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BlizzCon hands-on first impressions: Greymane

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Greymane is one of the upcoming assassin-class Heroes for Heroes of the Storm. Check out his abilities, talents, and our first impressions from the BlizzCon build.

 

We've already briefly gone over the major reveals from Day One of BlizzCon. In this article, we'll take a deeper look at one of the new heroes, Genn Greymane, including our impressions after having gotten some hands-on time with the hero.

 

Abilities and Talents

 

Before we go over our impressions of the hero, we are listing its talent tree in this section. We've hidden it so it does not clutter the article, but feel free to expand it if you want to check the talents out (including our current preferred picks).

 

Human abilities

 

  • Gilnean Cocktail (Q) - Hurl a flask in a line that deals X damage to the first enemy hit and explodes for 3X damage to enemies in a cone behind them. 70 mana, 9s cooldown.
  • Inner Beast (W) - Gain 50% Attack Speed for 3 seconds. Basic Attacks refresh this duration. 60 mana, 16s cooldown.
  • Darkflight (E) - Shapeshift into a Worgen and leap at an enemy dealing X damage. 10 mana, 6s cooldown.

 

Worgen abilities

 

  • Razor Swipe (Q) - Swipe forward and damage enemies you pass through. No mana cost, 4s cooldown.
  • Inner Beast (W) - Same as the human form.
  • Disengage (E) - Dash towards the targeted location and shapeshift into a Human. No mana cost, 6s cooldown.

Talents - personal favourite picks are underlined

 

Level 1

  • Wolfheart – While Inner Beast is active, each Basic Attack lowers its cooldown by 1 second.
  • Perfect Aim – Increases Gilnean Cocktail’s range by 15% and refunds 35 Mana if it hits an enemy Hero.
  • Scented Tincture – Gilnean Cocktail reveals enemy Heroes for 10 seconds.
  • Viciousness – Increases Inner Beast’s duration to 4 seconds, and causes Ability damage to also refresh its duration.

Level 4

  • Thick Skin – Using Darkflight reduces the damage of the next 2 Heroic Basic Attacks made against you by 50%.
  • Eyes in the Dark – Disengage grants Stealth for 4 seconds.
  • Insatiable – Inner Beast causes Basic Attacks to restore 5 Mana, up to 100.

Level 7

  • Quicksilver Bullets – Increases Human Basic Attack range by 20%
  • Incendiary Elixir – Gilnean Cocktail deals 200% more damage to the enemy it impacts and explodes even if it misses.
  • Drought Overflow – Doubles Gilnean Cocktail explosion length.
  • Wizened Duelist – Takedowns increase Basic Attack damage by 3% each, up to 15%.

Level 10

  • Go For the Throat – Leap at an enemy Hero and shapeshift into a Worgen, slashing 3 times for X total damage. If this kills them, the Ability can be used a second time within 10 seconds for free. 90 mana, 120 cooldown.

 

  • Marked for the Kill – Shapeshift into a Human and fire a shot hitting the first enemy Hero for X damage. For 5 seconds, they are Vulnerable, taking 25% more damage, and you can re-activate this to leap at them and shapeshift into a Worgen. 75 mana, 60 cooldown.

Level 13

  • Running Wild – Increases Darkflight and Disengage’s range by 35%
  • Visceral Attacks – Worgen Basic Attacks reduce Razor Swipe’s cooldown by 1 second.
  • On The Prowl – Inner Beast increases your movement speed by 30% once it has been active for 3 seconds.
  • Unfettered Assault – Doubles the range of Razor Swipe, but increases the cooldown by 2 seconds.

​​

Level 16

  • Concentrated Blast – Increases Gilnean Cocktail’s damage by 50% while Inner Beast is active.
  • Relentless Predator – Reduces the duration of silences, stuns, slows, roots, and polymorphs against you by 75% for 5 seconds after transforming into Worgen form.
  • Executioner – Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets.
  • Alpha Killer – Worgen Basic Attacks against Heroes deal bonus damage equal to 3% of the Hero’s maximum Health.

Level 20

  • Unleashed – If the free cast of Go for the Throat kills its target, another free cast is provided.
  • Gilnean Roulette – Marked for the Kill passes through enemy Heroes, making all of them Vulnerable and allowing Leap to be used on each marked target once. The closest target is preferred.
  • Hunter’s Blunderbuss – Human Basic Attacks splash for 100% damage behind the target.
  • Tooth and Claw – Worgen Basic Attacks cleave for 100% damage.

 

Hero Design

 

Greymane is one of the 4 upcoming assassins announced at BlizzCon. Specifically, he is the first "hybrid" assassin, in that he has the ability to shapeshift, or transform himself, in order to completely change his ability set and heavily influence his short-term playstyle. In his basic "human" form, he fulfills the role of a typical ranged assassin, whittling down enemies with a barrage of relatively strong ranged attacks and abilities. In his alternate "Worgen" form, he fulfills the role of a melee assassin, dealing extreme levels of damage and rapidly closing gaps between himself and foes - at the cost of attack range, and, as a result, personal safety.

 

Unlike what I initially expected, shapeshifting is tied to his E-key ability, as opposed to being merely tied to his trait (D-key). Specifically, while in human form, the Darkflight ability (described in the spoiler above) causes Greymane to rapidly dash to a targeted enemy from a very respectable range, forcing him into his Worgen form. The trait itself includes a clause that makes the Worgen deal a hefty 40% more basic attack damage than the human one, at the cost of turning his once-safe ranged attack into a melee one. The Darkflight ability, as a Worgen, is replaced by Disengage, a long-ranged dash which, expectedly, allows one to disengage (or more recklessly, catch up to someone) and brings you back to that weaker but oh-so-reliable ranged human form.

 

The purpose of this design is twofold: first, it forces players to make use of both forms in order to play the hero optimally and, as such, exploit not only an limited facet of the hero. Second, it gives a very clear sense of direction to the hero's design, in that, without ever reading a single tooltip, you can very easily understand that the Worgen's purpose is to be in the thick of things (well, not so much, unless you do not value your own life) whereas the human form is meant to be played from range. This design is further emphasised by the fact that each respective form's abilities are appropriately ranged or melee, depending on the current form.

 

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Nidalee: Have we met somewhere?

 

Gamplay and Impressions

 

If you have played Nidalee from League of Legends, you may be well on your way to understanding the mindset that comes with playing shapeshifting heroes. In a best case scenario, you want to be in your most powerful form, and that is the melee one. However, as a frail assassin, this is hardly recommendable. As such, you must learn to appreciate each situation that is presented to you and respond accordingly by knowing when to go in for the kill, or simply relax from the back... at the cost of much potential damage.

 

The fact that the Worgen form feels so powerful and relentless makes the Darkflight ability very rewarding to use appropriately, but also, dangerously addicting. Against better judgement, I have more often than I would like to admit found myself dying in situations where I could have entirely lived simply because I wanted to embrace my inner beast and turn opponents into tiny red ribbons. As a side effect of his trait's potency (especially when combined with Inner Beast, described above), however, Greymane is a potent jungler, despite very limited self-sustain.

 

Gameplay-wise, his ranged form felt a bit like Valla, with the ability to deal a decent bit of area of effect damage and improve your own attack speed through attacks, and incentivising a constant use of basic attacks with Inner Beast. His melee form felt close to The Butcher, if simply not for the outrageous amount of damage that he could output, though also with the low cooldown, small area of effect Q-key ability that served to improve your uptime. If you happen to like either of these heroes (or even better, both!), which I do, then you may very much enjoy Greymane.

 

The hero's major downside is, as with most assassins, an appalling lack of any sort of crowd control. Not even his Heroic abilities offer him such options, something that is seldom seen in other heroes. I suppose that flexibility must come at a cost, must it not?

 

An Unfavourable Meta

 

With no crowd control nor any self-sustain (even through talents!), and an ability set that promotes an aggressive and frankly predictable in-your-face kind of playstyle, I can not currently foresee Greymane becoming a highly contested pick unless there is a drastic shift in a meta-game that is so punishing to melee heroes. Having the potential of dealing large amounts of damage is one thing, but if we are to learn anything from Friday's BlizzCon games, it is that team synergy and drafting is an overwhelming deciding factor for otherwise fair matches. And unfortunately for Greymane, he synergises very poorly with the vast majority of the hero pool and fails to bring new, meta-shaking tools to the field.

 

Some may argue that his "flexibility" is part of his strengths, but when we really get down to it, damage is damage. I must concede that he may see play as a finishing touch to well-drafted pick compositions that could use that bit of ranged damage, but that is nothing that other existing heroes may not provide.

 

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Genn Greymane in his ferocious Worgen form.

 

Conclusion

 

Greymane is a well-designed hero that is wildly satisfying to play. The majority of his talents complement an aggressive playstyle with more aggressive choices, which, unfortunately, may lock the hero away from seeing much serious play. I had a hard time gauging how much damage he actually dealt in comparison to other heroes, due to the fact that the BlizzCon build uses the new normalised hero stats, but his melee Worgen form is probably up there with The Butcher and Sonya. Both of his Heroic abilities involve dashing to something, meaning that if you fall behind, your team will have a difficult time to recover against well-coordinated teams.

 

For the more common of mortals, however, he will make a generalist pick that should work with and against most team compositions. Even when shifting to Worgen is hardly viable in some team fights, the form has an interesting PvE niche that will at least give it a purpose.

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Great write-up! Thanks for taking the time to put it all down.

This side of the scaling changes, the meta does seem to favor hard-hitting, self-sustaining heroes (since everyone is a little squishier). I agree that the lack of CC will hurt Greymane, and it leaves me wondering what niche he will fill. Perhaps a finisher, like the "new" Zeratul: stays safe until a hero is weak enough and jumps in for the kill. His ultimates certainly favor that kind of play style, and he has an incredible escape mechanic.

I wonder if you have any additional thoughts on him now that the new scaling is live and we've seen different assassin rise to compete for the coveted damage-dealing spot (Nova, Thrall)?

 

PS: One mechanics question, as I haven't been able to determine from the videos I've seen: does the cool down on Inner Beast start after casting, or after buff expires? e.g. will Inner Beast be able to attain full uptime like Sonya's Wrath if you keep swinging?

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PS: One mechanics question, as I haven't been able to determine from the videos I've seen: does the cool down on Inner Beast start after casting, or after buff expires? e.g. will Inner Beast be able to attain full uptime like Sonya's Wrath if you keep swinging?

 

Pretty sure you can keep it up permanently, though that's pretty hard to do outside of during the laning phase.

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      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

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