Jump to content
FORUMS
Damien

Helltooth Gargantuan Witch Doctor

Recommended Posts

Guest Hello
59 minutes ago, Arkpit said:

Why are you listing Mantle of Channeling for Zuni btw? I don't see why you would use Firebats in the build?

Vampire bats with provides toughness and more damage than Haunt because Mantle of Channeling is 25% multiplicative and Poisoned Spirit is 20% additive.

59 minutes ago, Arkpit said:

You are also assuming a constant 69% which it isn't. Even with the Belt, it takes time to ramp up the fetish count unless you're running around with a Jerams which you probably aren't so you go in to each rift almost getting oneshotted by the tiniest thing which makes the Firebats odd since it's close range.

Assumptions are a limitation of theory-crafting. If we don't take the maximum number, then what number do we use? Also I don't understand how "Jeram's" (mask or bracer) would help maximise fetishes as quickly as possible. Anyway, the build is close range anyway since enemies need to be within 20 yards to take the extra damage from Confidence Ritual.

59 minutes ago, Arkpit said:

Now there is also the fact that you are comparing "Dmg reduced" with "Reduce dmg done" which isn't the same thing. Say you have 25%+25% addatative dmg reduce, this takes off 25 dmg from 100 and then 25% off 75 compared to reducing the outgoing dmg from the enemy by 25% straight up.

So the Helltooth communing with spirits is stronger than many of the added dmg reduction from other sets much like the passive Bad Medicin also is.

I thought all damage reduction multiplied together unless they added to form a separate category/multiplier like the Zunimassa 4p bonus. Which multiplicative category does Communing With Spirits add to? As far as I'm aware, it is its own multiplier.

59 minutes ago, Arkpit said:

Let's also account for the loss of "Witching Hour" by trading to this build which is quite a significant drop so while yes, the dps is higher for gargs in Zuni set but I still don't see it being worth the drop if safety compared to the amount damage gained.

Dropping CoE/TnT for Unity puts Zunimassa ahead in toughness and I believe it would still have higher dps than Helltooth even with the additional loss of The Witching Hour.

Overall, I don't really see why Helltooth would be played over Zunimassa for a Gargantuan build as the numbers all favour Zunimassa, unlike with the Firebats build where Arachyr trades Helltooth's toughness for damage. With that said, I think the guide should be updated with a simple switch of sets.

  • Like 1

Share this post


Link to post
Share on other sites
On 2017-04-21 at 8:26 AM, Guest Hello said:

Assumptions are a limitation of theory-crafting. If we don't take the maximum number, then what number do we use?

I always prefer to use the realistic number which isn't the max number in an instance where fetish count will be going up and down so the max number just won't be realistic and ofc it's infinitly different accounting for HC ofc which I'm on but we'll just assume SC for now though.

-"Also I don't understand how "Jeram's" (mask or bracer) would help maximise fetishes as quickly as possible."

Jerams allow 3 quick wall of death in succession which adds 1 fetish per cast.

"Anyway, the build is close range anyway since enemies need to be within 20 yards to take the extra damage from Confidence Ritual."

Aye this would be a preference thing I think since I never use confidence Ritual unless I go Arachyr or Jade but yeah, this is kinda just due to HC play.

"I thought all damage reduction multiplied together unless they added to form a separate category/multiplier like the Zunimassa 4p bonus. Which multiplicative category does Communing With Spirits add to? As far as I'm aware, it is its own multiplier."

It's not that it's a multiplier, but if a dmg taken%+ dmg taken% is additative then the dmg taken% + dmg reduce% is better overall is what I meant.

"Dropping CoE/TnT for Unity puts Zunimassa ahead in toughness and I believe it would still have higher dps than Helltooth even with the additional loss of The Witching Hour."

This is the part I like as well since it works for both SC and HC so I agree for survivability!

I do think a lot of all this comes down to preference in playstyle so there is variences on both sides of survivability and damage with choices that works in favour for the individual player! (Spoken like a true politician >_<)

  • Like 1

Share this post


Link to post
Share on other sites
Guest Hello
On 4/22/2017 at 10:13 PM, Arkpit said:

-"Also I don't understand how "Jeram's" (mask or bracer) would help maximise fetishes as quickly as possible."

Jerams allow 3 quick wall of death in succession which adds 1 fetish per cast.

Taking Jeram's Bracers would mean you have to sacrifice Lakumba's Ornament, and I think the toughness loss would be crippling.

Other than that, I enjoyed the constructive discussion we had together, so thank you!

  • Like 2

Share this post


Link to post
Share on other sites
Guest Truth
On 4/24/2017 at 2:49 AM, Guest Hello said:

Taking Jeram's Bracers would mean you have to sacrifice Lakumba's Ornament, and I think the toughness loss would be crippling.

Other than that, I enjoyed the constructive discussion we had together, so thank you!

I'd have to agree, there is no way I'd use something over Lakumba's on HC 65+. Maybe for softcore it wouldn't matter. 

Share this post


Link to post
Share on other sites
6 hours ago, Guest Truth said:

I'd have to agree, there is no way I'd use something over Lakumba's on HC 65+. Maybe for softcore it wouldn't matter. 

Jerams was only brought up as the example of what could possibly increase the fetish count faster, never that it was a viable choice for the build, sorry if that was not clear ^_^

  • Like 1

Share this post


Link to post
Share on other sites

Some awesome points from both of you, was great to read through, I must say. Great to see these kind of things in our comment threads! :D

Share this post


Link to post
Share on other sites
Guest Veashen

Not sure if the thread is still open, but I wanted to post about what I found that helps me clear rifts really fast. I use the barber skill for my kania cube. Instead of constant damage it wil explode. Clears wave so fast.

Share this post


Link to post
Share on other sites
On 8/18/2016 at 7:23 PM, Warden said:

There's a mistake in the guide.  You're supposed to wear either the Mask of Jeram or the Tasker and Theo gloves, whichever is rolled better, and then use the other one in the Cube.  When you do this, you only end up wearing five pieces of the Helltooth set.  It says this in the text, but does not show it in the equipment lists.

I'm obviously a bit of an Idiot because I didn't notice this either.  Been playing with the Full Helltooth set AND the Ring of Royal Grandeur  Maybe the guide could be a little more specific for macaroons like me.  Something like, "YOU WILL ONLY BE WEARING 5 OF THE 6 HEELTOOTH SET PIECES.  DON'T BE N IDIOT LIKE AL AND WEAR ALL 6 AND THE Ring of Royal Grandeur!   

Share this post


Link to post
Share on other sites

I'm still a little confused about the mechanics of Bane of the Stricken in this build. From what I understand,

1) Pets don't proc this, though they are benefited by it

2) Only player spells do proc this, but not if the damage coefficient is 0%, like Soul Harvest/Languish. Which would mean our only spells that would count are Wall of Death and Piranado.

I guess my question is with "each attack you make"; does that mean 1 WoD cast = 1 stricken stack? Or does stricken stack with ticks from WoD/Necrosis? Rift guardians are definitely still an issue for me in the 70's and aside from the obvious plus from the 25% passive dmg it seems like the build-up of this gem would be very slow (especially if it does NOT proc from ticking damage)

Share this post


Link to post
Share on other sites
Guest Hello
7 hours ago, Fablezim said:

I'm still a little confused about the mechanics of Bane of the Stricken in this build. From what I understand,

1) Pets don't proc this, though they are benefited by it

2) Only player spells do proc this, but not if the damage coefficient is 0%, like Soul Harvest/Languish. Which would mean our only spells that would count are Wall of Death and Piranado.

I guess my question is with "each attack you make"; does that mean 1 WoD cast = 1 stricken stack? Or does stricken stack with ticks from WoD/Necrosis? Rift guardians are definitely still an issue for me in the 70's and aside from the obvious plus from the 25% passive dmg it seems like the build-up of this gem would be very slow (especially if it does NOT proc from ticking damage)

Yes, both of your points are true.

I believe Stricken has an internal cooldown that is based on your attack speed, though I cannot remember the formula.

I do not know if DoTs/Necrosis does stack Stricken, but from my playing experience, this build does have a higher transition point than other builds from Powerful to Stricken, which I estimate to be around the low 80s.

Stricken is still necessary in the higher GRs as RG fights take longer and longer, and a good indicator (though not a hard-fast rule) that you should consider switching Powerful for Stricken is when the Powerful buff drops off before the RG's death.

Share this post


Link to post
Share on other sites
Guest Ssilvak

For the speed farming version : is Tasker and Theo, Mask of Jeram or full Helltooth the BiS ?

According to the author, it is the full Helltooth but I want your opinions guys =)

Share this post


Link to post
Share on other sites
11 hours ago, Guest Ssilvak said:

For the speed farming version : is Tasker and Theo, Mask of Jeram or full Helltooth the BiS ?

According to the author, it is the full Helltooth but I want your opinions guys =)

All 3? With speed farming you still wear gloves or helm, cube the other with cubed RoRG. The BiS is whichever item is rolled better :)

Share this post


Link to post
Share on other sites
On 2017-06-27 at 3:29 PM, Guest Hello said:

I do not know if DoTs/Necrosis does stack Stricken

Stricken is still necessary in the higher GRs as RG fights take longer and longer, and a good indicator (though not a hard-fast rule) that you should consider switching Powerful for Stricken is when the Powerful buff drops off before the RG's death.

Dots does not stack Stricken, only the initial cast by WoD and Piranado. It may seem slow but like Hello also said, you pretty much need it later on but it should always be noted that Stricken should pretty much never be used before GR 75-80 anyway.

Many make the mistake of equipping stricken right away and go GR50 with it which is not great since it'll barely benefit you. I personally go with Bane of the Powerful up to like 60 since I play HC.

Share this post


Link to post
Share on other sites
Guest greyghost

Hi, first thanks for the guide. I have been a WD from the beginning and have been running this build successfully. I can't seem to play another class. I keep thinking about logging back onto my WD lol.

I have soloed up to 70 but have noticed it getting harder definitely depending on the map.

My question is this: would chilled dogs rune be viable at all for more damage? (Since garg benefits from it? Not sure about hounds.) How much exactly does leeching heal? I'm experimenting with it now and it seems to do more damage but I'm not sure on the math. Obviously you have to be more careful health wise.

Also, I got an ancient 1H with grasp of the dead rune (zombies I think?). How would GotD be in place of Piranhas? Would I be missing out on a lot of damage or just CC?

Thanks!

Share this post


Link to post
Share on other sites
Guest gathis

Am I the only one who has Soul Harvest without stacks after patch (17/7/18)?

Share this post


Link to post
Share on other sites
Guest xNeoshadowx

Was wondering which legendary gems you should be actively leveling first IE. Trapped, Enforcer or Striken/Powerful? (still low GR35-40ish range). I also see from Arkpit that bane of the powerful is recommended over Striken for low GR so should i put time in leveling that whilst also leveling striken?

Another thing is with the Ring of Royal Granduers in the cube, why use both compass rose AND travelers amulet when you technically only need one for the set piece?

Besides the Furnace is there any other recommended cube weapon or is the furnace best all round?

Share this post


Link to post
Share on other sites
5 hours ago, Guest xNeoshadowx said:

Was wondering which legendary gems you should be actively leveling first IE. Trapped, Enforcer or Striken/Powerful? (still low GR35-40ish range). I also see from Arkpit that bane of the powerful is recommended over Striken for low GR so should i put time in leveling that whilst also leveling striken?

Another thing is with the Ring of Royal Granduers in the cube, why use both compass rose AND travelers amulet when you technically only need one for the set piece?

Besides the Furnace is there any other recommended cube weapon or is the furnace best all round?

When it comes to leveling gems you can ignore Stricken until you start running GR70+ because you'll never make it worth while in any lower GRs. I never equip or level Stricken until I get up there and when I feel like I start needing it I get it up.

RoRG only works on set that has more than 2 pieces so it does not work with Endless Walk set and the same for Focus/Restraint combo.

Furnace is WDs best progress wpn still and it is right now kinda "meh" compared to what other classes get (Necro gets Corroded Fang which is 200% damage to basically everything).

Share this post


Link to post
Share on other sites
Guest xNeoshadowx

Thanks, though i have another question. When looking at the Arachyr firebats build it showed that the Helltooth set can be used as an 'alternative'. Does that mean that we can use the firebats build with Helltooth on equal standing as the Arachyr set? Also comparing the two which is seen as the better option Gargantuan or Firebats?

 

I know the gargantuans hit hard but pet AI is finicky at best and has led to a few spots of irritation when they attack the wrong TARGET! .....ahem. Anyway is there a secondary belt slot for Garg build? the belt is one of 3 items i haven't been able to get yet (Harvester and furnace being the other two).

Also how does Henri's perquisition work? is it first time per enemy or is there a CD between attacks before it can proc again? (currently use Uhkapian serpent as i dont have Henri yet)

Share this post


Link to post
Share on other sites
5 hours ago, Guest xNeoshadowx said:

Does that mean that we can use the firebats build with Helltooth on equal standing as the Arachyr set?

Is short, yes. Helltooth used to be a safer option and back then Arachyr was lacking bit in damage but after the buff to Arachyr I've felt that there is no reason to go with Helltooth if your goal is to play the Firebats build. There are gigantic issues with that build overall though for Hardcore players that doesn't have a support team. Can take that part later.

5 hours ago, Guest xNeoshadowx said:

Also comparing the two which is seen as the better option Gargantuan or Firebats?

You kind of have to make a choice because they are two distinct playstyles and needs a lot of different types of gear.
Gargantuan builds will pretty much always push higher in solo, especially playing hardcore because not only does the gargs hit harder (when they hit a target), but the build is x10 safer.
Firebats is one of the best aoe trashclears in a group when rolled for area damage but is useless for bosses so you need support and single target with you. I did solo HC with Firebats one season and it was very scary. Ykou get oneshotted everytime something hits you and you're not channeling.

5 hours ago, Guest xNeoshadowx said:

Anyway is there a secondary belt slot for Garg build?

Being a HC player I've often opted for String of Ears due to the massive damage reduction if you're caught in melee but it's not very helpful outside HC ad I would aim for Witching Hour all the way with Belt of Transcendance as secondary.

5 hours ago, Guest xNeoshadowx said:

Also how does Henri's perquisition work? is it first time per enemy or is there a CD between attacks before it can proc again?

Only the first hit counts and no internal CD so it is virtually useless on bosses. I've always used Uhkapian myself because it offers solid damage reduction from both trash as well as the entire bossfight. The kitten makes you godlike on trash but if you ever die on hardcore it'll be on a boss anyway ^^

So, I'll end this with saying I've played every possible WD build through season 3-10 and ever since season 6 I try to actively avoid Gargantuan Helltooth like the plague despite it being a top tier build only due to how the terrible AI is and I got so tired of screaming at my pets for always either being at the other side of the screen or just plainly standing around doing nothing at all after a resummon...

I find it much more fun to play the Zunimassa Poison Dart if I want pets with me but my favorite WD playstyle after all this time is definitly Jade Harvester! Mostly because you are in 100% control of what and when you are killing and who doesn't love when half the screen explode? ^^

  • Like 1

Share this post


Link to post
Share on other sites
Guest jonjw19

So is there a reason why this is still featured guide (as well as the Darts build) but the Zuni garg build isn't?

Isn't HT Garg just an inferior version of Zuni Garg at this point?

Share this post


Link to post
Share on other sites
16 hours ago, Guest jonjw19 said:

So is there a reason why this is still featured guide (as well as the Darts build) but the Zuni garg build isn't?

Isn't HT Garg just an inferior version of Zuni Garg at this point?

Zunimassa Gargantuan Witch Doctor is being considered and will likely be added.

Share this post


Link to post
Share on other sites
Guest GrizzlyShaman

How essential is Tasker and Theo? I have been running a Helltooth Garg for this season, and I have been stuck at GR 65. Literally the only thing I am missing on the build is those gloves and I can't seem to get them. Is it possible that I am doing something wrong or is it really those gloves?

Share this post


Link to post
Share on other sites
7 hours ago, Guest GrizzlyShaman said:

How essential is Tasker and Theo? 

Very essential and it is because all "Attack speed" on your gear and paragons is translated into pure %damage for pets.

Tasker and TheoTasker and Theo on the other hand is the only item that actually increase the attacks speed for your pets and making your gargs attack 50% fasters is just directly translated into 50% damage increase on things like bosses and elites that last a little longer.

Share this post


Link to post
Share on other sites
Guest Emphyrio

 Haven't read all comments, maybe it was mentionned, but obviously put Gargantuan on the left-click mouse button and Wall of Death on a 1-4 hotkey, it's much much more comfortable...

 I play a mix between this build and the acid cloud helltooth build, for speed farming. acid cloud is handy to quickly clear large area of regular mobs (I removed piranhado).

Share this post


Link to post
Share on other sites
On ‎2017‎-‎10‎-‎01 at 10:41 PM, Guest Emphyrio said:

maybe it was mentionned, but obviously put Gargantuan on the left-click mouse button and Wall of Death on a 1-4 hotkey, it's much much more comfortable...

I dislike this myself though since the GargantuanGargantuan reset is too important to misclick due to me moving with the mouse button while the Wall of DeathWall of Death is on a low CD so it's not so bad to accidentally click it. As with all the placements on buttons, it's all a preference from player to player.

  • Like 1

Share this post


Link to post
Share on other sites

  • Recently Browsing   0 members

    No registered users viewing this page.

  • Similar Content

    • By Staff
      Blizzard has posted an official preview of Diablo 3's upcoming Season 34 that starts on January 24!
      The ongoing Season 33 ends on January 19. Season 34 reintroduces the Light's Calling Season theme, which means players can obtain Angelic Crucibles, consumables that may be used to Sanctify any Legendary item, infusing it randomly with one of three new class-specific powers. Cosmetic rewards for the patch are as follows:
      Completing the Season 34 Guarian journey grants the Book of Cain pet and the Lost Civilization Portrait Frame.
      Haedrig's Gift will award you with the following sets in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival For more information about Season 34, check out the official blog post below.
      (Source)
      Sanctuary needs you to answer its call for aid in Season 34: Light’s Calling. Starting on January 24 at 5 p.m. PST/CET/KST, Nephalem can harness the power of the Light’s Calling theme, which first debuted with Season 27. For an in-depth look at what’s coming, take a gander below. Also, Season 33 will officially come to an end on January 19.
      Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Season Theme
      Looking to turn the tide of an unremitting war between light and darkness, the Angels of the High Heavens have embedded a token of their righteousness in Sanctuary. Cunning Nephalem seeking an advantage in combat will undergo an angelic trial, crystallizing a symbol of their morality into pure, otherworldly perfection. The specific celestial force imbued within by the divine is unknown—an answer waiting to be sought on the battlefield. Go forth, Nephalem!
      Season 34 reintroduces Light’s Calling. Valiant Nephalem who recover Angelic Crucibles, a new consumable item, may use them to Sanctify any equippable Legendary item, infusing it with one of three new class-specific powers at random. We wanted to use Angelic Crucibles to lean into the expertise of each class, further exemplifying its respective prowess, but through a nuanced lens. The High Heavens are home to ethereal splendor, bursting with boundless radiance—we wanted to provide players with a taste of untainted power as doled out from Heaven itself.
      Return to Top
      Season Cosmetic Rewards
      In Season 34, awards originally available from Season 10 are returning. In addition to the Head and Shoulder slots of the exclusive Conqueror Set, you’ll be able to earn the Black Soulstone themed portraits and the scholarly Loremaster pennant first introduced in Season 10.

      However, we know it’s nice to have something new to aim for if you’ve participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic ones for those who complete the entirety of the Season journey. Prove your worth alongside the Shades of the Nephalem and complete the Season 34 Guardian Journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Return to Top
      Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five:
      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top
      Seasonal Conquest
      Seasonal Conquests are additional goals you can complete as part of our Season Journey. To earn all the cosmetic rewards, you'll need to complete at least three of the Conquests below. The challenges available in Season 34 include:
      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley. On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Return to Top
      Haedrig’s Gift

      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works.
      Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three of Haedrig’s Gifts. These contain a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
      The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. In this season, Haedrig's Gift will grant all-new class sets introduced with previous Seasons.
      Here are the sets granted by Haedrig’s Gift in Season 34:
      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival Return to Top
    • By Staff
      It seems something went very wrong with Season 33, as it it just... ended a while ago. Players took to the forums as there was no early warning, other than a server message around an hour before it all ended. PezRadar responded clarifying that this is not intended and that Blizzard are looking into what happened.
      Season End (Source)
      Heard and got some pings while I’ve been out and I have production checking on this early end. This shouldn’t have ended today so something is funky. Will provide an update once I hear back.
    • By Staff
      The Darkening of Tristram returns to Diablo 3 on January 3, 2025. Learn more about the event in the official preview!
      (Source)
      Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this annual loving homage to the earliest days of Diablo is for you.
      Read on for more, including a closer look at the anniversary dungeon and its unique rewards.

      Stop the Cultists
      Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .

      Explore the Cathedral
      Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .

      Discover Precious Loot
      What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
      While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!

      Your Journey Begins…
      Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear on December 31 at 4 p.m. PST, and the portal opens January 3 at the same hour. Both parts of the event end January 31 at 4 p.m. PST.
      Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
    • By Staff
      A brand new season arrives in Diablo 3 next month! Blizzard have the full preview ready so let's take a look at the cosmetic rewards, season journey, Haedrig's Gift sets, and more!
      Season 33 (Source)
      Sanctuary needs you to answer its call for aid in Season 33: Shades of the Nephalem. Starting on October 25 at 5 p.m. PDT/CET/KST, Nephalem can harness the power of the Shades of the Nephalem theme, which first debuted with Season 22. For an in-depth look at what’s coming, take a gander below. Also, Season 32 will officially come to an end on October 20. Seasonal Journey
      Season Theme
      Season Cosmetic Rewards
      Season Journey Rewards
      Seasonal Conquest
      Haedrig’s Gift
      Patch 2.7.8
      Season Theme
      The shadows, they are moving, and they seem… animated. Like they have a will of their own. Whatever this trickery is, perhaps you can use it to your advantage. Let’s see what the demons say when you fight side by side with your own shadow! Shadows of the Past: Activating a Shrine/Pylon will spawn in a shadow clone of your class, who will come with a randomly chosen 1 of 3 predetermined builds. This clone's power will scale with your character and will last for 1 minute (unless your character dies). See this article for the shadow clone variations that can spawn when activating. Kanai’s Cube: Kanai’s Cube will have a fourth slot this season. This fourth slot will have the choices of the first 3 slots but will not stack with any of them, providing additional flexibility to your build. Return to Top Season Cosmetic Rewards
      Beginning with Season 17, we began re-introducing previous Seasonal rewards to make them available to any who may have missed them the first time around. For Season 33, this means awards originally available from Season 9 are returning to the Season Journey. However, we know it’s nice to have something new to aim for if you’ve already participated in previous Seasons. We’re continuing to provide new End of Journey rewards as introduced in Season 17, with two new cosmetic rewards for those who complete the entirety of the Season journey. Prove your worth in the Trial of Tempests to earn the Stupendous Contraption pet and the Industrial Portrait Frame.
      In addition to the Chest and Gloves slots of the exclusive Conqueror Set, you’ll be able to earn the Pandemonium portraits, and the cute and craggily Rocky pet first introduced in Season 9. Return to Top Season Journey Rewards
      If you’ve been diligently slaying demons before and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five: Guardian of Sanctuary: Finish a Level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete 2 Conquests this Season. Life Goes On: Kill Maghda at Level 70 in under fifteen seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a Level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Return to Top Seasonal Conquest
      Want to prepare your Conquest plan for Season 33? Here are the challenges you’ll face: For Curses!/Stars Align, pick any Cursed Chest event that requires killing monsters and defeat over 350 or more at level 70 on Torment X or higher. Also returning for Season 33 is Sprinter/Speed Racer, where you’re challenged to complete the entire Diablo III campaign from Act I to Act V at Level 70 in under an hour! Next is Avarice/Avaritia, where all that glitters is gold—that is, if you can complete a 50 million Gold streak outside of The Vault or its Inner Sanctum. We're also bringing Thrill/Superhuman, which requires completion of a Greater Rift Level 45—solo and without any Set items equipped. And lastly we'll be bringing back Speed Demon/Need for Speed, meaning you'll need to beat a Torment X Nephalem Rift at Level 70 in 2 minutes. Best of luck! Return to Top Haedrig’s Gift
      Finally, the Class Sets rewarded for completing certain chapters in the Season Journey courtesy of Haedrig’s Gift have rotated once more. We’ve listed the available Sets below. For those new to Seasons, here’s how it works: Completing Acts II, III, and IV of the Season Journey will reward you with three of Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! The set you receive depends on the class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character. Here are the sets granted by Haedrig’s Gift in Season 33: Barbarian - Might of the Earth Crusader - Thorns of the Invoker Demon Hunter - The Shadow's Mantle Monk - Monkey King's Garb Witch Doctor - Raiment of the Jade Harvester Wizard - Firebird's Finery Necromancer - Grace of Inarius Return to Top Patch 2.7.8
      Our next patch goes live on October 22 and introduces quality-of-life updates for demon slayers on Mac. New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. Return to Top  
    • By Staff
      Here's a preview of Season 33 and Patch 2.7.8 that will soon be available for testing on the PTR.
      Shades of Nephalem Theme
      In the latest Diablo III Season, the Shades of Nephalem season theme marks a return. Activating a Shrine or Pylon will spawn in a shadow clone of your class. The clone's power wil scale with your character and last for one minute or until death.

      Fourth Kanai's Cube Slot
      In addition to the season theme, Kanai's Cube will have an additional fourth slot.

      Season 33 Start?
      We expect Season 33 to start in late September/early October 2024.
      PTR Testing
      Patch 2.7.8 will be available for testing for one week. Initially, Blizzard planned to test out the patch from September 17 through September 24, but they ran into some unexpected issues and testing has been delayed. New Mac executables for Silicon and Intel chips will be available in this build, as revealed by Blizzard.
      (Source)
      PTR FOCUS AND DETAILS
      The Patch 2.7.8 PTR will soon be under way. During this time, there may be periodic maintenances, outages, hotfixes, or minor patches. We urge you to focus your playthrough on the following:
      New Mac Executables/Mac Native Silicon and Intel: These updates will allow Diablo III to run on new versions of the macOS. PC Experience Stability: This PTR is open to both Mac and PC players. While the focal point of the 2.7.8 PTR is to test technical updates for Mac, we want PC users to monitor their playing experience as well. If you experience any stability issues or difficulties in connecting with Mac players, please give us that feedback. So that we can efficiently review your posts, please provide feedback in the PTR Feedback forum and bug reports in the PTR Bug Report forum.
      Season 33 Rewards
      The upcoming season mirrors Season 22 in terms of rewards, so here's what you can get.
      The Head and Shoulder slots of the Conqueror Set are coming, alongside Black Soulstone-themed portratis and the Loremaster pennant.

      Complete the Season 33 journey to earn the Book of Cain pet and the Lost Civilization Portrait Frame.

      Season 33 Journey Rewards
      Here are the Conqueror requirements for Diablo III in the upcoming season. This will grant you an additional stash tab (up to a max of 5).

      Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII difficulty within five minutes. Gem of My Life: Level three Legendary Gems to level 55. All I Do is Win: Complete two Conquests this Season. Life Goes On: Kill Maghda at level 70 in under 15 seconds on Torment XIII difficulty. Money Ain’t a Thang: Slay Greed on Torment XIII difficulty. Treasure Goblins outside of Nephalem Rifts will sometimes open portals to Greed’s domain, The Vault. Take U There: Reach Greater Rift Level 60 Solo. Greater Rift keystones can be obtained from any Nephalem Rift guardian. Power Amplification: Use Kanai’s Cube to augment an Ancient Legendary item with a level 50+ gem. Cubic Reconfiguration: Use Kanai’s Cube to reforge a Legendary item. Seasonal Conquests are additional goals to complete as part of the journey. You must earn at least 3 to earn cosmetics:

      Sprinter and Speed Racer task you with completing Acts I through V at max level in under one hour. Want to go fast while killing things? Boss Mode and Worlds Apart are right up your alley.  On A Good Day and I Can’t Stop are making a return, if leveling your Legendary Gems is more your thing. Finally, if you’re keen to prove your mastery of various Class Sets, Years of War and Dynasty will be returning along with Masters of the Universe and Masters of Sets. Best of luck! Haedrig's Gift Sets for Season 3
      Here are the Haedrig's Gift sets granted to your class in Season 33:

      Barbarian - Horde of the Ninety Savages Crusader - Aegis of Valor Demon Hunter - Gears of Dreadlands Monk - Patterns of Justice Witch Doctor - Mundunugu’s Regalia Wizard - Typhon’s Veil Necromancer - Masquerade of the Burning Carnival
×
×
  • Create New...