Jump to content
FORUMS
Sign in to follow this  
Vlad

Hearthstone Chieftain Scarvash

Recommended Posts

Guest Deflect

It looks like his Heroic and normal decks are the same, with just the order of cards in the lists being changed slightly.

Share this post


Link to post
Share on other sites

I defeated this boss today on heroic with a pretty standard patron warrior (cheap deck). I suspect that you need either inner rage and execute in starting hand, or good turn 2-4 with armorsmith.

If you get board control or manage to build up some patrons without dying, you are good to go.

Share this post


Link to post
Share on other sites
Guest Modalko

I defeated him with a cheap priest deck without any shenanigans on my 4th try. The trick is to get rid of the opening pair of Troggs quickly. Any 3/2 with Velen's Chosen works here, or a 3/2 and a Shadow Word: pain. After that his deck is pretty poor and it is crucial to note that he runs a lot of x/6 creatures. Hence the Boulderfists and Lords of the Arena who can often trade 2/1 or even 3/1. 

 

Most cards are replaceable with cards with similar stats if you don't have them (except probably Velen's Chosen)

 

Light of the Naaru

Resurrect

Shadow Word: Pain x2

Bloodfen Raptor x2

Acidic Swamp Ooze x2

Shrinkmeister x2

Shadow Word: Death x2

Velen's Chosen x2

Holy Champion x2

Refreshment Vendor x2

Sen'jin Shieldmasta x2

Excavated Evil

Holy Nova x2

Holy Fire

Boulderfist Ogre x2

Lord of the Arena x2

Temple Enforcer

Mind Control

Share this post


Link to post
Share on other sites
Guest Enthralimund

That priest deck works awesome... saw a number of "cheap" scarvash decks listed from 4000 - 6000 dust... smart deck man. good eye on the x/6 trade strategy

Share this post


Link to post
Share on other sites

The priest deck above is not very good - 10 tries and no luck. No removal means that you barely get to round 6... so all  those 6 drops are pointless.

 

The warrior deck is more competitive, but still haven't been top beat Scarvash on Heroic.

Share this post


Link to post
Share on other sites

The priest deck is certainly not an auto-win but you can beat Scarvash with it I just tried it 8 more times and beat him twice (changed the Mind control for a Powerword Glory by the way, but that's not what makes it tick). Let's be real, this boss is a very tough nut to crack. He starts with a massive board advantage that does

- at the very least 10 damage to you before you can do anything

- you have to spend at least 2 cards to neutralize his free threats and

- deal with the rest of his board that he still adds in the first few turns

 

You have to

1) mulligan hard for Velen's and SW:P and hope that you get a 2 drop

2) hope that he doesn't lightning bolt your 2 drop AND

3) hope that he doesn't simply curve to well to overrun you which is still possible.  

 

If you don't get a surviving 2 drop and a Velens/SWP, concede immediately because it's hopeless. Otherwise, play well and you have a chance.

 

I just added the deck to give players without 2 doomsayers a way to win against him. The warrior deck IS probably more competitive but also 5000 dust more expensive, and not 5000 dust in cards like Boom and Sylvanas that most of us have, but 5000 dust in less-often crafted cards.

Hard work if you're on the cheap and you need a bit of luck but it certainly is possible!. 

  • Like 1

Share this post


Link to post
Share on other sites
Guest Monoma

Great deck, Modalko! Couldn't use warrior since I lacked half of the epics the deck required. With yours I managed to win on the third try. I made a few substitions since I had better twodrops like micro machines and knife jugglers, and replaced the temple enforcer with Justicar Trueheart, since I happened to have it. Thanks again!

Share this post


Link to post
Share on other sites

After losing countless times with the Warrior deck (probably because I lacked a few crucial cards, such as Doomsayer), I won on the first try with a slightly modified version of Modalko's deck.

 

I used Boneguard Lieutenant, Faerie Dragon and two Knife Jugglers, instead of the regular 3/2s suggested. I also used two Light of the Naaru, instead of one and I added an extra 3/2 instead of Mind Control. But I think the basic deck could work just as well.

 

Thanks Modalko!

Share this post


Link to post
Share on other sites

Great to hear that, you're welcome guys! Yeah, the deck can obviously be improved a bit by using 'higher quality' versions of the basic minions if you have them, but I wanted to keep the 'nice to haves' to a minimum. It's always easier to upgrade than to downgrade :)

Share this post


Link to post
Share on other sites
Guest BS213

Sick deck thanks for decklist!

 

took out: Bouncing Blade, Gorehowl and 1 Doomsayer

put in: 2nd Brawl, 2 Sparring Partners(never drew them..)

 

 

Share this post


Link to post
Share on other sites

I defeated Heroic Chieftain Scarvash with these F2P decks.

Heroic Scarvash starts with two Troggs, which have to be dealt with quickly. His hero power interferes with the mana cost of your cards: On odd turns you cannot play any minions. On even turns you cannot play any spells.
Scarvash's deck consists of a lot of 4-drops, meaning he often gets rather slow starts apart from his initial board advantage.
Tunnel Troggs are no threat because Scarvash has only one Overload card: 1x Lightning Bolt.
It might be a good idea to avoid leaving an injured minion on Scarvash's board because of 1x Rampage.
Scarvash's deck contains 2x Dart Trap, so be very careful using your hero power.
Summoning Stone is a very risky play because Scarvash will answer it with 2x Confuse.

F2P Mage (0 Dust)
Inspiration: https://www.youtube.com/watch?v=kiqfXhWJ37I

1x Elven Archer
1x Mirror Image
1x Voodoo Doctor
1x Acidic Swamp Ooze
1x Bloodfen Raptor
1x Frostbolt
1x Frostwolf Grunt
1x Jeweled Scarab
1x Murloc Tidehunter
1x Arcane Intellect
1x Brann Bronzebeard
1x Forgotten Torch
1x Frost Nova
2x Animated Armor
1x Chillwind Yeti
1x Dragonling Mechanic
1x Fireball
1x Gnomish Inventor
1x Polymorph
1x Sen'jin Shieldmasta
1x Water Elemental
1x Darkscale Healer
1x Ethereal Conjurer
1x Frostwolf Warlord
1x Gurubashi Berserker
1x Summoning Stone
1x Reno Jackson
1x Flamestrike
1x Stormwind Champion

Mulligan for Animated Armor, then a 3/2, then Reno Jackson.
Turn 1: Do nothing, not even Mirror Image!
Turn 2: 3/2 minion.
Turn 3: Frost Nova, Frostbolt, Forgotten Torch.
Turn 4: Animated Armor.
Scarvash's minions will mostly ignore Animated Armor, but he will use Starfire against it.
Difficulty: Hard (may take more than 10 tries). If you can get Reno's Battlecry on turn 6 or later, the fight will actually be quite easy, but it still might take several tries.

 

RGjH2GF.jpg

Deck changes for Normal Mode: Goldshire Footman, Kobold Geomancer, Razorfen Hunter and Lord of the Arena instead of 2x Animated Armor, Ethereal Conjurer and Brann Bronzebeard.


F2P Priest (0 Dust)

2x Holy Smite
2x Northshire Cleric
2x Power Word: Shield
2x Acidic Swamp Ooze
2x Bloodfen Raptor
2x Shadow Word: Pain
2x Shadow Word: Death
2x Shattered Sun Cleric
2x Chillwind Yeti
2x Sen'jin Shieldmasta
2x Darkscale Healer
2x Gurubashi Berserker
2x Holy Nova
2x Lord of the Arena
2x Stormwind Champion

Mulligan for Shadow Word: Pain. If you have it, mulligan for a 3/2.
Turn 1: Do nothing.
Turn 2: Play a 3/2.
Turn 3: Shadow Word: Pain the Burly Rockjaw Trogg and trade your 3/2 into the Stonesplinter Trogg.
Difficulty: Hard (may take more than 10 tries).

 

vPcxpKV.jpg

F2P Warlock (0 Dust)
Inspiration: http://www.hearthhead.com/deck=138915/loe-nocost-solver-scarvash

2x Corruption
1x Elven Archer
1x Soulfire
1x Voidwalker
1x Voodoo Doctor
1x Acidic Swamp Ooze
1x Bloodfen Raptor
1x Bluegill Warrior
1x Dark Peddler
1x Frostwolf Grunt
1x Jeweled Scarab
1x Kobold Geomancer
1x Murloc Tidehunter
1x Brann Bronzebeard
1x Drain Life
1x Ironfur Grizzly
1x Raid Leader
1x Razorfen Hunter
1x Shadow Bolt
1x Shattered Sun Cleric
1x Chillwind Yeti
1x Dragonling Mechanic
1x Gnomish Inventor
1x Ogre Magi
1x Sen'jin Shieldmasta
1x Darkscale Healer
1x Frostwolf Warlord
1x Reno Jackson
1x Stormwind Champion

Mulligan for Corruption, then a 3/2, then Reno Jackson.
Turn 1: Corruption the Burly Rockjaw Trogg or restart.
Turn 2: Play a 3/2.
Turn 3: Trade your 3/2 into the Stonesplinter Trogg or Shadow Bolt or Soulfire.
Difficulty: Hard (may take more than 10 tries).

 

Yl6xA3J.jpg

Deck changes for Normal Mode: Goldshire Footman instead of Brann Bronzebeard.
 

Share this post


Link to post
Share on other sites

Tunnel Troggs are no threat because Scarvash has only one Overload card: 1x Lightning Bolt.

 

Scarvash actually has five Overload cards. In addition to Lightning Bolt, he runs 2x Crackle and 2x Fireguard Destroyer. The decklist for Scarvash is two cards short for some reason. Add the two Crackles and it brings the total to 30.

Edited by CaptLando

Share this post


Link to post
Share on other sites

After 22 failed attempts with a mage deck that I made specifically for this fight, I turned to the priest deck presented by Modalko. Using a variation of his simple yet effective deck, I defeated Scarvash on my 3rd attempt. During most matches, it just seems like Scarvash has everything going perfectly his way, whether it's an endless supply of minions that I just can't keep up with, or a well-timed crackle and/or lightning bolt to clear my board. The card that saved me mid-game was Excavated Evil. I was low on health, board cleared...thought I was done for. Excavated Evil wiped the slate clean by clearing his. Anyway, after failing for hours with other classes, Modalko's priest is the way to go. Thank you, sir. wink.png

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
    • By HSEnthusiast
      Today, we're recapping the four Shaman cards revealed by Gamespot. We also have some dev clarifications on how they work.
      If you missed our previous Warrior recap, you will find it here.

       
      What a way to kick things off; this card looks insane! The dream is that Drakuru takes out two of your opponent’s minions, resurrects them on your side, and survives combat somehow. You’re looking at a 5-for-1 exchange on board.
      In the more likely scenario that it doesn’t survive, that’s still a complete flip of the board state. Even if it’s trading into a single big minion on the opponent’s side, that’s still a 2-for-1, with that 1 on your side being a big tough-to-kill minion. The only worry is that there will sometimes be late-game scenarios where the 6/8 stat line won’t be enough to get you any resurrections, but I’m hopeful those are few and far between.
      Still, even if the Big Shaman archetype doesn’t catch on for Shaman, I expect this card, in particular, to find a home in Renathal Control Shaman lists. This card is doing much of the same work that Sylvanas and Insatiable Devourer are without having to run through the trouble of infusing first.

      Once again, another big expensive card and a solid showy effect to go along with it. Obvious deathrattle/reborn synergy, as well as good with big minions in general. At 10 cost, it will take up your entire mana pool for the turn, though there are things you can do to play around that as a shaman.
      We’ve gotten some clarification from the devs on the mechanics of this one:
      All the copies summoned die at the end of the effect trigger after having attacked. Unfortunately, it won’t be some corruption-style aura effect that a cheeky Showstopper effect can silence off. Your copies are made from your hand from left to right until no more board spaces are available. Beware that Colossals will summon their appendages and take up potential board space from your other copies. Windfury minions will only attack. Sorry Drakuru, no double freebies for you ? Minions that enter Dormant won’t attack, but they won’t die either! The interaction of getting free dormant minion copies on board is interesting, but is there enough to build a deck around? In standard, there is Gangplank, Slimescale, and Pelican Divers, but outside of From De Other Side “synergy,” they might not be worth it. In Wild, at the very least, there is meme potential with getting Magtheridion and The Darkness out with this and getting their battlecries to awaken both copies when you play them out the turn after.
      There’s obvious synergy with the other big cards revealed here, with Prescience loading up your hand with some beefy bois, getting get off reborn, lifesteal and deathrattle value, summon a minion from Overlord Drakuru.

      That’s a lot of keywords for a single card, but they work together to become the stuff of nightmares for any board-based aggro deck. Taunt and lifesteal make this a nightmare to trade into, and even with enough removal to clear the main body and the reborn one, the deathrattle effect still will hit for 3 twice and heal you for 6. So while the 3 attack won’t be anything to write home about, plopping this down will buy you a good deal of time. There’s also the possibility to make use of the leftover reborn 3/1 body to evolve into a 9 or 10 drop.

      This card will get you 2 Mana 2/3 Ghostly Apparitions with the Undead minion type, which can matter for cards like Unliving Champion, or Invincible, for instance. Suppose you trigger the secondary ability here both times. In that case, that’s a pretty sweet deal right there, advancing a Big Shaman win con in 2 ways: The taunt on the Ghostly Apparitions advances your gameplan of stalling the game out until you can stabilize on board enough to play the 5+ Mana minions you’ve tutored out of the deck.
      We’ve theory crafted 3 potential builds that can use this package of Shaman cards.
      First, consider diving head first into the Big Shaman theme, bringing in Vanndar Stormpike and forgoing all other sub-5 cost minions to get max value out of Prescience and From De Other Side. We’re also going to run with the evolve subtheme to take advantage of any leftover bodies that we might get from Stoneborn General, Overlord Drakuru, or Blighblood Berserkers. The departure of the Knights of the Frozen Throne set will make evolving 10 drops better again now that there are no more Snowfury Giants in the Evolve pool, and we get to re-roll for the generally better bodies from the 10 costs. We’re adding in some early-game removal to compensate for the lack of early drops so we can better survive the early game.
      Deck code / link: 
      AAECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Next, let’s try to use the standard Renathal Control Shaman archetype that’s doing rather well in the meta as a starting point. One safe idea is to look at slotting Overlord Drakuru and potentially Brightblood Berskerker and From De Other Side into this standard XL Renathal Control Shaman as ways of fighting back on board while getting your infuse cards stacked up.
      Deck code / link: 
      AAECAaoIFKjuA6bvA4b6A6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBNWyBODtBIqSBdWyBPuRBfSgBbzwBODtBArG+QPTgASVkgTblATgtQSWtwSywQTFzgS12QS22QQA
      We could instead also try and drop all the duplicates from the list and convert it into a Reno deck, as the deck was already playing a lot of one-offs. That gives us just enough room for one of each of these bad boys, which together with Reno will up the turnaround potential of the deck at the cost of a little bit of consistency. Doing so we can end up with this list:
      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
×
×
  • Create New...