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Heroes of the Storm Lunara

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I ran a few tests on Blossom Swell, and the increase radius is barely noticeable, couldn't possibly the stated 20% increase in the tooltip. I suspect it is a miscalculation in the game that instead of increasing the radius it increase the area of effect by 20%, which translate to about 9.54% radius increase, hence the hideous effect.

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Guest m3hs

hello guys,

 

i have a question about the tier 1 talent natures perspectiv. it says it reveals enemys for its duration, BUT if you're able to apply the toxic , it triggers every 3 sec. , which means the toxic alone prevents restealth, because he gets dmg .. ? or am i technically wrong about the toxic technice?

 

thanks for your answers!

 

greetings m3hs

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I ran a few tests on Blossom Swell, and the increase radius is barely noticeable, couldn't possibly the stated 20% increase in the tooltip. I suspect it is a miscalculation in the game that instead of increasing the radius it increase the area of effect by 20%, which translate to about 9.54% radius increase, hence the hideous effect.

Interesting! Due to the lack of alternatives, it still remains an ok talent for poison heavy builds imo.

 

 

hello guys,

 

i have a question about the tier 1 talent natures perspectiv. it says it reveals enemys for its duration, BUT if you're able to apply the toxic , it triggers every 3 sec. , which means the toxic alone prevents restealth, because he gets dmg .. ? or am i technically wrong about the toxic technice?

 

thanks for your answers!

 

greetings m3hs

You're right. Poison prevents heroes like Zeratul and Nova from cloaking. But, and this is a big but, the vision is very useful to track their movements. 

 

Vision on multiple enemies is incredibly useful - it prevents them from starting surprise attacks, it allows you and your allies to aim skillshots more easily, etc.

 

Natural Perspective is a strong talent and definitely recommended, even for poison builds. 

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Guest m3hs

 

I ran a few tests on Blossom Swell, and the increase radius is barely noticeable, couldn't possibly the stated 20% increase in the tooltip. I suspect it is a miscalculation in the game that instead of increasing the radius it increase the area of effect by 20%, which translate to about 9.54% radius increase, hence the hideous effect.

Interesting! Due to the lack of alternatives, it still remains an ok talent for poison heavy builds imo.

 

 

hello guys,

 

i have a question about the tier 1 talent natures perspectiv. it says it reveals enemys for its duration, BUT if you're able to apply the toxic , it triggers every 3 sec. , which means the toxic alone prevents restealth, because he gets dmg .. ? or am i technically wrong about the toxic technice?

 

thanks for your answers!

 

greetings m3hs

You're right. Poison prevents heroes like Zeratul and Nova from cloaking. But, and this is a big but, the vision is very useful to track their movements. 

 

Vision on multiple enemies is incredibly useful - it prevents them from starting surprise attacks, it allows you and your allies to aim skillshots more easily, etc.

 

Natural Perspective is a strong talent and definitely recommended, even for poison builds. 

 

Thank you, didn't noticed that i can keep it also on not stealth targets ... missunderstood that smile.png

 

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I've been playing around with her basic attack build since day one. The Icy build is almost the same as I built for her. The only real difference is her level 16 Talent, I'm running Invigorating Spores. I could be wrong but I find it more effective than Star Wood Spear. Pros and Cons I guess. 

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Guest Noided

She's countered by the butcher? Not even in lane she can run all over him and as soon as she hits ten her jump over skill actually allows you to dodge butcher stuns.

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She's countered by the butcher? Not even in lane she can run all over him and as soon as she hits ten her jump over skill actually allows you to dodge butcher stuns.

Early game he can be a problem. For me I have a hard time with Falstad 1v1. His burst damage is too much for her. 

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She's countered by the butcher? Not even in lane she can run all over him and as soon as she hits ten her jump over skill actually allows you to dodge butcher stuns.

Counters do not only count for 1v1 lane phases. In a mid-late game team fight where Lunara gets initiated, stunned and slowed by Butcher can pretty much cause her to die instantly (especially if the enemy team follows up nicely).

 

 

I've been playing around with her basic attack build since day one. The Icy build is almost the same as I built for her. The only real difference is her level 16 Talent, I'm running Invigorating Spores. I could be wrong but I find it more effective than Star Wood Spear. Pros and Cons I guess. 

I've played with Invigorating Spores, too. But Star Wood Spead is just incredible. Allows you to play more safely, to get kills you would not have been able to get without it... It's beautiful. 

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Guest Kroshak

 Lunara is countered pretty hard by Nova in my experiences.

well lets be honest, if tyrande early game can pretty much fill a huge amount of your life with her q, then yes you're damn squishy

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So I've been playing with Star Wood Spear the last few days as you said and I would have to agree with you. Though I do love the damage that she puts out with the increase of attack speed, I like the ability to safely hunt you down even more. Thanks for clearing that up. 

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So I've been playing with Star Wood Spear the last few days as you said and I would have to agree with you. Though I do love the damage that she puts out with the increase of attack speed, I like the ability to safely hunt you down even more. Thanks for clearing that up. 

 

Cool, happy to hear you like it! 

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Guest blackhole

My honest opinion on my favourite build is such:

LVL1:

-I find myself using natural Perspective if I want to play with a dedicated team, which means snowballing, seeing enemies and where they run away is a good thing, especially after you trigger Crippling Spores, which extends the toxin duration and adds a stack if not full. very useful when you have a stalker hero in team (nova/zeratul).

-I use Blossom Swell on maps with a lot of merc camps (Dragon Shire/garden of Terror/Infernal Shrines/Towers of Doom)

very useful, even though the tooltip is generous with +20% as it's been proven it's at best 10% radius, which even at 20% isn't a very good buff, the size buff is just pointless.

-I noticed Cruel Spores is actually really good if you plan on using this talent to your advantage when it comes to abusing minions and mercs, and taking advantage of the Crippling Spores other talents that make Lunara excel at camp raiding and gathering minion xp, she can be very efficient at clearing out lanes fast.

 

LVL4:

-My personal Favourite is Skybound Wisp, which I can place at close vicinity to camps of high importance, or keep an eye on the only boss on the map. I haven't tested this on Haunted Mines, but I think for that particular map Dividing Wisp would be best to keep an eye on the mines entrances.

-Timelost Wisp should be replaced with Stealth Wisp, with higher vision, longer active timer and permanent cloak.

 

LVL7:

Natural Vision usage build:

-Splintered Spear, this is a very good idea for matches when you have stalkers, and enemy is actually snowballing you. You can hit more enemies, and keep an eye on them for a while, allowing stalkers to take em out effectively, especially when you use Crippling Spores to slow them down and extend the duration of spying smile.png This is great if you're teamed up with competent Nova player.

 

LVL10: Thornwood Vines, self explanatory.

 

LVL13: Unfair Advantage, why ? With Natural Perspective you see enemies, using spores you slow them down, the toxin will deal more damage than your basic attacks anyway, deal some more. And let stalkers take them out easier.

 

LVL16: Here I always find myself in a pinch, depending on the enemies, I use different talent, fore example, Lili often has sprint, taking her out is a pain, and she's not the only escapist. If like me, you often check enemy talent builds during gameplay, you can use:

-Starwood Spear, if you don't have enemies that escape too fast, Crippling Spores will slow them down for you for just long enough to maintain high toxin damage (which with the previous talent will deal 70% more damage than your basic attacks) but now they won't be escaping you that easily because of your extended range, combined with your +20% constant movement speed this is bullying.

-Let Them Wither, if you are taking out a single leftover, like Lili or Malfurion. This is like seriously bullying, your toxin already deals 170% of your attack damage, the enemy is seriously slowed down, even if it's more than one enemy, this seriously lets your team pick them off, they just can't escape in time.

 

LVL20: If you are not playing against debuffers i strongly suggest using Galloping Gait, spending talent on Forest's Wrath is pointless, this doesn't increase the damage, just effective range and speed of vines which make sense due to increased range, otherwise casting would be 1.2 sec instead of 1 sec. Sight radius while casting isn't important because anything you put toxin on is revealing enemy anyway.

 

Noxious Blossom/Cruel Spores abuse build:

-Nature's Culling, very useful when you raid camps, keeps, and soak xp from minions, you spend less time on clearing those lanes allowing your minions to attack, very useful against mercs as well, and bosses also take more damage. If enemy sends a boss down your lane, this helps take it out easily.

-Wild vigor, while clearing lanes you will eventually encounter enemy heroes, better to deal a few crits to them and either run off and make them retreat due to toxin or let them die, they will hardly chase you with toxin on, and you dealing them 3 crit hits which should leave them with around 30% health by the time they get to the healing well, they will not resume chasing you as well. healers will not chase you because by the time they regain enough hp to chase after you, your Crippling Spores are ready to deal slow on them the moment you hit them back wit ha spear and you can deal 3 more crits at them. At this point they should die. The only drawback with Cruel Spores is that they are affected by buildings, and that sets the cooldown normally instead of -80% timer. I'm expecting this to get nerfed though.

 

LVL10: vines, cuz, jumping around while soaking xp is not a smart idea.

 

LVL13: If you are playing against a team with ability abusers, you might want:

-Greater Spell Shield, it's better than extending your blossom range, if you choose to soak xp for the team, clear merc camps and destroy keeps, it's better than dying from heavy spell damage, if you don't fear ability abusers though,

-Pestering Blossom is the better talent for lanes, merc camps and soaking xp. This also is great to aid your team against tanks, your basic operation range is expanded, if you used Wild Vigor then even more so, due to increased range you can stack the toxin faster than your attack range allows, and deal a few crit hits to aid your team from range, in my case I'm usually paired with melee heroes, so this is just perfect for me.

 

LVL16: If you used Nature's Culling for soaking, then follow up with

-Choking pollen, very effective against buildings, mercs and bosses. very useful if you go against small groups eof enemy heroes and want to help your team deal more damage.

-Star Wood Spear is very good when paired with Wild Vigor.

 

LVL20: as before, if you are not up against debuffing heroes, using up talent for bigger range at this point is not logical, better take

-Galloping Gait

But if you are against debuffers, Abolish Magic is a better choice, you'll be able to effectively escape the debuffers AND safely.

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Guest lorgi

pretty nice so far, you might add cd time on Galloping Gait (I think it's 30 sec?) and that you can use your wisp to block skillshots (that'll happen once in a blue moon, but if you happen to have wisp on cd you can try it...blocking Stormbolt or Snipe with a wisp feels so damn good laugh.png )

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Guest Wrexsoul

I'd like to go back and discuss Nature's Culling a bit. You write it off as a useless talent, but I've found it's very nice to have for a number of reasons.

 

1) It lets you deal superb siege damage - Alternating between 3 different structures lets you get them down very quickly, even compared to actual siege characters. Together with the increased range in late game you can even stay outside the turret range. Of course, Lunara isn't a siege character per se, but there's often an opportunity to attack a fort or keep for a bit in many maps. Very valuable at Towers of Doom in particular. 

 

2) It lets you kill objective monsters very quickly. Maps that have you PvEing for objectives (Infernal Shrines, Battlefield, Flower wossname), or defending against the same (again Infernal Shrines and Battlefield) benefit a lot from this talent.

 

3) It lets you solo cap mercenary camps quickly, although you take a bit of damage in the process.

 

4) Minor, but still: While an enemy minion group is walking (not engaged), you can hit every single minion in a wave with a single Thornwood Vine, and the hit plus increased poison damage is enough to kill them all before you get out of xp range. Since one minion wave = one hero kill worth of XP, that's a pretty nice XP burst from someone who'd otherwise have to attack the minions individually.

 

Thoughts?

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Hey there, 

 

I have never seen Nature's Culling being used in the pro scene. And in general I think that the synergy between Wild Vigor and Star Wood Spear is just too good to be ignored. Even if you go Splintered Spear, which some pros do, you'll have much more of a team fight impact than with Nature's Culling. 

 

Although I see your point - waveclear is important after all - team fight presence and damage against Heroes is even more important. smile.png

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Guest Thanh Nguye

Siphoning Toxin is very underwhelming I don't feel like it's a legit choice. The fact that it has to compete with the most important talents she has (Wild Vigor and Splintered Spear) make it even worse.

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I agree, it is not better than any of the other talents.

 

However, I specifically added "if you don't have a support in your team" in the guide, which will likely be the case if you play solo Quick Match. In these cases, where you fully have to rely on yourself 100%, it can become a necessary talent. 

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On March 11, 2016 at 9:15 PM, Guest Thanh Nguye said:

Siphoning Toxin is very underwhelming I don't feel like it's a legit choice. The fact that it has to compete with the most important talents she has (Wild Vigor and Splintered Spear) make it even worse.

Quite honestly, I agree with this statement. The healing per second seems more like a passive regeneration bonus more than anything, and given that it doesn't stack, like, say Tempered by DisciplineTempered by Discipline will as you continue to attack more and more targets. In quick match, you're better off trying to kill enemies faster than have a little bit of regen this talent has to offer, in my opinion.

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On 12/14/2016 at 2:27 AM, Niteshadow said:

In quick match, you're better off trying to kill enemies faster than have a little bit of regen this talent has to offer, in my opinion.

Super late, but a fair point. It will also be a decision you have to make based on who you are fighting. The regen is probably pretty useful against very kite-able enemies. 

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3 hours ago, Kiarbitrager said:

Is an update on this guide likely to be sooner or later (as in after quite a few others)..... quite a while since this one was done!

Keep up the good work though.

This guide is our to-do list, but sadly Kendric has been very busy lately. There are a few guides with higher priority as far as I know, so getting this guide updated might take some time. If you feel like this guide needs an update ASAP, let me know and I will see what can be done about it. Sorry for the inconvenience and thank you for your patience.

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I'm curious. There is a talent build recommended in the "preface" but it includes talents which contradict the talent suggestions (and the builds on the talent page). Should the talent builds in the preface be disregarded? I appreciate the hard work and the guide!

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      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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