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BlizzCon hands-on first impressions: Lunara

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Lunara is one of the upcoming assassin-class Heroes for Heroes of the Storm. Check out her abilities, talents, and our first impressions from the BlizzCon build.

 

We have already briefly gone over the major reveals from Day One of BlizzCon. In this article, we will take a deeper look at one of the new heroes, Lunara, the First Daughter of Cenarius, including our impressions after some hands-on time with the hero.

 

Abilities and Talents

 

Before we go over our impressions of the hero, we are listing its talents and abilities. They are hidden so that they do not clutter the article, but feel free to expand them if you want to check everything out so as to have a better understanding of the discussion.

 

 

  • Nature’s Toxin (Trait) - Your Basic Attacks and damaging Abilities poison their target, dealing X damage a second for 3 seconds. Every additional application increases the duration by 3 seconds, up to a maximum of 9 seconds.

 

  • Noxious Blossom (Q) - After 0.5 seconds, cause an area to explode with pollen dealing X damage. 60 mana, 8s cooldown.

 

  • Crippling Spores (W) - Enemies currently afflicted by Nature’s Toxin have its duration increased by 3 seconds and are slowed by 40% decaying over 3 seconds. 40 mana, 12s cooldown.

 

  • Wisp (E) - Spawn a Wisp to scout an area. Can be redirected once active. Lasts 45 seconds. 50 mana, 45s cooldown.

 

  • Dryad’s Swiftness (Z) - You move 20% faster by leaping short distances.

 

 

Talents - personal favourite picks are underlined

 

Level 1

  • Blossom Swell – Increases Noxious Blossom’s radius by 20%.
  • Photosynthesis – Crippling Spores returns 5 Mana per enemy hit, up to 30 Mana.
  • Natural Perspective – Nature’s Toxin reveals enemies for its duration.
  • Cruel Spores – Crippling Spores’ cooldown is reduced by 80% and 20 mana is refunded when only Minions or Mercenaries are affected by it.

Level 4

  • Nimble Wisp – Increases Wisp Movement Speed by 100% and vision radius by 50%.
  • Timelost Wisp – Wisp costs no Mana and its cooldown recharges 100% faster while no wisp is active.
  • Skybound Wisp – Wisp can see over obstacles and reveals the area for 4 seconds after dying.
  • Dividing Wisp – The first time you relocate a Wisp it leaves a copy of itself in the previous location. Only one Dividing Wisp can be active at a time.

Level 7

  • Siphoning Toxin – Nature’s Toxin heals you by X per second as long as at least 1 enemy is affected.
  • Wild Vigor – Using Crippling Spores increases the damage of your next 4 Basic Attacks by 40%
  • Splintered Spear – Noxious Blossom causes your next Basic Attack to hit 3 targets.
  • Nature’s Culling – Increases Nature’s Toxin non-Heroic damage by 200%.

Level 10

  • Thornwood Vine – Hurl a spear that deals X damage to all enemies in a line. Can hold 3 charges. 35 mana, 15s cooldown.
  • Leaping Strike – Leap over an enemy, slowing them by 80% for 0.35 seconds and attacking for X damage. Has 2 charges. 50 mana, 30s cooldown.

Level 13

  • Pestering Blossom – Increases Noxious Blossom’s range by 50%
  • Rampant Growth – Increases Nature’s Toxin damage to slowed Heroes by 50%.
  • Giant Killer – Basic Attacks against enemy Heroes deal bonus damage equal to 1.5% of the Hero’s maximum Health.
  • Greater Spell Shield – Upon taking Ability Damage, reduce that damage and further Ability Damage by 75% for 3 seconds. Can only trigger once every 30 seconds.​

Level 16

  • Choking Pollen – Increases Noxious Blossom damage by 50% against enemies afflicted with Nature’s Toxin.
  • Star Wood Spear – Using Crippling Spores increases your Basic Attacks range by 50% for 6 seconds.
  • Invigorating Spores – Using Crippling Spores increases your Attack Speed by 50% for 6 seconds.
  • Let Them Wither – Increases Crippling Spores slow to 60%.

Level 20

  • Forest’s Wrath – Increases Thornwood Vine’s range by 35%, its speed by 20%, and your vision radius by 35%.
  • Boundless Stride – All Leaping Strike charges are returned every 30 seconds. You can also use Leaping Strike on allies.
  • Galloping Gait (Z) – Activate to increase the Movement Speed bonus of Dryad’s Swiftness to 80% for 6 seconds. 30s cooldown.
  • Abolish Magic – Activate to remove all stuns, roots, silences, slows, and damage over time effects from yourself and an ally and reduce the duration of their reapplication by 50% for 2 seconds. 40s cooldown.

 

Hero Design

 

Lunara is one of the 4 upcoming assassins announced at BlizzCon. She specialises in damage-over-time effects and long-range harassment.

 

Her trait, Nature's Toxin, makes all of her damage sources (attacks and abilities alike) apply a potent damage-over-time effect that stacks up to three times in duration. An important point of mention of this aspect is that the stacks do not increase her DPS, but rather, her overall potential damage. This makes focusing on rapidly damaging several targets more beneficial in the very short term than simply attacking the same one over and over for a larger stack. 

 

With little in the way of dealing much burst damage, a best-case scenario is to stack and maintain the toxin effect on as many opponents as possible and to then focus down a key target. Since the majority of her abilities are skillshots (must be aimed or timed manually) that deal damage in an area of effect, positioning is a crucial thing to master with Lunara. Over any extended fight, she can put out a "non-negotiable" amount of pressure on any healer that lacks the means of steadily healing several targets at once. Several of Lunara's talents also focus on either improving the reliability of her damage or outright increase her sustained damage. As a result, she is expected to be an excellent pick for team compositions that want to take slower attrition fights, such as those featuring double healers or a single assassin.

 

Defensively, Lunara relies primarily on vision (notably, through Wisp), the slowing effect provided by Crippling Spores, and her combat mobility. Since she has no obvious escape move beyond her naturally high movement speed and some late-game talents, it could be said that proactivity and map awareness are your best tools for to live.

 

Talent-wise, some elements are worth of mention, notably, the 4th level choices. While certain heroes already feature talent tiers that have two or three choices that focus on improving a single ability (Lt. Morales and Artanis come to mind), we have never seen an entire tier "force" players into improving one single ability. In Lunara's level 4 case, all four choices seek to improve Wisp's usability in one way or another. In fact, this is the only talent tier that allows players to invest into the ability at all! And it makes sense, too: given that Wisp is entirely dedicated to granting vision, on top of having a hefty 45-second cooldown, players would likely never give a second look to the ability's related talents unless they were somehow so grossly overtuned that they became mandatory anyway.

 

Some notable talents include Greater Spell Shield which, as a throwback to the Warcraft III Dryad's magic immunity, is essentially a powered up version of the Spell Shield we know. While on the subject of throwbacks, one of the level 20 choice, Abolish Magic, has some incredible playmaking potential. Just imagine cleansing Kael's Living Bomb right as he is about to trigger Chain Bomb... 

 

 

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League of Legend's Twitch: similar ability design, but a broadly different playstyle.

 

Gamplay and Impressions

 

I must admit that I had a lot of fun playing Lunara. Her seemingly simple ability set has one of the higher skill ceiling seen in any other hero in the way of optimisation and maximising your damage output. The main factor in this assessment is the Crippling Spores ability. Although you could simply use the ability whenever one of your target is infected with Nature's Toxin for a slowing effect and a bit more toxin uptime, you could also hold onto the ability's cooldown until you have damaged several opponents, so as to not only cripple several targets, but also greatly increase your damage output. This fact is further acerbated when we take Lunara's level 16 talents into consideration, two of which provide your basic attacks with some sort of excessively strong bonus (+50% attack speed for 6 seconds with Invigorating Spores, or +50% basic attack range (!) with Star Wood Spear).

 

Lunara's other basic abilities did not have quite as much depth, but they did their job and still had a certain skill cap to them. Noxious Blossom is a delayed area of effect blast with a small radius that is strangely satisfying to hit with, and serves as a long-ranged catalyst for triggering Crippling Spores without endangering yourself. It is particularly useful for waveclearing before Thornwood Vine, one of the heroic abilities (discussed below), becomes available.

 

Wisp, is mostly interesting for the fact that it is the first time we see an ability that is purely dedicated to granting vision on an assassin. Such abilities (Scouting Drone, Oracle, Clairvoyance, Scouting Owl, Creep Tumors, Flare, etc.) were usually reserved to support heroes with a few exceptions. Proper use of the ability makes Lunara extremely difficult to gank, especially when combined with her permanent movement speed increase. Knowing how to use the Wisp offensively, however, is also very important in order to maximise your basic attack uptime (against opponents that are hiding in bushes) and, of course, avoiding ambushes.

 

Both of Lunara's heroic abilities have charges on a very short cooldown. My guess is that this is done so to keep a fast-paced, "jumpy" hero. And it works! Thornwood Vine is your go-to damage dealing choice. It allows you to fill a much-needed gap in Lunara's skillset, and that is, that of reliable area of effect damage. Not to harp on Noxious Blossom, but Thornwood Vine goes out of control when hitting several targets due to its very reasonable base damage, short cooldown, and ability to trigger Nature's Toxin. This ability alone makes me confidently say that we shall see Lunara players reach Kael-like levels of damage.

 

Leaping Strike is your kiting/pseudo-escape ability. Its double charge system essentially makes clever Lunara players impossible to close up on for most if not all melee heroes, and allows you to reliably avoid skillshots and area of effect abilities alike. Although it deals vastly less damage than Thornwood Vine, it will be an incredible choice against melee-heavy team compositions. One of my best BlizzCon moments was using the ability to completely avoid a Greymane player's heroic ability to then proceed to kite them to death (thanks to Crippling Spores and Dryad's Swiftness) without taking one bit of damage.

 

A Place in the Meta?

 

Lunara suffers from a lack of hard crowd control and burst damage, two valuable elements in today's metagame state. She does, however, make up for these weaknesses by being able to deal a crushing amount of area of effect sustained damage, being rather hard to focus down, and having some very interesting niche talents. I suspect that daring teams may fiddle with team compositions that would be all about stretching fights so as to capitalise on Lunara's unavoidable Heat Death-like damage levels. She, as with most assassins, definitely benefits from teaming up with heroes that offer control. I suspect that she will be an excellent hero to match up with Malfurion.

 

It should be noted that her lack of having a mount (traded off for a permanent 20% movement speed increase) may be somewhat of a turn off for some players, and rightly so. The Towers of Doom map felt small enough that it did not feel like a huge downside, however, I could see it being problematic on the larger maps that require players to rotate often.

 

Conclusion

 

Lunara fills a much-needed niche for ranged assasins; one that is not just about burst and single-target damage. Thematically, "nature" was only really represented by Malfurion, and so there again, she is filling in a rather important gap. All of her abilities have a certain level of depth, so I would probably not recommend the hero for newer players; in fact, I fully expect her win rates to increase over time, as players begin to understand how to play her, and to directly correlate with player ranks.

 

Overall, I have really enjoyed Lunara, from a gameplay, design, and thematic standpoint. After reaching level 10, her gameplay becomes much faster paced and I can say with relative confidence that she will be one of my personal favourites.

 

Lunara is expected to be released on December 8th.

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Oxygen, my friend. That build is very questionable. Have you been listening to Zath again?

Having played her at least two times more than you in the completely competitive BlizzCon environment with hours of ahead preparation to theorycraft everything for the new no-healer-Cho'gall-Greymane meta on a new map, I am 100% qualified to make completely official and serious talent recommendations for Lunara.

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      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
    • By Staff
      The next Heroes of the Storm patch is now available for playtesting for one week and here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. The Protector will now gain 25% increased energy regeneration. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to feature quick-cast targeting. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: Frostmourne Hungers now Silences the enemy for .25 seconds. Level 16 Frostmourne Feeds Now also reduces the cooldown of Frostmourne Hungers by 2 seconds. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 210. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown is now reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to hit targets in close proximity to the first target hit with Piercing Arrows. Leoric Level 1 Fealty Unto Death Fixed an issue that Fealty Unto Death's heal. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for the Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is not referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard released a new patch for Heroes of the Storm with additional balance changes and updated shop bundles and items! Here are the official patch notes!
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. Return to Top
      Balance Updates
      ARAM
      Same Hero Mode Same Hero mode now enables Health & Mana regeneration at base, reduced from 8% per second to 3.2% per second. Same Hero mode now enables the Hearthstone ability without the burst heal after completion. Reduced the chance of encountering Same Hero Mode from 2% to .5%. Sgt. Hammer has been added to Same Hero mode. The following Heroes have been removed from Same Hero Mode: Alarak, Artanis, Butcher, Cassia, Falstad, Genji, Greymane, Gul'dan, Hogger, Illidan, Imperius, Junkrat, Kael'thas, Kel'Thuzad, Kerrigan, Li-Ming, Lunara, Maiev, Mephisto, Orphea, Raynor, Thrall, Tracer, Tychus, Whitemane, Zarya, Zeratul, Zul'jin. Heroes
      Blaze
      Base
      Basic Attack damage increased from 55 to 60. Flame Stream [Q] No longer able to deal additional damage to Structures. Talents
      Level 1 Adrenaline Stimpack Passive attack speed bonus reduced from 25% to 20%. Level 4 Incinerator Gauntlets Bonus damage reduced from 50% to 40%. Level 7 Nanomachine Coating Attack Speed reduction reduced from 50% to 35%. Duration increased from 3 seconds to 4 seconds. Suppressive Fire Reduced Spell Power reduction from 25% to 20% and from 50% to 40%. Level 10 Bunker Drop Cooldown increased from 70 to 80. Flamethrower damage reduced from 170 to 150. Mana cost increased from 70 to 80. Level 13 Collision Course Damage reduced from 275 to 260. Cassia
      Base
      Basic Attack damage increased from 122 to 125. Talents
      Level 1 Impale Bonus Damage increased from 50% to 70%. Thunderstroke Bonus Damage increased from 15 to 20. Level 20 Infinite Lightning Cooldown reduction reduced from 5 seconds to 4 seconds. Chen
      Talents
      Level 1 Eye of the Tiger Bonus Damage increased from 40% to 50%. Leech amount increased from 40% to 60%. Level 4 Accumulating Flame Bonus Damage increased from 20% to 30%. Level 7 Gift of the Ox Bonus duration increased from 1.5 seconds to 2 seconds. Level 13 A Touch of Honey Slow bonus increased from 20% to 30%. Ring of Fire Damage increased from 55 to 60. Duration increased from 5 seconds to 6 seconds. Level 20 Untapped Potential Bonus Armor duration increased from 3 seconds to 5 seconds. Hanzo
      Talents
      Level 16 Giant Slayer Damage reduced from 2% of maximum Health to 1.6% of maximum Health. Mephisto
      Talents
      Level 4 Spite Bonus duration reduced from 150% to 100%. Level 16 Lightning Reaction Damage reduced from 138 to 120. Thrall
      Base
      Health increased from 1896 to 1946. Health Regeneration increased from 3.9492 to 4.0546. Frostwolf Resilience [Trait] Healing increased from 223 to 240. Chain Lightning [Q] Bounce damage increased from 81 to 85. Damage increased from 162 to 170. Feral Spirit [W] Cooldown reduced from 12 seconds to 10 seconds. Talents
      Level 13 Spirit Shield Increased Spell Armor from 50 to 70. Valla
      Base
      Hatred [Trait] Duration reduced from 6 seconds to 5 seconds. Talents
      Level 10 Strafe Damage per bolt increased from 60 to 70. Mana cost reduced from 80 to 60. Level 16 Manticore Reduced bonus damage from 5% of maximum Health to 4% of maximum Health. Punishment Reduced the Mana cost of Multishot by 20. Return to Top
      Bug Fixes
      Heroes
      Abathur Level 20 Hivemind Fixed an issue that caused Hivemind to grant more Shielding than intended when combined with Networked Carapace. Alarak Base Sadism [Trait] Fixed an issue that caused Sadism's bonus to not apply to Lightning Surge's healing when the primary target is not a Hero. Butcher Level 1 Invigoration Fixed an issue that caused Invigoration to not activate if Hamstring killed its only Hero target. Cassia Level 13 War Matron Added floating text for the amount of damage prevented by War Matron. Cho'Gall Level 1 Keep Moving! Now also modifies Cho's run animation while Shove's movement speed bonus is active. Level 20 The Will of Gall Fixed an issue that caused The Will of Gall to not increase Gall's damage. Chromie Level 10 Temporal Loop No longer ignores vision limitations when queued. Diablo Base Fixed an issue that prevented Diablo's attacks from consuming charges of Dodge and Upstage. Shadow Charge [Q] Fixed an issue that caused Shadow Charge to attach the target to Diablo if another Diablo is affecting them with Overpower. Overpower [E] Fixed an issue that caused Overpower to activate Stukov's Superstrain twice. E.T.C. Level 1 Prog Rock Fixed an issue that could prevent allies from being affected by Prog Rock's area heal. Garrosh Base Into the Fray [1] No longer displays the duration of its Unstoppable. Bloodthirst [W] No longer ignores vision limitations when queued. Level 1 Body Check No longer ignores vision limitations when queued. Guldan Base Drain Life [W] No longer ignores vision limitations when queued. Imperius Base Celestial Charge [Q] Fixed an issue that caused Celestial Charge to activate Stukov's Superstrain twice. Junkrat Level 10 RIP-Tire Fixed an issue that caused RIP-Tire to not display correctly when cast. Kel'Thuzad Base Death and Decay [Q] Fixed an issue that caused Death and Decay's cast effect to be visible in Fog of War and animate while Kel'Thuzad is Stopped. Level 10 Frost Blast No longer ignores vision limitations when queued. Kharazim Level 4 Earth Ally Updated Earth Ally to have the remaining Physical Armor duration match the remaining duration of Earth Ally. Level 20 Peaceful Repose Fixed an issue that caused Peaceful Repose to activate even when Divine Palm heals the target. Li Li Level 1 Free Drinks Floating text updated to show as a crit. Medivh Base Portal [E] Fixed an issue that allowed Medivh to instantly mount after using a Portal to leave the Hall of Storms. Fixed an issue that caused Medivh's Portal to not feature a channel bar or apply visual effects while being channeled. Portal teleportation now happens instantly after completing the channel instead of briefly after completing the channel. Using Medivh's Portal no longer clears the command queue. Level 4 Raven Familiar Damage is now dealt by the Portal user instead of Medivh. Nazeebo Level 10 Ravenous Spirit Fixed an issue that caused Ravenous Spirit to be cancelled if another Nazeebo cancelled their Ravenous Spirit. Probius Level 16 Quantum Entanglement Fixed an issue that caused Quantum Entanglement to not apply if the Warp Rift is detonated as soon as it activates. Raynor Base Inspire [W] Added a duration indicator to the Abilities button. Level 10 Raynor's Raider Fixed an issue that caused Raynor's Raider Banshee to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that caused Raynor's Banshee to not be launched by Stitches Hook. Level 20 Execute Orders Fixed an issue that caused Execute Orders Yamato Cannon to fire at targets outside its radius. Rehgar Base Lightning Shield [W] Fixed an issue that caused Rehgar to not be healed by the damage dealt by Lightning Shield when he gains spell leech. Ghost Wolf [Z] Fixed an issue that caused Rehgar's Ghost Wolf Lunge visuals to be visible in Fog of War. Level 4 Electric Charge Fixed an issue that caused Electric Charge to increase the bearer's Self Healing score. Updated to heal the bearer for its amount as a singular combined effect. Rexxar Fixed an issue that caused Misha to receive healing when activating the Tunnel on Towers of Doom and the Sewer Waygate on Warhead Junction. Fixed an issue that prevented Rexxar's melee attacks from consuming charges of Dodge and Upstage. Stukov Level 16 Superstrain Fixed an issue that caused Superstrain to not display FX when activating. Tassadar Level 7 Arc Discharge Fixed an issue that caused Arc Discharge cooldown to not progress while resonance beam is fully charged. Fixed an issue that caused Arc Discharge to trigger during cooldown. Fixed an issue that caused Arc Discharge to not activate correctly. Tracer Level 4 Is That a Health Pack?! Fixed an issue that caused Is That a Health Pack?! to increase Tracer's Healing Score when activating. Tyrael Level 13 Law and Order Fixed an issue that caused Law and Order's damage bonus to not be applied. Return to Top
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