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Fresh PTR Patch Notes for Diablo's Patch 2.4

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Blizzard has pushed out new patch notes for the PTR of Diablo's Patch 2.4 The notes show broad changes still taking place across all classes, and many of the new items.



While many are anxious for the release of 2.4, seeing such broad changes historically implies there is much to come still. There is a lot which seems open for change, and a large majority of the changes seemed aimed at bringing class and item balance, a very large task in a smaller patch, and exponentially more taxing in a patch of 2.4's size. The upshot here is that Blizzard is determined to get the balance right prior to the release, which will have a strong effect on the coming Season 5. With a more level balance coming to all classes, and a greater number of builds opening up, the prospects for Season 5 are phenomenal.

Head to the Blue post below to look at the changes, and click the source link to head over to Battle.net if you want to size up the tentative full list of Patch 2.4 changes.

Blizzard Icon Battle.net

+ Show

 

General

  • The damage range of the Thorns affix on items has been reduced
  • Thorns damage granted by socketing a Flawless Royal rank or higher Topaz gem in a weapon has been reduced

 

Set Dungeons

  • A return portal will now spawn near your location, when you have either completed, or failed a Set Dungeon due to fatal damage, to allow you to retry more quickly
  • Several Unique monsters received adjustments to their health to be more consistent with the others
  • All Set Dungeons have received changes to their difficulty

 

  • Armor of Akkhan
    • The total number of monsters has been reduced from 205 to 175
    • Number of enemies required to be killed while imbued increased from 100 to 150
    • Density has been adjusted to create more groups of 10
    • The Electrified affix has been removed from the Unique monster

 

  • Firebird's Finery
    • Number of enemies required to burn has been reduced from 45 to 20
    • Number of times required to burn has been increased from 3 to 6
    • The second objective has been slightly redesigned
      • Hit 50 enemies with the Meteor that revives you

 

  • Jade Harvester
    • Number of total monsters to kill has been reduced from 750 to 435
    • Reduced the size of the dungeon by 25%
    • The first objective has been slightly redesigned
      • Harvest 15 different enemies simultaneously 10 times

 

  • Natalya's Vengeance
    • Rain of Vengeance time required changed from 60 to 90 seconds
    • The second objective has been redesigned
      • Do not exhaust your Hatred

 

  • Roland's Legacy
    • The requirement for the Sweep Attack objective has been increased from 5 to 7

 

  • The Shadow's Mantle
    • The first objective has been redesigned
      • Chain bonus damage Impale hits on 15 20 consecutive enemies 5 times
    • The second objective has been redesigned
      • Slow 45 different enemies with your Shadow Power

 

  • Thorns of the Invoker
    • Number of Spears required reduced from 100 to 75

 

  • Unhallowed Essence
    • The second objective has been redesigned
      • Never drop below 50% Discipline

 

  • Stonesinger
    • Knockback attack now has a unique animation and doesn't knock players as far

    • Now charges a random player

    • No longer charges players in melee range

    • Increased melee range to more closely match the visual effect

 

  • Bug Fixes
    • Fixed an issue that caused Shield of Fury to stack its debuff faster than intended
    • Fixed an issue that caused some monsters to deal more damage than intended in Set Dungeons
    • Fixed an issue that caused the Monkey King's Garb set dungeon to display the incorrect number of total enemies
    • Fixed an issue that could sometimes cause items to roll with a lower Thorns damage range than intended
    • Fixed an issue that prevented the Legacy of Raekor (6) Set Bonus from increasing the damage of Bash with Blade of the Warlord equipped
    • Fixed an issue that caused The Shadow's Mantle (2) Set Bonus to apply to classes other than Demon Hunters
    • Fixed an issue that prevented the Fortress Ballista from dropping
    • Fixed an issue that allowed enemies in the Armor of Akkhan Set Dungeon to be Condemned multiple times

 

Classes

  • Barbarian
    • Active Skills​
      • x1_barbarian_ancientspear.pngAncient Spear
        • Skill Rune - Boulder Toss
          • Should now reach its target more quickly[br]1[/br]
      • x1_barbarian_avalanche_v2.pngAvalanche
        • Damage increased from 1600% to 2400%
        • Skill Rune - Glacier
          • Damage increased from 1600% to 2400%
        • Skill Rune - Snow-Capped Mountain
          • Damage increased from 1800% to 2800%
        • Skill Rune - Volcano
          • Damage increased from 4400% to 6600%
        • barbarian_earthquake.pngEarthquake
          • Damage increased from 4200% to 4800%
          • Skill Rune - Cave-In
            • Damage increased from 4200% to 4800%
          • Skill Rune - Chilling Earth
            • Damage increased from 4200% to 4800%
          • Skill Rune - Giant's Stride
            • Damage increased from 200% to 300% per tremor
          • Skill Rune - Molten Fury
            • Damage increased from 5100% to 6000%
          • Skill Rune - Mountain's Call
            • Cooldown reduced from 50 to 30 seconds

 

  • Crusader
    • ​Bug Fixes
      • Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating
      • Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus
      • Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
      • Fixed an issue that prevented monsters from targeting players while mounted using Steed Charge

 

  • Demon Hunter
    • Demon Hunters may now use Quivers while wielding a melee weapon
    • Active Skills
      • demonhunter_bolas.pngBolas
        • Hatred generated increased from 3 to 4
        • Skill Rune - Thunder Ball
          • Hatred generated increased from 6 to 7
      • demonhunter_clusterarrow.pngCluster Arrow
        • Explosion damage increased from 550% to 650% weapon damage
        • Skill Rune - Cluster Bombs
          • Grenade damage increased from 525% to 650% weapon damage
          • Number of rockets decreased from 3 to 2
        • Skill Rune - Dazzling Arrow
          • Explosion damage increased from 550% to 650% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Loaded for Bear
          • Explosion damage increased from 770% to 850% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Maelstrom
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 5 to 3
          • Healing per rocket increased from 1% to 2%
        • Skill Rune - Shooting Stars
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 3 to 2
        • Hatred generated increased from 3 to 4
        • Skill Rune - Justice is Served
          • Hatred generated increased from 6 to 7
        • Hatred generated increased from 3 to 4
        • Skill Rune - Tinkerer
          • Hatred generated increased from 6 to 7
            Hungering Arrow
        • Hatred generated increased from 3 to 4
        • Skill Rune - Serrated Arrow
          • Hatred generated increased from 6 to 7
        • Skill Rune - Full Broadside
          • Damage increased from 460% to 500% weapon damage
        • Skill Rune - Wind Chill
          • Critical Hit Chance bonus increased from 10 to 15%
        • Skill Rune - Invigoration
          • Maximum Discipline bonus increased from 15 to 20
        • Duration increased from 15 to 20 seconds
        • Number of rockets reduced from 4 to 2
        • Rocket damage increased from 40% to 80% weapon damage
  • Bug Fixes
    • Fixed an issue that prevented Shadow Power from applying the lockout period before the cooldown begins when cast by Lianna's Wings
 
 
  • Monk
    • ​Active Skills
        • Skill Rune - Soothing Mist
          • Health Globe healing bonus contribution reduced from 25% to 10%
        • Skill Rune - Static Charge
          • Damage reduced from 180% to 40% weapon damage
      • Bug Fixes
        • Fixed an issue that caused Exploding Palm to sometimes retain bonuses to its damage for longer than intended
 
  • Witch Doctor
    • Active Skills
        • Damage increased from 100% to 450% weapon damage
        • Skill Rune - Big Stinker
          • Poison cloud damage increased from 45% to 135% weapon damage
        • Skill Rune - Restless Giant
          • Enrage cooldown reduced from 120 to 45 seconds
        • Damage increased from 30% to 120% weapon damage
        • Skill Rune - Burning Dogs
          • Fire damage deal to nearby enemies increased from 20% to 80% weapon damage
        • Skill Rune - Rabid Dogs
          • Bite DoT damage increased from 30% to 120% weapon damage
 
  • Wizard
    • Active Skills
        • Skill Rune - Flame Blades
          • Duration reduced from 10 to 5 seconds
          • Now has a maximum stack count of 30
    • Passive Skills
        • Damage absorbed changed from 81536 to 60% (down from 70%) of your Life
    • Bug Fixes
      • Fixed and issue that prevented the internal cooldown on Magic Weapon - Deflection from updating with changes to Attack Speed
      • Fixed an issue that caused the effect of Wave of Force - Debilitating Force to stack from multiple sources

Items
  • ​Boyarsky's Chip
    • New Legendary Gem
      • Adds 16000 (down from 30000) Thorns damage
      • Thorns damage increased by 800 per rank (down from 1500)
  • Legacy of Nightmares
    • These rings now roll with a guaranteed socket rather than guaranteed Critical Hit Chance or Attack Speed
 
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Legendary Power added
        • While above 90-95% (up from 75-85%) primary resource, all damage taken is reduced by 50%
      • Legendary Power added
        • Gain damage reduction equal to 45-55% (down from 50-65%) of your Block chance
          • Note: This power can now benefit from the Block chance provided by Punish

Class-Specific Items
  • Barbarian
    • Blade of the Warlord
      • New Legendary Mighty Weapon
        • Bash consumes up to 40 Fury to deal up to 400-500% (down from 500-600%) increased damage
      • Now rolls with 100-125% (down from 150-200%) Seismic Slam damage
      • Now rolls with +75-100% (down from 150-200%) Hammer of the Ancients damage
    • The Legacy of Raekor
      • Has been redesigned
        • (4) Set Bonus
          • Furious Charge gains the effect of every rune and deals 300% (down from 400%) increased damage
    • Might of the Earth
      • Has been redesigned
        • (2) Set Bonus
          • Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 (down from 40) Fury you spend
        • (4) Set Bonus
          • Leap gains the effect of the Iron Impact rune and the duration and Armor bonus is increased by 150% (reworked from "doubled").
        • (6) Set Bonus
          • Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800% 
    • Skular's Salvation
      • New Legendary Bracers
        • When your Boulder Toss hits 5 or fewer enemies the damage is increased by 120-150% (down from 150-200%)
 
  • Crusader
    • Bracers of Fury
      • New Legendary Bracers
        • Heaven's Fury deals 150-200% (down from 300-400%) increased damage to enemies that are Blinded, Immobilized, or Stunned
    • Norvald's Fervor
      • New Set
        • (2) Set bonus
          • Increases the duration of Steed Charge by 2 seconds
          • Every enemy killed while Steed Charge is active reduces the cooldown by 1 second (reworked from extending the duration).
    • Seeker of the Light
      • (6) Set Bonus
        • Blessed Hammer damage bonus increased from 750% to 1250%
    • Thorns of the Invoker
      • Has been redesigned
        • (2) Set Bonus
          • Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 25% (down from 50%) for 2 seconds
 
  • Demon Hunter
    • Embodiment of the Marauder
      • (4) Set Bonus
        • Now also increases the damage of Sentries by 300% (up from 200%
      • (6) Set Bonus
        • Damage bonus per active Sentry increased from 100% to 600% (up from 400%)
    • Fortress Ballista
      • New Legendary Hand Crossbow
        • Attacks grant you an absorb shield for 2-3% (down from 4-5%) of your maximum Life, stacking up to 10 times
    • Lord Greenstone's Fan
      • New Legendary Dagger
        • Every second gain 80-100% (down from 250-300%) increased damage for your next Fan of Knives
    • Natalya's Vengeance
      • (6) Set Bonus
        • Damage reduction increased from 30% to 60% (up from 50%)
        • Duration increased from 6 to 10 seconds
    • The Shadow's Mantle
      • (2) Set Bonus
        • Your damage is increased by 600% (up from 1000%) while you have a melee weapon equipped
    • Unhallowed Essence
      • (2) Set Bonus
        • Generators now also generate 2 additional Hatred
      • (4) Set Bonus
        • Damage bonus and damage reduction increased from 20% to 60% (up from 40%)
        • Duration increased from 4 to 8 seconds
      • (6) Set Bonus
        • Damage bonus increased from 15% to 20% per point of Discipline
 
  • Monk
    • Zoey's Secret
      • New Legendary Belt
        • You take 8-9% (up from 6-7%) less damage for each Companion you have active
    • Inna's Reach
      • Bonus Mystic Ally damage increased from 20-25% to 90-120% (up from 75-100%)
    • Monkey King's Garb
      • Has been redesigned
        • (6) Set Bonus
          • Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1500% (up from 1000%) increased damage
    • Raiment of a Thousand Storms
      • (2) Set Bonus
        • Spirit generator damage bonus reduced from 300% to 100%
 
  • Witch Doctor
     
    • Lakumbra's Ornament
      • New Legendary Bracers
        • Reduces all damage taken by 6% (up from 5%) for each stack of Soul Harvest you have
    • Raiment of the Jade Harvester
      • (2) Set Bonus
        • Instant Haunt damage dealt increased from 10 to 60 (down from 120) seconds worth
      • (6) Set Bonus
        • Increased the amount of DoT damage detonated by Soul Harvest to 150 (down from 300) seconds worth
      • The damage bonus granted to each Gargantuan has been tripled
        • This change will apply retroactively to existing items
    • Staff of Chiroptera
      • New Legendary Staff
        • Now rolls with +45-60% Firebats damage
    • Spirit of Arachyr
      • (4) Set Bonus
        • Bonuses are now applied immediately after summoning the Toad
        • Damage reduction increased from 40-50%
        • Duration increased from 10 to 15 seconds
      • (6) Set Bonus
        • Damage bonus increased from 800% to 1200%
      • The damage bonus granted to the single Zombie Dog has been doubled (down from tripled)
        • This change will apply retroactively to existing items
    • Zunimassa's Haunt
      • (6) Set Bonus
        • Damage bonus increased from 275% to 800%
          Duration increased from 4 to 8 seconds
​​​
  • Wizard
    • Ashnagarr's Blood Bracers
      • New Legendary Bracers
        • Increase the potency of your shields by 75-100%
    • Deathwish
      • New Legendary Sword
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30-35% (down from 75-100%)
    • Delsere's Magnum Opus
      • Explosive Blast, Spectral Blade, and Wave of Force are now affected by this set
    • Fazula's Improbable Chain
      • Number of Archon stacks you automatically start with increased from 15-20 to 40-50
    • Firebird's Finery
      • (6) Set Bonus
        • Your damage is increased by 25% (down from 100%) for each enemy that is burning. Elites that are burning increase your damage by 600% (down from 1000%). You can only have one Elite damage bonus active at a time.
    • Orb of Infinite Depth
      • New Legendary Source
        • Each time you hit an enemy with Explosive Blast your damage is increased by 4-5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
    • Tal Rasha's Elements
      • (4) Set Bonus
        • Has been redesigned
          Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds
    • The Twisted Sword
      • New Legendary Sword
        • Energy Twister damage is increased by 125-150% for each Energy Twister you have out (up from 75-100%)
      • Now rolls with +75-100% Explosive Blast damage
  • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Barbarian
        • Legendary Power added
          • Increase the damage of Weapon Throw and Ancient Spear by 45-60% (up from 75-100%)
             
    • Crusader
        • Legendary Power added
          • Gain Thorns equal to 250-300% of your Vitality (down from 400-500%)
    • Demon Hunter
        • Legendary Power added
          • Reduces the cooldown of Vengeance by 50-65% (up from 45-60%)
        • Now rolls with 60-80% Cluster Arrow damage (up from 30-40%)
    • Wizard
        • Legendary Power added
          • Spectral Blade attacks 50% faster and deals 150-200% increased damage
 
  • Bug Fixes
    • Fixed an issue that prevented some sources of Attack Speed, which only benefit specific skills, from reducing the internal cooldown of Bane of the Stricken
    • Fixed an issue that caused Rivera Dancers to roll with an extra secondary stat
 

Adventure Mode
  • Nephalem Rifts
    • Medium and Large version of many cave maps can no longer appear in Greater Rifts
    • Mallet Lords can no longer spawn in many cave maps
    • Density has been increased in many cave maps

 

Monsters

  • Damage dealt by the Plagued affix can no longer trigger the Knockback effect from the Knockback affix
  • Damage dealt by Frozen affix crystals before they explode has been slightly reduced
  • Elites can now occasionally drop pieces of Set Dungeon lore
  • Armaddons
    • Their stunning stomp attack now more closely matches the visual
    • They no longer perform melee attacks that looks very similar to the attack that stuns
    • Increased the amount of experience granted
  • Beasts
    • Will now charge the location the player was in when they began casting their charge attack
  • Bog Brutes
    • Will now charge the location the player was in when they began casting their charge attack
  • Exorcists
    • Their lightning attack should now be easier to avoid
      The damage area of their lightning attack has been narrowed to more closely match the visual effect
  • Succubi
    • Slightly increased the amount of experience granted
  • Winged Assassins
    • Their Leap attack should now be easier to avoid
    • Will no longer always cast their leap attack as their first attack
 

User Interface

  • Legendary Gems now display their level on their icons in the Inventory, Stash, and on Urshi's upgrade window
  • Added a keybind to expand the buff holder

(Source)

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      Blizzard ran into some unexpected issues, and as a result, 2.7.8 PTR testing will be delayed.
      (Source)
      Hello Nephalem,
      While trying to launch the PTR, we encountered some unexpected issues that will cause a delay to its start. The team is currently troubleshooting a fix for these issues and we’ll update you as soon as the PTR is stable enough to release. We apologize for any inconvenience and can’t wait for your to test the new technical features coming for Mac.
    • By Neviriah
      Season 32 of Diablo 3, Ethereal Memory, will go live later today, and we have prepared a list of various useful and updated guides to help you get started!
      The Season of Ethereal Memory will start later today at 5 p.m. PDT (NA Servers), 5 p.m. CEST (EU Servers), and 5 p.m. KST (Asian Servers). The theme of Season 32 was first introduced with Season 24 and is now back for another round!
      What are Ethereal Memories?
      The theme of the season reintroduces the Ethereals, which are rare and powerful items known from Diablo II and reimagined for Diablo III. You will be able to hunt for all 21 iconic weapons of Diablo 2 during the season, but this time they will be harder to find and will only drop in Ancient or Primal rarity!

      To help you with the start of this new season, our team has been busy updating all of our Diablo 3 guides to reflect all the changes ahead of the season launch. You can find our Season 32 Hub, as well as guides for leveling, the season mechanic, rankings, season start guides for each class, and even conquest guides, in the list below.
      General Season Guides Our Season 32 guides include all the information you need to know, from Haedrig's Gift sets to SSF and season mechanic explanations:
      Seasonal Leveling Guide Season 32 Compendium Ethereal Memories Solo Self-Found Mode (SSF) Leveling Guides
      We have you covered with our updated leveling guidelines, regardless of the class you want to play! 
      Barbarian Season Start Crusader Season Start DH Season Start Monk Season Start Necromancer Season Start Witch Doctor Season Start Wizard Season Start Season 32 Conquest Guides
      Finally, if you need help completing any of the season's conquests, we recommend you check out our individual guides listed below:
      Curses! Divinity  Years of War Masters of the Universe Boss Mode Season 32 Cosmetic Rewards
      Previous season items make their return this season. If you missed out on rewards originally available in Season 8, you will be able to get them this time. Furthermore, the end of journey rewards (originally introduced in Season 17) are back: The Teganze Warrior portrait frame and the Bat pet!

      As an interesting side note, the portrait frame you can earn this season is named after Teganze, a zone that was first introduced in Diablo 2 and will be revisited during our journey in the upcoming expansion of Diablo 4: Vessel of Hatred!
    • By Staff
      Season 32 in Diablo 3 starts on July 12 and here is the official preview with more details.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 32: Ethereal Memory. Starting on July 12 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Ethereal Memory theme, which first debuted with Season 24. For an in-depth look at what’s coming, take a gander below.

      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
      Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
      Return to Top
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