Jump to content
FORUMS
Damien

Helltooth Gargantuan Witch Doctor

Recommended Posts

Thanks again Deadset for a nice build.

Just started really playing with my WD and enjoying it.  

ATM, using Aquila's cuirass in the cube for armour, and CoE for jewellery.  Not using mask of jeram or tasker and theo yet.  

Haven't found "Henri’s Perquisition", despite putting 2k blood shards into Kadala and 800 DBs into the cube...frustrating as!  I found the furnace easier than this and it's rarer from a drop rate perspective.  

Best I've done so far is a 55, which I'm finding pretty easy once NG is up (I'm playing on console, so we get half PC damage until we get a NG), finishing with 7 and a half minutes to spare regularly.  I think a 60 is prolly my limit right now.  Only have 5 ancients, none of them with great RNG rolls (RNG hates me).  edit: no augments yet, they're a waste of time until I get better gear (RNG rolled ancients).

Enjoyable build though.

Thanks again.

Edited by huntress

Share this post


Link to post
Share on other sites
4 hours ago, huntress said:

Best I've done so far is a 55, which I'm finding pretty easy once NG is up (I'm playing on console, so we get half PC damage until we get a NG),

What's "NG"?

Share this post


Link to post
Share on other sites
9 hours ago, Warden said:

What's "NG"?

nephalem glory.  ON consoles, we do half damage compared to PCs (with the exact same char/skill/gear) UNTIL we pick up a NG and then we get double damage, making us on par with PC players.  This puts us at a massive disadvantage cos we have to fart ass around hunting down NG to keep damage up, and quite often, especially at higher grift levels, we have zero NG and thus half damage by the time we hit the RG.  That means the RG takes us twice as long to kill...with my DH, I hit the RG with 3 and a bit minutes to spare, and only finished with 6 seconds...I had no NG.  Starting a high level grift with no NG puts at as a HUGE disadvantage whilst we build up NG and double damage.  Probably at least 90 to 120 seconds behind PC players...monsters have the same health on consoles at torment level and above as per PCs...

 

edit: i cleared a 60 with my WD wth ease - 6 minutes to spare last night and also found a henris, although it's non ancient (current mojo is ancient) and the damage drop is reasonable, so I'll re-roll it until I get an ancient...

 

2nd edit: cos of the NG mess on consoles, we have to target the quick and easy monsters to get 10 kills to generate a NG, then break our kill streak, hit 10 again to get a 2nd NG and so on and so forth...worse, the game throws the NG 50 years behind our fricking character meaning we waste EVEN more time chasing it down...unlike PC players who can just happily ignore it, kill a bit of trash to get to an elite mob, kill elite mob and move on and rinse and repeat...console players are royally screwed by Blizzard.  This mechanic usally means a 3-4 grift difference on average between console and PC player grift limits.  Oh and density on consoles is worse than on PC too...even with the latest patches...

Edited by huntress

Share this post


Link to post
Share on other sites
Guest Hello

Why not cube Homunculus instead of The Furnace and run Sacrifice: Provoke the Pack instead of Zombie Dogs? Would this not be higher damage after 3 stacks of Provoke the Pack?

Share this post


Link to post
Share on other sites
On 2/16/2017 at 10:01 PM, huntress said:

nephalem glory.  ON consoles, we do half damage compared to PCs (with the exact same char/skill/gear) UNTIL we pick up a NG and then we get double damage, making us on par with PC players. 

Wow, I didn't know about that whole mess with consoles.  That sucks.  Thanks for explaining it.

Share this post


Link to post
Share on other sites
On 2/19/2017 at 3:28 AM, Warden said:

Wow, I didn't know about that whole mess with consoles.  That sucks.  Thanks for explaining it.

worse, we have a smaller FoV (Field of view) than PC players, which hampers us seeing monsters until they're nearly on top of us.  and monster density in grifts on console is worse than on PC too, although the 1.15/1.16/1.17 patches have made it closer between the 2 formats.

Share this post


Link to post
Share on other sites

My question is about Sacred Harvester, I just got an Ancient Legendary and would appreciate some input on best use of enchant given these stats:

* Socket from Ramaladni's Gift

* 1358-1731 Arcane Damage     * 900 Intelligence       * 8% Cooldown Reduction

* 149 Maximum Mana                * 22% Chance of Area Damage on Hit

I'm enjoying this build a lot - thanks for a great guide and all the helpful follow up!

 

 

 

Share this post


Link to post
Share on other sites
Guest Scandalz

This is the worst build ever because you can't control your burst and nothing follows you because your pets stay behind. 

 

Share this post


Link to post
Share on other sites
On 2017-03-17 at 11:18 PM, Guest Scandalz said:

This is the worst build ever because you can't control your burst and nothing follows you because your pets stay behind. 

Sorry to see you are not enjoying the build but I can admit that I'm no fan of the playstyle either since I can get quite frustrated with the Gargantuan AI to say the least.

However, it is one thing to call a build bad and not being able to enjoy it.

The trackrecord for the build speaks for itself, it's one of the most solid and powerful solobuilds for progression, especially in hardcore because of it's safe nature. You mention that you cannot control it's burts, this is half true because you re-summon gargs into where you want you burst to be but the cooldown is quite long so you go forward more slowly.

The build isn't a burst build but a slower and safer way to progress higher GRs due to the insane damage you can get your gargs to do when they finally swings at the right target. It's not a fast running speedbuild at all nor does it burst down packs every other pack but it was never designed for that either.

One of the tricks you can do without re-summoning gargs is to run past a pack with Spirit Walk if needed and most of the time the gargs will "pop up" next to you, which is giving you bit more control.

If you enjoy to burst down your packs quickly I recommend trying Jade for the big oneshots but with bit of build-up time or the alternative Arachyr Firebats build which is very nice aoe dmg with little rampup but quite squishy.

All-in-all, the Witch Doctor class was, and probably will never be, the one with the craziest burst dmg. The class simply might not be what you enjoy.

Edited by Arkpit

Share this post


Link to post
Share on other sites
On 2017-03-06 at 9:05 PM, Kelpies said:

My question is about Sacred Harvester, I just got an Ancient Legendary and would appreciate some input on best use of enchant given these stats:

* Socket from Ramaladni's Gift

* 1358-1731 Arcane Damage     * 900 Intelligence       * 8% Cooldown Reduction

* 149 Maximum Mana                * 22% Chance of Area Damage on Hit

For me personally I don't find the CD the problem when you are going up at 70GR+ so I would reroll the CD for 10% extra dmg.

Actually, on the top of my head I can't recall if you can reroll the mana to %dmg but that would be the obvious one since this build never have mana issues.

It takes a while to kill things higher up so the CDs are usually up again when you need them sp the extra 10% dmg helps you progress a little faster.

Edited by Arkpit

Share this post


Link to post
Share on other sites
On 3/20/2017 at 10:56 AM, Arkpit said:

For me personally I don't find the CD the problem when you are going up at 70GR+ so I would reroll the CD for 10% extra dmg.

Actually, on the top of my head I can't recall if you can reroll the mana to %dmg but that would be the obvious one since this build never have mana issues.

It takes a while to kill things higher up so the CDs are usually up again when you need them sp the extra 10% dmg helps you progress a little faster.

10% extra damage works for me, thank you for the input Arkpit!

Share this post


Link to post
Share on other sites
Guest Guestington

What's better: A well-rolled ancient Ceremonial Knife with a useless legendary affix, or an average non-ancient Sacred Harvester that gives you 5 more Soul Harvest stacks?

Share this post


Link to post
Share on other sites
4 hours ago, Guest Guestington said:

What's better: A well-rolled ancient Ceremonial Knife with a useless legendary affix, or an average non-ancient Sacred Harvester that gives you 5 more Soul Harvest stacks?

This depends on which state in the game you currently are.

The Ancient random weapon will always be better early on in the season before you get your overall gear up since the Sacred Harvester works off of your %int so the better your other pieces of gear are, the better Sacred Harvester will become.

Strict dmg wise, in the end the Sacred Harvester will come out on top because of the fact that no matter how bad the rolls are, you can re-roll 1 stat to make it "ok" and the extra intelligence from good gear will go above the perfectly rolled ancient unless it's possibly a primal (Which is a perfectly rolled ancient *facepalm*)

The other thing is survivability, your Lakumba is almost doubled in efficiency so if your dmg doesn't seem to be that bad but you're dying a lot then the harvester will help you more. This is a common case in Hardcore grinding pieces around GR30 right after you get 6-set bonus where dmg is fantastic but survivability is dodgy.

Edited by Arkpit

Share this post


Link to post
Share on other sites
Guest Hollowecho

Thank you for a wonderful guide. A couple of questions: What tweaks would you make for playing hardcore? Is high paragon level needed to make this build work? Thanks again.

Share this post


Link to post
Share on other sites
Guest Maerodryn

I have two sets full : Helltooth and Endless walk, I don't need Ring of the royale grandeur (Kanai's Cube) Please, what jewels to replace him? Convention of elements ? Thanks to help me. 

Share this post


Link to post
Share on other sites
16 hours ago, Guest Hollowecho said:

Thank you for a wonderful guide. A couple of questions: What tweaks would you make for playing hardcore? Is high paragon level needed to make this build work? Thanks again.

Glad to see more HC players out there and since I've played HC several seasons with WD I mention a few changes that worked well for me up to GR75+.

Let me start with you barely need any paragon at all to play any build on HC, you simply have to make a few adjustments to fit in some survivability and here are your options depending on what GR you are at:

#1 Swap the Endless Walk set (Compass Rose & Travelers Pledge) set for Unity+Hellfire Amu.
This is a very unpopular change with many but my personal favorite if you do the actual math and logic behind it.
Endless Walk gives you 100% dmg increase after being still for a pretty long while, that doesn't happen all that often while trying to dodge things and while moving you have 50% dmg reduction.

The Unity+Hellfire combo gives you first off a constant 50% dmg reduction at all times regardless and the ring got a %dmg increase to elites (15 or 25 can't remember) and with this you can get a 5th passive (Recommend Pierce the Veil) which gives another 20% dmg boost and also does not restrict your movement and dodging capabilities. The loss of dmg is neglible compared to the added survivability.

#2 Lose the Stricken gem and put Esotaric Alteration in it's place. The esotaric gem is an absolute must in hardcore regardless of what you do, you just need it. Stricken is not a valuable gem until you are pushing 65-70GR+ and when you get to GR70 and feeling bosses is the problem, swap out the Enforcer gem instead and use Stricken.

#3 Change the passive "Confidence Ritual" for something more suitable like Jungle fortitude (generally better than Swampland Attunement).

#4 Last thing is the off-hand comparison. Many prefer the Kitten because it makes trashclearing so much easier to push through BUT, the dmg reduction of 70% only counts for first hit and then it's 0% and bosses can't be charmed.
If trash is not an issue I would stick with the serpents any day since it's a 30% dmg reduction at all times including the entire boss. From personal experience, bosses is usually what will kill you in GR70+ (Never try to fight the charging winged demon, F that guy on high GR HC).

Hope this helps! But remember with HC you have to constantly adapt. All of the above can be done individually and gradually managed to keep a safe and constant curve to a point where you feel safe.

Share this post


Link to post
Share on other sites
Guest Hollowecho
4 hours ago, Arkpit said:

Glad to see more HC players out there and since I've played HC several seasons with WD I mention a few changes that worked well for me up to GR75+.

Let me start with you barely need any paragon at all to play any build on HC, you simply have to make a few adjustments to fit in some survivability and here are your options depending on what GR you are at:

#1 Swap the Endless Walk set (Compass Rose & Travelers Pledge) set for Unity+Hellfire Amu.
This is a very unpopular change with many but my personal favorite if you do the actual math and logic behind it.
Endless Walk gives you 100% dmg increase after being still for a pretty long while, that doesn't happen all that often while trying to dodge things and while moving you have 50% dmg reduction.

The Unity+Hellfire combo gives you first off a constant 50% dmg reduction at all times regardless and the ring got a %dmg increase to elites (15 or 25 can't remember) and with this you can get a 5th passive (Recommend Pierce the Veil) which gives another 20% dmg boost and also does not restrict your movement and dodging capabilities. The loss of dmg is neglible compared to the added survivability.

#2 Lose the Stricken gem and put Esotaric Alteration in it's place. The esotaric gem is an absolute must in hardcore regardless of what you do, you just need it. Stricken is not a valuable gem until you are pushing 65-70GR+ and when you get to GR70 and feeling bosses is the problem, swap out the Enforcer gem instead and use Stricken.

#3 Change the passive "Confidence Ritual" for something more suitable like Jungle fortitude (generally better than Swampland Attunement).

#4 Last thing is the off-hand comparison. Many prefer the Kitten because it makes trashclearing so much easier to push through BUT, the dmg reduction of 70% only counts for first hit and then it's 0% and bosses can't be charmed.
If trash is not an issue I would stick with the serpents any day since it's a 30% dmg reduction at all times including the entire boss. From personal experience, bosses is usually what will kill you in GR70+ (Never try to fight the charging winged demon, F that guy on high GR HC).

Hope this helps! But remember with HC you have to constantly adapt. All of the above can be done individually and gradually managed to keep a safe and constant curve to a point where you feel safe.

This helps a lot - Thanks so much. Cheers!

  • Like 1

Share this post


Link to post
Share on other sites
Guest Straz

I may have missed something, but with choosing skills you suggested both wall of death and piranha, both of which are on the same skill set. Is there a way to change this as it will only allow me to choose one?  The same applies to choosing between zombie dogs and spirit walk.  I'm using the ps4, if that makes a difference.

Share this post


Link to post
Share on other sites
Guest Hello

Isn't the Zunimassa variant of this build better now since it's 6p bonus got buffed in patch 2.5?

 

Helltooth damage = (1+14)×1.2 = 18

2p bonus: 1400%

6p bonus: 20%

 

Zunimassa damage = (1+25)×1.25 = 32.5

6p bonus: 2500%

Mantle of Channeling: 25%

 

Also I believe Convention of Elements is superior to Tasker and Theo for DPS, and the only advantage TnT could have over CoE is for the Leeching Beasts recovery in the Helltooth variant, which is minor compared to the damage boost.

Share this post


Link to post
Share on other sites
Guest Hello
On 4/16/2017 at 0:58 PM, Guest Straz said:

I may have missed something, but with choosing skills you suggested both wall of death and piranha, both of which are on the same skill set. Is there a way to change this as it will only allow me to choose one?  The same applies to choosing between zombie dogs and spirit walk.  I'm using the ps4, if that makes a difference.

Enable Elective Mode in Options: Gameplay

Share this post


Link to post
Share on other sites
On 4/6/2017 at 0:06 PM, Arkpit said:

Hope this helps! But remember with HC you have to constantly adapt. All of the above can be done individually and gradually managed to keep a safe and constant curve to a point where you feel safe.

Thanks for helping with everything Ark! :)

Share this post


Link to post
Share on other sites
On 4/16/2017 at 4:58 AM, Guest Straz said:

I may have missed something, but with choosing skills you suggested both wall of death and piranha, both of which are on the same skill set. Is there a way to change this as it will only allow me to choose one?  The same applies to choosing between zombie dogs and spirit walk.  I'm using the ps4, if that makes a difference.

You have to enable Elective Mode in the game options.

Share this post


Link to post
Share on other sites
20 hours ago, Guest Hello said:

Isn't the Zunimassa variant of this build better now since it's 6p bonus got buffed in patch 2.5?

I think for damage, 100%. The Zuni build will put out more damage than Helltooth for sure, but you put yourself in an interesting situation. Let's say you have had a great run, but you then die at the boss due to the lack of survivability that the Helltooth build can provide - you need to be able to build up your fetishes again via use of Belt of Trans, etc.

If you can't build your fetishes quick enough, you might find yourself in the horrible situation of chain dying at the boss, simply because you can't re-build after dying. I think Zuni can definitely work really well, but can also find itself getting punished horrendously after dying in certain situations.

Something to keep in mind, at least!

Also, if you do decide to play Zuni, I would cube CoE over RoRG, yes.

Share this post


Link to post
Share on other sites
Guest Hello
4 hours ago, Blainie said:

Let's say you have had a great run, but you then die at the boss due to the lack of survivability that the Helltooth build can provide - you need to be able to build up your fetishes again via use of Belt of Trans, etc.

I don't think Helltooth provides all that more toughness than Zunimassa.

 

Helltooth damage reduction = 1-0.75*0.4*0.7 = 79%

Wall of Death: Communing With Spirits = 25%

4p bonus = 60%

Ukhapian Serpent = 30%

 

Zunimassa damage reduction = 1-0.75*0.31 = 76.75%

Mantle of Channeling = 25%

4p bonus = 69%

 

As can be seen from these calculations, Helltooth only has a slight edge in toughness, so if you were unlikely to die with Helltooth, you're probably still unlikely to die with Zunimassa. However, Zunimassa can cube Unity instead of CoE (or probably cube RoRG and wear Unity for the Elite damage instead of Area damage on Zunimassa's Pox), and it would come out ahead in toughness and probably still do more damage than Helltooth because of the recent buff (though I'm not 100% certain on this).

 

Also, wouldn't CoE still be better than TnT for Helltooth as well, even though everyone has been playing with TnT since 2.4.1?

5 hours ago, Blainie said:

 

  • Like 1

Share this post


Link to post
Share on other sites
12 hours ago, Guest Hello said:

Zunimassa damage reduction = 1-0.75*0.31 = 76.75%

Mantle of Channeling = 25%

4p bonus = 69%

Why are you listing Mantle of Channeling for Zuni btw? I don't see why you would use Firebats in the build?

You are also assuming a constant 69% which it isn't. Even with the Belt, it takes time to ramp up the fetish count unless you're running around with a Jerams which you probably aren't so you go in to each rift almost getting oneshotted by the tiniest thing which makes the Firebats odd since it's close range.

Now there is also the fact that you are comparing "Dmg reduced" with "Reduce dmg done" which isn't the same thing. Say you have 25%+25% addatative dmg reduce, this takes off 25 dmg from 100 and then 25% off 75 compared to reducing the outgoing dmg from the enemy by 25% straight up.

So the Helltooth communing with spirits is stronger than many of the added dmg reduction from other sets much like the passive Bad Medicin also is.

Let's also account for the loss of "Witching Hour" by trading to this build which is quite a significant drop so while yes, the dps is higher for gargs in Zuni set but I still don't see it being worth the drop if safety compared to the amount damage gained.

However this is from a person that basically spend the seasons in Hardcore so survivability to me is paramount!

Edited by Arkpit
  • Like 1

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard has posted an official preview of Diablo 3's upcoming Season 34 that starts on January 24!
      The ongoing Season 33 ends on January 19. Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers. Cosmetic rewards for the patch are as follows:
      Completing the Season 34 Guarian journey grants the Book of Cain pet and the Lost Civilization Portrait Frame.
      Haedrig's Gift will award you with the following sets in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival For more information about Season 34, check out the official blog post below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 34: Light’s Calling. Starting on January 24 at 5 p.m. PST/CET/KST, Nephalem can harness the power of the Light’s Calling theme, which first debuted with Season 27. For an in-depth look at what’s coming, take a gander below. Also, Season 33 will officially come to an end on January 19.
      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 34 reintroduces Light’s Calling. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
      Return to Top
      Season Cosmetic Rewards
      In Season 34, awards originally available from Season 10 are returning. In addition to the Head and Shoulder slots of the exclusive Conqueror Set, you’ll be able to earn the Black Soulstone themed portraits and the scholarly Loremaster pennant first introduced in Season 10.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Prove your worth alongside the Shades of the Nephalem and complete the Season 34 Guardian Journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Seasonal Conquests are additional goals you can complete as part of our Season Journey. To earn all the cosmetic rewards, you'll need to complete at least three of the Conquests below. The challenges available in Season 34 include:
      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley. On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. In this season, Haedrig's Gift will grant all-new class sets introduced with previous Seasons.
      Here are the sets granted by Haedrig’s Gift in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival Return to Top
    • By Staff
      It seems something went very wrong with Season 33, as it it just... ended a while ago. Players took to the forums as there was no early warning, other than a server message around an hour before it all ended. PezRadar responded clarifying that this is not intended and that Blizzard are looking into what happened.
      Season End (Source)
      Heard and got some pings while I’ve been out and I have production checking on this early end. This shouldn’t have ended today so something is funky. Will provide an update once I hear back.
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3, 2025. Learn more about the event in the official preview!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      A brand new season arrives in Diablo 3 next month! Blizzard have the full preview ready so let's take a look at the cosmetic rewards, season journey, Haedrig's Gift sets, and more!
      Season 33 (Source)
      Sanctuary needs you to answer its call for aid in Season 33: Shades of the Nephalem. Starting on October 25 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Shades of the Nephalem theme, which first debuted with Season 22. For an in-depth look at what’s coming, take a gander below. Also, Season 32 will officially come to an end on October 20. Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch 2.7.8
      Season Theme
      The shadows, they are moving, and they seem… animated. Like they have a will of their own. Whatever this trickery is, perhaps you can use it to your advantage. Let’s see what the demons say when you fight side by side with your own shadow! Shadows of the Past: Activating a Shrine/Pylon will spawn in a shadow clone of your class, who will come with a randomly chosen 1 of 3 predetermined builds. This clone's power will scale with your character and will last for 1 minute (unless your character dies). See this article for the shadow clone variations that can spawn when activating. Kanai’s Cube: Kanai’s Cube will have a fourth slot this season. This fourth slot will have the choices of the first 3 slots but will not stack with any of them, providing additional flexibility to your build. Return to Top Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to any who may have missed them the first time around. For Season 33, this means awards originally available from Season 9 are returning to the Season Journey. However, we know it’s nice to have something new to aim for if you’ve already participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Prove your worth in the Trial of Tempests to earn the Stupendous Contraption pet and the Industrial Portrait Frame.
      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, you’ll be able to earn the Pandemonium portraits, and the cute and craggily Rocky pet first introduced in Season 9. Return to Top Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five: Guardian of Sanctuary: Finish a Level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Life Goes On: Kill Maghda at Level 70 in under fifteen seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a Level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top Seasonal Conquest
      Want to prepare your Conquest plan for Season 33? Here are the challenges you’ll face: For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Also returning for Season 33 is Sprinter/Speed Racer, where you’re challenged to complete the entire Diablo III campaign from Act I to Act V at Level 70 in under an hour! Next is Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million Gold streak outside of The Vault or its Inner Sanctum. We're also bringing Thrill/Superhuman, which requires completion of a Greater Rift Level 45—solo and without any Set items equipped. And lastly we'll be bringing back Speed Demon/Need for Speed, meaning you'll need to beat a Torment X Nephalem Rift at Level 70 in 2 minutes. Best of luck! Return to Top Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works: Completing Acts II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 33: Barbarian - Might of the Earth Crusader - Thorns of the Invoker Demon Hunter - The Shadow's Mantle Monk - Monkey King's Garb Witch Doctor - Raiment of the Jade Harvester Wizard - Firebird's Finery Necromancer - Grace of Inarius Return to Top Patch 2.7.8
      Our next patch goes live on October 22 and introduces quality-of-life updates for demon slayers on Mac. New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. Return to Top  
    • By Staff
      Here's a preview of Season 33 and Patch 2.7.8 that will soon be available for testing on the PTR.
      Shades of Nephalem Theme
      In the latest Diablo III Season, the Shades of Nephalem season theme marks a return. Activating a Shrine or Pylon will spawn in a shadow clone of your class. The clone's power wil scale with your character and last for one minute or until death.

      Fourth Kanai's Cube Slot
      In addition to the season theme, Kanai's Cube will have an additional fourth slot.

      Season 33 Start?
      We expect Season 33 to start in late September/early October 2024.
      PTR Testing
      Patch 2.7.8 will be available for testing for one week. Initially, Blizzard planned to test out the patch from September 17 through September 24, but they ran into some unexpected issues and testing has been delayed. New Mac executables for Silicon and Intel chips will be available in this build, as revealed by Blizzard.
      (Source)
      PTR FOCUS AND DETAILS
      The Patch 2.7.8 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Season 33 Rewards
      The upcoming season mirrors Season 22 in terms of rewards, so here's what you can get.
      The Head and Shoulder slots of the Conqueror Set are coming, alongside Black Soulstone-themed portratis and the Loremaster pennant.

      Complete the Season 33 journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Season 33 Journey Rewards
      Here are the Conqueror requirements for Diablo III in the upcoming season. This will grant you an additional stash tab (up to a max of 5).

      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Seasonal Conquests are additional goals to complete as part of the journey. You must earn at least 3 to earn cosmetics:

      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley.  On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Haedrig's Gift Sets for Season 3
      Here are the Haedrig's Gift sets granted to your class in Season 33:

      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival
×
×
  • Create New...