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5.4 Demonology Tips and Quirks

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Yes, off-target corruption generates fury, too. It's how we can sustain Meta during AoE. Corruption on everything + Shadowflame on several targets = a lot of fury.

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I wasn't arguing Corruption's DF generation. Just sucks that the nerf to the damage plus the Glyph of EA hurts it more, it ends up being my lowest source of damage. Also, Megaera's heads can be DoT'd at any point, but the way you rank high on that fight is to make sure you load up DoTs right before you kill a head. It will pop up in the background and continue taking hits. If you get an Unerring proc right before you kill a head, jackpot. You should always have both heads up DoT'd for maximum effect and re-DoT if things are about to fall off, even as you kill it. You don't "kill" the head, you just make it retreat to the background to make it untargettable but any DoTs that are on continue their effects.

You'll see similar results on Iron Qon. When you knock him off one Quillen, you can get 3-4 globals on him while he's switching to his next pimp ride. During this, you should definitely get Corruption and 2 Dooms on him. If you get an Unerring proc here, jackpot.

Notice how timing of Unerring procs can make or break a ranking? Rankings aren't necessarily a display of pure skill. It's pure skill + some good luck. Consider that I've killed heroic Lei Shen 5 times now. I've had parses between 160k and 180k when I've done nothing different. Last night I died during P3, got battle res'd, and finished at 201k. Nothing different. Just some REALLY good timing on procs.

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Nytemare, a spell benefits from any buffs on you the moment it casts. So, if you started casting a shadow bolt, and UVLS proc'd halfway through, that shadow bolt would get the crit. If you were silly and decided two cast two more shadow bolts because you like doing poor DPS, the second one (assuming 2 second cast time here with 25% haste) would also crit, but then the third would not as the UVLS proc would end in the middle of it and it would cast after it goes off.

Oh no I was just using that as an example. I main spec Destro right now until I have fully mastered Demo - as I don't believe in playing soemthinn in raids that I have not mastered, as then you do poor, and you make the class and spec look poor. So if spell porc while casting the spells will gain the benefits as long as the proc is up, but if it falls off during cast it loses any power. I use the Eng tinker gloves so it helps to know now that when it expires it bonus is lose even if I started to cast the spell before it ended. Thanks

Also anyone read the nerf I think demo is getting - Sounds like a nerf but since I not a master of demo yet not for sure.

Also anyone read how Harvest Life - despite being usless talent - with a cool animation is going away and drain life will now stay as a single target spell? I know it useless talent, but it was a cool spell to play with out in the world when farming

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Check the 5.4 Changes thread for my analysis on the Imp Swarm change. TL;DR version = glyph is nerfed down to where glyph = no glyph. It's a choice on burst vs sustained.

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This is with the extra DF generation during Dark Soul in mind? I think that counts for a lot, especially on the opener. I feel if they are "equal", then Imp Swarm will always be better for that simple fact.

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You don't generate extra fury during Dark Soul. How do you factor that? Or are you talking about the actual Imps due to Imp Swarm being present during Imp Swarm? The way the math works out is if they are "equal" from a completely standard, non-rng basis, then Imp Swarm will still be slightly better if timed with Dark Soul, but choosing to not use it won't be more than 1-2% different in your Imp damage, which will be less than 0.5% of your total damage. The change makes it so the glyph isn't mandatory...that's all, really. It'll be purely preferential. Some fights might demand the constant stream of DF generation by having a new Imp pop out every 15ish seconds with 25ish% Haste. There may be situations where you need burst every 2 minutes. It's going to be a situational type thing now rather than an 'always take Imp Swarm' argument.

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I'm just saying, since we always use Imp Swarm with Dark Soul anyway, that we have more effective DF generation during Dark Soul. Without Imp Swarm you will very quickly run out of DF in your opener, especially when we lose our current 2-piece. It's not easy math to add. I think you're looking at the big picture, but I'm not sure if that counts in running out of DF while Dark Soul is active while running without the glyph. Unless you're constantly pooling. Right now I can be sitting at 200-300 DF going into Dark Soul and spam Soulfire all the way through.

Are you looking purely at Wild Imp damage as opposed to the total damage the glyph helps you pump out during Dark Soul?

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Well, I'm not sure how you're maintaining Soul Fire spam in your opener. Later in the fight, I have no problem using 10-15 charges of MC Soul Fire during Dark Soul, but in the opener with Grim of Serv, I'm still running out using Touch of Chaos and maybe 1 or 2 Soul Fires in my opener. Without the 2pcT15, I don't think maintaining Meta for all of Dark Soul will be possible. This is adding to the complexity in my spreadsheets I'm building in trying to see the overall lift and decrease with adjustments. Right now, I'm seeing it virtually impossible to maintain Meta for the duration without delaying Dark Soul as long as 4-5 seconds into the fight (thus losing Dark Soul Doom procs). The timing is super tight. If it gets frustrating, I'll probably go back to Affliction or something similar. They haven't tuned the numbers. They've adapted us to a certain playstyle...all could be corrected if they maybe modified Demo Dark Soul to build in the 30% DF cost reduction. Hopes and dreams, I know, but everyone's opener is going to be drastically modified and gutted without T15 2 set bonus.

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Seriously 1-2 on your opener? o_O

I think I exaggerated a bit on the 200-300. If I have 350+ I'm golden to chug through MC's. On my opener though I can get at least 5 off before I swap to ToC. Without looking at your opener, I go GoServ > DS > Berserking > Wild Imps > HoG > Corruption > HoG > Doom > ToC until trinket > Doom > weave SF's between ToC's as MC charges allow. Occasionally if I'm feeling randy and still have all my shit going I'll hard cast a Soulfire (which isn't that long with Bloodlust active). It allows more DF to build up and I *feel* like the fully buffed damage of a SF destroys ToC effective DPS. Pretty rare for me to do that though. I'm sure this all sounds like blah blah blah, but I just can't understand how you only get a couple SF's off in your opener. My out of the gate DPS generally spikes anywhere from 600-900k+.

I kind of agree we've been adapted to a playstyle, but I see it as being adapted to a trinket. We are mediocre DPS'ers at best. Once the trinket is in our hands we can pull off amazing tricks, we all know this. But why are they doing that? Why not buff the base damage of imps, break this stupid trinket, and open up some different itemization options?

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Before I broke it for better ilvls, I could go into DS with 200-300 and spam MC procs, but that was the 4pc at work. With only the 2pc it's not as forgiving (sadly).

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Yeh I'm worgen with 2-piece and I don't get more then 4 SFs off tops and that's on a great pull usually 1-2 is the norm. My opener isn't quite the same as yours but pretty close.

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Off-topic, but the gods smiled on me today, and I got my 522 trink and boots (the only things i had that were still lfr) both today. huzzah. Boots actually TF'd. continue.

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I'm getting easily 5+ SF's in my opener.. Easy Normally I'm in Meta my entire DS and i spam SF more often then naught.

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The only part of a fight where you can have trouve staying in meta without the T15 2pc is the opener...Maybe what they can do to correct is raise defautt demonic fury number, so when starting a fight....we could have 300 or 400 demonic fury, that way staying in meta without 2pc T15 will be possible though i doubt they would do that...

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I'm not sure how some people are getting 5+ SFs off are you double dooming in the opener? Also do you have 4 piece? I'm running 2 piece with mostly HTF gear and not getting that kind of DF and my opener is generally around 600k.

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I've been gemming with a preference for Int for various reasons, but will now be re-gemming with Demo as the predominant spec. The problem is that the 10 man raid I'm in tends to suffer from both inconsistent lineups *and* duplication/omission of raid buffs because of poor class distribution. As a result, sometimes we have the spell haste buff and sometimes we don't.

My current plan is to cap my Haste rating at 10,987 and then put the rest into Mastery. 10,623 is whats needed to hit 25% for Doom when the spell haste buff is absent. The extra 364 haste picks up an another tick for Corruption when spell haste is present. I should be able to switch up some pieces of gear as well and hit that haste level with 14.99% hit and 26.16% (7839 rating) mastery.

Does that seem like a good plan? I'm just wondering, should it turn out we have the spell haste buff every raid for the next month or so, how much dps I'd be missing out on by having 5% more haste instead of 5% more mastery.

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Does Doom spawn imps regardless if Imp Swarm is on CD or not? Would seem a bit odd to take the glyph of Imp Swarm when you have UVLS if it doesn't.

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Lots of people saying they're getting off 3-5 Soul Fires in their opener...I'm confused on how that's happening, but kudos. I find my DF generation early in a fight pretty consistently low enough I can usually squeeze off 2 or 3. Note that I am casting Doom twice which consumes 100 Demonic Fury pretty early in my rotation. It's a game to watch my DF if a MC proc occurs because I have to see if casting it will drop me out of Meta.

Does Doom spawn imps regardless if Imp Swarm is on CD or not? Would seem a bit odd to take the glyph of Imp Swarm when you have UVLS if it doesn't.

UVLS spawns Imps regardless of Imp Swarm. They are mutually exclusive events.

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It's possible that corruption and HoG buffed by troll berserking are increasing DF to a point to allow extra Soulfires, but I'm not sure.

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It's possible that corruption and HoG buffed by troll berserking are increasing DF to a point to allow extra Soulfires, but I'm not sure.

That,

Double HOG + Berserking + T.Repit + Lust = Tons of Fury

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I went back Orc for that 2% pet damage. Not extremely useful as Destro or Aff. Meh. But yeah, Berserking is going to give you enough Fury to maintain.

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I went back Orc for that 2% pet damage. Not extremely useful as Destro or Aff. Meh. But yeah, Berserking is going to give you enough Fury to maintain.

How is that not useful for Destro - don't we use a pet / well that what I been using as destro - still working on getting demo down again, I think I am getting closer. Love to get my green fire for demo but that felhunter part kills me everything - either I just unlucky or the game hates me lol

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How is that not useful for Destro - don't we use a pet / well that what I been using as destro - still working on getting demo down again, I think I am getting closer. Love to get my green fire for demo but that felhunter part kills me everything - either I just unlucky or the game hates me lol

Please re-read my statement. I said it's not "extremely useful" for Destruction or Affliction because Mastery does not scale pet damage for those two specs. For Demonology, Mastery scales pet damage, thus the 2% grows because the effects are multplicative.

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I'm able to get a few SF's off during my opener because I have the valor trinket still. With that extra 8.8k haste and Tempest Repit, I'm able to get quite a bit of extra fury from DoTs and imps. Granted, I still can't use ALL my MC procs like I could when I had 4pc.

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