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Heroes of the Storm Artanis

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Hey Srey!

 

First of all, thanks for another guide.

I have two concerns regarding this one, though.

Seasoned Marksman description says: "its bonuses are fully multiplied by Basic Attack-increasing effects such as Secret Weapon..." Did I miss something about Secret Weapon and it increases not only Falstad's basic attacks? Note that this glitch—if it's a glitch—appears for other heroes with Marksman too (say, Raynor). Initially I was sure it's a mistake, but it is so consistently mentioned that I'm baffled. Still I guess it's a copy-paste oversight.

 

Another one is more specific, it's about Solarite Reaper on level 7.

While I tend to agree with incomparable usefulness of recommended Psionic Synergy, I'm not at all satisfied with the reasoning. Yes, the Reaper talent only increases the less effective part of the dash, but it does so by 150%! So if I do 100 on forward dash and 300 on backward dash, it will now make that 250+300, for a total increase from 400 to 550, i. e. 37.5%. That does seem very nice, especially since backward dash is somewhat escapable by the enemy.

I'm not sure how Nova's conditional +20% (on level 1 though) is recommended, and this is not even considered. Or a most recent example: Gall's diminishing 20% is recommended (on the same level 7). What I'm missing here? Is it because they are assassins? Is 37.5% increase indeed too little for level 7?

 

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Guest Kroshak

Seasoned Marksman description says: "its bonuses are fully multiplied by Basic Attack-increasing effects such as Secret Weapon..."

 

 

 

 

 

 

i think on this one you are right, secret weapon, at least in my xp, doesnt apply to other heroes, so probably is a mistake, but i dont fully know about this

 

on the second part, yes that does a lot of damage, but the problem here is that the q doesnt give you invulnerability frames, and is one of the biggest flaws of that one, so landing the full lenght of your q is way to hard tbh unless you are paired with an ETC and he chooses to go with mosh pit, then you can use it but is very specific and a ETC landing a 4-5 man Mosh pit is hard (im telling you by experience)

 

There are two more reasons i think about this:

Another use of the q is to damage running heroes that are trying to get away, and thats another problem, because more than half of the time the return doesnt land

 

Third part is the next, Artanis is a Bruisier, lets be honest, he is in the same spot that Sonya has, that is of the second warrior to get picked in a 2 warrior strategy, If you see the talents recommended for Sonya by icy veins and from TSZuna, you will see a lot of survavility talents taken and a few of damage (i think the only ones recommended are the damage over time from the spear/this getting replaced for the fury heal, focused attack and the ultimate that gives you damage)  The advantage that Sonya has is that her survavility (self heal) can be activated before reaching 50%, Artanis Doesnt have that luxury, so being able to abuse the cd reduccion on his only survavility is way too good (im telling you this because the trait, though is good and can keep artanis Alive for a long time, has the flaw that if you get cc OR focused hard, the damage talents are useless)

 

 

 

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Guest Ckomopox

on the second part, yes that does a lot of damage, but the problem here is that the q doesnt give you invulnerability frames, and is one of the biggest flaws of that one, so landing the full lenght of your q is way to hard tbh unless you are paired with an ETC and he chooses to go with mosh pit, then you can use it but is very specific and a ETC landing a 4-5 man Mosh pit is hard (im telling you by experience)

 

There are two more reasons i think about this:
Another use of the q is to damage running heroes that are trying to get away, and thats another problem, because more than half of the time the return doesnt land
 
(...)

 

Hey Kroshak, thanks for answering!

 

I have to point though that I explicitly agreed with the recommended talent (in a very flowery way, hard to understand, ok smile.png). I'm not at all sure Solarite Reaper should ever be taken over Psionic Synergy.

 

But I have hard time with accepting the explanation given in the guide. It says 'very little additional damage', and that doesn't seem true: first, it's 3/8 more damage, second, it amplifies the forward dash, so since "half of the time the return doesnt land" in practice it is even larger increase.

 

So maybe damage talens are not at all viable for second tanks/bruiser, and that may be a good explanation for not recommending Solarite Reaper. I would probably be ok with that, if that is going to be a consistent advice smile.png

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Guest Kroshak

 

on the second part, yes that does a lot of damage, but the problem here is that the q doesnt give you invulnerability frames, and is one of the biggest flaws of that one, so landing the full lenght of your q is way to hard tbh unless you are paired with an ETC and he chooses to go with mosh pit, then you can use it but is very specific and a ETC landing a 4-5 man Mosh pit is hard (im telling you by experience)

 

There are two more reasons i think about this:
Another use of the q is to damage running heroes that are trying to get away, and thats another problem, because more than half of the time the return doesnt land
 
(...)

 

Hey Kroshak, thanks for answering!

 

I have to point though that I explicitly agreed with the recommended talent (in a very flowery way, hard to understand, ok smile.png). I'm not at all sure Solarite Reaper should ever be taken over Psionic Synergy.

 

But I have hard time with accepting the explanation given in the guide. It says 'very little additional damage', and that doesn't seem true: first, it's 3/8 more damage, second, it amplifies the forward dash, so since "half of the time the return doesnt land" in practice it is even larger increase.

 

So maybe damage talens are not at all viable for second tanks/bruiser, and that may be a good explanation for not recommending Solarite Reaper. I would probably be ok with that, if that is going to be a consistent advice smile.png

 

The problem right now, and take in mind this guides are optimized to be strong in the current meta, right now the meta goes with at least 2 warriors in the front line, that is a common thing here and well warriors usually take more resources to bring them down, something you should not do, focusing a warrior is a bad idea unless you can stunlock that one and/or burst him down.

 

Also take in mind the warriors, yes Artanis becames really strong when he drops 50% but thats a double edged sword, because if the enemy pays attention they will focus and take you down, Artanis has the same problem that Thrall, needs to be in constant fight in order to sustain, cc wrecks both of them thats why you see Thrall with the windfury build to sutain more, etc

 

I would only take the damage abilities ones (going straight up damage) if in my team there is another good warrior that can withstand damage on his own and good supports, that the only case scenario ill do it, you could see this scenario but usually Sonya is the one occupying that place

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Hey just a thought.... Under talent build it might be worth specifically noting which heroes are good targets for purifier beam (a) for their slow mobility and (b) to zone them..... Not all will be as familiar with the slower-moving heroes.

-A bit like the list you use to describe abilities that mesh well with Diablo's Apocalypse.

Edited by Kiarbitrager
Got idea down then went to find the specific bit was thinking of that read ages ago.
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Just had an interesting chat after this HL game with the Artanis here as per the picture of talent picks on Braxis map (can post stats if needed).... we were chatting mainly about the L1 pick he made with more of a prism bruiser build (not going Titan Killer later on though).... I think he was right to go that talent, and normally I'd go move as burrowed as Dehaka at L16.

On the Braxis map...
I'm curious about thoughts on any talent build picks for Artanis in two cases, particularly the L1 pick:

Firstly, assuming a double warrior compo of (Artanis/other) vs. a single warrior on this map (guessing probably Johanna or ETC, possibly Mura)...

Secondly, assuming a double warrior compo on both sides.

Finally, more generally... is an Artanis PvE build ever likely to be viable on Braxis? -Guessing only if a double warrior compo or vs. a Gaz/Rexxar.

Braxis.png

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On 3/20/2017 at 1:42 PM, Kiarbitrager said:

I'm curious about thoughts on any talent build picks for Artanis in two cases, particularly the L1 pick:

Seasoned is 100% a fair pick as long as you can make use of it. If your team doesn't need the tanky bruiser front line, you can sacrifice it for more damage with picking Seasoned L1. In the case of your screenshot, he 100% made the right pick. When you start encountering double warrior, then you need to start considering your tankier options again, namely Reactive. You can also take Reactive vs 1 tank if the map sucks for farming stacks of Seasoned.

On 3/20/2017 at 1:42 PM, Kiarbitrager said:

Finally, more generally... is an Artanis PvE build ever likely to be viable on Braxis? -Guessing only if a double warrior compo or vs. a Gaz/Rexxar.

Definitely possible, yeah, but you'd have to weigh the pros/cons of dead talents outside of PvE occasions.

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33 minutes ago, FirstBlood said:

Maybe the counters/synergies need an update.  Right now it feels like Arthas is a very strong Artanis counter.

Artanis is able to outlast Arthas thanks to the shields he's able to gain through Shield OverloadShield Overload, which "outvalues" Arthas' Rune TapRune Tap (if taken), and Artanis' other abilities (especially heroic abilities) offer higher damage potential than the ones of Arthas, which results in Artanis being able to outdamage and outlast Arthas.

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On 3/31/2017 at 10:22 PM, positiv2 said:

Artanis is able to outlast Arthas thanks to the shields he's able to gain through Shield OverloadShield Overload, which "outvalues" Arthas' Rune TapRune Tap (if taken), and Artanis' other abilities (especially heroic abilities) offer higher damage potential than the ones of Arthas, which results in Artanis being able to outdamage and outlast Arthas.

In a 1vs1 to the death, sure artanis can win against almost every hero but Arthas does counter Artanis with his E that slows movement and attack speed and with Q it makes it impossible for artanis to escape so you have to watch the map and determine if you wanna trade/fight with an Arthas as to not get picked by his team

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I like Artanis a lot so I'd like to discuss some of his talent picks:

I'm liking Amateur Opponent more and more, it gives so much more versatility, you clear mercenary camps in no time. I started picking it on maps like Garden of Terror, Haunted Mines, Tomb of the Spider Queen. There are many PvE objectives in them. That also means I will pick Triple Strike at level 13.

His 4 and 7 talents Shield Surge and Warp Sickness seem mandatory to me. Its a Lot of defense and utility.

Regarding his Suppresion Pulse, its a good idea to take a look at enemies talents and determine if they are auto attackers or not. I got in a match against Zul'Jin and Falstad and in the loading screen I decided S.P. was the best ultimate but then I saw that Falstad was going Q ability damage build and Zul'jin took Guillotine and some W talents so I went Purifier Beam.

Furthermore, S.P. is kinda weak, the damage is very little. I take it only to counter a specific hero when he uses his auto attack boosts. Like Raynor with his W, Zul'Jin with Taz'Dingo,

His Purifier beam might seem like an easy click-and-forget ability but in order for it to do damage and be effective you have to time it right, when an ally is About to CC an enemy, when You have your E up to slow them, when you put it on a tank that is staying in place, fighting with ur team,etc. I try and always go for the damage with his P.B instead of using it just as a zone away tool.

Graviton Vortex, level 13 seems kinda bad. I picked it only once or twice because the only use I see in it is to do a 5vs5 team fight play by pulling their hyper-carry into your team, cause the enemies will be protecting him with their bodies.

Lastly, at level 20 I never pick Orbital Bombardment or Target Purified, they seem wasteful or too hard to utilise. I pick Force of Will 80% of the time and after that point I look on his Shield Timer, see how much it takes untill in comes back up, it would be inefficient  to use Triple Strike when you have 10 seconds on his shield as Triple Strike takes 18 seconds off, in an instant, coupled with 1 more basic attack you get your shield back up.

 

 

Edited by Fransoa

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1 hour ago, Fransoa said:

I'm liking Amateur Opponent more and more, it gives so much more versatility, you clear mercenary camps in no time. I started picking it on maps like Garden of Terror, Haunted Mines, Tomb of the Spider Queen. There are many PvE objectives in them.

Yeah, Amateur OpponentAmateur Opponent is stronger in PvE-oriented maps. I'd say it's pretty much an autopick on Battlefield of Eternity and Infernal Shrines, and a strong consideration on the maps you listed. On the remaining maps, it's quite weak. 

2 hours ago, Fransoa said:

Graviton Vortex, level 13 seems kinda bad. I picked it only once or twice because the only use I see in it is to do a 5vs5 team fight play by pulling their hyper-carry into your team, cause the enemies will be protecting him with their bodies.

If it only caused Phase PrismPhase Prism to damage and pull two targets, it might not be that good. However, it also reduces the cooldown significantly, by 5 seconds, which makes it a good talent. Also, I apologize for an issue with Graviton VortexGraviton Vortex's description - it no longer makes the cooldown of Phase PrismPhase Prism fit the cooldown of Blade DashBlade Dash perfectly. I will make sure to get it fixed. Nonetheless, the 5-second difference is still huge.

2 hours ago, Fransoa said:

Lastly, at level 20 I never pick Orbital Bombardment or Target Purified, they seem wasteful or too hard to utilise.

Target PurifiedTarget Purified is great against team with more squishy targets, but yeah, it's not that great compared to other talents, which is why I would personally move it to Situational tier.

Thanks for the insight!

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I have to say that I think Amateur Opponent is the best talent on that tier and I don't think it's even close.  You will PVE something on every map and if you get Triple Strike @13 it adds even more to it.  I cannot recommend it enough.  Reactive Parry only gives 50% block instead of the upgraded 75%, and it activates on Twin Blades activation.  So if you want to black a Focused Attack (the reason you would be taking block) you have to have a charge ready.  Not a big deal, but if a pick happens and you don't have it up, you either precast Twin Blades (bad idea not using it with auto reset) or you don't get the block on the Focused Attack.  Seasoned Marksman is SM.  Not much to say about it.  You feel like a god when you stack it late game, but Artanis already feels insanely strong late game.  Force of Will @20 insures that.  Also, don't ever try to 1v1 Arthas as Artanis, you're gonna have a bad time.

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On 13. 4. 2017 at 5:15 AM, hammadroppa said:

I have to say that I think Amateur Opponent is the best talent on that tier and I don't think it's even close.  You will PVE something on every map and if you get Triple Strike @13 it adds even more to it.

I think you said exactly why it isn't the best talent - "You will PVE something on every map". While you can PvE a bit on every map, your focus should be on killing the opponent heroes, not their minions. That's why Reactive ParryReactive Parry is stronger on maps where PvE-ing doesn't help you kill the heroes more easily (that is, every map except for Garden of Terror, Battlefield of Eternity, Haunted Mines and Infernal Shrines).

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@positiv2 but AO is a MUST take talent on BoE, GoT, HM and IF..  or did you mean on maps other than those?  The thing is, Reactive Parry should really only be taken to counter specific heroes/talents (Nova, Crit talents like Follow Through) and even then it is weaker in every way than standard block.  Amateur Opponent is the best talent on that tier by a very, very wide margin.  Idk the win rates but I encourage every Artanis player to take it except in niche scenarios.

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5 hours ago, hammadroppa said:

but AO is a MUST take talent on BoE, GoT, HM and IF..  or did you mean on maps other than those?

Yeah, I thought that listing the only maps that make Amateur OpponentAmateur Opponent a great talent would be quite obvious. I'll change the text, then.

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6 hours ago, hammadroppa said:

Okay, understood.  I still think you over value Reactive Parry.  AO is the clear cut better level 1 9/10 times.

Yeah, it's possible that I overvalue Reactive ParryReactive Parry. I just feel it allows me to kill anyone in a 1v1 somewhat safely, and that is the reason why I pick Artanis - to have a strong 1v1 tool. There are some maps that make Amateur OpponentAmateur Opponent the superior talent, but overall I strongly prefer the 1v1 power over jungling power, though I guess there are times when Amateur OpponentAmateur Opponent is better outside of the aforementioned maps. 
HotS Logs show that all three T1 talents have pretty much the same pick rate (31.2% for Seasoned MarksmanSeasoned Marksman, 34.2% for Amateur OpponentAmateur Opponent, and 34.6% for Reactive ParryReactive Parry) for Plat-Master stats. So, I wouldn't say that Amateur OpponentAmateur Opponent is the better pick 9/10 times. Maybe 4/10, depending on the map luck, but not 9/10.

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On 3. 4. 2017 at 4:49 AM, Fransoa said:

His Purifier beam might seem like an easy click-and-forget ability but in order for it to do damage and be effective you have to time it right, when an ally is About to CC an enemy, when You have your E up to slow them, when you put it on a tank that is staying in place, fighting with ur team,etc. I try and always go for the damage with his P.B instead of using it just as a zone away tool.

Graviton Vortex, level 13 seems kinda bad. I picked it only once or twice because the only use I see in it is to do a 5vs5 team fight play by pulling their hyper-carry into your team, cause the enemies will be protecting him with their bodies.

Lastly, at level 20 I never pick Orbital Bombardment or Target Purified, they seem wasteful or too hard to utilise. I pick Force of Will 80% of the time and after that point I look on his Shield Timer, see how much it takes untill in comes back up, it would be inefficient  to use Triple Strike when you have 10 seconds on his shield as Triple Strike takes 18 seconds off, in an instant, coupled with 1 more basic attack you get your shield back up.

That's some really good commentary on usage of his PB.... a lot of people see the obvious rationale for SP ult pick (as counter to key AA heroes), but aside from targeting the lower mobility heroes (e.g. Malf, Jaina) I hadn't thought as much about usage for getting kills rather than zoning. It might be worth incorporating some of this stuff on ult choices and usage next time the guide is updated.

Edited by positiv2
Fixed quote

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Guest elyk12121212

It lists Varians shattering throw as a level 16 ability and it's received at level 13.

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I think more should be added to Phase Prism description about using it to move others off objectives, off allies, behind obstacles (all three at once on Shrine and Curse especially), disrupt attack chains, move targets into cannons or away from cannons to engage. As a new player (still new), I would have loved to have known all these goodies at the start.

Thanks for the tips!

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      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for testing on the PTR and here are the development notes for the update!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Hero Updates Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Return to Top
      Hero Updates
      Chromie
      Talents
      Level 10 Temporal Loop No longer ignores vision limitations when queued. Garrosh
      Base
      Bloodthirst [W] No longer ignores vision limitations when queued. Talents
      Level 1 Body Check No longer ignores vision limitations when queued. Guldan
      Base
      Drain Life [W] No longer ignores vision limitations when queued. Kel'Thuzad
      Talents
      Level 10 Frost Blast No longer ignores vision limitations when queued. Return to Top
      Balance Updates
      ARAM
      Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard just released a new patch for Heroes of the Storm and made some additional changes based on PTR feedback. Here are the official patch notes with everything you need to know!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Hero Updates Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift Cooldown reduction reduced from 1 to .5 seconds. Healing reduced from 6% to 4% of maximum Health. Genji
      Talents
      Level 1 Agile Dismount Slow reduced from 30% to 25%. Pathfinder Movement Speed bonus increased from 25% to 30%. Level 7 Cyber Shield Armor bonus reduced from 50 to 40. Level 10 X-Strike Final damage reduced from 290 to 275. Initial damage reduced from 145 to 135. Level 13 Shingan Damage reduced from 115 to 100. Mephisto
      Talents
      Level 4 Spite Spite has been disabled in ARAM. Qhira
      Base
      Grappling Hook [Trait] Cooldown reduced from 25 to 20 seconds. Carnage [Q] Can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Blood Rage [W] Cooldown reduced from 8 to 7 seconds. Healing increased from 85 to 90. Revolving Sweep [E] Revolving Sweep's Chain Link can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Talents
      Level 7 Healmonger Healing increased from 190 to 210. Level 10 Final Strike Damage increased from 395 to 410. Level 16 Lingering Ailment Armor reduction increased from 25 to 40 35. Duration increased from 3 to 4 seconds. Raynor
      Talents
      Level 20 Execute Orders Updated to only target Heroes, prioritizing ones with the lowest Health. Damage of Yamato Cannon reduced from 794 to 395 as it now targets only Heroes. Will no longer target enemy Heroes not visible or greater than 20 range away. Will now target enemy Heroes who are Invulnerable. Samuro
      Base
      Wind Walk [E] Periodic heal reduced from 3% per second to 2% per second. Talents
      Level 1 Way of the Wind Reduced Healing for casting Wind Walk from 4% to 3% of maximum Health. Level 4 One with the Wind Armor reduction decreased from 30% to 25%. Level 10 Bladestorm Cooldown increased from 25 seconds to 30 seconds. Zarya
      Base
      Particle Grenade [Q] Damage increased from 75 to 80. Shield Ally [E] Search radius increased from 8 to 10. Talents
      Level 7 Deep Burn Duration increased from 3 to 4 seconds. Level 13 Pain is Temporary Shielding increased from 0.48% of Max Health per Energy to 0.8% of Max Health per Energy. Return to Top
      Hero Updates
      Cassia
      Talents
      Level 7 Pain is Temporary Improved the visibility of Surge of Light being available. Gazlowe
      General
      Added indicator arrows to Gazlowe's Xplodium Bomb warning indicator. Samuro
      General
      Added an arrow indicator below Samuro facing the direction of any active Mirror Images. Uther
      Talents
      Level 20 Bulwark of Light Added a radius indicator while targeting with Divine Shield. Return to Top
      Bug Fixes
      General
      Catapults will now display properly in the Death Recap. Effects that reduce your vision radius now prevents soft reveals (Things that make your character visible). Fixed an issue that caused dance animations to persist after moving, using an ability, or attacking. Fixed an issue that caused Forts and Keeps to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time. Fixed an issue that caused Heroes to not spawn at the start of the game. Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap. Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub. Fixed an issue that caused shield-like effects to not be treated as Shields. Fixed an issue that caused some abilities to allow the caster to gather experience globes while inside a shrub. Fixed an issue that caused some passive move speed benefits to not behave consistently. Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents. Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction. Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions. Fixed an issue that caused text to overlap in the Death Recap. Maps
      Garden of Terror Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph ability. Try Me Mode Added a regen globe generator. Heroes
      Abathur Level 7 Calldown: MULE Updated to use level-based scaling. Level 10 Ultimate Evolution Fixed an issue that caused Pylons created by Ultimate Evolution clones of Probius to not be destroyed when the Ultimate Evolution expires. Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies. Level 13 Soma Transference Updated to heal the target for its amount as a singular combined effect. Alarak Base Lightning Surge [E] Updated to heal Alarak for its amount as a singular combined effect. Now soft reveals all primary target types instead of just Heroes. Level 7 Applied Force Now applies the increased push distance to Alarak. Level 20 Counter-Strike Now soft reveals targets hit. Last Laugh Fixed an issue that caused Last Laugh to show up twice on the Death Recap. Alexstrasza Level 10 Cleansing Flame Fixed an issue that caused Cleansing Flame to display incorrectly when used by an AI controlled Alexstrasza. Ana Fixed an issue where Ana's abilities caused players to highlight enemies. Anduin Base Pursued by Grace [Trait] Fixed an issue that caused Pursued by Grace to activate while Blinded or against an Evading Hero. Level 4 Surge of Light Fixed an issue that caused Surge of Light to lower the cooldown of Chastise while Blinded or against Evading enemies. Level 16 Inner Focus Fixed an issue that caused Blinds to not prevent Anduin's Physical damage to lower the cooldown of Inner Focus. Arthas Base Frostmourne Hungers [Trait] Fixed an issue that caused Frostmourne Hungers to not display correctly against Blinded or Evading enemies. Auriel Level 20 Light Speed Fixed an issue that caused Light Speed's benefits to not be granted to Leoric. Azmodan Fixed an issue that caused All Shall Burn talents to not apply their on-kill effects unless Azmodan has taken Master of Destruction. Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion Grunts on-death damage to not be modified by damage modification. Blaze Base Jet Propulsion [E] Now soft reveals targets hit. Brightwing Base Polymorph [W] Fixed an issue that caused Polymorph's Slow to not classify the target as being Slowed. Level 4 Magic Spit Fixed an issue that caused Magic Spit to activate its cooldown reduction against Evading Heroes. Cassia Fixed an issue with Blinds not preventing all Physical damage. Level 7 Surge of Light Fixed an issue that caused cooldown resets to not make Surge of Light available. Updated Surge of Light to include damage taken by Cassia's Shields. Chen Level 1 Stormstout Secret Recipe Now displays in the Death Recap. Cho'Gall Fixed an issue where Cho'Gall's abilities caused players to highlight enemies. Level 4 Rollback Now displays in the Death Recap. Chromie Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts. Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts. Fixed an issue that caused Sand Blast Echoes to reveal Chromie. Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech. Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted. Base Dragon's Breath [W] No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced. Level 20 Piercing Sands Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets. Dehaka Base Drag [Q] Target's movement speed now matches Dehaka's movement speed. Dark Swam [W] Fixed an issue that caused Dark Swam to not deal damage for the last .5 seconds. Level 10 Adaptation Fixed an issue that caused Adaptation to show up twice on the Death Recap. Diablo Level 10 Apocalypse Will now activate even if Diablo is interrupted during the cast time. D.Va Level 10 Bunny Hop Now soft reveals targets hit. Micro Missiles Now soft reveals all targets hit, instead of only the triggering target. E.T.C. Base Powerslide [Q] Fixed issues with Powerslide when targeted into unpathable terrain with Crowdsurfer. Level 1 Prog Rock Now displays in the Death Recap. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Fenix Base Weapon Mode: Phase Bomb [W] Fixed an issue that caused Phase Bomb's splash to not behave correctly while Blinded or against Evading enemies. Genji Fixed an issue that caused Dodge to not prevent all on-hit effects. Base Swift Strike [E] No longer soft reveals Genji to targets hit by Swift Strike that are affected by vision reduction. Level 4 Dragon Claw Now soft reveals targets hit. Level 10 X-Strike Now soft reveals targets hit. Graymane Worgen form's Basic Attack damage increase is now additive. Base Inner Beast [W] Fixed an issue that caused Inner Beasts' on-hit bonuses to apply on-fire instead of on-hit. Gul'dan Level 20 Demonic Circle Fixed an issue that caused Demonic Circle's outgoing FX to only be visible if you see Gul'dan's teleported to location. Hanzo Level 4 Explosive Arrows Now soft reveals targets hit. Level 7 The Dragon Hungers Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect. Level 10 Dragon's Arrow Now soft reveals targets hit. Hogger Level 7 Garbage Fire Now displays in the Death Recap. Level 13 Bloodthirst Now causes Headbanger to heal Hogger for the damage dealt. Illidan Level 4 Hunter's Onslaught Now causes Immolation to heal Illidan for the damage dealt. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Kel'Thuzad Fixed an issue that caused Defense Matrix to not reduce the damage of the Shade's Death and Decay. Fixed an issue that caused the Shade's damage to not gain the benefits of Spell Leech. Fixed an issue that caused the Shade's Death and Decay to still be fired if Kel'Thuzad's Death and Decay cast is interrupted. Level 20 Deathchill Now displays in the Death Recap. Kerrigan Level 1 Fury of the Swarm Fixed an issue that caused Fury of the Swarm's splash to not behave correctly while Blinded or against Evading enemies. Kharazim Level 16 Echo of Heaven Now displays in the Death Recap. Leoric Level 20 Buried Alive Now displays in the Death Recap. Shroud of the Dead King Shroud of the Dead King now shows floating text for the amount of damage prevented. Li-Ming Level 1 Aether Walker Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly. Lt. Morales Base Healing Beam [Q] Now displays in the Death Recap. Level 16 Extended Care Now displays in the Death Recap. Level 20 Hospice Care Now displays in the Death Recap. Lucio Level 7 Reverse Amp Now displays in the Death Recap. Maiev Base Umbral Bind [W] Fixed an issue that caused Umbral Bind's cleave to grant Vengeful Knives progress while Blinded or against Evading Heroes. Level 1 Naisha's Memento Fixed an issue that caused Naisha's Memento to grant Vengeful Knives progress while Blinded or against Evading Heroes. Malfurion Base Moonfire [W] Updated to heal Regrowth targets for its amount as a singular combined effect per target. Mal'Ganis Level 7 Black Claws Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable. Level 16 Blind as a Bat Blind as a Bat now instantly removes any area reveals. Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis. Fixed an issue that caused Blind as a Bat to see enemies when first cast. Malthael Base Soul Rip [Q] Updated to heal Malthael for its amount spread over up to 3 effects. Medivh Level 7 Arcane Explosion Fixed an issue that caused Arcane Explosion to destroy Raynor's Banshee's Basic Attack missiles. Level 20 Dust of Disappearance Updated for apply visuals to appear as soon as granted. Mei Fixed an issue where Mei's abilities caused players to highlight enemies. Level 10 Ice Wall Fixed an issue that caused abilities to be usable when Ice Wall transitions from timed to untimed. Level 20 Flash Freeze Fixed an issue that caused Flash Freeze to not properly cancel effects that launch Mei. Shatter Fixed an issue that caused Shatter's Armor reduction to not be removed by Invulnerable. Muradin Level 13 Bronzebeard Rage Now displays in the Death Recap. Healing Static Updated to heal Muradin for its amount as a singular combined effect. Murky Level 10 Octo-Grab Fixed an issue that caused Octo-Grab to be placed on full cooldown if the target moves out of reach. Level 13 Rejuvenating Bubble Now displays in the Death Recap. Nazeebo Level 7 Dead Rush Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush. Nova Level 16 Explosive Round Explosive Snipe's damage modifier is now additive. Orphea Level 13 Invasive Miasma Updated to heal Orphea for its amount as a singular combined effect. Qhira Base Blood Rage [W] Blood Rage's heal no longer fills the Death Recap with empty entries. Level 4 Upstage Fixed an issue that caused Upstage to also prevent damage from Summoned attacks. Fixed an issue that caused Upstage to not prevent all on-hit effects. Level 7 Healmonger Updated to heal Qhira for its amount as a singular combined effect. Ragnaros Level 1 Shifting Meteor Fixed an issue that caused Shifting Meteor to not travel the full remaining distance of the Living Meteor. Rehgar Base Chain Heal [Q] Fixed an issue that caused Chain Heal to be visible to others while inside a shrub. Level 13 Wellspring Now displays in the Death Recap. Level 20 Farseer's Blessing Now displays in the Death Recap. Rexxar Level 13 Dire Beast Damage increase is now additive. Level 20 Spirit Bond Now displays in the Death Recap. Stitches Level 7 Putrefaction Fixed an issue with Putrefaction's healing reduction. Stukov Level 10 Massive Shove Fixed an issue that caused Massive Shove to launch from Stukov's origin point. Sylvanas Level 13 Remorseless Now displays in the Death Recap. Tassadar Level 4 Electric Fence Now displays in the Death Recap. Level 10 Black Hole Fixed an issue that caused Black Hole to hit targets a second time at its apex. The Butcher Base Ruthless Onslaught [E] Now soft reveals the target on impact. The Lost Vikings Olaf Fixed an issue that caused Olaf's Attack not showing up as a Basic Attack. Level 20 Checkpoint Reached Now displays in the Death Recap. Tracer Fixed an issue that caused the last bullet from Tracer's previous magazine to be fired when Tracer's Reload completes. Level 4 Pulse Generator Now displays in the Death Recap. Level 13 Telefrag Now displays in the Death Recap. Tyrael Level 1 Salvation Now displays in the Death Recap. Level 4 Bound by Law Updated to heal Tyrael for its amount as a singular combined effect. Level 13 Law and Order Fixed an issue that caused Law and Order to apply to Smites that are currently being cast. Level 16 Burning Halo Now displays in the Death Recap. Tyrande Level 7 Huntress' Fury Fixed an issue that caused Huntress' Fury to activate against Evading enemies. Uther Level 1 Wave of Light Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection. Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected. Level 16 Tyr's Deliverance Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance. Level 20 Divine Protection Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor. Valeera Level 16 Seal Fate Fixed an issue that caused Sinister Strike to deal additional damage to non-Heroes. Xul Level 7 Trag'Oul's Essence Now displays in the Death Recap. Yrel Fixed an issue where Yrel's abilities caused players to highlight enemies. Zagara Level 10 Nydus Network Now displays the correct icon in the Death Recap. Zarya Level 7 Explosive Barrier Now displays in the Death Recap. Return to Top
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