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BlizzCon hands-on first impressions: Greymane

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Greymane is one of the upcoming assassin-class Heroes for Heroes of the Storm. Check out his abilities, talents, and our first impressions from the BlizzCon build.

 

We've already briefly gone over the major reveals from Day One of BlizzCon. In this article, we'll take a deeper look at one of the new heroes, Genn Greymane, including our impressions after having gotten some hands-on time with the hero.

 

Abilities and Talents

 

Before we go over our impressions of the hero, we are listing its talent tree in this section. We've hidden it so it does not clutter the article, but feel free to expand it if you want to check the talents out (including our current preferred picks).

 

Human abilities

 

  • Gilnean Cocktail (Q) - Hurl a flask in a line that deals X damage to the first enemy hit and explodes for 3X damage to enemies in a cone behind them. 70 mana, 9s cooldown.
  • Inner Beast (W) - Gain 50% Attack Speed for 3 seconds. Basic Attacks refresh this duration. 60 mana, 16s cooldown.
  • Darkflight (E) - Shapeshift into a Worgen and leap at an enemy dealing X damage. 10 mana, 6s cooldown.

 

Worgen abilities

 

  • Razor Swipe (Q) - Swipe forward and damage enemies you pass through. No mana cost, 4s cooldown.
  • Inner Beast (W) - Same as the human form.
  • Disengage (E) - Dash towards the targeted location and shapeshift into a Human. No mana cost, 6s cooldown.

Talents - personal favourite picks are underlined

 

Level 1

  • Wolfheart – While Inner Beast is active, each Basic Attack lowers its cooldown by 1 second.
  • Perfect Aim – Increases Gilnean Cocktail’s range by 15% and refunds 35 Mana if it hits an enemy Hero.
  • Scented Tincture – Gilnean Cocktail reveals enemy Heroes for 10 seconds.
  • Viciousness – Increases Inner Beast’s duration to 4 seconds, and causes Ability damage to also refresh its duration.

Level 4

  • Thick Skin – Using Darkflight reduces the damage of the next 2 Heroic Basic Attacks made against you by 50%.
  • Eyes in the Dark – Disengage grants Stealth for 4 seconds.
  • Insatiable – Inner Beast causes Basic Attacks to restore 5 Mana, up to 100.

Level 7

  • Quicksilver Bullets – Increases Human Basic Attack range by 20%
  • Incendiary Elixir – Gilnean Cocktail deals 200% more damage to the enemy it impacts and explodes even if it misses.
  • Drought Overflow – Doubles Gilnean Cocktail explosion length.
  • Wizened Duelist – Takedowns increase Basic Attack damage by 3% each, up to 15%.

Level 10

  • Go For the Throat – Leap at an enemy Hero and shapeshift into a Worgen, slashing 3 times for X total damage. If this kills them, the Ability can be used a second time within 10 seconds for free. 90 mana, 120 cooldown.

 

  • Marked for the Kill – Shapeshift into a Human and fire a shot hitting the first enemy Hero for X damage. For 5 seconds, they are Vulnerable, taking 25% more damage, and you can re-activate this to leap at them and shapeshift into a Worgen. 75 mana, 60 cooldown.

Level 13

  • Running Wild – Increases Darkflight and Disengage’s range by 35%
  • Visceral Attacks – Worgen Basic Attacks reduce Razor Swipe’s cooldown by 1 second.
  • On The Prowl – Inner Beast increases your movement speed by 30% once it has been active for 3 seconds.
  • Unfettered Assault – Doubles the range of Razor Swipe, but increases the cooldown by 2 seconds.

​​

Level 16

  • Concentrated Blast – Increases Gilnean Cocktail’s damage by 50% while Inner Beast is active.
  • Relentless Predator – Reduces the duration of silences, stuns, slows, roots, and polymorphs against you by 75% for 5 seconds after transforming into Worgen form.
  • Executioner – Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets.
  • Alpha Killer – Worgen Basic Attacks against Heroes deal bonus damage equal to 3% of the Hero’s maximum Health.

Level 20

  • Unleashed – If the free cast of Go for the Throat kills its target, another free cast is provided.
  • Gilnean Roulette – Marked for the Kill passes through enemy Heroes, making all of them Vulnerable and allowing Leap to be used on each marked target once. The closest target is preferred.
  • Hunter’s Blunderbuss – Human Basic Attacks splash for 100% damage behind the target.
  • Tooth and Claw – Worgen Basic Attacks cleave for 100% damage.

 

Hero Design

 

Greymane is one of the 4 upcoming assassins announced at BlizzCon. Specifically, he is the first "hybrid" assassin, in that he has the ability to shapeshift, or transform himself, in order to completely change his ability set and heavily influence his short-term playstyle. In his basic "human" form, he fulfills the role of a typical ranged assassin, whittling down enemies with a barrage of relatively strong ranged attacks and abilities. In his alternate "Worgen" form, he fulfills the role of a melee assassin, dealing extreme levels of damage and rapidly closing gaps between himself and foes - at the cost of attack range, and, as a result, personal safety.

 

Unlike what I initially expected, shapeshifting is tied to his E-key ability, as opposed to being merely tied to his trait (D-key). Specifically, while in human form, the Darkflight ability (described in the spoiler above) causes Greymane to rapidly dash to a targeted enemy from a very respectable range, forcing him into his Worgen form. The trait itself includes a clause that makes the Worgen deal a hefty 40% more basic attack damage than the human one, at the cost of turning his once-safe ranged attack into a melee one. The Darkflight ability, as a Worgen, is replaced by Disengage, a long-ranged dash which, expectedly, allows one to disengage (or more recklessly, catch up to someone) and brings you back to that weaker but oh-so-reliable ranged human form.

 

The purpose of this design is twofold: first, it forces players to make use of both forms in order to play the hero optimally and, as such, exploit not only an limited facet of the hero. Second, it gives a very clear sense of direction to the hero's design, in that, without ever reading a single tooltip, you can very easily understand that the Worgen's purpose is to be in the thick of things (well, not so much, unless you do not value your own life) whereas the human form is meant to be played from range. This design is further emphasised by the fact that each respective form's abilities are appropriately ranged or melee, depending on the current form.

 

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Nidalee: Have we met somewhere?

 

Gamplay and Impressions

 

If you have played Nidalee from League of Legends, you may be well on your way to understanding the mindset that comes with playing shapeshifting heroes. In a best case scenario, you want to be in your most powerful form, and that is the melee one. However, as a frail assassin, this is hardly recommendable. As such, you must learn to appreciate each situation that is presented to you and respond accordingly by knowing when to go in for the kill, or simply relax from the back... at the cost of much potential damage.

 

The fact that the Worgen form feels so powerful and relentless makes the Darkflight ability very rewarding to use appropriately, but also, dangerously addicting. Against better judgement, I have more often than I would like to admit found myself dying in situations where I could have entirely lived simply because I wanted to embrace my inner beast and turn opponents into tiny red ribbons. As a side effect of his trait's potency (especially when combined with Inner Beast, described above), however, Greymane is a potent jungler, despite very limited self-sustain.

 

Gameplay-wise, his ranged form felt a bit like Valla, with the ability to deal a decent bit of area of effect damage and improve your own attack speed through attacks, and incentivising a constant use of basic attacks with Inner Beast. His melee form felt close to The Butcher, if simply not for the outrageous amount of damage that he could output, though also with the low cooldown, small area of effect Q-key ability that served to improve your uptime. If you happen to like either of these heroes (or even better, both!), which I do, then you may very much enjoy Greymane.

 

The hero's major downside is, as with most assassins, an appalling lack of any sort of crowd control. Not even his Heroic abilities offer him such options, something that is seldom seen in other heroes. I suppose that flexibility must come at a cost, must it not?

 

An Unfavourable Meta

 

With no crowd control nor any self-sustain (even through talents!), and an ability set that promotes an aggressive and frankly predictable in-your-face kind of playstyle, I can not currently foresee Greymane becoming a highly contested pick unless there is a drastic shift in a meta-game that is so punishing to melee heroes. Having the potential of dealing large amounts of damage is one thing, but if we are to learn anything from Friday's BlizzCon games, it is that team synergy and drafting is an overwhelming deciding factor for otherwise fair matches. And unfortunately for Greymane, he synergises very poorly with the vast majority of the hero pool and fails to bring new, meta-shaking tools to the field.

 

Some may argue that his "flexibility" is part of his strengths, but when we really get down to it, damage is damage. I must concede that he may see play as a finishing touch to well-drafted pick compositions that could use that bit of ranged damage, but that is nothing that other existing heroes may not provide.

 

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Genn Greymane in his ferocious Worgen form.

 

Conclusion

 

Greymane is a well-designed hero that is wildly satisfying to play. The majority of his talents complement an aggressive playstyle with more aggressive choices, which, unfortunately, may lock the hero away from seeing much serious play. I had a hard time gauging how much damage he actually dealt in comparison to other heroes, due to the fact that the BlizzCon build uses the new normalised hero stats, but his melee Worgen form is probably up there with The Butcher and Sonya. Both of his Heroic abilities involve dashing to something, meaning that if you fall behind, your team will have a difficult time to recover against well-coordinated teams.

 

For the more common of mortals, however, he will make a generalist pick that should work with and against most team compositions. Even when shifting to Worgen is hardly viable in some team fights, the form has an interesting PvE niche that will at least give it a purpose.

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Great write-up! Thanks for taking the time to put it all down.

This side of the scaling changes, the meta does seem to favor hard-hitting, self-sustaining heroes (since everyone is a little squishier). I agree that the lack of CC will hurt Greymane, and it leaves me wondering what niche he will fill. Perhaps a finisher, like the "new" Zeratul: stays safe until a hero is weak enough and jumps in for the kill. His ultimates certainly favor that kind of play style, and he has an incredible escape mechanic.

I wonder if you have any additional thoughts on him now that the new scaling is live and we've seen different assassin rise to compete for the coveted damage-dealing spot (Nova, Thrall)?

 

PS: One mechanics question, as I haven't been able to determine from the videos I've seen: does the cool down on Inner Beast start after casting, or after buff expires? e.g. will Inner Beast be able to attain full uptime like Sonya's Wrath if you keep swinging?

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PS: One mechanics question, as I haven't been able to determine from the videos I've seen: does the cool down on Inner Beast start after casting, or after buff expires? e.g. will Inner Beast be able to attain full uptime like Sonya's Wrath if you keep swinging?

 

Pretty sure you can keep it up permanently, though that's pretty hard to do outside of during the laning phase.

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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