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Heroes: Nov 11 PTR Patch Notes Analysis & Discussion

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Heroes of the Storm PTR (public test realm) patch notes were released on the 11th of November. These official notes can be found here. In this piece of news, I will go over and comment some of the most important balance and design changes.

 

Towers of Doom: a new Battleground

 

Blizzard Icon November 11 PTR Patch Notes

 

The Grave Keeper and Raven Lord have risen over a dark and mysterious city, each seeking to add it to the territories under their control. Now, these Realm Lords call upon the aid of Heroes in their battle for dominance over the Towers of Doom.

 

  • Each Core on this Battleground is surrounded by an indestructible barrier, and cannot be razed by Heroes, Minions, or Mercenaries.
  • Instead, Heroes must capture the Altars that periodically activate within the city. Upon doing so, each of the Bell Towers controlled by the capturing team will fire a payload that damages the opposing Core.
  • Bell Tower allegiance is fickle! A Bell Tower that has been destroyed will respawn after a short delay, aligning itself with the team that took it down.
  • Toppling a Bell Tower not only increases a team’s area of control over the Battleground, but also grants an additional payload in the volleys that fire on the enemy Core after capturing an Altar.

 

I have had the chance to try out the Towers of Doom during my short stay at BlizzCon. Thematically, the battleground is an incredible, spooky "Hallow's End" themed city that pits Cursed Hollow's Raven Lord to what appears to be the Haunted Mines' Grave Keeper. The way they trade insults and generally interact is quite noteworthy; props to the sound design team.

 

Design-wise, the map is most remniscent of Blackheart's Bay and Sky Temple, where the map objectives allow you to indirectly siege your opponents. However, unlike these other battlegrounds (and every other one, really), objectives do not directly take out Forts and Keeps (the latter does not even exist), but rather, directly take 2.5% off of the Core's health per shot. Forts may be destroyed to steal them from your opponents, which adds to the number of shots fired when you trigger the map objective. Personally, I find this design decision to be very strange, as it makes dedicated pushers (Robo-Gobo Gazlowe, Nydus Zagara, etc.) even weaker than before, as their impact becomes only temporary, at the cost of surrendering team fighting potential.

 

Still, the map was rather fun, pretty fast paced, and chaos definitely ensued when three simultaneous objectives spawned. It is currently available on the PTR for those interested in checking it out for themselves.

 

General Changes

 

Blizzard Icon November 11 PTR Patch Notes

 

The XP column on the in-game Score Screen has been removed.

 

This small change has caused quite the ruckus in the playerbase. The main proponents of this change claim that playstyles that focus around sieging (i.e. do not partake to team fights) will feel and appear less useful. My response to this is a less than resounding: "sure but... experience was already a pretty bad metric in the first place." Why? Well, essentially, it did not correlate in any way to how useful you have been as a player.

 

Experience (on the scoreboard itself) is gained whenever a structure is destroyed, or an enemy is taken down within a certain radius of your hero. As such, the guy that has been at the right place at the right time, without necessarily having been relevant in any way, would have a high level of experience gained. In fact, I have even witnessed odd cases where one team had more overall experience than the other, and yet, was at a level disadvantage. Why? Simply put, simultaneous experience gains overlap. Two players simultaneously gathering 50 experience points on the board adds up to a grand total of 100, when in reality, it was not in terms of actual experience. So, in its current iteration, experience was not very useful. Is it a potentially interesting stats to see? Yes, however, it would need to change.

 

Blizzard Icon November 11 PTR Patch Notes

 

Health and damage scaling for all Heroes, Battleground Events, Minions, and Mercenaries has been changed from flat, additive values to values that are multiplicative by percentage.

A large portion of Heroes’ total scaling amounts, which were previously gained over the course of a game, have been added to their base values.

Respawn timers have been increased for levels 1 – 10.

 

That is a massive change that deserves its own article. Until then, it does have its own Blizzard blog post which can be found here.

 

In a nutshell, however: heroes will be much stronger than they were, in the early game, and see their damage and stats scale less with each level. This makes level differences at all stages of the game less important. Some players like the change, whereas others claim that "snowballing" is healthy for the genre. As for myself, I will have to play with the new scaling some more to see where I truly stand in regards to this change.

 

Blizzard Icon November 11 PTR Patch Notes

 

Attack speed slows now apply only to Heroes and Summons.

 

This slightly overlooked change is a small nerf to the few heroes that possess attack speed reduction. In practice, it will not do much more than very slightly increase damage taken when clearing out mercenary camps and certain map objectives (the neutral Garden Terror comes to mind). Why did they do it? Hard to say; perhaps they felt that talents that were not intended to ease PvE would be more balanced as such.

 

Heroes that are affected by this change include anyone with the Imposing Presence talent, Azmodan (Fifth Circle, level 20 talent), Muradin (Reverberation, level 1 talent), and Tyrael (Imposing Will, level 13 talent).

 

Blizzard Icon November 11 PTR Patch Notes

 

Gathering Power

 

Hero takedowns now increase Ability Power by 2% per kill, up to a maximum of 30%.  All stacks are now also lost upon death.

 

This is the third time Gathering Power is seeing changes, and this one is quite extreme. Our guides have been shying away from the talent due to its sheer weakness (currently, it yields 1% per kill, up to 15%), however, that is a straight up 100% buff... that comes with a big downside. I do not expect many players to wish to play around with such a winmore talent, but then again, the prospect of 30% more ability damage may entice some to walk the razor-thin wire.

 

Hero Changes

 

Blizzard Icon November 11 PTR Patch Notes

 

Falstad

  • Conjurer's Pursuit (Talent) removed
  • Gathering Power (Talent) removed
  • Power Throw (Talent) moved from Level 1 to Level 4
  • New Talent (Level 1): Gathering Storm: Permanently increases Hammerang's damage by 1 every time it damages an enemy Hero
  • Flow Rider (Talent): No longer decreases Barrel Roll’s cooldown; now causes Basic Abilities to recharge 100% faster while the Tailwind trait is active

 

Conjurer's Pursuit was an extremely unpopular talent for Falstad - with less than 1% pick rate at all levels of play - so, it is not surprising to see it go. Gathering Power, however, was an essential component of the "mage" Falstad build, and, with the new changes, could have instilled new life into the fading build. Power Throw moving to level 4 makes it compete with the new Flow Rider and Vampiric Assault. This is a bit unfortunate for the basic attack build, however, it opens up Seasoned Marksman for it, which is nice.

 

Gathering Storm seems extremely lackluster; in the early game, where one would want to stack up damage, Hammerang is your primary waveclearing tool, making it awkward to try and use it against heroes. Even then, under perfect circumstances, it will not yield a significant damage increase. The talent is simply undertuned, and frankly, just does not sound very fun. The new Flow Rider, however, is very interesting; its reward, of halving out your cooldowns, is massive, assuming that you can somehow avoid the collateral area of effect damage that would knock you out of Tailwind. Is it viable? I doubt it, but it opens up interesting synergy with the level 16 Aerie Gust talent.

 

Blizzard Icon November 11 PTR Patch Notes

 

Jaina

 

Deep Chill (Talent); Bonus to the Movement Speed slow applied by Chill decreased from 35% to 30%

 

Jaina's pick rate (and that of her Deep Chill talent, incidentally) is really high as it stands, and being permanently slowed for a lot is not a very fun experience. This change partially helps alleviate all of these issues.

 

Blizzard Icon November 11 PTR Patch Notes

 

Zeratul

 

  • Focused Attack (Talent) removed
  • New Talent (Level 4): Master Warp-Blade; Every 3rd consecutive Basic Attack against the same Hero deals 100% bonus damage

 

Some see this as a buff, some see this as a nerf. I personally lean towards calling it a nerf because it reduces Zeratul's burst damage - which he is all about - but it does significantly increase his sustained damage. Might we see the European Shadow Assault + Divine Shield combo make a comeback? I hope not.

 

Blizzard Icon November 11 PTR Patch Notes

 

Kharazim

 

  • Insight (Trait); Mana regeneration granted on every third hit increased from 12 (+0.21 per level) to 14 (+0.36 per level)
  • Iron Fists (Trait); Damage bonus granted on every third hit increased from 100% to 125%

 

Kharazim has somewhat become an inside joke within the community. Initially touted as the definitive example of the potential of the talent system, his Transcendence talent has been... transcending Insight and Iron Fists in pick rates with a staggering 98.8% at the highest levels of play, a situation that is not exactly ideal when trying to display talent craftsmanship. These changes aim to solve this unfortunate situation, but I do not believe it will do much. As it turns out, support heroes are typically expected to put out some healing.

 

Blizzard Icon November 11 PTR Patch Notes

 
Uther
 
  • Eternal Devotion (Trait); Spirit form duration decreased from 10 to 8 seconds
  • Divine Shield ®; Cooldown increased from 70 to 90 seconds

 

Uther is the one hero with a 100% pick/ban rate in all tournaments across all realms. Needless to say that he needs to be tuned down. Divine Shield is a ridiculous yet subtle ability because it single-handedly defines and denies entire playstyles; as such, it is wise to hit that one. It is interesting to note that this 90-second cooldown was actually the ability's old cooldown, back when it was considered subpar.

 

Blizzard Icon November 11 PTR Patch Notes

 

Leoric

 

Drain Hope cooldown decreased from 12 to 11 seconds; If Leoric is stunned while casting Drain Hope, the stun will no longer cancel the Ability and the missile will continue to travel. Damage dealt and Health gained reduced from 25% to 20%. Damage and healing now increase over time as a flat value.

 

Do not let the cooldown reduction fool you; this is a nerf. Leoric has been seeing less and less play as of late, so I am unsure what justifies this change. Perhaps it was simply deemed to be too strong against high health heroes. The fact that it is no longer interruptable is nice against Muradin, I suppose. It is uncertain why it was ever interruptible in the first place.

 

Bonus

 

Blizzard Icon November 11 PTR Patch Notes

 

Sonya’s next Basic Attack after casting Ancient Spear will now properly benefit from the Follow Through Talent.

 

This is an interesting "fix". Back when I wrote my Sonya guide, I had assumed that the basic attack that instantly followed Ancient Spear was part of the ability, hence why it did not trigger Follow Through (as the ability was not "completed" until the hit landed). Turns out it was not. Some see this as a Sonya buff, which it is, but realistically, Follow Through triggered on the next attack anyway, unless Seismic Slam was chained up right after the spear. I doubt this will push Sonya's power level beyond reasonable limits.

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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    • By Staff
      A new Heroes of the Storm patch is now available for playtesting on the PTR with many Hero changes and bug fixes. Check out the official PTR notes for more details!
      We expect the patch to be available for testing for one week before it goes live.
      (Source)
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 7 Mobius Loop Slow reduced from 60% to 40%. Level 20 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 118. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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