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The most "cancerous" decks

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The only decks I would consider "cancerous" are:

- Tempo Mage

- Secret Paladin

- Aggro Druid

- Face Shaman

Face Hunter is NOT unfair because it has its drawbacks. Early game plays like zombie chow can often throw off their strategy, and boardclears like holy nova can turn the tide of the game. Healing cards like Reno, Bran/Healbot, and Justicar Truehart (for some) can put you out of their range of damage spells allowing for a win. Against hunter, the game can go either way.

Freeze Mage is also not unfair. If you can keep your minions out of the range of blizzard and flame strike, and keep an answer to doomsayer, then beating them should be fairly simple until the late game. Using a loatheb after they play alexstraza will save you a turn to attack, for they will only be able to play 1 spell the following turn. This should be adequate to finish the Mage off.

Warlock zoo/combo decks are not cancerous. If the board can be controlled or cleared before it is too late, then the game is already won (most of the time) Again, zombie chow is great, except against void walker. Board clears like consecration, fan of knives (with a drake), holy nova, light bomb, and hellfire can stifle their small minions, and the board might only have a spectral spider or two left over.

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I will quote myself "I would like to ask you, what decks do you think are the most cancerous (as in irritating to play against)?". So, not unfair, just annoying. Wanna change your list?

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I will quote myself "I would like to ask you, what decks do you think are the most cancerous (as in irritating to play against)?[/size]". So, not unfair, just annoying. Wanna change your list?

Still with those guidelines I mainly agree with my original list. Strange enough, it is fun to play against face hunter with my priest deck due to my high win rate against it.

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Secret pally, but that's because pallies have a lot of powerful cards which synergize with those secrets.

i'm starting to get the hang of those secret pallies and pesky freeze mages. With a copy of Kezan mystic in my deck, I have been able to change the tide of battle. Stealing their Ice block at the last minute, especially after they Alextraza, can be enough to push lethal and steal the match. I won a game against a mage at v.low health by stealing ice block and putting up an explosive trap. She couldn't attack with alex, because it would do me no harm, and deal her 2 damage putting her in lethal range next turn.

I still hate playing against priests. I hate entomb and I hate Cabal and I hate shadow madness! It is sooooooo annoying. Although playing as a dragon priest is kinda fun. Double standards, I know!

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simply put to sum up all the  individual insights that every single player might have in this game or at a certain progression phase  ''meta wise'' ..sir ben brode justified the nerf of the warsong commander for one obvious reason ''to him at least ''and neglecting the bigger picture ..quoting as i can remember ''warsong commander is getting nerfed because in this game u have to play something and wait for ur opponent to react towards it  ..urmmmm wonderful ..how come we have face x classes with insane damage past turn 3   and gigantic Christmas trees  from hell on the ladder that has no other way to counter other than freakin burn ur hand to solve the freakin dilemma every single random matchup against 5-6 prominent decks ..hearthstone is really becoming a real joy these days ...so yeah in the end all of the posts above are valid'' for me at least '' 

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Meta has shifted, nerf have landed and we saw the birth of standard mode. Everything has changed, but the question is still here: what decks do you hate? 

For me, it went from Secret Pally and Zoo to Freeze Mage.

Secret Pally is more or less nonexistent in standard, and in wild the decks are capable of destroying him thanks to Eater of Secrets. Knife Juggler got nerfed. Secret Pally is just a regular deck now. Almost.
Zoo is a fun match-up now that I started playing more anti-aggro decks, such as tempo rogue or control warrior. Sea GiantExecuteForbidden RitualFan of Knives. I love zoo now.

Why freeze mage? I simply hate OTK. Most of OTK decks are noninteractive, and once they launch their combo, it's really hard to deal with. You have to tear down about 40 health, they play about 4 minions, in the late-game you pop their Ice Block, end turn. They play another together with Alexstrasza and your face and you are dead next turn unless you run Eater of Secrets or Flare. I hate that so much.

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Years of Magic and Hearthstone have taught me everything has a place, whether is it a wacky prison deck that plays solitaire and locks you out of playing cards or a hyper linear aggro that points 30 Lightning Bolts at your face. I guess it can be also called "high salt tolerance".

I do love playing against Freeze Mage, enjoying a good "prison break" puzzle. One of my most memorable wins comes in a Freeze vs post nerf Patron Warrior game, where I was the most possible underdog ever (God bless Loatheb). Everything it takes to punish unfair decks is right interaction. When it is nonexistent, like right now, I guess that "free win" your opponent got on your slow deck is a natural state of things. He is going to meet Shamans and Control Warriors tonight, believe me.

I don't have decks that I find annoying or irritating, but rather specific cards, that coincidentally happen to be (IMO) balance issues, like outrageous RNG of Barnes or Yogg-Saron, Hope's End, or a certain 4 mana 7/7 that I won't name that is secretly not even good, or Spirit Claws that still have the wrong wording while being absolutely devastating, or criminally undercosted Call of the Wild when Animal Companion is already undercosted. 

One of the most miserable things I believe to be happening right now, with the rising popularity of Karazhan-powered Tempo Mages and Burgle Rogues. While not exactly overpowered stuff is happening within these decks, what feels awful is their incidental card selection, if I can use that term, provided by cards like Babbling BookCabalist's TomeBurgle and Undercity Huckster, can be really frustrating. Of course, they can get a bunch of bricks and lose because of that - thanks based random, that's why Shatter is a real card - but when they get all the right answers from those random spells, you can't help but feel awful because your opponent is like winning a lottery. They just got lucky! They didn't even put those perfect answers in their decks! BabyRage!

Even though a spell from Babbling Book isn't exactly different from a normal spell, latter plays by the rules while former does not. There is a skill involved in putting a card in your deck, you know. And drawing it too. Everyone know that skilled players only draw good cards(Kappa).

I've put this problem about big random and I can say it again : it always makes one person feel bad. Either you or the person you're throwing your lucky coins at. I feel fair and safe when my opponent just draws all gas and beats me with it, but I simply can't stand being put to mercy of random number generator, because that machine is a heartless, stone-cold, dream-shattering and hope-crushing monster. We're not playing in a coin-flip tournament.

Uff. I'm done with venting. Time to actually play some Hearthstone.

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3 hours ago, Rubidium said:

I hate priests.

Period

As soon as you hit late game... oh god. They just have an answer for EVERYTHING. Gotta hit em fast and gotta hit em hard.

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