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Demon Hunter Support

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My only question at the moment is: on the pants 2 socket roll is less prio then the rest?

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My only question at the moment is: on the pants 2 socket roll is less prio then the rest?

 

No, you are correct in assuming the 2 sockets are a top priority. I will fix that :)

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Guest Guest

Meticulous Bolts off-hand is gone, replaced by the Augustine's Panacea, see patch 2.4.1 notes.

 

Meticulous Bolts

    No longer drops
    Replaced with:
        Augustine's Panacea
            New Legendary Quiver
                Ball Lightning travels at 30% speed
                Frost Arrow damage and chill duration increased by 200-250%
                Immolation Arrow damage over time increased by 200-250%
                Lightning Bolts damage and Stun duration increased by 200-250%
                Nether Tentacles damage and healing increased by 200-250%

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Do you know if this will continue to be viable in 2.4.1?

 

Hey, yes - I will introduce several modifications to the build in the coming days to reflect its 2.4.1 state, but a support DH is still viable.

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Guest Matho

Why is crit chance important on this zDPS build? I could not find any proccs of crits in the build?

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On 6/2/2016 at 0:49 PM, Guest Matho said:

Why is crit chance important on this zDPS build? I could not find any proccs of crits in the build?

It isn't important for you as a support, but you're bringing Crit Chance for the DPS through your own skills and gems. 

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I have a question about augmenting this build's gear. Do I understand it right that for this build, dexterity is not a consistent priority like it is, for example, with the Multishot build? Shall I just follow (as closely as possible) the stats recommendations piece by piece?

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4 hours ago, Vatabane said:

I have a question about augmenting this build's gear. Do I understand it right that for this build, dexterity is not a consistent priority like it is, for example, with the Multishot build? Shall I just follow (as closely as possible) the stats recommendations piece by piece?

There are a lot of considerations when it comes to each piece, as there are so many different things that can go on them.  With augmentations, you're really only choosing between Dexterity and Vitality, so simplify your task by just looking at the stat recommendations for the paragon points.  In this case, it looks like Vitality is the way to go.

Though I am wondering why Dexterity is listed as a priority on the weapon and quiver, when that's opposite from the paragon points and the whole rest of the guide.  Deadset, is that a typo?

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3 hours ago, Warden said:

There are a lot of considerations when it comes to each piece, as there are so many different things that can go on them.  With augmentations, you're really only choosing between Dexterity and Vitality, so simplify your task by just looking at the stat recommendations for the paragon points.  In this case, it looks like Vitality is the way to go.

Though I am wondering why Dexterity is listed as a priority on the weapon and quiver, when that's opposite from the paragon points and the whole rest of the guide.  Deadset, is that a typo?

Thank you so much! It's important to make up one's mind the right way, since augmentations (once done) are difficult to fix. As far as paragon points, I will probably experiment along the Dexterity / Vitality line. At the moment, all my paragons from the 1st tab are Dexterity (except for the 25% speed increase). I have 1230 points, and with descent dps'ers I practically never die up to 87-88 GR. Since Dexterity is not only damage but also armor, it would be nice find the proper balance between "raw" health points and armor.

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4 minutes ago, Vatabane said:

Thank you so much! It's important to make up one's mind the right way, since augmentations (once done) are difficult to fix. As far as paragon points, I will probably experiment along the Dexterity / Vitality line. At the moment, all my paragons from the 1st tab are Dexterity (except for the 25% speed increase). I have 1230 points, and with descent dps'ers I practically never die up to 87-88 GR. Since Dexterity is not only damage but also armor, it would be nice find the proper balance between "raw" health points and armor.

I didn't' notice until this post that they changed dexterity into armor instead of dodge chance.  I'm only two years behind... That's what I get for never playing Demon Hunters and only recently finding a Monk build I like. :D

Anyway, I think you are on to a good idea with using your paragon points to experiment.  You have enough points to be worth several augmentations, and you can easily swap them between Dex and Vitality.  Since you already get armor from all your items, and armor gives diminishing returns as it goes up, my bet is most of your points will end up in vitality.  But that's just a guess.

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15 hours ago, Warden said:

I didn't' notice until this post that they changed dexterity into armor instead of dodge chance.  I'm only two years behind... That's what I get for never playing Demon Hunters and only recently finding a Monk build I like. :D

Anyway, I think you are on to a good idea with using your paragon points to experiment.  You have enough points to be worth several augmentations, and you can easily swap them between Dex and Vitality.  Since you already get armor from all your items, and armor gives diminishing returns as it goes up, my bet is most of your points will end up in vitality.  But that's just a guess.

I think you're right as far as vitality. I just tried to reassign the points in the first tab towards vitality. I tried it once in GR 85. The impression was that my health didn't even try to decrease at all! So, I will probably augment all the gear to vitality. At present my health points are close to 2M. Maybe, as I go higher, I will have to slightly re-roll some pieces to CDR and hatred cost reduction...

Again, thank you

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Guest Lehrin

Having a lot of fun with this build, but if another support character has nemesis bracers what would be a good alternative for the armor section of Kanai's cube?

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On 7/16/2016 at 5:48 AM, Guest Lehrin said:

Having a lot of fun with this build, but if another support character has nemesis bracers what would be a good alternative for the armor section of Kanai's cube?

I would go for, in that order: Leoric's Crown (more frequent Wolf Companion actives), Hunter's Wrath (faster spread of Chain Gang), St. Archew's Gage (more damage mitigation).

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Does the 2.4.2 weapon change mean that Marked for Death from Calamity is not longer added to Marked for Death  from the skill ? 

Edited by Vatabane

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On 8/3/2016 at 0:11 AM, Vatabane said:

Does the 2.4.2 weapon change mean that Marked for Death from Calamity is not longer added to Marked for Death  from the skill ? 

Exactly. Calamity now simply applies a generic MfD, and will inherit your rune (making it a bit pointless as a consequence).

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Guest Wildfire393

Have you considered the Action Shot Rune for Vault? Guaranteed crits on the shots it fires means it can be used to squeeze out some extra health globes.

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This message is being mass-posted over the Diablo threads currently open for feedback on the site:

I will be reviewing all missed/non-answered comments and answering them, as well as passing on any information. I will also be archiving any older threads that are no longer relevant to our current displayed guides. 

Threads that are staying will be renamed to better fit the guide they are actually being used as a feedback section for, since some names are heavily outdated. 

Please bear with me while I work my way through all the threads. Thanks for your patience!

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