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BlizzCon hands-on first impressions: Greymane

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Greymane is one of the upcoming assassin-class Heroes for Heroes of the Storm. Check out his abilities, talents, and our first impressions from the BlizzCon build.

 

We've already briefly gone over the major reveals from Day One of BlizzCon. In this article, we'll take a deeper look at one of the new heroes, Genn Greymane, including our impressions after having gotten some hands-on time with the hero.

 

Abilities and Talents

 

Before we go over our impressions of the hero, we are listing its talent tree in this section. We've hidden it so it does not clutter the article, but feel free to expand it if you want to check the talents out (including our current preferred picks).

 

Human abilities

 

  • Gilnean Cocktail (Q) - Hurl a flask in a line that deals X damage to the first enemy hit and explodes for 3X damage to enemies in a cone behind them. 70 mana, 9s cooldown.
  • Inner Beast (W) - Gain 50% Attack Speed for 3 seconds. Basic Attacks refresh this duration. 60 mana, 16s cooldown.
  • Darkflight (E) - Shapeshift into a Worgen and leap at an enemy dealing X damage. 10 mana, 6s cooldown.

 

Worgen abilities

 

  • Razor Swipe (Q) - Swipe forward and damage enemies you pass through. No mana cost, 4s cooldown.
  • Inner Beast (W) - Same as the human form.
  • Disengage (E) - Dash towards the targeted location and shapeshift into a Human. No mana cost, 6s cooldown.

Talents - personal favourite picks are underlined

 

Level 1

  • Wolfheart – While Inner Beast is active, each Basic Attack lowers its cooldown by 1 second.
  • Perfect Aim – Increases Gilnean Cocktail’s range by 15% and refunds 35 Mana if it hits an enemy Hero.
  • Scented Tincture – Gilnean Cocktail reveals enemy Heroes for 10 seconds.
  • Viciousness – Increases Inner Beast’s duration to 4 seconds, and causes Ability damage to also refresh its duration.

Level 4

  • Thick Skin – Using Darkflight reduces the damage of the next 2 Heroic Basic Attacks made against you by 50%.
  • Eyes in the Dark – Disengage grants Stealth for 4 seconds.
  • Insatiable – Inner Beast causes Basic Attacks to restore 5 Mana, up to 100.

Level 7

  • Quicksilver Bullets – Increases Human Basic Attack range by 20%
  • Incendiary Elixir – Gilnean Cocktail deals 200% more damage to the enemy it impacts and explodes even if it misses.
  • Drought Overflow – Doubles Gilnean Cocktail explosion length.
  • Wizened Duelist – Takedowns increase Basic Attack damage by 3% each, up to 15%.

Level 10

  • Go For the Throat – Leap at an enemy Hero and shapeshift into a Worgen, slashing 3 times for X total damage. If this kills them, the Ability can be used a second time within 10 seconds for free. 90 mana, 120 cooldown.

 

  • Marked for the Kill – Shapeshift into a Human and fire a shot hitting the first enemy Hero for X damage. For 5 seconds, they are Vulnerable, taking 25% more damage, and you can re-activate this to leap at them and shapeshift into a Worgen. 75 mana, 60 cooldown.

Level 13

  • Running Wild – Increases Darkflight and Disengage’s range by 35%
  • Visceral Attacks – Worgen Basic Attacks reduce Razor Swipe’s cooldown by 1 second.
  • On The Prowl – Inner Beast increases your movement speed by 30% once it has been active for 3 seconds.
  • Unfettered Assault – Doubles the range of Razor Swipe, but increases the cooldown by 2 seconds.

​​

Level 16

  • Concentrated Blast – Increases Gilnean Cocktail’s damage by 50% while Inner Beast is active.
  • Relentless Predator – Reduces the duration of silences, stuns, slows, roots, and polymorphs against you by 75% for 5 seconds after transforming into Worgen form.
  • Executioner – Basic Attacks deal 40% more damage against slowed, rooted, or stunned targets.
  • Alpha Killer – Worgen Basic Attacks against Heroes deal bonus damage equal to 3% of the Hero’s maximum Health.

Level 20

  • Unleashed – If the free cast of Go for the Throat kills its target, another free cast is provided.
  • Gilnean Roulette – Marked for the Kill passes through enemy Heroes, making all of them Vulnerable and allowing Leap to be used on each marked target once. The closest target is preferred.
  • Hunter’s Blunderbuss – Human Basic Attacks splash for 100% damage behind the target.
  • Tooth and Claw – Worgen Basic Attacks cleave for 100% damage.

 

Hero Design

 

Greymane is one of the 4 upcoming assassins announced at BlizzCon. Specifically, he is the first "hybrid" assassin, in that he has the ability to shapeshift, or transform himself, in order to completely change his ability set and heavily influence his short-term playstyle. In his basic "human" form, he fulfills the role of a typical ranged assassin, whittling down enemies with a barrage of relatively strong ranged attacks and abilities. In his alternate "Worgen" form, he fulfills the role of a melee assassin, dealing extreme levels of damage and rapidly closing gaps between himself and foes - at the cost of attack range, and, as a result, personal safety.

 

Unlike what I initially expected, shapeshifting is tied to his E-key ability, as opposed to being merely tied to his trait (D-key). Specifically, while in human form, the Darkflight ability (described in the spoiler above) causes Greymane to rapidly dash to a targeted enemy from a very respectable range, forcing him into his Worgen form. The trait itself includes a clause that makes the Worgen deal a hefty 40% more basic attack damage than the human one, at the cost of turning his once-safe ranged attack into a melee one. The Darkflight ability, as a Worgen, is replaced by Disengage, a long-ranged dash which, expectedly, allows one to disengage (or more recklessly, catch up to someone) and brings you back to that weaker but oh-so-reliable ranged human form.

 

The purpose of this design is twofold: first, it forces players to make use of both forms in order to play the hero optimally and, as such, exploit not only an limited facet of the hero. Second, it gives a very clear sense of direction to the hero's design, in that, without ever reading a single tooltip, you can very easily understand that the Worgen's purpose is to be in the thick of things (well, not so much, unless you do not value your own life) whereas the human form is meant to be played from range. This design is further emphasised by the fact that each respective form's abilities are appropriately ranged or melee, depending on the current form.

 

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Nidalee: Have we met somewhere?

 

Gamplay and Impressions

 

If you have played Nidalee from League of Legends, you may be well on your way to understanding the mindset that comes with playing shapeshifting heroes. In a best case scenario, you want to be in your most powerful form, and that is the melee one. However, as a frail assassin, this is hardly recommendable. As such, you must learn to appreciate each situation that is presented to you and respond accordingly by knowing when to go in for the kill, or simply relax from the back... at the cost of much potential damage.

 

The fact that the Worgen form feels so powerful and relentless makes the Darkflight ability very rewarding to use appropriately, but also, dangerously addicting. Against better judgement, I have more often than I would like to admit found myself dying in situations where I could have entirely lived simply because I wanted to embrace my inner beast and turn opponents into tiny red ribbons. As a side effect of his trait's potency (especially when combined with Inner Beast, described above), however, Greymane is a potent jungler, despite very limited self-sustain.

 

Gameplay-wise, his ranged form felt a bit like Valla, with the ability to deal a decent bit of area of effect damage and improve your own attack speed through attacks, and incentivising a constant use of basic attacks with Inner Beast. His melee form felt close to The Butcher, if simply not for the outrageous amount of damage that he could output, though also with the low cooldown, small area of effect Q-key ability that served to improve your uptime. If you happen to like either of these heroes (or even better, both!), which I do, then you may very much enjoy Greymane.

 

The hero's major downside is, as with most assassins, an appalling lack of any sort of crowd control. Not even his Heroic abilities offer him such options, something that is seldom seen in other heroes. I suppose that flexibility must come at a cost, must it not?

 

An Unfavourable Meta

 

With no crowd control nor any self-sustain (even through talents!), and an ability set that promotes an aggressive and frankly predictable in-your-face kind of playstyle, I can not currently foresee Greymane becoming a highly contested pick unless there is a drastic shift in a meta-game that is so punishing to melee heroes. Having the potential of dealing large amounts of damage is one thing, but if we are to learn anything from Friday's BlizzCon games, it is that team synergy and drafting is an overwhelming deciding factor for otherwise fair matches. And unfortunately for Greymane, he synergises very poorly with the vast majority of the hero pool and fails to bring new, meta-shaking tools to the field.

 

Some may argue that his "flexibility" is part of his strengths, but when we really get down to it, damage is damage. I must concede that he may see play as a finishing touch to well-drafted pick compositions that could use that bit of ranged damage, but that is nothing that other existing heroes may not provide.

 

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Genn Greymane in his ferocious Worgen form.

 

Conclusion

 

Greymane is a well-designed hero that is wildly satisfying to play. The majority of his talents complement an aggressive playstyle with more aggressive choices, which, unfortunately, may lock the hero away from seeing much serious play. I had a hard time gauging how much damage he actually dealt in comparison to other heroes, due to the fact that the BlizzCon build uses the new normalised hero stats, but his melee Worgen form is probably up there with The Butcher and Sonya. Both of his Heroic abilities involve dashing to something, meaning that if you fall behind, your team will have a difficult time to recover against well-coordinated teams.

 

For the more common of mortals, however, he will make a generalist pick that should work with and against most team compositions. Even when shifting to Worgen is hardly viable in some team fights, the form has an interesting PvE niche that will at least give it a purpose.

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Great write-up! Thanks for taking the time to put it all down.

This side of the scaling changes, the meta does seem to favor hard-hitting, self-sustaining heroes (since everyone is a little squishier). I agree that the lack of CC will hurt Greymane, and it leaves me wondering what niche he will fill. Perhaps a finisher, like the "new" Zeratul: stays safe until a hero is weak enough and jumps in for the kill. His ultimates certainly favor that kind of play style, and he has an incredible escape mechanic.

I wonder if you have any additional thoughts on him now that the new scaling is live and we've seen different assassin rise to compete for the coveted damage-dealing spot (Nova, Thrall)?

 

PS: One mechanics question, as I haven't been able to determine from the videos I've seen: does the cool down on Inner Beast start after casting, or after buff expires? e.g. will Inner Beast be able to attain full uptime like Sonya's Wrath if you keep swinging?

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PS: One mechanics question, as I haven't been able to determine from the videos I've seen: does the cool down on Inner Beast start after casting, or after buff expires? e.g. will Inner Beast be able to attain full uptime like Sonya's Wrath if you keep swinging?

 

Pretty sure you can keep it up permanently, though that's pretty hard to do outside of during the laning phase.

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      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Diablo Base Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Return to Top
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    • By Staff
      Blizzard just released a new patch for Heroes of the Storm and made some additional changes based on PTR feedback. Here are the official patch notes with everything you need to know!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Hero Updates Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      Heroes
      Brightwing
      Talents
      Level 1 Hyper Shift Cooldown reduction reduced from 1 to .5 seconds. Healing reduced from 6% to 4% of maximum Health. Genji
      Talents
      Level 1 Agile Dismount Slow reduced from 30% to 25%. Pathfinder Movement Speed bonus increased from 25% to 30%. Level 7 Cyber Shield Armor bonus reduced from 50 to 40. Level 10 X-Strike Final damage reduced from 290 to 275. Initial damage reduced from 145 to 135. Level 13 Shingan Damage reduced from 115 to 100. Mephisto
      Talents
      Level 4 Spite Spite has been disabled in ARAM. Qhira
      Base
      Grappling Hook [Trait] Cooldown reduced from 25 to 20 seconds. Carnage [Q] Can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Blood Rage [W] Cooldown reduced from 8 to 7 seconds. Healing increased from 85 to 90. Revolving Sweep [E] Revolving Sweep's Chain Link can now hit targets immune to skill shots (Example: Zagara's Creep Tumors). Talents
      Level 7 Healmonger Healing increased from 190 to 210. Level 10 Final Strike Damage increased from 395 to 410. Level 16 Lingering Ailment Armor reduction increased from 25 to 40 35. Duration increased from 3 to 4 seconds. Raynor
      Talents
      Level 20 Execute Orders Updated to only target Heroes, prioritizing ones with the lowest Health. Damage of Yamato Cannon reduced from 794 to 395 as it now targets only Heroes. Will no longer target enemy Heroes not visible or greater than 20 range away. Will now target enemy Heroes who are Invulnerable. Samuro
      Base
      Wind Walk [E] Periodic heal reduced from 3% per second to 2% per second. Talents
      Level 1 Way of the Wind Reduced Healing for casting Wind Walk from 4% to 3% of maximum Health. Level 4 One with the Wind Armor reduction decreased from 30% to 25%. Level 10 Bladestorm Cooldown increased from 25 seconds to 30 seconds. Zarya
      Base
      Particle Grenade [Q] Damage increased from 75 to 80. Shield Ally [E] Search radius increased from 8 to 10. Talents
      Level 7 Deep Burn Duration increased from 3 to 4 seconds. Level 13 Pain is Temporary Shielding increased from 0.48% of Max Health per Energy to 0.8% of Max Health per Energy. Return to Top
      Hero Updates
      Cassia
      Talents
      Level 7 Pain is Temporary Improved the visibility of Surge of Light being available. Gazlowe
      General
      Added indicator arrows to Gazlowe's Xplodium Bomb warning indicator. Samuro
      General
      Added an arrow indicator below Samuro facing the direction of any active Mirror Images. Uther
      Talents
      Level 20 Bulwark of Light Added a radius indicator while targeting with Divine Shield. Return to Top
      Bug Fixes
      General
      Catapults will now display properly in the Death Recap. Effects that reduce your vision radius now prevents soft reveals (Things that make your character visible). Fixed an issue that caused dance animations to persist after moving, using an ability, or attacking. Fixed an issue that caused Forts and Keeps to not activate their Call for Help mechanics when multiple enemy Heroes attack an enemy Hero at the same time. Fixed an issue that caused Heroes to not spawn at the start of the game. Fixed an issue that caused Heroes with non-standard Deaths to display their final hit incorrectly in the Death Recap. Fixed an issue that caused overhead shrub indicator to persist after leaving the shrub. Fixed an issue that caused shield-like effects to not be treated as Shields. Fixed an issue that caused some abilities to allow the caster to gather experience globes while inside a shrub. Fixed an issue that caused some passive move speed benefits to not behave consistently. Fixed an issue that caused Summons to not have their attack speed reduced when attacking Heroes with Imposing Presence or similar talents. Fixed an issue that caused targets inside shrubs to be revealed by proximity when the other unit has vision reduction. Fixed an issue that caused vignette borders on some cutscenes to render incorrectly at higher than 1080x1920 resolutions. Fixed an issue that caused text to overlap in the Death Recap. Maps
      Garden of Terror Fixed an issue that caused the Toy Train to not be dismounted by Garden of Terror's Polymorph ability. Try Me Mode Added a regen globe generator. Heroes
      Abathur Level 7 Calldown: MULE Updated to use level-based scaling. Level 10 Ultimate Evolution Fixed an issue that caused Pylons created by Ultimate Evolution clones of Probius to not be destroyed when the Ultimate Evolution expires. Fixed an issue that caused traps created by Ultimate Evolution clones of Junkrat to only be removed when Abathur dies. Level 13 Soma Transference Updated to heal the target for its amount as a singular combined effect. Alarak Base Lightning Surge [E] Updated to heal Alarak for its amount as a singular combined effect. Now soft reveals all primary target types instead of just Heroes. Level 7 Applied Force Now applies the increased push distance to Alarak. Level 20 Counter-Strike Now soft reveals targets hit. Last Laugh Fixed an issue that caused Last Laugh to show up twice on the Death Recap. Alexstrasza Level 10 Cleansing Flame Fixed an issue that caused Cleansing Flame to display incorrectly when used by an AI controlled Alexstrasza. Ana Fixed an issue where Ana's abilities caused players to highlight enemies. Anduin Base Pursued by Grace [Trait] Fixed an issue that caused Pursued by Grace to activate while Blinded or against an Evading Hero. Level 4 Surge of Light Fixed an issue that caused Surge of Light to lower the cooldown of Chastise while Blinded or against Evading enemies. Level 16 Inner Focus Fixed an issue that caused Blinds to not prevent Anduin's Physical damage to lower the cooldown of Inner Focus. Arthas Base Frostmourne Hungers [Trait] Fixed an issue that caused Frostmourne Hungers to not display correctly against Blinded or Evading enemies. Auriel Level 20 Light Speed Fixed an issue that caused Light Speed's benefits to not be granted to Leoric. Azmodan Fixed an issue that caused All Shall Burn talents to not apply their on-kill effects unless Azmodan has taken Master of Destruction. Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion Grunts on-death damage to not be modified by damage modification. Blaze Base Jet Propulsion [E] Now soft reveals targets hit. Brightwing Base Polymorph [W] Fixed an issue that caused Polymorph's Slow to not classify the target as being Slowed. Level 4 Magic Spit Fixed an issue that caused Magic Spit to activate its cooldown reduction against Evading Heroes. Cassia Fixed an issue with Blinds not preventing all Physical damage. Level 7 Surge of Light Fixed an issue that caused cooldown resets to not make Surge of Light available. Updated Surge of Light to include damage taken by Cassia's Shields. Chen Level 1 Stormstout Secret Recipe Now displays in the Death Recap. Cho'Gall Fixed an issue where Cho'Gall's abilities caused players to highlight enemies. Level 4 Rollback Now displays in the Death Recap. Chromie Fixed an issue that caused Abathur's Ultimate Evolution Spell Power to not be granted to Ultimate Evolution Sand Echo Sand Blasts. Fixed an issue that caused Defense Matrix to not reduce the damage of Sand Echo Sand Blasts. Fixed an issue that caused Sand Blast Echoes to reveal Chromie. Fixed an issue that caused Sand Echo Sand Blast damage to not gain the benefits of Spell Leech. Fixed an issue that caused Sand Echo Sand Blasts to still be fired if Chromie's Sand Blast is interrupted. Base Dragon's Breath [W] No longer soft reveals Chromie when casting Dragon's Breath on enemies that have their vision reduced. Level 20 Piercing Sands Fixed an issue that caused Piercing Sands to not cause Sand Blast to hit all targets. Dehaka Base Drag [Q] Target's movement speed now matches Dehaka's movement speed. Dark Swam [W] Fixed an issue that caused Dark Swam to not deal damage for the last .5 seconds. Level 10 Adaptation Fixed an issue that caused Adaptation to show up twice on the Death Recap. Diablo Level 10 Apocalypse Will now activate even if Diablo is interrupted during the cast time. D.Va Level 10 Bunny Hop Now soft reveals targets hit. Micro Missiles Now soft reveals all targets hit, instead of only the triggering target. E.T.C. Base Powerslide [Q] Fixed issues with Powerslide when targeted into unpathable terrain with Crowdsurfer. Level 1 Prog Rock Now displays in the Death Recap. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Fenix Base Weapon Mode: Phase Bomb [W] Fixed an issue that caused Phase Bomb's splash to not behave correctly while Blinded or against Evading enemies. Genji Fixed an issue that caused Dodge to not prevent all on-hit effects. Base Swift Strike [E] No longer soft reveals Genji to targets hit by Swift Strike that are affected by vision reduction. Level 4 Dragon Claw Now soft reveals targets hit. Level 10 X-Strike Now soft reveals targets hit. Graymane Worgen form's Basic Attack damage increase is now additive. Base Inner Beast [W] Fixed an issue that caused Inner Beasts' on-hit bonuses to apply on-fire instead of on-hit. Gul'dan Level 20 Demonic Circle Fixed an issue that caused Demonic Circle's outgoing FX to only be visible if you see Gul'dan's teleported to location. Hanzo Level 4 Explosive Arrows Now soft reveals targets hit. Level 7 The Dragon Hungers Fixed an issue that caused The Dragon Hungers to apply the Spell Power bonus to the triggering damage effect. Level 10 Dragon's Arrow Now soft reveals targets hit. Hogger Level 7 Garbage Fire Now displays in the Death Recap. Level 13 Bloodthirst Now causes Headbanger to heal Hogger for the damage dealt. Illidan Level 4 Hunter's Onslaught Now causes Immolation to heal Illidan for the damage dealt. Level 10 The Hunt Fixed issues that caused Illidan to Hunt towards the enemy Hall of Storms. Kel'Thuzad Fixed an issue that caused Defense Matrix to not reduce the damage of the Shade's Death and Decay. Fixed an issue that caused the Shade's damage to not gain the benefits of Spell Leech. Fixed an issue that caused the Shade's Death and Decay to still be fired if Kel'Thuzad's Death and Decay cast is interrupted. Level 20 Deathchill Now displays in the Death Recap. Kerrigan Level 1 Fury of the Swarm Fixed an issue that caused Fury of the Swarm's splash to not behave correctly while Blinded or against Evading enemies. Kharazim Level 16 Echo of Heaven Now displays in the Death Recap. Leoric Level 20 Buried Alive Now displays in the Death Recap. Shroud of the Dead King Shroud of the Dead King now shows floating text for the amount of damage prevented. Li-Ming Level 1 Aether Walker Fixed an issue that caused Aether Walker to apply the damage bonus to Magic Missiles incorrectly. Lt. Morales Base Healing Beam [Q] Now displays in the Death Recap. Level 16 Extended Care Now displays in the Death Recap. Level 20 Hospice Care Now displays in the Death Recap. Lucio Level 7 Reverse Amp Now displays in the Death Recap. Maiev Base Umbral Bind [W] Fixed an issue that caused Umbral Bind's cleave to grant Vengeful Knives progress while Blinded or against Evading Heroes. Level 1 Naisha's Memento Fixed an issue that caused Naisha's Memento to grant Vengeful Knives progress while Blinded or against Evading Heroes. Malfurion Base Moonfire [W] Updated to heal Regrowth targets for its amount as a singular combined effect per target. Mal'Ganis Level 7 Black Claws Fixed an issue that caused Black Claw's Armor reduction to not be removed by Invulnerable. Level 16 Blind as a Bat Blind as a Bat now instantly removes any area reveals. Fixed an issue that caused Blind as a Bat to not lose vision of enemies that are revealed by damaging Mal'Ganis. Fixed an issue that caused Blind as a Bat to see enemies when first cast. Malthael Base Soul Rip [Q] Updated to heal Malthael for its amount spread over up to 3 effects. Medivh Level 7 Arcane Explosion Fixed an issue that caused Arcane Explosion to destroy Raynor's Banshee's Basic Attack missiles. Level 20 Dust of Disappearance Updated for apply visuals to appear as soon as granted. Mei Fixed an issue where Mei's abilities caused players to highlight enemies. Level 10 Ice Wall Fixed an issue that caused abilities to be usable when Ice Wall transitions from timed to untimed. Level 20 Flash Freeze Fixed an issue that caused Flash Freeze to not properly cancel effects that launch Mei. Shatter Fixed an issue that caused Shatter's Armor reduction to not be removed by Invulnerable. Muradin Level 13 Bronzebeard Rage Now displays in the Death Recap. Healing Static Updated to heal Muradin for its amount as a singular combined effect. Murky Level 10 Octo-Grab Fixed an issue that caused Octo-Grab to be placed on full cooldown if the target moves out of reach. Level 13 Rejuvenating Bubble Now displays in the Death Recap. Nazeebo Level 7 Dead Rush Fixed an issue that caused Zombie Wall's Zombies to lose health after uprooting with Dead Rush. Nova Level 16 Explosive Round Explosive Snipe's damage modifier is now additive. Orphea Level 13 Invasive Miasma Updated to heal Orphea for its amount as a singular combined effect. Qhira Base Blood Rage [W] Blood Rage's heal no longer fills the Death Recap with empty entries. Level 4 Upstage Fixed an issue that caused Upstage to also prevent damage from Summoned attacks. Fixed an issue that caused Upstage to not prevent all on-hit effects. Level 7 Healmonger Updated to heal Qhira for its amount as a singular combined effect. Ragnaros Level 1 Shifting Meteor Fixed an issue that caused Shifting Meteor to not travel the full remaining distance of the Living Meteor. Rehgar Base Chain Heal [Q] Fixed an issue that caused Chain Heal to be visible to others while inside a shrub. Level 13 Wellspring Now displays in the Death Recap. Level 20 Farseer's Blessing Now displays in the Death Recap. Rexxar Level 13 Dire Beast Damage increase is now additive. Level 20 Spirit Bond Now displays in the Death Recap. Stitches Level 7 Putrefaction Fixed an issue with Putrefaction's healing reduction. Stukov Level 10 Massive Shove Fixed an issue that caused Massive Shove to launch from Stukov's origin point. Sylvanas Level 13 Remorseless Now displays in the Death Recap. Tassadar Level 4 Electric Fence Now displays in the Death Recap. Level 10 Black Hole Fixed an issue that caused Black Hole to hit targets a second time at its apex. The Butcher Base Ruthless Onslaught [E] Now soft reveals the target on impact. The Lost Vikings Olaf Fixed an issue that caused Olaf's Attack not showing up as a Basic Attack. Level 20 Checkpoint Reached Now displays in the Death Recap. Tracer Fixed an issue that caused the last bullet from Tracer's previous magazine to be fired when Tracer's Reload completes. Level 4 Pulse Generator Now displays in the Death Recap. Level 13 Telefrag Now displays in the Death Recap. Tyrael Level 1 Salvation Now displays in the Death Recap. Level 4 Bound by Law Updated to heal Tyrael for its amount as a singular combined effect. Level 13 Law and Order Fixed an issue that caused Law and Order to apply to Smites that are currently being cast. Level 16 Burning Halo Now displays in the Death Recap. Tyrande Level 7 Huntress' Fury Fixed an issue that caused Huntress' Fury to activate against Evading enemies. Uther Level 1 Wave of Light Fixed an issue that caused Wave of Light quest reward to revert Divine Protection's duration increase if completed after selecting Divine Protection. Fixed an issue that caused Wave of Light to not grant its full quest reward benefit to Armor granted to Uther if Divine Protection is selected. Level 16 Tyr's Deliverance Fixed an issue that caused Tyr's Deliverance to apply its bonus to the active Holy Radiance, instead of the next Holy Radiance. Level 20 Divine Protection Fixed an issue that caused Divine Protection to be inconsistent in how it is applied to an already active Devotion Armor. Valeera Level 16 Seal Fate Fixed an issue that caused Sinister Strike to deal additional damage to non-Heroes. Xul Level 7 Trag'Oul's Essence Now displays in the Death Recap. Yrel Fixed an issue where Yrel's abilities caused players to highlight enemies. Zagara Level 10 Nydus Network Now displays the correct icon in the Death Recap. Zarya Level 7 Explosive Barrier Now displays in the Death Recap. Return to Top
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