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Damien

Arachyr Firebats Witch Doctor

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20 hours ago, Doped said:

Can anyone help me figure out why i can't get past GR 70 ?.
Here's My Witch Doctor

Getting error trying to visit the link.

Regardless, you should be aple to compare your gear/stats/abilities with the build in the guide and then see what is different compared to yours.

Also what seem to be your problem? Not enough damage? Are you dying to fast? How high is your paragon?
Looking at items could tell if you're ready for it or not but most of the time a problem is solved by looking at what you struggle with the most during the time you play.

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1 hour ago, Doped said:

Okay wierd, because the link works here and my friend can see it to.
Here's the link again if you wan't to try.
https://eu.battle.net/d3/en/profile/Sepraxx-2721/hero/92348104

Well it's like i don't have enough toughness, but my damage is okay.

That worked better for me somehow! ^^

A few things that catch my eyes.

#1 You seem to be going for a group build with your re-rolls because running solo you really don't want to stack all your rolls with AreaDmg because then you'll get to the boss and do absolutely no damage at all.

#2 You must have had bad luck because your Sacred Harvester is SUPER low on damage, with an ancient Harvester you should have like 2700dps and you're below 2k and it really does matter and top that with #1 and you'll struggle real fast solo.

#3 Gems, The Taeguk, I'm really not a fan of this choice because keep the uptime on this one is a real struggle while trying to survive at the same time in an already squishy build. If you are going solo, being at 70GR+ I'd start using Stricken instead for some much needed %stacking for the bosses which is a problem for the Firebat build which strengths lies in killing packs.

Pain Enhancer is for me in Hardcore replaced with Esotaric but I'm assuming you're softcore in which case I guess it's not really a problem. However, if you have a hard time surviving to the boss you could consider Bane of Powerful and this leaves you open for swapping Creeping Death passive for Pierce the Veil (Mana should be enough without the Pain Enhancer).

#4 Playstyle could be something to consider because you mention it's like you don't have enough toughness? The firebats build is something that nearly gets oneshotted as soon as you are not in the middle of packs and channeling so you need to consider for each pack you kill that Spirit Walk is your only safe way out but it is also your only safe way to start a fight so it's toss up from pack to pack.

If solo is what you want though I'd start by getting rid of the area dmg and focus more on raw dmg (example 10% dmg on wpn).
Next swap is the Coil in the cube and go for a Mantle of Channeling, slight loss of toughness overall but a helpful 25% dmg added.

Edit: Oh and get Ess of Johan (amu) for your follower, noticed you don't have that, it will make a major difference in solo for this build, trust me. At the same time, swap the Rough Stone for an Oculus which will also be a big boost damage standing in the yellow circle!

Edited by Arkpit

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Arkpit.

Glad to hear that the link works now.
Well, im playing with my friends most of the time in a group, and atm im trying to farm for the primal gear, or just some better ancient in solo GRs. So i actually don't know if i should keep the area dmg, or change it for something else, but if i should re-roll the area dmg, then you would take the dmg % instead ?.
But it makes sence when you write it like that, that the area dmg doesn't do anything with the boss.

But my biggest problem is to survice in general. When i meet a big pack/group of mobs, i have some trouble keeping myself at life, because i have to pop all of my abilities, to make sure that my fire bats makes alot of dmg. So i guess my problem right now is toughness.

Okay i will gather mats so i can reforge my Sacred Harvester, and hope to get a better one. Because i haven't seen anyone better since i've got that one.

Okay then i'll remove the Taegok gem out the Bane of the Powerful. I added it because of the toughness, and that i needed it so survice. But as you write, it's defficult to keep it op most of the time.

But thanks for helping me out here, i will go do this later to night !.

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Guest RPO
On 11. 5. 2017 at 5:36 PM, Arkpit said:

#2 You must have had bad luck because your Sacred Harvester is SUPER low on damage, with an ancient Harvester you should have like 2700dps and you're below 2k and it really does matter and top that with #1 and you'll struggle real fast solo.

I agree. Man, that is one awful harvester. I would have rerolled it... and if you weren't able to, you should have rolled the base dmg, as its max range is like 23% over what you got. Instead you rolled damage, which tops at 10%.

By maxing the base dmg, my non-ancient harvester is almost 2400 without having to use a +dam stat. Thats a 20% damage boost right there.

My advice is that if you have a Ram Gift, to do a bounty and re-roll it until happy. Even without gift you can do much better than what you have.

As for toughness, I am paragon 907, and have 9.5M without any gem. I am new to WD, and I did a GR70 with couple mins to spare. I use Teguk, Esoteric and trapped. All around level 82. I have played with wildebeest, but I was getting one-shotted way too many times by those flying stars...

 

Edited by positiv2
Fixed quote

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Guest RPO

Regarding the Taeguk, I am not sure you should. My Taeguk gives me close to 54% dam increase when I get it going. Even if yours is not as high as mine, i bet its over 40%. The 20% armor is an added bonus.  15% less damage from elites is nice, but i bet you are dying from mostly big groups of trash mobs... so doesn't really matter to you?

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Guest Doped

Guest Pro:

Wow yeah i can see what you mean, that i was unlucky with my main weapon, i will do some bountys and re-roll it !.
Hmm, yeah you might be right about the Taeguk gem. But yeah it is the big groups that can one-shot me, so im thinking about going back to my old gem.

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For anyone reading the Taeguk discussion - it's simply not worth it over Pain Enhancer.

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Guest guest

This was rated a top build for WD for 2.6.1, but HT firebats got higher than the arachyr.

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On 11/3/2017 at 12:02 AM, MrEsImaganerium said:

OK - My bad. I re-rolled a pre-2.61 Ring of Emptiness. My bad - Damien, please ignore this and my previous post. (Just farmed a new 2.61 ROE, and it's fine. Going to re-roll that)...

Thanks for trying to help anyway! :p

Going to remove previous comment.

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On 11/2/2017 at 9:55 AM, Guest guest said:

This was rated a top build for WD for 2.6.1, but HT firebats got higher than the arachyr.

The ratings aren't just based on PTR solo pushing, but group performance as well.

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16 hours ago, Blainie said:

The ratings aren't just based on PTR solo pushing, but group performance as well.

This is a bit confusing, I believe. Currently only the LoN set is marked as viable for group play, while it seems to be a consensus that Archyr Firebat is also very much viable on group play and only might be overtaken by LoN at high end pushing. Also in his recent reddit post Deadset marks Archyr build as viable for group play. 

Currently, the set here is marked as only for solo play and there is no mention of group play in the whole guide. I think it would be nice to clarify those things  

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14 hours ago, Iskand said:

This is a bit confusing, I believe. Currently only the LoN set is marked as viable for group play, while it seems to be a consensus that Archyr Firebat is also very much viable on group play and only might be overtaken by LoN at high end pushing. Also in his recent reddit post Deadset marks Archyr build as viable for group play. 

Currently, the set here is marked as only for solo play and there is no mention of group play in the whole guide. I think it would be nice to clarify those things  

A variation of the build for group play will be added soon. Sorry to keep you waiting!

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On 11/10/2017 at 1:02 AM, positiv2 said:

A variation of the build for group play will be added soon. Sorry to keep you waiting!

I've been playing this build in group play for the most part this season, it works quite well without much alteration, but I do have a question:

What Ring would be recommended in place of Unity for grouping? 

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3 hours ago, Demogarose said:

I've been playing this build in group play for the most part this season, it works quite well without much alteration, but I do have a question:

What Ring would be recommended in place of Unity for grouping? 

For group greater rifts, I'd go for The Compass RoseThe Compass Rose + Stone of JordanStone of Jordan and a cubed Ring of EmptinessRing of Emptiness, but I am probably biased here because I simply like the straightforward nature of Stone of JordanStone of Jordan.

The most common setup I have seen so far is running The Compass RoseThe Compass Rose + Ring of EmptinessRing of Emptiness and a cubed Convention of ElementsConvention of Elements (or cubed RoE and equipped Convention). Can't say much about its efficiency as I haven't tried this one out yet.

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16 hours ago, Demogarose said:

What Ring would be recommended in place of Unity for grouping? 

Just further to what positiv has said above:

CoE + Emptiness + Endless Walk is highest output for group GR. Focus on CoE rotations, always ensure you can dump damage on Fire rotation. 

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The post says this "It is also not recommended for group Greater Rifts" and this build is clearly the top group build in the game atm, in 3man group and 4 man group, only fighting for the crown with the full necro groups.

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4 hours ago, Imyo said:

The post says this "It is also not recommended for group Greater Rifts" and this build is clearly the top group build in the game atm, in 3man group and 4 man group, only fighting for the crown with the full necro groups.

That part refers to the solo progression variation. If you want to play group GRs, you should use the group variation instead.

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Guest Aurora

Hey for speed run variation, if I use Wormwood to auto-cast Locust Swarm, what skill should I choose to replace the Locust Swarm skill slot?

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4 hours ago, Guest Aurora said:

Hey for speed run variation, if I use Wormwood to auto-cast Locust Swarm, what skill should I choose to replace the Locust Swarm skill slot?

You need to have it on your bars, since you no longer use Vile Hive for pest. rune.

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I have to wonder for the GR Solo build if Henri's Perquisition would be better than Vile Hive. Sure, you lose out on some Locust Swarm damage, but that's not what's doing most of the destruction. And being able to essentially block the first hit dealt to you by an enemy can be really handy, especially against ranged attacks or ambushes.

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5 hours ago, darkdill said:

I have to wonder for the GR Solo build if Henri's Perquisition would be better than Vile Hive. Sure, you lose out on some Locust Swarm damage, but that's not what's doing most of the destruction. And being able to essentially block the first hit dealt to you by an enemy can be really handy, especially against ranged attacks or ambushes.

Works wonders in Hardcore :)

Most of this season I played Jade Harvester and I swapped into a Henri's PerquisitionHenri's Perquisition as well so I could move through trash more safely and the only downside is to wait a few more seconds for the spread (still want that Cloud of InsectsCloud of Insects).

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What gems would i equip for all of the items will sockets? for the GR Rift Solo Progress

 

Thank you

Edited by Nixebit

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      Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey (courtesy of Haedrig’s Gift) have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
      Here are the sets granted by Haedrig’s Gift in Season 32:
      Barbarian – Immortal King’s Call Crusader – Seeker of the Light Demon Hunter – Natalya’s Vengeance Monk – Uliana’s Stratagem Necromancer – Trag’Oul’s Avatar Witch Doctor – Spirit of Arachyr Wizard – Vyr’s Amazing Arcana
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