Jump to content
FORUMS
Sign in to follow this  
Vlad

Hearthstone Legendary Druid Aggro/Rush LoE

Recommended Posts

I run a Mech Warrior deck with Fel Reaver, and I often get it out on turn 4 for 3 mana, along with WarBot and Cogmaster, thanks to Mechwarper.

 

I have never regretted playing it, because it very often wins me games.

Share this post


Link to post
Share on other sites

i regret it all the time! lol just a few minutes ago i played a warrior! I got out fel reaver turn 4 he played 2 spells one of them doing 1 damage to fel reaver then giving it +2 attack then he played the coin! He finally ended it with the spell to destroy a damaged enemy! Tell me how fel reaver was any help at all in that situation. When i threw fel reaver out it was the only creature on the field! What better time to throw him out I ask you? I lost 6 cards and an 8/8 all in one turn without ever getting to atk! Useless!

Share this post


Link to post
Share on other sites

And getting out of fel reaver the card that very often kills me besides every mage spell ever is Deathlord! If deathlord gets thrown out i surrender because I waste so much to kill it and then i get something like the 2/1 zombie and never ever do i get anything big. If i got something big it was probably killed when i turned over to the other persons turn thus making it useless! And lets get something straight the main reason this deck is useless is not the fel reaver its the total lack of drawability! If they wait out to turn 5 while you are rushing out creatures to hit all of a sudden you have 2 or less cards in your hand and they have 10 automatic loss on your part! the ultimate combo of this deck can only happen on turn 9 unless you have both innervates and lets face it having both in your hand plus the 6 mana cost spell plus having done enough damage to where that combo was lethal is nearly impossible! especially by turn 5 when that combo would be useable with the 2 innervates and such! there has got to be some way to make this deck work again but as of this season is has lost its power! This does not mean i give up on it all it means is that until it is rejuvinated and made great again a revamp i guess is the word! I will not play this deck as it is useless! If you can prove me wrong please please please do!

Share this post


Link to post
Share on other sites
Useless!

 

Well, not quite. Cruel Taskmaster+Execute is always a good removal option for Warriors when dealing with large threats. You asked a question and he had an answer; that's going to happen. If you don't have cards that ask the questions then you're going to make things very comfortable for the opponent. I can guarantee that the Warrior does not want to have to use that combo (plus the coin!) on turn 4 on a 5 drop. You still have another FR and Dr B that he needs to find answers for (provided they didn't get burned of course - sucks indeed when that happens). The Warrior at this point also has one less activator in his deck for Acolytes, Patrons, Armorsmiths etc.

 

It is capable of torpedoing your game, but on balance I find the FR giveth a lot more than he taketh away in the right deck. I can understand that you might be squeamish about seeing cards go down the toilet, but if you can't stand it - even knowing the upsides - then you should play another deck.

(This is meant in an honest and friendly way. No snark intended).

Share this post


Link to post
Share on other sites

Do I win every game? No.

 

But many games I /should/ have lost were won by Fel Reaver.

 

I need a second one and then my deck is only missing Death's Bite.

Share this post


Link to post
Share on other sites

tl;dr - the deck is bad imo (i guess that's what you say)

The situations you told us that happened are your misplays. Check for soft removals before you play Fel Reaver. I don't like dropping Fel Reaver early against class that are fulls of removals, such as Priest, Mage or Paladin. You can innervate it against Druid because he just won't have a good answer for the Reaver. On the other hand, priest can SW:D it, paladin can Aldor/Uldaman/Equality. mage can frostbolt/lance/mirror image. Patron warrior has Whirlwind/1-dmg + Execute combo, making it a bit risky, if you are not sure about the deck type of the opposing warrior. Shaman can only hex, therefore playing Fel Raver against him can be risky, but rewarding. The list would just go on and on, so I hope you get me.

About the part with discarding important cards - just think of it as you wouldn't draw the cards anyway and instead draw the card you just got. For example, discarding combo and topdecking Leper Gnome is like The Combo is in the bottom cards and your topdeck would be Leper Gnome anyway. If your whole deck got discarded, it was your misplay and you can't blame the Fel Reaver anyway. 

  • Like 1

Share this post


Link to post
Share on other sites

And getting out of fel reaver the card that very often kills me besides every mage spell ever is Deathlord! If deathlord gets thrown out i surrender because I waste so much to kill it and then i get something like the 2/1 zombie and never ever do i get anything big. If i got something big it was probably killed when i turned over to the other persons turn thus making it useless! And lets get something straight the main reason this deck is useless is not the fel reaver its the total lack of drawability! If they wait out to turn 5 while you are rushing out creatures to hit all of a sudden you have 2 or less cards in your hand and they have 10 automatic loss on your part! the ultimate combo of this deck can only happen on turn 9 unless you have both innervates and lets face it having both in your hand plus the 6 mana cost spell plus having done enough damage to where that combo was lethal is nearly impossible! especially by turn 5 when that combo would be useable with the 2 innervates and such! there has got to be some way to make this deck work again but as of this season is has lost its power! This does not mean i give up on it all it means is that until it is rejuvinated and made great again a revamp i guess is the word! I will not play this deck as it is useless! If you can prove me wrong please please please do!

Dude, i've tried to be patient here, but what more do you really want? I posted a video of a guy playing the deck at top 10 Legend, if you're not sure what that means, it means he was in the top 10 ranked players on the entire server at that point. If you think a deck goes from that to being "useless" in the space of a week or so, then you have some serious misunderstandings of how the metagame works. Just because the Season has changed does not mean everything dramatically flips on its head. Secret Paladin is still everywhere, one of the best matchups for this deck. Other decks that this does very well against like Midrange Druid are also still very popular. I'm not sure what it would take to "prove you wrong", but I imagine the answer is "nothing", you seem entirely stuck on the fact that the reason you aren't performing with the deck is that the deck is bad, not that you're making mistakes while playing it. I could play the deck to Legend this Season if I wanted to, but it's not worth my time to make a point to one guy. 

Share this post


Link to post
Share on other sites

thanks for all your replies and after carefully reading all of them I agree. I look back at alot of my losses and they were just bad mistakes on my part. while i will argue for the most part my wins did not have fel reaver on the field i can that the extra damage can be very helpful. Or if it lives past its first turn instakilliing any taunt things like that. Sometimes wierd things do happen like i just played a mage who kept drawing every turn till turn 5 i had 2 of the 5 mana cost beasts that inspire give my hero 2 atk and he hadnt done anything except now have too many cards in his hand that everytime he drew a card it died. Honestly I have never seen a mage have that many cards in hand and not have the match by the nuts so to speak! Yes i won that he never played a creature and only killed one or 2 of mine! anyways thanks for the info I am sorry if I came out rude or something I have just been feeling very frustrated with what was (and still is) my favorite deck ( aside from paladin murloc) 

Share this post


Link to post
Share on other sites

thanks for all your replies and after carefully reading all of them I agree. I look back at alot of my losses and they were just bad mistakes on my part. while i will argue for the most part my wins did not have fel reaver on the field i can that the extra damage can be very helpful. Or if it lives past its first turn instakilliing any taunt things like that. Sometimes wierd things do happen like i just played a mage who kept drawing every turn till turn 5 i had 2 of the 5 mana cost beasts that inspire give my hero 2 atk and he hadnt done anything except now have too many cards in his hand that everytime he drew a card it died. Honestly I have never seen a mage have that many cards in hand and not have the match by the nuts so to speak! Yes i won that he never played a creature and only killed one or 2 of mine! anyways thanks for the info I am sorry if I came out rude or something I have just been feeling very frustrated with what was (and still is) my favorite deck ( aside from paladin murloc) 

So... play it w/o Reaver.  Pick a big stompy you can discount for burst that you like better (dislike the drawback better) and run with it.  These guides are NOT ironclad, "you will pwnzor joor enemee 4 all tyme"...

 

I run a modified version of the Shaman Overload Trogg deck and like mine better, it plays me into the upper single digit rankings so far... I'm not saying theirs is crap, but it has mechanics I either don't like or don't understand how to apply them "correctly".

 

And, as you've noted, unfettered hindsight to your own failures is an invaluable aid to improving your game.  I've recorded my games for a little while and found myself absolutely facepalming some things I've done in the heat of the moment... learn to improve yourself, the deck will always be there.

  • Like 2

Share this post


Link to post
Share on other sites
Guest Scourcher

So I have everything needed for the deck but Im wondering if there's any place for emperor thaurissan?

Share this post


Link to post
Share on other sites
Guest Caitlyn

I been playing around with this deck and I'm pretty impressed. I was struggling a bit early on because I wasn't used to aggro decks, but after swapping out Leper Gnomes for Worgen Infiltrators and the shade for an Argent Horserider I was doing better. Just getting a better feel for when to try for board control and when to go face is pretty key because it's easy to make the wrong choice and throw the game. But any aggro deck that can weather two early Truesilver Champions and manage to beat a full Christmas tree challenger followed by a Tirion Fordring is most certainly a real deck.

Share this post


Link to post
Share on other sites
Guest Keith Charles Brown

Hello everybody I am having an issue I am wondering if anyone has some pointers. I can beat pretty much all druids, warriors, shamans are half and half, and all warlocks with this deck at least the ones that I have played and after i revised it abit. but I cannot ever beat mages or priests. like ever. any tips on how to beat priests and mages with this deck. especially at lower ranks i mean i am at rank 15 and all priests and mages are invincible to me. I cant really understand why.

 

Share this post


Link to post
Share on other sites

Hello so i was wondering if i could ask for a little advice on this deck. its been awhile and I have finally finished all of the adventures. and I modified this deck a little bit. but my question is how do you beat mages and priests with this deck? i have beaten everything else but i am stuck at rank 15 because all priests and mages at that rank are invincible to me. I have only lost to 1 druid but that was because at the last second he threw out 4 taunt monsters curtesy of the great emporer. and honestly this deck has no good ways to kill that many taunt monsters at once and using the final kill combo is obviously stopped by the taunts. anyways priests and mages are invincible to me any tips would be nice.

Share this post


Link to post
Share on other sites

Hello so i was wondering if i could ask for a little advice on this deck. its been awhile and I have finally finished all of the adventures. and I modified this deck a little bit. but my question is how do you beat mages and priests with this deck? i have beaten everything else but i am stuck at rank 15 because all priests and mages at that rank are invincible to me. I have only lost to 1 druid but that was because at the last second he threw out 4 taunt monsters curtesy of the great emporer. and honestly this deck has no good ways to kill that many taunt monsters at once and using the final kill combo is obviously stopped by the taunts. anyways priests and mages are invincible to me any tips would be nice.

Freeze mages have high survivability and can keep freezing your minions, which is bad, especially when you have Fel Reaver out. Tempo mages can keep you off the board, which is something that druids have problems with. Priests simply have high survivability. They are all unfavourable matchups. 

Share this post


Link to post
Share on other sites
Guest Sinijax

It's easy to blame "unfavourable matchups". The deck sucks. Fel Reaver is easily removed wasting cards and a turn on a useless minion. Unless you have innervate it's impossible to do much early in the game. Don't waste time with this deck.

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Hearthstone is taking a bold step into the StarCraft universe with "Heroes of StarCraft: The Great Dark Beyond," a 49-card mini-set launching in January 2025.
      Featuring iconic factions like Zerg, Protoss, and Terran, complete with legendary leaders Sarah Kerrigan, Artanis, Jim Raynor, this set blends StarCraft nostalgia with Hearthstone's gameplay.
      Additionally, Arena Mode is getting a massive overhaul, introducing shorter Normal Arena runs and a high-stakes Underground Arena with a game matching "re-draft on loss" mechanic, giving you the option to re-draft cards, edit your deck, and keep your run alive, after you lose.
      The year ahead promises 3 expansions, including the Emerald Dream's battle between Old Gods and Druids, a return to Un'Goro Crater, and a Chromie-led journey through alternate realities.
      (Source)
      Hearthstone: Heroes of StarCraft – The Great Dark Beyond Mini-Set  
      Early next year, Hearthstone is going beyond Warcraft and into... Heroes of StarCraft! This special Mini-Set will have a whopping 49 new cards across three themed factions, which show what the StarCraft universe would look like in the Hearthstone Tavern. Each faction is made up of cards that can be used across multiple classes, including an iconic Hero card. 
       Zerg 
      Death Knight, Demon Hunter, Hunter, and Warlock have joined the Zerg! Led by the formidable  Sarah Kerrigan, they will have aggressive cards that win the game by swarming the board. 
       Protoss 
      Druid, Mage, Priest, and Rogue fight for the Protoss Empire. Led by the High Templar Artanis, they will have powerful, high-cost cards that are made cheaper throughout the game. 
       Terran 
      Paladin, Shaman, and Warrior make up the Terran forces, led by the one and only Jim Raynor. They will command Battlecruisers—a special take on the Starship mechanic from The Great Dark Beyond. 
      The Mini-Set will feature a slew of StarCraft units which are sure to invoke nostalgia, as well as the Terran-armored Murloc, Grunty, and new, thematic music. You can chart a course for the Heroes of StarCraft Mini-Set, launching in January 2025! More announcements, details, and card reveals are coming closer to launch. 
       Major Arena Updates 
      Then, for the first time in 10 years, Arena Mode is getting a major overhaul. With that update, there will be two kinds of Arena to choose from. Normal Arena will be shorter form, allowing you to complete your runs more quickly. Competitive Arena players will be able to play in the higher-stakes Underground Arena, with longer runs and a new feature: Re-Draft on Loss. Re-Draft on Loss means that, after you lose, you’ll have the option to re-draft cards, edit your deck, and keep your run alive. 
      Ratings will also be added to both Normal and Underground Arena. Normal, skill-based matchmaking will be used for Normal Arena. Underground Arena throws caution to the wind and lets you face off against opponents of all skill levels. 
      This major Arena revamp is coming in the first half of next year. Look out for more details about this update closer to when it goes live. 
      A Preview of the Year Ahead: The Year of the Raptor!
      On top of those updates, Hearthstone has an exciting year of expansions ahead, with much-requested themes, locations, and familiar faces across Azeroth. 
      In the first expansion of the year, enter the Emerald Dream and join the battle between the Old Gods and the Druids of the Emerald Dream for the fate of the World Tree. Things will heat up even more when the Druids of the Flame light up the Mini-Set (releasing earlier than normal this year, during the 32.2 Patch). 
      The second expansion of the year will be Hearthstone’s first-ever sequel: the return to Un’Goro Crater! Join Elise on a hunt for a mythical, lost Tortollan city. When you find it, join the Tortollans in a festival to celebrate the mighty dinosaurs of the crater in the 33.4 Mini-Set. 
      In the third expansion of the year, travel with Chromie through alternate realities to recruit Legendary Warcraft heroes like you’ve never seen them before. Leading to the 34.4 Mini-Set: an epic showdown against Murozond at the end of time! 
    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
×
×
  • Create New...