matches as morales,   Im at a 65% winrate for this season.   The grenade build in the hands of a skilled user, tends to fare better when the player understand energy conservation (Not allways having to heal people to full before you start regening energy) and have a good grasp of (enemyt) team positioning and can anticipate where the enemies are wanting to go...

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2 hours ago, Guest PlayPatrice said:

Why was the grenade build removed?

You are right, it's not fair to not mention E Build at all because it can be useful in some situations. I'll add it back later today.

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Guest PlayPatrice

Thank You EliteSparkle!

My advice for the grenade build as posted, is to change out Vandium Plating for Physical Therapy.  When running heavy peels the ability to remove slows is more valuable than a smidge of extra protection in the event of a stun.  If they are stunned, your sending a grenade downrange to clear out incoming damage and prevent the glomp.   Removing a slow can help significantly more with peels and walking an ally out of a bad situation and prevent your ally from being body blocked after your clear.

But anyhoot.  ❤️  Thank you for putting the grenade build back up.

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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