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positiv2

The most "cancerous" decks

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Hi,

I would like to ask you, what decks do you think are the most cancerous (as in irritating to play against)?

For me it would be Secret Paladin and Zoo. Secret Paladin and its Dr. 6, sometimes followed by Dr. 7 and/or Tirion. MC is one of the strongest cards in the game, as he can be worth up to 11 mana of cards for just 6 mana. There is Get Down! and Avenge combo in the paladin secrets, but they get played at the same time! 

Then there is zoo with its pesky minion buffing and flooding the board. There is also the Egg+Buff combo, which can ruin your day. Fearlessly tapping, they never fully run out of steam. 

Now, what are the decks you despise and why?

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I kind-of dread aggro Druids. You know what the game is from the start, they just start relentlessly hitting your face and you know you haven't really got 30 health to play with. Any time from turn 7 onwards they can burst 14 damage or more on you. Sometimes they suffer with the card draw even before they are able to get an AoL out (if they have one) which is nice, but when they don't they're trouble.

Worse though is the Freeze Mage. Fist-chewingly, screaming into a pillow, cat-kickingly frustrating.

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Secret paladin is by far the most disgusting deck in the game right now. Not only is it an auto pilot deck that allows people who belong at rank 10 to get to legend(maybe it is an exageration, but i'm not sure it is too far off), it can also destroy anything else in the game when it gets a good draw, even the so called "counter" decks. I have recently been playing face shaman a lot to counter them, but even though I win most games I still hate playing against them. But I do believe they will eventually be nerfed.

 

Midrange druid comes at second place for me as I consider the deck very easy to play, and it is easily one of the best decks over the whole lifespan of the game. If you put those two things together you have cancer. Not to mention they have shredder as a one drop every other game against me.

Edited by batanete

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Hey, good news everyone! Thanks to the current Tavern Brawl we now have Freeze Mages that can armour up!

Deep, deep joy.

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Very few things make me salty, but I guess I can come up with some that do.

 

  • Tempo/Casino/Cancer/Whateveritscalled mage: Because losing to a bunch of spammed RNG is annoying as hell.
  • Freeze mage: Does this even need explaining? Spend about 15 turns faffing about trying to think of a way to win only to still end up losing exactly as you expected to 20min earlier, when the game began. Interaction is nice.
  • Any other mage using secrests. Mage secrets are stoopid mkay.
  • Any combo druid (ramp, token, deathrattle, ..) because being able to predict your death 1 or 2 turns in advance and knowing that there's sweet fuck all you can do about it with your current hand is annoying.
  • Mill rogue. I'm not even going to explain this one. Please stop existing.
  • Secret paladin because secrets, secrest and OMFG SECRETS
  • Combowarlock (the facelessPO kind) because I never expect it and then BOOM. Dreams shattered. Souls crushed.
  • Faceshaman for just having too much unstoppable BS going on. One lucky hero power spellpower roll and you can watch the fireworks go off on your face. Throw in a couple lucky RNG rolls as well with the damage for extra salt.
  • Facehunter because the tactic of only going face is mindnumbingly boring to play against.
  • Murlock anythings because frogs are Fernch and nobody likes those. Right? Oui!

 

That should cover it. Sort of.

Edited by PaasKonijn

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Hey, good news everyone! Thanks to the current Tavern Brawl we now have Freeze Mages that can armour up!

Deep, deep joy.

I just used Secret Paladin. But with Majordomo. Majordomo makes everything fun. This brawl was fun, but as long as meta decks win more than "fun decks", the brawl effect was just too weak.

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I don't know about cancerous, but roulette mage tilts me to no end.  I have fairly bad luck in this game, like last game i played a patient assassin popped out of the shredder I killed with geddon's effect and earlier tonight the mech mage I was playing against deathlorded an Andonitas on turn 4 and had the stealth spare part on hand (also I have only played like 10 games tonight), and just some of the stupid stuff that happens with casino mage makes me froth at the mouth.  Aside from that, as a connoisseur of oil rogue and freeze mage, Reno decks make me cry.

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Very few things make me salty, but I guess I can come up with some that do.

 

  • Tempo/Casino/Cancer/Whateveritscalled mage: Because losing to a bunch of spammed RNG is annoying as hell.
  • Freeze mage: Does this even need explaining? Spend about 15 turns faffing about trying to think of a way to win only to still end up losing exactly as you expected to 20min earlier, when the game began. Interaction is nice.
  • Any other mage using secrests. Mage secrets are stoopid mkay.
  • Any combo druid (ramp, token, deathrattle, ..) because being able to predict your death 1 or 2 turns in advance and knowing that there's sweet fuck all you can do about it with your current hand is annoying.
  • Mill rogue. I'm not even going to explain this one. Please stop existing.
  • Secret paladin because secrets, secrest and OMFG SECRETS
  • Combowarlock (the facelessPO kind) because I never expect it and then BOOM. Dreams shattered. Souls crushed.
  • Faceshaman for just having too much unstoppable BS going on. One lucky hero power spellpower roll and you can watch the fireworks go off on your face. Throw in a couple lucky RNG rolls as well with the damage for extra salt.
  • Facehunter because the tactic of only going face is mindnumbingly boring to play against.
  • Murlock anythings because frogs are Fernch and nobody likes those. Right? Oui!

 

That should cover it. Sort of.

Which deck do you think is NOT cancerous lol... 

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I know people say Mill rogue is cancerous but I personally did not think so. You know pretty early on that you are against a mill rogue and you can sort of begin to play accordingly. LAst time I played against one it ended in a pretty fun draw. I brought him down to 7 health or 3 health. HE used Brann BRonzebeard and started using coldlights. Milled himself and me to death.

 

I find secrets generally to be a bit annoying at times. So yes having to deal with a whole portrait full of shiny yellow dots which will buff something the second you attack is annoying. 

 

I used to find priests annoying before face roll paladin, but my face shaman can deal with them fine. The other annoying deck is Warrior after he has Justicar true hearted!

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Hey, good news everyone! Thanks to the current Tavern Brawl we now have Freeze Mages that can armour up!

Deep, deep joy.

I just used Secret Paladin. But with Majordomo. Majordomo makes everything fun. This brawl was fun, but as long as meta decks win more than "fun decks", the brawl effect was just too weak.

 

Interesting.

 

I did play Freeze Mage in this Tavern Brawl, but mostly because I had both the 'Win 5 Tavern Brawls' and the 'Win 5 times with Mage' quest. And, well, because I like to play Freeze Mage. smile.png

 

All I met were death rattlers and one murloc shaman. Well, sample size was only 7 matches.

 

------

 

Oh, and back to topic:

 

Since, as I said above, Freeze Mage is my favorite constructed deck, the most cancerous deck in the game obviously is Control Warrior. 

Edited by Kobal
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Which deck do you think is NOT cancerous lol... 

 

 

I don't mind losing to more midrange/control style decks. Sometimes. tongue.png

 

If you believe midrange decks are inherently any less cancerous than aggro or combo, you represent everything that is wrong with this game.

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I don't mind losing to more midrange/control style decks. Sometimes. tongue.png

If you believe midrange decks are inherently any less cancerous than aggro or combo, you represent everything that is wrong with this game.

 

So you have bigger problems with decks such as Midrange shaman than with Secret Pally or Freeze mage? You have bigger problems with dragon priest (the midrange builds) than with tempo mage or SMOrc? Midrange decks fight for board control and if you are able to limit their board control, you win. On the other hand, you have face hunter who just goes face and you can only win by healing enough health, dropping taunts or killing them earlier. Combo decks just survive into the late-game, drop the combo and kill you the same or the next turn. Not really fun to be honest.

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I don't mind losing to more midrange/control style decks. Sometimes. tongue.png

If you believe midrange decks are inherently any less cancerous than aggro or combo, you represent everything that is wrong with this game.

 

So you have bigger problems with decks such as Midrange shaman than with Secret Pally or Freeze mage? You have bigger problems with dragon priest (the midrange builds) than with tempo mage or SMOrc? Midrange decks fight for board control and if you are able to limit their board control, you win. On the other hand, you have face hunter who just goes face and you can only win by healing enough health, dropping taunts or killing them earlier. Combo decks just survive into the late-game, drop the combo and kill you the same or the next turn. Not really fun to be honest.

 

I said inherently more cancerous, which is to say I have no problem with many of the decks you have mentioned(and by the way, outside this weeks brawl I think freeze mage is perfectly fine as a deck). But as a whole, I do think decks like midrange druid, hunter and especially secret paladin are a lot more annoying than things like face hunter or aggro pally, as these decks take a lot more decision making to play well with and tend to be a lot more easy to counter too.

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@positiv2 I like playing with combo decks. I guess it reminds me of movies and cartoons as a kid, where the good guy is loosing and getting beat pretty badly and then gets one big power surge or emotional moment and lets it all out at once to turn the tide of battle and defeat the bad guy :)

 

Freeze mage feels more like someone just running away from you while slowing you down, as you're trying to chase them with a sword. Not THAT fun to play against I admit. But I don't hate it.

 

While having a powerful combo coming to deal burst damage may seem unfair I feel there is the downside attached to it of having to control, draw and survive long enough to grab all the pieces. Combo druid it seems does not have this downside since they need only two pieces to combo and the more they get the more powerful and inescapable the burst, and the rest of their cards that help them get to this point, are good on their own too.

 

 

Playing against a combo deck I like to pretend im in one of those episode where if the enemy collects all the parts of a puzzle they can end the world and I have to stop them from getting all the pieces. OFC I will never know how many pieces they have.

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Face and aggro decks.

Omg these decks just makes me go mad.I am a player who keeps the board clear and controlled.But when I have so many minions these player just go my face and finish me.I dont know, I just dont wanna rush things and play late game.I dont mind losing to secret pallys or freeze mages.From time to time I can beat them.But sometimes playing against a mill rogue can be frustrating :P

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any deck with Reno in it - no way should any one card (even a legendary) have that much power to swing the game from one end to the other, a card with no counter and no telltale signs that your opponent holds it in his hand (such as the play of other cards that might synergise with it)

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any deck with Reno in it - no way should any one card (even a legendary) have that much power to swing the game from one end to the other, a card with no counter and no telltale signs that your opponent holds it in his hand (such as the play of other cards that might synergise with it)

 

While I understand where you are coming from, Reno becomes more of a problem when you are facing him with an aggro deck. 

If you have a strong board control, and you opponent has failed to respond to your threats before turn 6, Reno will only delay the inevitable. you can keep pushing for damage, take care of the 4/6 body, not giving him enough time to recover.

 

With enough practice and knowledge about enemy decks, you can at times tell if the opposing is using a reno deck. If the opponent is playing cards you normally wouldn't expect, or cards you know are mediocre because of a better version available, you can expect a reno. (e.g a mage uses arcane explosion instead of arcane missiles, chances are he is using Reno because he was bound by the 1 copy per card use and couldn't use two missiles. Warlock using sunfury protector instead of defender of argus.) If I notice the enemy using such offbeat cards and not using a second copy of anything, I get careful about using all my resources since I will have to take him down back from 30. The second i see him use a second copy of anything, I just go all out because chances are he either doesn't have reno, or wont be able to heal from it too soon.

 

Iceblock + Reno = grrrrrrrrrrrr!

Molten giant + Reno = grrrrrrr!

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For me it's Renolock. They burn their life drawing cards and flooding the board and when you think you might him at lethal, Reno save the day. But I love the variety of construction now. It use to be you see a hero and knew from the start what you are facing. Now you have to feel it out for a few turns before you kind of have and Idea. There are a lot of cards that are being used that people aren't used to facing and it's winning them games. I like that. Me personally, I'm running a Midrange Beast Hunter. But I'm subbing Ram Wrangler for Ball of Spiders. I like it and I'm enjoying it. Isn't that what it's about? My point is the Meta is always changing. Yes SP can be a pain in the ass, and Renolock, and Face Shaman. But the only way to change this is to change your game up and make your own pain in the ass deck. The meta is Rock, Paper, Scissors. one deck does not rule all. Everything has a counter. 

 

P.S. 

       Always listen to Valkyr for he is Wise. 

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Reno is everywhere now. I just played a Reno Priest and a Reno Hunter. I feel like a war vet because I have seen some shit. But that's what I was saying before, the meta is always changing. These people that I faced sat down and said, "Let me try this and see if it works." And hey, it beat me.But I didn't get salty and say, "F Reno he needs to be nerfed, he is too op," I said well played. Your attitude towards things can effect your game play. Good vibe leads to good laddering.

 

Sorry, I'm in a weird mood today. 

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The only decks I would consider "cancerous" are:

- Tempo Mage

- Secret Paladin

- Aggro Druid

- Face Shaman

Face Hunter is NOT unfair because it has its drawbacks. Early game plays like zombie chow can often throw off their strategy, and boardclears like holy nova can turn the tide of the game. Healing cards like Reno, Bran/Healbot, and Justicar Truehart (for some) can put you out of their range of damage spells allowing for a win. Against hunter, the game can go either way.

Freeze Mage is also not unfair. If you can keep your minions out of the range of blizzard and flame strike, and keep an answer to doomsayer, then beating them should be fairly simple until the late game. Using a loatheb after they play alexstraza will save you a turn to attack, for they will only be able to play 1 spell the following turn. This should be adequate to finish the Mage off.

Warlock zoo/combo decks are not cancerous. If the board can be controlled or cleared before it is too late, then the game is already won (most of the time) Again, zombie chow is great, except against void walker. Board clears like consecration, fan of knives (with a drake), holy nova, light bomb, and hellfire can stifle their small minions, and the board might only have a spectral spider or two left over.

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      Putting it all together, we have put together an interesting Taunt Control Warrior decklist to try out:  AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5+fBImgBIagBJDUBMSSBcuSBQA= . Slotting in Varian seems like a natural addition to any deck with Silverfury Stalwart and Tealan hops along to be the one divine shield minion you might want to have in your control deck. Rokara and Remornia are just good cards and they’ll go a long way to having your Mor’shan Elite’s active. The rest of the deck is the classic Control Warrior shell that will hopefully give you the armor and removal needed to live long enough to throw down your double-stated taunted win conditions.
      https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
    • By Staff
      Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
      (Source)
      .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
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