Jump to content
FORUMS
Sign in to follow this  
Damien

Arachyr Firebats Witch Doctor

Recommended Posts

Guest facebutt

Not a speedfarming question. 

I've seen a few articles/vids about it, but none are great.  Why Sacred Harvester over Staff of Chiroptera in hand?

I get that there are mild stat advantages to having two ancients over one 2H ancient, and definitely the extra augment available with SH/Hive combo.  But here's the crux of my thinking, with the speed increase of Pain Enhancer and the added mana cost of Pierce the Veil, I can't sustain firebats for longer than maybe 35-40 seconds without mana running out.  (I have decent mana, over 1000.)  Even with well-spread Haunt and running the mana rune on Spirit Walk, I bottom out.  So the dilemma is whether I drop Pierce the Veil and lose the +20% damage, or if it's a viable alterative to wear the Staff of Chiroptera and cube the Sacred Harvester.

Thanks for input.

Share this post


Link to post
Share on other sites
On 2017-02-05 at 11:26 PM, Guest facebutt said:

Not a speedfarming question. 

I've seen a few articles/vids about it, but none are great.  Why Sacred Harvester over Staff of Chiroptera in hand?

The argument for a 1-hand instead of a 2-hand is rarely because of the extra augment but rather for an extra legendary effect which is far more worth than anything since basically all builds revolve around combining legendary effects. By cubing the 2-hander you get an additional legendary effect, simple as that. 

Personally I skipped the Pain Enhancer, not just for the mana (but I did notice that issue as well), and just went with Powerful+Trapped+Stricken, this way I never had to swap gems for group vs. solo, works great with both setups.

You shouldn't take guides as an absolute for your character, make adjustments that fits your style and that solves the problem you're having, something I always have to do being a hardcore player :)

Edited by Arkpit

Share this post


Link to post
Share on other sites
On 1/22/2017 at 6:00 PM, Guest Varix said:

Should I use this build with WD - Monk duo?

Super late, but yes, it can definitely work :)

  • Confused 1

Share this post


Link to post
Share on other sites
On 1/23/2017 at 0:28 PM, Arkpit said:

@Blainie

Just a thought but it feels misleading that this particular forumpost have the headline "Speedfarming with Angry Chicken" when the guide is mostly about and the only place to discuss the Arachyr Firebats build :)

Once again super late, but I'll get it updated. A few of our Diablo guide threads are a bit oddly named. Will do an update of them soon.

Share this post


Link to post
Share on other sites
On 1/24/2017 at 7:16 PM, Vya said:

Sorry for the super late reply but thanks again for clarifying this properly :)

Late from me too, but hey, no worries and if you have more questions, just ask! :)

Share this post


Link to post
Share on other sites
On 2/5/2017 at 10:26 PM, Guest facebutt said:

Thanks for input.

Just confirming Ark's comment and also saying: attack speed is impacted by weapon speed.

  • Confused 1

Share this post


Link to post
Share on other sites
On 2/8/2017 at 9:35 AM, Arkpit said:

You shouldn't take guides as an absolute for your character, make adjustments that fits your style and that solves the problem you're having, something I always have to do being a hardcore player :)

Thanks for helping above and here :)

Share this post


Link to post
Share on other sites
Guest Godada

Can anyone please take a peak at my gear and let me know what im missing out on? because i feel like my gear is ok but im still struggling on grifts above 55 which doesnt sound right considering my dh has way shittier gear yet can handle grifts above 70.. Someone Please help! Here is a link to my profile  http://us.battle.net/d3/en/profile/Godada-1811/hero/85704913

Share this post


Link to post
Share on other sites
Guest Mooner

Noob question, how do you have Firebat as the primary skill and Haunt as the secondary?  They both appear to be secondary skills for me and I cannot figure out how to change it!

Share this post


Link to post
Share on other sites
10 hours ago, Guest Mooner said:

Noob question, how do you have Firebat as the primary skill and Haunt as the secondary?  They both appear to be secondary skills for me and I cannot figure out how to change it!

Here you go!

Esc>Options>Gameplay>Elective Mode

With Elective mode you can assign any skill to any slot!

Share this post


Link to post
Share on other sites
On 2017-02-21 at 1:25 PM, Guest Godada said:

Can anyone please take a peak at my gear and let me know what im missing out on? because i feel like my gear is ok but im still struggling on grifts above 55 which doesnt sound right considering my dh has way shittier gear yet can handle grifts above 70.. Someone Please help! Here is a link to my profile  http://us.battle.net/d3/en/profile/Godada-1811/hero/85704913

I can see 3 things that you can change to get yourself some more damage:

1. Change the coils in the cube for Mantle of Channeling and you get 25% extra dmg and dmg-reduction instead of all survivability.

2. Change from Helltooth to the Arachyr set since Helltooth is 1500% and Arachyr is 2400% so there is no reason to use Helltooth anymore with the Firebats build. It's slightly outdated guide since I really think the Helltooth option should go away since the dmg buff on Arachyr.

3. Possibly the most important one, There is no socket in your ring? Where is your bane of the trapped gem? Bane of the Trapped is multiplicative dmg applied after all other calculations and is a MASSIVE boost to dmg. I could only see 1 legendary gem in your gear and it's a defensive one when you aren't even using your cheat death? Makes little sense to me if you are playing on Softcore and I doubt you play on hardcore without the Spirit Vessel passive.

Share this post


Link to post
Share on other sites
Guest Godada
19 hours ago, Arkpit said:

I can see 3 things that you can change to get yourself some more damage:

1. Change the coils in the cube for Mantle of Channeling and you get 25% extra dmg and dmg-reduction instead of all survivability.

2. Change from Helltooth to the Arachyr set since Helltooth is 1500% and Arachyr is 2400% so there is no reason to use Helltooth anymore with the Firebats build. It's slightly outdated guide since I really think the Helltooth option should go away since the dmg buff on Arachyr.

3. Possibly the most important one, There is no socket in your ring? Where is your bane of the trapped gem? Bane of the Trapped is multiplicative dmg applied after all other calculations and is a MASSIVE boost to dmg. I could only see 1 legendary gem in your gear and it's a defensive one when you aren't even using your cheat death? Makes little sense to me if you are playing on Softcore and I doubt you play on hardcore without the Spirit Vessel passive.

ah.. thank you.. i do have the full arachyr set but not very many of them are ancients and are rolled with not so great stats. and i do have legendary gems but i switched em over to my demon hunter to farm some bounties but i currently am using lvl 50 bane of the trapped and stricken, but thank you i will try changing to mantle of channeling. i was just trying to add more survivability since my damage seems ok, its just everything seems to kill me so fast. ill try switching over and respond if i have any more problems.
thanks again!

Share this post


Link to post
Share on other sites
On 2017-02-23 at 9:25 AM, Guest Godada said:

ah.. thank you.. i do have the full arachyr set but not very many of them are ancients and are rolled with not so great stats. and i do have legendary gems but i switched em over to my demon hunter to farm some bounties but i currently am using lvl 50 bane of the trapped and stricken, but thank you i will try changing to mantle of channeling. i was just trying to add more survivability since my damage seems ok, its just everything seems to kill me so fast. ill try switching over and respond if i have any more problems.
thanks again!

Also remember that non-ancient pieces is probably still more dmg because of the set-bonus you get from Arachyr so even if it's not ancient, try it out! :)

The Hex offers you some additional survivability as well, especially vs. elites/champs with them being chickens dealing no dmg to you.
Always remember that your survivability is based on you channeling firebats and the dmg of firebats needs to build up so it's not always a bad idea to spirit walk into pack, pop the hex and start channel the bats. In many cases you'll kill the pack after SW wears off and you reset it with GI.

Share this post


Link to post
Share on other sites
Guest TheNickelFenix

Hey guys, I have a technical question I'm hoping someone can help with.

I finally found a manajuma carving knife and completed the set. Amen. Problem is both peicea rolled low defensive stats and is making my wd a little bit squidgy...  I am considering a slight Modification here.

I am looking to maximize the Helltooth potential by swapping out the spirit walk skill with wall of death - poison circle rube. Lets face it the manajuma set with angy chicken hex makes spirit walk obsolete for its purpose in speed farming...

Now I am hoping to strike a powerful synergy here, I plan to use wormwood and jeram bracers at kanai's cube and swapping out one my passives to bad medicine. 

The idea is to charge and explode in a pack with angry chicken drop 3 poison circles with jeram bracers cast a locust swarm and firebat what ever is left standing...

here is the kicker and my question... the helltooth set says necrosis "slows" afflicted enemies does anybody have any experience and could acknoledge if the necrosis buff of the helltooth set triggers the bane of the trapped buff?

if this is the case this should synergize both a very strong defensive and offensive tactic via the bad medicine passive (locust swarm and circle of poison WOD) and bane of the trapped gem, respectively...

thoughts?

Share this post


Link to post
Share on other sites
On 2017-03-06 at 3:49 PM, Guest TheNickelFenix said:

The idea is to charge and explode in a pack with angry chicken drop 3 poison circles with jeram bracers cast a locust swarm and firebat what ever is left standing...

here is the kicker and my question... the helltooth set says necrosis "slows" afflicted enemies does anybody have any experience and could acknoledge if the necrosis buff of the helltooth set triggers the bane of the trapped buff?

if this is the case this should synergize both a very strong defensive and offensive tactic via the bad medicine passive (locust swarm and circle of poison WOD) and bane of the trapped gem, respectively...

thoughts?

Having a hard time visualizing some of the things you are writing so I need to ask a few things and post my thoughts as I go.

You want to maximize Helltooth set but you are talking about Firebats as your primary dmg dealer? This is not recommended since you want to use the Arachyr instead if you want the extra blast in dmg considering that the set bonus for Firebats is MUCH higher with it.

You also mention you feel squishy so I cannot recommend that you use the Jerams for Wall of Death. Instead:
If Arachyr, use the Mantle of Channeling in the cube to boost the defense and dmg.
If Helltooth, equip Lakumba and cube Tasker and Theo (For the extra Garg dmg)

I really cannot recommend using Helltooth set for the Firebats build overall after the changes to season 9. If you want to use Firebats build I strongly recommend going after the Arachyr, else go for a Gargantuan build with Helltooth for best performance.

Regarding the wormwood, it's great to speedfarm with for a Firebat build considering your belt gives a boost and if you feel squishy, keep the Insect rune on the skill and you're solid.

About Necrosis + Bane of the Trapped, yes. All slows in the game will trigger Trapped as far as I'm aware so use the Spirits as a rune and you gain additional defense!

Edited by Arkpit

Share this post


Link to post
Share on other sites

Not sure if this was answered already but what cooldown reduction percent is needed to be able to just spam the chicken at things until they're dead? Sure there's a point at which you could lean more towards damage or another skill because Hex comes up so quickly. Thanks. 

Share this post


Link to post
Share on other sites
Guest Question

Is it better to wear Unity for elite damage or Emptiness for area damage (assuming you have a 300% roll)?

Share this post


Link to post
Share on other sites
On 2017-04-22 at 11:11 AM, Guest Question said:

Is it better to wear Unity for elite damage or Emptiness for area damage (assuming you have a 300% roll)?

Ring of Emptiness is definitly required in this build if you want to deal damage. In terms of raw damage the Unity doesn't come close.

Share this post


Link to post
Share on other sites
Guest Question
20 hours ago, Arkpit said:

Ring of Emptiness is definitly required in this build if you want to deal damage. In terms of raw damage the Unity doesn't come close.

Yes but both are used; one is worn and the other is cubed, so is the elite damage or the area damage better?

Share this post


Link to post
Share on other sites
2 hours ago, Guest Question said:

Yes but both are used; one is worn and the other is cubed, so is the elite damage or the area damage better?

Not sure I understand. 

If you are wearing both, why is it a question about which one is doing the most for you unless you are trying to switch one out, in taht case would need to see what you intent to switch.

Share this post


Link to post
Share on other sites
Guest Question
10 hours ago, Arkpit said:

Not sure I understand. 

If you are wearing both, why is it a question about which one is doing the most for you unless you are trying to switch one out, in taht case would need to see what you intent to switch.

The ideal Unity would have crit chance, crit damage, elite damage and socket. Unity rolls with crit chance, elite damage and main stat, so the only way to get both crit stats would be if the last primary affix rolled socket or crit damage so that main stat could be enchanted to the other stat. This is the only way to have both crit stats on Unity because elite damage cannot be rolled away.

Emptiness, like most other rings however, cannot roll with elite damage, so you have a choice between Intelligence or area damage (a consideration for high paragon setups).

Share this post


Link to post
Share on other sites
10 hours ago, Guest Question said:

The ideal Unity would have crit chance, crit damage, elite damage and socket. Unity rolls with crit chance, elite damage and main stat, so the only way to get both crit stats would be if the last primary affix rolled socket or crit damage so that main stat could be enchanted to the other stat. This is the only way to have both crit stats on Unity because elite damage cannot be rolled away.

Emptiness, like most other rings however, cannot roll with elite damage, so you have a choice between Intelligence or area damage (a consideration for high paragon setups).

Oooooh! Right now I understand your dilemma, sorry for being slow ;)

I honestly feel it comes down to the roll luck because a perfectly rolled Emptiness will be better than the 15% elite damage. Having the 300%, CHC, CHD both high and the int. But basically in any other case, 1 or 2 stats not rolled well and the Unity will probably be better, not because the elite% dmg alone but also the added increase in damage from a max Emptiness effect.

So yeah, Perfect Emptiness worn but I would wear Unity (Pref not a crap rolled one ofc ;) ) otherwise.

Share this post


Link to post
Share on other sites

I dont know if someone already adressed this but when clicking the "Solo Progression" tab in the skill chart it doesnt change Hex to Wall of Death.

It should change since the "Solo Progression" is supose to be done with the Hellthooth Set wich uses the that skill.

Share this post


Link to post
Share on other sites
On 5/1/2017 at 7:36 PM, Hapo said:

I dont know if someone already adressed this but when clicking the "Solo Progression" tab in the skill chart it doesnt change Hex to Wall of Death.

It should change since the "Solo Progression" is supose to be done with the Hellthooth Set wich uses the that skill.

Reporting this to the writer, thanks!

Share this post


Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      A brand new season arrives in Diablo 3 next month! Blizzard have the full preview ready so let's take a look at the cosmetic rewards, season journey, Haedrig's Gift sets, and more!
      Season 33 (Source)
      Sanctuary needs you to answer its call for aid in Season 33: Shades of the Nephalem. Starting on October 25 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Shades of the Nephalem theme, which first debuted with Season 22. For an in-depth look at what’s coming, take a gander below. Also, Season 32 will officially come to an end on October 20. Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch 2.7.8
      Season Theme
      The shadows, they are moving, and they seem… animated. Like they have a will of their own. Whatever this trickery is, perhaps you can use it to your advantage. Let’s see what the demons say when you fight side by side with your own shadow! Shadows of the Past: Activating a Shrine/Pylon will spawn in a shadow clone of your class, who will come with a randomly chosen 1 of 3 predetermined builds. This clone's power will scale with your character and will last for 1 minute (unless your character dies). See this article for the shadow clone variations that can spawn when activating. Kanai’s Cube: Kanai’s Cube will have a fourth slot this season. This fourth slot will have the choices of the first 3 slots but will not stack with any of them, providing additional flexibility to your build. Return to Top Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to any who may have missed them the first time around. For Season 33, this means awards originally available from Season 9 are returning to the Season Journey. However, we know it’s nice to have something new to aim for if you’ve already participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Prove your worth in the Trial of Tempests to earn the Stupendous Contraption pet and the Industrial Portrait Frame.
      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, you’ll be able to earn the Pandemonium portraits, and the cute and craggily Rocky pet first introduced in Season 9. Return to Top Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five: Guardian of Sanctuary: Finish a Level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Life Goes On: Kill Maghda at Level 70 in under fifteen seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a Level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top Seasonal Conquest
      Want to prepare your Conquest plan for Season 33? Here are the challenges you’ll face: For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Also returning for Season 33 is Sprinter/Speed Racer, where you’re challenged to complete the entire Diablo III campaign from Act I to Act V at Level 70 in under an hour! Next is Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million Gold streak outside of The Vault or its Inner Sanctum. We're also bringing Thrill/Superhuman, which requires completion of a Greater Rift Level 45—solo and without any Set items equipped. And lastly we'll be bringing back Speed Demon/Need for Speed, meaning you'll need to beat a Torment X Nephalem Rift at Level 70 in 2 minutes. Best of luck! Return to Top Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works: Completing Acts II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 33: Barbarian - Might of the Earth Crusader - Thorns of the Invoker Demon Hunter - The Shadow's Mantle Monk - Monkey King's Garb Witch Doctor - Raiment of the Jade Harvester Wizard - Firebird's Finery Necromancer - Grace of Inarius Return to Top Patch 2.7.8
      Our next patch goes live on October 22 and introduces quality-of-life updates for demon slayers on Mac. New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. Return to Top  
    • By Staff
      Here's a preview of Season 33 and Patch 2.7.8 that will soon be available for testing on the PTR.
      Shades of Nephalem Theme
      In the latest Diablo III Season, the Shades of Nephalem season theme marks a return. Activating a Shrine or Pylon will spawn in a shadow clone of your class. The clone's power wil scale with your character and last for one minute or until death.

      Fourth Kanai's Cube Slot
      In addition to the season theme, Kanai's Cube will have an additional fourth slot.

      Season 33 Start?
      We expect Season 33 to start in late September/early October 2024.
      PTR Testing
      Patch 2.7.8 will be available for testing for one week. Initially, Blizzard planned to test out the patch from September 17 through September 24, but they ran into some unexpected issues and testing has been delayed. New Mac executables for Silicon and Intel chips will be available in this build, as revealed by Blizzard.
      (Source)
      PTR FOCUS AND DETAILS
      The Patch 2.7.8 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Season 33 Rewards
      The upcoming season mirrors Season 22 in terms of rewards, so here's what you can get.
      The Head and Shoulder slots of the Conqueror Set are coming, alongside Black Soulstone-themed portratis and the Loremaster pennant.

      Complete the Season 33 journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Season 33 Journey Rewards
      Here are the Conqueror requirements for Diablo III in the upcoming season. This will grant you an additional stash tab (up to a max of 5).

      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Seasonal Conquests are additional goals to complete as part of the journey. You must earn at least 3 to earn cosmetics:

      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley.  On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Haedrig's Gift Sets for Season 3
      Here are the Haedrig's Gift sets granted to your class in Season 33:

      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival
    • By Staff
      Blizzard ran into some unexpected issues, and as a result, 2.7.8 PTR testing will be delayed.
      (Source)
      Hello Nephalem,
      While trying to launch the PTR, we encountered some unexpected issues that will cause a delay to its start. The team is currently troubleshooting a fix for these issues and we’ll update you as soon as the PTR is stable enough to release. We apologize for any inconvenience and can’t wait for your to test the new technical features coming for Mac.
    • By Neviriah
      Season 32 of Diablo 3, Ethereal Memory, will go live later today, and we have prepared a list of various useful and updated guides to help you get started!
      The Season of Ethereal Memory will start later today at 5 p.m. PDT (NA Servers), 5 p.m. CEST (EU Servers), and 5 p.m. KST (Asian Servers). The theme of Season 32 was first introduced with Season 24 and is now back for another round!
      What are Ethereal Memories?
      The theme of the season reintroduces the Ethereals, which are rare and powerful items known from Diablo II and reimagined for Diablo III. You will be able to hunt for all 21 iconic weapons of Diablo 2 during the season, but this time they will be harder to find and will only drop in Ancient or Primal rarity!

      To help you with the start of this new season, our team has been busy updating all of our Diablo 3 guides to reflect all the changes ahead of the season launch. You can find our Season 32 Hub, as well as guides for leveling, the season mechanic, rankings, season start guides for each class, and even conquest guides, in the list below.
      General Season Guides Our Season 32 guides include all the information you need to know, from Haedrig's Gift sets to SSF and season mechanic explanations:
      Seasonal Leveling Guide Season 32 Compendium Ethereal Memories Solo Self-Found Mode (SSF) Leveling Guides
      We have you covered with our updated leveling guidelines, regardless of the class you want to play! 
      Barbarian Season Start Crusader Season Start DH Season Start Monk Season Start Necromancer Season Start Witch Doctor Season Start Wizard Season Start Season 32 Conquest Guides
      Finally, if you need help completing any of the season's conquests, we recommend you check out our individual guides listed below:
      Curses! Divinity  Years of War Masters of the Universe Boss Mode Season 32 Cosmetic Rewards
      Previous season items make their return this season. If you missed out on rewards originally available in Season 8, you will be able to get them this time. Furthermore, the end of journey rewards (originally introduced in Season 17) are back: The Teganze Warrior portrait frame and the Bat pet!

      As an interesting side note, the portrait frame you can earn this season is named after Teganze, a zone that was first introduced in Diablo 2 and will be revisited during our journey in the upcoming expansion of Diablo 4: Vessel of Hatred!
    • By Staff
      Season 32 in Diablo 3 starts on July 12 and here is the official preview with more details.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 32: Ethereal Memory. Starting on July 12 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Ethereal Memory theme, which first debuted with Season 24. For an in-depth look at what’s coming, take a gander below.

      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      As the Nephalem reflect on Sanctuary's history, instruments of power from a bygone era resurface. These ethereal memories will grant those persistent enough to search for them unimaginable power. Legends of the past will manifest once more in the present, and you must decide how to best use these gifts—for ethereal power is fugacious by nature, and will soon return to being no more than a myth.
      For this seasonal theme, we were inspired to reimagine how Ethereal items could manifest in Diablo III, with 21 iconic weapons making a return from Diablo II. In Season 32, Ethereals are rare, powerful, and fleeting items.
      Season 32 reintroduces Ethereals, a weapon-type that players will be able to acquire and hunt for in their upcoming seasonal journey. Ethereals will roll a powerful set of affixes, a random Class Weapon Legendary Power and a random Class Passive Power. Ethereals will have unique icons, names, item types, and sounds originally found in Diablo II. For additional details on Ethereals, check out the list below:
      Ethereals are account bound and can only be dropped by monsters, chests, and destructibles, but do not require your character to be Level 70 in order to drop. Ethereals cannot be acquired through Kanai's Cube or from Kadala. Ethereal rarity drop rate is set between Ancient and Primal items. There are 3 unique Ethereals per class. Each Ethereal has fixed affixes and rolls one random Legendary Weapon power and one random Class Passive Skill. Only one Ethereal can be equipped at a time. Ethereals ignore item durability loss. Legendary Powers and Class Passive Skills rolled on Ethereals do not stack with the same power equipped through Kanai's Cube, Items or Skills. Ethereals cannot be Enchanted, Transmogrified, Dyed, Reforged, or traded. Ethereals can be augmented. Collecting all 21 Ethereals during the season will reward players with the Feat of Strength, Ethereal Recollection. Players who accomplish this will have all Ethereal transmogrify options available for future seasonal and non-seasonal play. Ethereals only drop in Seasonal play and will not transfer to your non-seasonal character when the season ends. Return to Top
      Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to players who may have missed them the first time around. For Season 32, this means awards originally available from Season 8 are returning to the Season Journey.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Feast your eyes upon the Teganze Warrior Portrait Frame and Bat pet!

      In addition to the Boots and Pants slots of the exclusive Conqueror Set, you’ll be able to earn a series of portrait frames that smolder with demonic fires of the Burning Hells. The iconic wings of Andariel will also be available once more, allowing you to truly embrace your inner Maiden of Anguish.
      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of 5:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within 5 minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Warm Thoughts: Kill Izual at Level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Want to prepare your Conquest plan for Season 32? Here are the challenges you’ll face!
      For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at Level 70 on Torment X or higher. Push your way to Greater Rift Level 75 to complete Divinity/Lionhearted. For the fiercest demon slayers, Boss Mode/Worlds Apart is a speed challenge where you’ll need to eliminate the following bosses at Level 70 and Torment X in under twenty minutes:
      The Skeleton King The Butcher Zoltun Kulle Ghom Cydaea Rakanoth Diablo Adria Queen Araneae Maghda Belial Siegebreaker Assault Beast Azmodan Izual Urzael Malthael Finally, Years of War/Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe/Masters of Sets will challenge your tactical understanding of Set Dungeons.
      Return to Top
      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
      Return to Top
×
×
  • Create New...