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Fresh PTR Patch Notes for Diablo's Patch 2.4

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Blizzard has pushed out new patch notes for the PTR of Diablo's Patch 2.4 The notes show broad changes still taking place across all classes, and many of the new items.



While many are anxious for the release of 2.4, seeing such broad changes historically implies there is much to come still. There is a lot which seems open for change, and a large majority of the changes seemed aimed at bringing class and item balance, a very large task in a smaller patch, and exponentially more taxing in a patch of 2.4's size. The upshot here is that Blizzard is determined to get the balance right prior to the release, which will have a strong effect on the coming Season 5. With a more level balance coming to all classes, and a greater number of builds opening up, the prospects for Season 5 are phenomenal.

Head to the Blue post below to look at the changes, and click the source link to head over to Battle.net if you want to size up the tentative full list of Patch 2.4 changes.

Blizzard Icon Battle.net

+ Show

 

General

  • The damage range of the Thorns affix on items has been reduced
  • Thorns damage granted by socketing a Flawless Royal rank or higher Topaz gem in a weapon has been reduced

 

Set Dungeons

  • A return portal will now spawn near your location, when you have either completed, or failed a Set Dungeon due to fatal damage, to allow you to retry more quickly
  • Several Unique monsters received adjustments to their health to be more consistent with the others
  • All Set Dungeons have received changes to their difficulty

 

  • Armor of Akkhan
    • The total number of monsters has been reduced from 205 to 175
    • Number of enemies required to be killed while imbued increased from 100 to 150
    • Density has been adjusted to create more groups of 10
    • The Electrified affix has been removed from the Unique monster

 

  • Firebird's Finery
    • Number of enemies required to burn has been reduced from 45 to 20
    • Number of times required to burn has been increased from 3 to 6
    • The second objective has been slightly redesigned
      • Hit 50 enemies with the Meteor that revives you

 

  • Jade Harvester
    • Number of total monsters to kill has been reduced from 750 to 435
    • Reduced the size of the dungeon by 25%
    • The first objective has been slightly redesigned
      • Harvest 15 different enemies simultaneously 10 times

 

  • Natalya's Vengeance
    • Rain of Vengeance time required changed from 60 to 90 seconds
    • The second objective has been redesigned
      • Do not exhaust your Hatred

 

  • Roland's Legacy
    • The requirement for the Sweep Attack objective has been increased from 5 to 7

 

  • The Shadow's Mantle
    • The first objective has been redesigned
      • Chain bonus damage Impale hits on 15 20 consecutive enemies 5 times
    • The second objective has been redesigned
      • Slow 45 different enemies with your Shadow Power

 

  • Thorns of the Invoker
    • Number of Spears required reduced from 100 to 75

 

  • Unhallowed Essence
    • The second objective has been redesigned
      • Never drop below 50% Discipline

 

  • Stonesinger
    • Knockback attack now has a unique animation and doesn't knock players as far

    • Now charges a random player

    • No longer charges players in melee range

    • Increased melee range to more closely match the visual effect

 

  • Bug Fixes
    • Fixed an issue that caused Shield of Fury to stack its debuff faster than intended
    • Fixed an issue that caused some monsters to deal more damage than intended in Set Dungeons
    • Fixed an issue that caused the Monkey King's Garb set dungeon to display the incorrect number of total enemies
    • Fixed an issue that could sometimes cause items to roll with a lower Thorns damage range than intended
    • Fixed an issue that prevented the Legacy of Raekor (6) Set Bonus from increasing the damage of Bash with Blade of the Warlord equipped
    • Fixed an issue that caused The Shadow's Mantle (2) Set Bonus to apply to classes other than Demon Hunters
    • Fixed an issue that prevented the Fortress Ballista from dropping
    • Fixed an issue that allowed enemies in the Armor of Akkhan Set Dungeon to be Condemned multiple times

 

Classes

  • Barbarian
    • Active Skills​
      • x1_barbarian_ancientspear.pngAncient Spear
        • Skill Rune - Boulder Toss
          • Should now reach its target more quickly[br]1[/br]
      • x1_barbarian_avalanche_v2.pngAvalanche
        • Damage increased from 1600% to 2400%
        • Skill Rune - Glacier
          • Damage increased from 1600% to 2400%
        • Skill Rune - Snow-Capped Mountain
          • Damage increased from 1800% to 2800%
        • Skill Rune - Volcano
          • Damage increased from 4400% to 6600%
        • barbarian_earthquake.pngEarthquake
          • Damage increased from 4200% to 4800%
          • Skill Rune - Cave-In
            • Damage increased from 4200% to 4800%
          • Skill Rune - Chilling Earth
            • Damage increased from 4200% to 4800%
          • Skill Rune - Giant's Stride
            • Damage increased from 200% to 300% per tremor
          • Skill Rune - Molten Fury
            • Damage increased from 5100% to 6000%
          • Skill Rune - Mountain's Call
            • Cooldown reduced from 50 to 30 seconds

 

  • Crusader
    • ​Bug Fixes
      • Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating
      • Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus
      • Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
      • Fixed an issue that prevented monsters from targeting players while mounted using Steed Charge

 

  • Demon Hunter
    • Demon Hunters may now use Quivers while wielding a melee weapon
    • Active Skills
      • demonhunter_bolas.pngBolas
        • Hatred generated increased from 3 to 4
        • Skill Rune - Thunder Ball
          • Hatred generated increased from 6 to 7
      • demonhunter_clusterarrow.pngCluster Arrow
        • Explosion damage increased from 550% to 650% weapon damage
        • Skill Rune - Cluster Bombs
          • Grenade damage increased from 525% to 650% weapon damage
          • Number of rockets decreased from 3 to 2
        • Skill Rune - Dazzling Arrow
          • Explosion damage increased from 550% to 650% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Loaded for Bear
          • Explosion damage increased from 770% to 850% weapon damage
          • Grenades damage increased from 220% to 250% weapon damage
        • Skill Rune - Maelstrom
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 5 to 3
          • Healing per rocket increased from 1% to 2%
        • Skill Rune - Shooting Stars
          • Explosion damage increased from 550% to 650% weapon damage
          • Number of rockets decreased from 3 to 2
        • Hatred generated increased from 3 to 4
        • Skill Rune - Justice is Served
          • Hatred generated increased from 6 to 7
        • Hatred generated increased from 3 to 4
        • Skill Rune - Tinkerer
          • Hatred generated increased from 6 to 7
            Hungering Arrow
        • Hatred generated increased from 3 to 4
        • Skill Rune - Serrated Arrow
          • Hatred generated increased from 6 to 7
        • Skill Rune - Full Broadside
          • Damage increased from 460% to 500% weapon damage
        • Skill Rune - Wind Chill
          • Critical Hit Chance bonus increased from 10 to 15%
        • Skill Rune - Invigoration
          • Maximum Discipline bonus increased from 15 to 20
        • Duration increased from 15 to 20 seconds
        • Number of rockets reduced from 4 to 2
        • Rocket damage increased from 40% to 80% weapon damage
  • Bug Fixes
    • Fixed an issue that prevented Shadow Power from applying the lockout period before the cooldown begins when cast by Lianna's Wings
 
 
  • Monk
    • ​Active Skills
        • Skill Rune - Soothing Mist
          • Health Globe healing bonus contribution reduced from 25% to 10%
        • Skill Rune - Static Charge
          • Damage reduced from 180% to 40% weapon damage
      • Bug Fixes
        • Fixed an issue that caused Exploding Palm to sometimes retain bonuses to its damage for longer than intended
 
  • Witch Doctor
    • Active Skills
        • Damage increased from 100% to 450% weapon damage
        • Skill Rune - Big Stinker
          • Poison cloud damage increased from 45% to 135% weapon damage
        • Skill Rune - Restless Giant
          • Enrage cooldown reduced from 120 to 45 seconds
        • Damage increased from 30% to 120% weapon damage
        • Skill Rune - Burning Dogs
          • Fire damage deal to nearby enemies increased from 20% to 80% weapon damage
        • Skill Rune - Rabid Dogs
          • Bite DoT damage increased from 30% to 120% weapon damage
 
  • Wizard
    • Active Skills
        • Skill Rune - Flame Blades
          • Duration reduced from 10 to 5 seconds
          • Now has a maximum stack count of 30
    • Passive Skills
        • Damage absorbed changed from 81536 to 60% (down from 70%) of your Life
    • Bug Fixes
      • Fixed and issue that prevented the internal cooldown on Magic Weapon - Deflection from updating with changes to Attack Speed
      • Fixed an issue that caused the effect of Wave of Force - Debilitating Force to stack from multiple sources

Items
  • ​Boyarsky's Chip
    • New Legendary Gem
      • Adds 16000 (down from 30000) Thorns damage
      • Thorns damage increased by 800 per rank (down from 1500)
  • Legacy of Nightmares
    • These rings now roll with a guaranteed socket rather than guaranteed Critical Hit Chance or Attack Speed
 
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Legendary Power added
        • While above 90-95% (up from 75-85%) primary resource, all damage taken is reduced by 50%
      • Legendary Power added
        • Gain damage reduction equal to 45-55% (down from 50-65%) of your Block chance
          • Note: This power can now benefit from the Block chance provided by Punish

Class-Specific Items
  • Barbarian
    • Blade of the Warlord
      • New Legendary Mighty Weapon
        • Bash consumes up to 40 Fury to deal up to 400-500% (down from 500-600%) increased damage
      • Now rolls with 100-125% (down from 150-200%) Seismic Slam damage
      • Now rolls with +75-100% (down from 150-200%) Hammer of the Ancients damage
    • The Legacy of Raekor
      • Has been redesigned
        • (4) Set Bonus
          • Furious Charge gains the effect of every rune and deals 300% (down from 400%) increased damage
    • Might of the Earth
      • Has been redesigned
        • (2) Set Bonus
          • Reduce the cooldown of Earthquake, Avalanche, Leap, and Ground Stomp by 1 second for every 30 (down from 40) Fury you spend
        • (4) Set Bonus
          • Leap gains the effect of the Iron Impact rune and the duration and Armor bonus is increased by 150% (reworked from "doubled").
        • (6) Set Bonus
          • Increases the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear, and Seismic Slam by 800% 
    • Skular's Salvation
      • New Legendary Bracers
        • When your Boulder Toss hits 5 or fewer enemies the damage is increased by 120-150% (down from 150-200%)
 
  • Crusader
    • Bracers of Fury
      • New Legendary Bracers
        • Heaven's Fury deals 150-200% (down from 300-400%) increased damage to enemies that are Blinded, Immobilized, or Stunned
    • Norvald's Fervor
      • New Set
        • (2) Set bonus
          • Increases the duration of Steed Charge by 2 seconds
          • Every enemy killed while Steed Charge is active reduces the cooldown by 1 second (reworked from extending the duration).
    • Seeker of the Light
      • (6) Set Bonus
        • Blessed Hammer damage bonus increased from 750% to 1250%
    • Thorns of the Invoker
      • Has been redesigned
        • (2) Set Bonus
          • Each time you hit an enemy with Punish, or Slash, or block an attack your Thorns damage is increased by 25% (down from 50%) for 2 seconds
 
  • Demon Hunter
    • Embodiment of the Marauder
      • (4) Set Bonus
        • Now also increases the damage of Sentries by 300% (up from 200%
      • (6) Set Bonus
        • Damage bonus per active Sentry increased from 100% to 600% (up from 400%)
    • Fortress Ballista
      • New Legendary Hand Crossbow
        • Attacks grant you an absorb shield for 2-3% (down from 4-5%) of your maximum Life, stacking up to 10 times
    • Lord Greenstone's Fan
      • New Legendary Dagger
        • Every second gain 80-100% (down from 250-300%) increased damage for your next Fan of Knives
    • Natalya's Vengeance
      • (6) Set Bonus
        • Damage reduction increased from 30% to 60% (up from 50%)
        • Duration increased from 6 to 10 seconds
    • The Shadow's Mantle
      • (2) Set Bonus
        • Your damage is increased by 600% (up from 1000%) while you have a melee weapon equipped
    • Unhallowed Essence
      • (2) Set Bonus
        • Generators now also generate 2 additional Hatred
      • (4) Set Bonus
        • Damage bonus and damage reduction increased from 20% to 60% (up from 40%)
        • Duration increased from 4 to 8 seconds
      • (6) Set Bonus
        • Damage bonus increased from 15% to 20% per point of Discipline
 
  • Monk
    • Zoey's Secret
      • New Legendary Belt
        • You take 8-9% (up from 6-7%) less damage for each Companion you have active
    • Inna's Reach
      • Bonus Mystic Ally damage increased from 20-25% to 90-120% (up from 75-100%)
    • Monkey King's Garb
      • Has been redesigned
        • (6) Set Bonus
          • Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1500% (up from 1000%) increased damage
    • Raiment of a Thousand Storms
      • (2) Set Bonus
        • Spirit generator damage bonus reduced from 300% to 100%
 
  • Witch Doctor
     
    • Lakumbra's Ornament
      • New Legendary Bracers
        • Reduces all damage taken by 6% (up from 5%) for each stack of Soul Harvest you have
    • Raiment of the Jade Harvester
      • (2) Set Bonus
        • Instant Haunt damage dealt increased from 10 to 60 (down from 120) seconds worth
      • (6) Set Bonus
        • Increased the amount of DoT damage detonated by Soul Harvest to 150 (down from 300) seconds worth
      • The damage bonus granted to each Gargantuan has been tripled
        • This change will apply retroactively to existing items
    • Staff of Chiroptera
      • New Legendary Staff
        • Now rolls with +45-60% Firebats damage
    • Spirit of Arachyr
      • (4) Set Bonus
        • Bonuses are now applied immediately after summoning the Toad
        • Damage reduction increased from 40-50%
        • Duration increased from 10 to 15 seconds
      • (6) Set Bonus
        • Damage bonus increased from 800% to 1200%
      • The damage bonus granted to the single Zombie Dog has been doubled (down from tripled)
        • This change will apply retroactively to existing items
    • Zunimassa's Haunt
      • (6) Set Bonus
        • Damage bonus increased from 275% to 800%
          Duration increased from 4 to 8 seconds
​​​
  • Wizard
    • Ashnagarr's Blood Bracers
      • New Legendary Bracers
        • Increase the potency of your shields by 75-100%
    • Deathwish
      • New Legendary Sword
        • While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30-35% (down from 75-100%)
    • Delsere's Magnum Opus
      • Explosive Blast, Spectral Blade, and Wave of Force are now affected by this set
    • Fazula's Improbable Chain
      • Number of Archon stacks you automatically start with increased from 15-20 to 40-50
    • Firebird's Finery
      • (6) Set Bonus
        • Your damage is increased by 25% (down from 100%) for each enemy that is burning. Elites that are burning increase your damage by 600% (down from 1000%). You can only have one Elite damage bonus active at a time.
    • Orb of Infinite Depth
      • New Legendary Source
        • Each time you hit an enemy with Explosive Blast your damage is increased by 4-5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
    • Tal Rasha's Elements
      • (4) Set Bonus
        • Has been redesigned
          Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds
    • The Twisted Sword
      • New Legendary Sword
        • Energy Twister damage is increased by 125-150% for each Energy Twister you have out (up from 75-100%)
      • Now rolls with +75-100% Explosive Blast damage
  • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Barbarian
        • Legendary Power added
          • Increase the damage of Weapon Throw and Ancient Spear by 45-60% (up from 75-100%)
             
    • Crusader
        • Legendary Power added
          • Gain Thorns equal to 250-300% of your Vitality (down from 400-500%)
    • Demon Hunter
        • Legendary Power added
          • Reduces the cooldown of Vengeance by 50-65% (up from 45-60%)
        • Now rolls with 60-80% Cluster Arrow damage (up from 30-40%)
    • Wizard
        • Legendary Power added
          • Spectral Blade attacks 50% faster and deals 150-200% increased damage
 
  • Bug Fixes
    • Fixed an issue that prevented some sources of Attack Speed, which only benefit specific skills, from reducing the internal cooldown of Bane of the Stricken
    • Fixed an issue that caused Rivera Dancers to roll with an extra secondary stat
 

Adventure Mode
  • Nephalem Rifts
    • Medium and Large version of many cave maps can no longer appear in Greater Rifts
    • Mallet Lords can no longer spawn in many cave maps
    • Density has been increased in many cave maps

 

Monsters

  • Damage dealt by the Plagued affix can no longer trigger the Knockback effect from the Knockback affix
  • Damage dealt by Frozen affix crystals before they explode has been slightly reduced
  • Elites can now occasionally drop pieces of Set Dungeon lore
  • Armaddons
    • Their stunning stomp attack now more closely matches the visual
    • They no longer perform melee attacks that looks very similar to the attack that stuns
    • Increased the amount of experience granted
  • Beasts
    • Will now charge the location the player was in when they began casting their charge attack
  • Bog Brutes
    • Will now charge the location the player was in when they began casting their charge attack
  • Exorcists
    • Their lightning attack should now be easier to avoid
      The damage area of their lightning attack has been narrowed to more closely match the visual effect
  • Succubi
    • Slightly increased the amount of experience granted
  • Winged Assassins
    • Their Leap attack should now be easier to avoid
    • Will no longer always cast their leap attack as their first attack
 

User Interface

  • Legendary Gems now display their level on their icons in the Inventory, Stash, and on Urshi's upgrade window
  • Added a keybind to expand the buff holder

(Source)

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      Patch 2.7.8
      Season Theme
      The shadows, they are moving, and they seem… animated. Like they have a will of their own. Whatever this trickery is, perhaps you can use it to your advantage. Let’s see what the demons say when you fight side by side with your own shadow! Shadows of the Past: Activating a Shrine/Pylon will spawn in a shadow clone of your class, who will come with a randomly chosen 1 of 3 predetermined builds. This clone's power will scale with your character and will last for 1 minute (unless your character dies). See this article for the shadow clone variations that can spawn when activating. Kanai’s Cube: Kanai’s Cube will have a fourth slot this season. This fourth slot will have the choices of the first 3 slots but will not stack with any of them, providing additional flexibility to your build. Return to Top Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to any who may have missed them the first time around. For Season 33, this means awards originally available from Season 9 are returning to the Season Journey. However, we know it’s nice to have something new to aim for if you’ve already participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Prove your worth in the Trial of Tempests to earn the Stupendous Contraption pet and the Industrial Portrait Frame.
      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, you’ll be able to earn the Pandemonium portraits, and the cute and craggily Rocky pet first introduced in Season 9. Return to Top Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five: Guardian of Sanctuary: Finish a Level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Life Goes On: Kill Maghda at Level 70 in under fifteen seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a Level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top Seasonal Conquest
      Want to prepare your Conquest plan for Season 33? Here are the challenges you’ll face: For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Also returning for Season 33 is Sprinter/Speed Racer, where you’re challenged to complete the entire Diablo III campaign from Act I to Act V at Level 70 in under an hour! Next is Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million Gold streak outside of The Vault or its Inner Sanctum. We're also bringing Thrill/Superhuman, which requires completion of a Greater Rift Level 45—solo and without any Set items equipped. And lastly we'll be bringing back Speed Demon/Need for Speed, meaning you'll need to beat a Torment X Nephalem Rift at Level 70 in 2 minutes. Best of luck! Return to Top Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works: Completing Acts II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 33: Barbarian - Might of the Earth Crusader - Thorns of the Invoker Demon Hunter - The Shadow's Mantle Monk - Monkey King's Garb Witch Doctor - Raiment of the Jade Harvester Wizard - Firebird's Finery Necromancer - Grace of Inarius Return to Top Patch 2.7.8
      Our next patch goes live on October 22 and introduces quality-of-life updates for demon slayers on Mac. New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. Return to Top  
    • By Staff
      Here's a preview of Season 33 and Patch 2.7.8 that will soon be available for testing on the PTR.
      Shades of Nephalem Theme
      In the latest Diablo III Season, the Shades of Nephalem season theme marks a return. Activating a Shrine or Pylon will spawn in a shadow clone of your class. The clone's power wil scale with your character and last for one minute or until death.

      Fourth Kanai's Cube Slot
      In addition to the season theme, Kanai's Cube will have an additional fourth slot.

      Season 33 Start?
      We expect Season 33 to start in late September/early October 2024.
      PTR Testing
      Patch 2.7.8 will be available for testing for one week. Initially, Blizzard planned to test out the patch from September 17 through September 24, but they ran into some unexpected issues and testing has been delayed. New Mac executables for Silicon and Intel chips will be available in this build, as revealed by Blizzard.
      (Source)
      PTR FOCUS AND DETAILS
      The Patch 2.7.8 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Season 33 Rewards
      The upcoming season mirrors Season 22 in terms of rewards, so here's what you can get.
      The Head and Shoulder slots of the Conqueror Set are coming, alongside Black Soulstone-themed portratis and the Loremaster pennant.

      Complete the Season 33 journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Season 33 Journey Rewards
      Here are the Conqueror requirements for Diablo III in the upcoming season. This will grant you an additional stash tab (up to a max of 5).

      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Seasonal Conquests are additional goals to complete as part of the journey. You must earn at least 3 to earn cosmetics:

      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley.  On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Haedrig's Gift Sets for Season 3
      Here are the Haedrig's Gift sets granted to your class in Season 33:

      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival
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