Jump to content
FORUMS
Sign in to follow this  
Vlad

Hearthstone Rafaam Unleashed

Recommended Posts

Guest Guest

Faceless on the immune guy is such win, anyway did it on 4th try and missing like most of the removals + sylv, still doable

Share this post


Link to post
Share on other sites
Guest Ryoga

Faceless on the immune guy is such win, anyway did it on 4th try and missing like most of the removals + sylv, still doable

Yeah I facelessed the immune guy, was happy I won, then he stole/put it in his deck ><

Won on 2nd try when i hit his 15/15 with sylv and then killed him with it.

Share this post


Link to post
Share on other sites
 

 

any good replacement for faceless?

*facepalm*

 

This is one of the moments when I am sad I can't "Like" a guest's post.

 

any good replacement for faceless?

The deck is Rafaam's deck. The decks that should be used are bit lower.

Share this post


Link to post
Share on other sites
Guest Guest

In Rafaam Unleashed, you do use your own deck. Heroic Arch-Thief Rafaam is the encounter where he steals yours.

 

What are your thoughts on using Naturalize in this deck? In practice, the downside is really no worse than Mulch, and it gives you more flexibility.

Share this post


Link to post
Share on other sites

I defeated Heroic Rafaam Unleashed with these F2P decks.

Rafaam's hero power makes him untouchable for three turns and then produces an overpowered 10/10 minion you have to deal with immediately. This mechanic can make the fight quite long and annoying.
Both your and his hero power are to some extent random leading to situations where you just cannot win, e.g. Scarvash on your turn 4, Faceless Manipulator on a hero power minion or your hero power not producing single target removal in the early turns.
Your hero power will eventually produce two spells for single target removal and two spells for board control. Because it generates cards you will never need card draw in this match.
Important information that I nearly oversaw once is Phaerix's (the minion) interaction with taunts: As long as Phaerix is alive all of Rafaam's minions are immune. This means, taunts will no longer work, because they cannot be targeted. Instead you can always attack Phaerix or Rafaam directly.
There are two viable strategies to win this fight with basic decks: You can either control all of Rafaam's actions with spells and your special hero power to outlast him (Priest). Or you can establish permanent board control via minions and eventually end the fight with burst damage (Shaman).

F2P Priest (0 Dust)
Inspiration: https://www.youtube.com/watch?v=GggkCBU2lUA

2x Mind Vision
2x Power Word: Shield
2x Divine Spirit
2x Jeweled Scarab
2x Museum Curator
2x Shadow Word: Pain
1x Brann Bronzebeard
2x Shadow Word: Death
2x Darkscale Healer
2x Excavated Evil
2x Gurubashi Berserker
2x Holy Nova
2x Summoning Stone
2x Entomb
2x Mind Control
1x Rafaam

Mulligan for Shadow Word: Death. Then keep Jeweled Scarab, Museum Curator.
Combine Brann with your Discover minions. Try to Discover Shadow Word: Death, Thoughtsteal and Sylvanas Windrunner.
Use your special hero power as often as possible to find even more answers to the 10/10s.
Keep in mind that Rafaam's deck includes Entomb meaning that your first big minion is likely to get stolen.
Turn 2: Jeweled Scarab, Museum Curator.
Turn 4: Shadow Word: Death.
Turn 8: Shadow Word: Death, Entomb.
Difficulty: Medium (may take up to 10 tries).

 

HnvGGmE.jpg

Deck changes for Normal Mode: Replace Arch-Thief Rafaam with Voodoo Doctor.


F2P Shaman (0 Dust)

2x Rockbiter Weapon
2x Elven Archer
1x Windfury
2x Flametongue Totem
2x Jeweled Scarab
2x Murloc Tidehunter
2x Hex
1x Brann Bronzebeard
2x Razorfen Hunter
2x Shattered Sun Cleric
2x Dragonling Mechanic
2x Rumbling Elemental
2x Windspeaker
2x Bloodlust
2x Fire Elemental
1x Everyfin Is Awesome
1x Arch-Thief Rafaam

Mulligan for Hex. Then keep Jeweled Scarab, Murloc Tidehunter.
Combine Brann with Jeweled Scarab. Try to Discover Hex.
Use your special hero power as often as possible to find more answers to the 10/10s.
Do not play too many expensive minions at the same time. Combine Fire Elemental with Windfury.
Fill your board with cheap minions and play Bloodlust even for only 20 face damage. Rafaam will play Flamestrike and Twisting Nether eventually so you have to push through a lot of damage quickly. You still have the potential to reflood the board.
Difficulty: Medium (may take up to 10 tries).

 

GmCpmQv.jpg

Deck changes for Normal Mode: Replace Arch-Thief Rafaam with Everyfin Is Awesome.

Share this post


Link to post
Share on other sites
Guest Sanniey

Thanks a lot Bob21117 - got it on the first try with that priest deck! Some luck involved but a serious calculation with my Gurubashi Berserker and a attack doubler sealed the deal. 

Share this post


Link to post
Share on other sites
Guest Gavin

Thanks Bob21117 for the priest deck - got it on the 7th try. Need to mulligan hard for the combo as mentioned above. Lucky for me, he played Deathwing from unstable portal and I had entomb on my hard. Try to get entomb, shadow word: death in your hand and hope for the best. 

 

Share this post


Link to post
Share on other sites
Guest savvynow

Thank you Bob for that priest deck, worked for me on the 4th try or so! It also helped to watch the youtube video to know how to work with the deck. But it seems I also got very lucky. I had a Shadow Word: Death in my hand at the beginning and drew the second one only a bit later. So I could finish the first 10/10 off for a very low cost.

 

(What a fun Captcha Code btw, haha)

Share this post


Link to post
Share on other sites
Guest FrostByte

Heroic Rafaam

 

Couldn't say this is a F2P deck, I just took what I had, but it's based off a Mill Rogue I saw in play at some point.

 

Shadowstep x2

Conceal x1

Pit Snake x2

Betrayel x2

Evicerate x2

Gang Up x2

Sap x2

Doomsayer x1

Garrison Commander x1

Brann Bronzebeard x1

Coldlight Oracle x2

Emperor Cobra x2

Assassinate x2

Antique Healbot x1

Azure Drake x1

Loatheb x1

Vanish x1

Emperor Thaurissan x1

Kidnapper x1

Chromagus x1

Kel'Thuzad x1

 

Pretty simply I kept both hands at quite a high quantity, an it's especially good to have Rafaam at 10 cards when he summons the massive 10/10 as any of the board removal works a treat.  Pit Snakes and Emperor Cobras both excellent for additional, cheap large minion clearing.

 

Kel'Thuzad and Chromaggus were both reasonably useless, but they can be useful depending on how the match plays out.

 

Gang Up would be interesting, but if you can think of a better spell then take it, not once did I ever draw into any of the 10/10s that I used it on.

 

Garrison Commander never got played, but you can see his use.

 

Emperor Thaurissan did his fair share of work.

 

Mulligan for the low cost stuff and draw into the high cost.

 

But it worked!

Share this post


Link to post
Share on other sites

I defeated Heroic Rafaam Unleashed using my Elise-Reno Druid in just 3 attempts.

 

Mtj4IGb.png

 

The only cards that I had two of in the deck were Innervate and Wild Growth. My opening hand had both Wild Growths and an Innervate, so I had plenty of mana to work with and got the doubles out of the way. smile.png Elise and Reno themselves played little to no part in the win. I did play Elise, but I never drew the map. I did not draw Reno. I included Savage Combatant. This gave my hero some semblance of the traditional druid hero power, giving me another attacker to take out smaller minions. For example, I turned his first 10/10 boss, Slitherspear, into a pit snake and killed him with my hero, sparing my larger minions. As for discovery cards, I'd look for hard removal. I'd always go for a spell when using Raven Idol, and Mulch was a common option which I quickly snatched up. I used the Mulch on Archaedas...but it gave Rafaam an Archmage Antonidas. sleep.png I killed him off asap with a couple minions.

 

There were a couple of turns where RNG favored me. These may have been the reasons that I won.

 

T3, Rafaam played Burgle. T4, he played Astral Communion, which was created by Burgle. It brought him up to 10 mana crystals, however, discarded his entire hand. I was okay with that! I was already up to 7 mana crystals myself.

 

Three out of four Unstable Portals (from Medivh's Locket) gave me some pretty awesome minions, including Clockwork Giant and Gruul. smile.png  (Unfortunately, Gruul didn't last long. Keeper of Uldaman reduced him to a 3/3, and one of the boss minions killed him, but not before he took down an Obsidian Destroyer!)

 

Another bit of luck gave me a free Mind Control from Khadgar's Pipe. I used it on a buffed (20/20) Skelesaurus Hex. He was reduced to a 3/3 next turn from a Keeper of Uldaman, but I kept him alive to grant me a free card each turn!

 

So a lot of it is RNG-based. That T4 Astral Communion was huge! One tip I can share is to keep Rafaam's board clear, as much as possible. For any spell that destroys a random minion, you want his boss minion to be the only possible target at the time you play it. Also, try to never leave a taunt standing. If Sun Raider Phaerix comes out while Rafaam has a taunt, and you don't have removal, well...that's a tough scenario to beat.

 

Edited for typos

Edited by CaptLando

Share this post


Link to post
Share on other sites

Join the conversation

You are posting as a guest. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Hearthstone is taking a bold step into the StarCraft universe with "Heroes of StarCraft: The Great Dark Beyond," a 49-card mini-set launching in January 2025.
      Featuring iconic factions like Zerg, Protoss, and Terran, complete with legendary leaders Sarah Kerrigan, Artanis, Jim Raynor, this set blends StarCraft nostalgia with Hearthstone's gameplay.
      Additionally, Arena Mode is getting a massive overhaul, introducing shorter Normal Arena runs and a high-stakes Underground Arena with a game matching "re-draft on loss" mechanic, giving you the option to re-draft cards, edit your deck, and keep your run alive, after you lose.
      The year ahead promises 3 expansions, including the Emerald Dream's battle between Old Gods and Druids, a return to Un'Goro Crater, and a Chromie-led journey through alternate realities.
      (Source)
      Hearthstone: Heroes of StarCraft – The Great Dark Beyond Mini-Set  
      Early next year, Hearthstone is going beyond Warcraft and into... Heroes of StarCraft! This special Mini-Set will have a whopping 49 new cards across three themed factions, which show what the StarCraft universe would look like in the Hearthstone Tavern. Each faction is made up of cards that can be used across multiple classes, including an iconic Hero card. 
       Zerg 
      Death Knight, Demon Hunter, Hunter, and Warlock have joined the Zerg! Led by the formidable  Sarah Kerrigan, they will have aggressive cards that win the game by swarming the board. 
       Protoss 
      Druid, Mage, Priest, and Rogue fight for the Protoss Empire. Led by the High Templar Artanis, they will have powerful, high-cost cards that are made cheaper throughout the game. 
       Terran 
      Paladin, Shaman, and Warrior make up the Terran forces, led by the one and only Jim Raynor. They will command Battlecruisers—a special take on the Starship mechanic from The Great Dark Beyond. 
      The Mini-Set will feature a slew of StarCraft units which are sure to invoke nostalgia, as well as the Terran-armored Murloc, Grunty, and new, thematic music. You can chart a course for the Heroes of StarCraft Mini-Set, launching in January 2025! More announcements, details, and card reveals are coming closer to launch. 
       Major Arena Updates 
      Then, for the first time in 10 years, Arena Mode is getting a major overhaul. With that update, there will be two kinds of Arena to choose from. Normal Arena will be shorter form, allowing you to complete your runs more quickly. Competitive Arena players will be able to play in the higher-stakes Underground Arena, with longer runs and a new feature: Re-Draft on Loss. Re-Draft on Loss means that, after you lose, you’ll have the option to re-draft cards, edit your deck, and keep your run alive. 
      Ratings will also be added to both Normal and Underground Arena. Normal, skill-based matchmaking will be used for Normal Arena. Underground Arena throws caution to the wind and lets you face off against opponents of all skill levels. 
      This major Arena revamp is coming in the first half of next year. Look out for more details about this update closer to when it goes live. 
      A Preview of the Year Ahead: The Year of the Raptor!
      On top of those updates, Hearthstone has an exciting year of expansions ahead, with much-requested themes, locations, and familiar faces across Azeroth. 
      In the first expansion of the year, enter the Emerald Dream and join the battle between the Old Gods and the Druids of the Emerald Dream for the fate of the World Tree. Things will heat up even more when the Druids of the Flame light up the Mini-Set (releasing earlier than normal this year, during the 32.2 Patch). 
      The second expansion of the year will be Hearthstone’s first-ever sequel: the return to Un’Goro Crater! Join Elise on a hunt for a mythical, lost Tortollan city. When you find it, join the Tortollans in a festival to celebrate the mighty dinosaurs of the crater in the 33.4 Mini-Set. 
      In the third expansion of the year, travel with Chromie through alternate realities to recruit Legendary Warcraft heroes like you’ve never seen them before. Leading to the 34.4 Mini-Set: an epic showdown against Murozond at the end of time! 
    • By positiv2
      This thread is for comments about our Outlaw Rogue Leveling Guide.
    • By positiv2
      This thread is for comments about our Shadow Priest Leveling Guide.
    • By positiv2
      This thread is for comments about our Vengeance Demon Hunter Leveling Guide.
    • By positiv2
      This thread is for comments about our Holy Priest Leveling Guide.
×
×
  • Create New...