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Hearthstone: Standard Rotational Format Announced

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Blizzard have announced that the game will now have a new format, and nine new deck slots.

15749-hearthstone-standard-rotational-fo

Ben Brode has released a video announcing that Hearthstone will now have two formats; Standard and Wild. Alongside having a new format, there will now be space for eighteen deck slots.


The new, Standard format, will use cards from the last two years of sets, Basic cards and Classic cards. This will allow the designers to have more impact on the meta with new cards, and also allow new players to catch up with their collections. The Wild format will allow players to use any card from their collection, which is the format we currently play. Players will have a different ranking for each format and will be able to choose which one to queue up for. The official format will be Standard, and is the format that will carry Hearthstone Championship Tour points for 2016.

There is also the announcement of the Hearthstone Zodiac. The first year of which will be "The Year of the Kraken"
 

According to the accompanying blog entry and FAQ, the Standard format will arrive in Spring. The rules mean that as soon as the first expansion of this year is released, Curse of Naxxramas and Goblins vs Gnomes will rotate out of the format, and will not be legal in Standard. When an adventure rotates out, it will no longer be available for purchase, but you will instead be able to dust the cards from it.

This is not a new concept in card games. Hearthstone have tended to steer away from things that were done in other games, but introducing formats is a logical step and should make the game more accessible and interesting.

Feel free to comment below on whether you think this will change things for the better.
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Soooo, let me get this right in my mind. I spend a lot of money and time to build a solid collection of cards, and now i'm being told that about a third of those are no longer worth a crap. BUT, I can buy new cards, adventures, and expansions to REPLACE those cards with and what they do. OH, and don't forget, that at MAX, they have a 2 year shelf life. Why do I feel like I'm being asked to drop my drawers and bend over a barrel and SMILE? I'm sorry, but this "easier for new players" bit just doesn't cut it. I'll give you a good analogy. Get cable tv, first year is a great deal. Then prices start to go WAY up. BUT new people can get great deals. No appreciation for being loyal and sticking with the company. I understand that something had to be done, but THIS?? There has to have been a better way to have done this. Sorry but this is horrible.

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Soooo, let me get this right in my mind. I spend a lot of money and time to build a solid collection of cards, and now i'm being told that about a third of those are no longer worth a crap. BUT, I can buy new cards, adventures, and expansions to REPLACE those cards with and what they do. OH, and don't forget, that at MAX, they have a 2 year shelf life. Why do I feel like I'm being asked to drop my drawers and bend over a barrel and SMILE? I'm sorry, but this "easier for new players" bit just doesn't cut it. I'll give you a good analogy. Get cable tv, first year is a great deal. Then prices start to go WAY up. BUT new people can get great deals. No appreciation for being loyal and sticking with the company. I understand that something had to be done, but THIS?? There has to have been a better way to have done this. Sorry but this is horrible.

 

What is your suggestion on preventing a meta to stall and be not scary for new players to join with tons of cards? You practically lose nothing with this; it's not like the cards you collected are removed entirely out of the game. If you play competitively then you will see why this was necessary and how benefitial it is.

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Soooo, let me get this right in my mind. I spend a lot of money and time to build a solid collection of cards, and now i'm being told that about a third of those are no longer worth a crap. BUT, I can buy new cards, adventures, and expansions to REPLACE those cards with and what they do. OH, and don't forget, that at MAX, they have a 2 year shelf life. Why do I feel like I'm being asked to drop my drawers and bend over a barrel and SMILE? I'm sorry, but this "easier for new players" bit just doesn't cut it. I'll give you a good analogy. Get cable tv, first year is a great deal. Then prices start to go WAY up. BUT new people can get great deals. No appreciation for being loyal and sticking with the company. I understand that something had to be done, but THIS?? There has to have been a better way to have done this. Sorry but this is horrible.

 

You can still play on WIld mode with maxed set, it’ll be the format where anyfin can happen :-)

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"Adventures and Expansions that are not part of the Standard format will no longer be available for purchase from the Shop" -Blizzard 2k16

Are they serious? We will have to spend dust on GvG and Naxx cards that we don't own to have them instead of buying an adventure wing or a few packs? That's just a greedy decision. 

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"Adventures and Expansions that are not part of the Standard format will no longer be available for purchase from the Shop" -Blizzard 2k16

Are they serious? We will have to spend dust on GvG and Naxx cards that we don't own to have them instead of buying an adventure wing or a few packs? That's just a greedy decision. 

 

I can agree about that - I don't like that we'll have to craft any cards we're missing, as opposed to buying packs/adventure.

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Me being a newish player I am not opposed to what is happening with the standard game mode. Because of new cards being inserted the game will be evolving with every expansion. I think this is a good thing for the game and I am looking forward to having standard in Hearthstone. I guess I am one of the lucky ones being that I never bought NAXX. 

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Does this include classic cards, because they are the base of all hearthstone decks. Freeze Mage for instance. The deck will be eliminated if this happens. Also, I think both wild and standard should count for tournament points.

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Does this include classic cards, because they are the base of all hearthstone decks. Freeze Mage for instance. The deck will be eliminated if this happens. Also, I think both wild and standard should count for tournament points.

Classic cards will be available.

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New player problem: Having to grind a lot to get adventures, various cards from classic and new sets to face off against older players.

 

Solution: Ban everything in between original cards and latest 4 expansions.

 

Result:  Wont it still be hard for new players? By the time they get their classic collection and adventures done, begin to buy the latest expansion, a new expansion rolls in making something the player bought obsolete. So If i get into hearthstone in spring, I begin by buying classic cards. Older players already have these but MMR saves me for a while. After amassing enough classic, I choose between BRM, TGT, New Exp or LOE. BrM and TgT would hold lesser value since by the time I have eough of New Exp and LoE, Newer expansion rolls out making BRM and TgT obsolete. My only option is to have to spend tons of money or play atleast a year of catching up.

 

Real Reason behind the change: TgT was a huge failure. according to an article I was reading something around only 13 of the entire set sees play on a regular basis. Many people simply wont buy it because the existing cards are simply better. This is a failure i think on the design teams part. They did not make cards which could competitively replace or stand up against what blizzard already had.

 

Instead of making auto include cards like piloted shredder, boom, sludge Belcher obsolete, They should nerf them to allow a level playing field and let the new cards shine. Its as unfair/fair to epople who crafted these, as making the card un-usuable in the now primary mode of HS. Or print new cards that synergise with specific unused minions to push them forward. I never saw my gallywix see competitive play. I was hoping a more control oriented rogue may see play out of him one day. I do not see Raptor rogue flourishing if it doesn't have the death rattle minions from Naxx to help him forge a solid deck. Yes yes, there is wild mode, but packs with "wild cards" wont be available anymore. No one is going to spend their dust one getting cards which can only be used in one mode.

 

Another problem with this mode is, new cards can only synergise with classic sets to ensure longevity for 2 cycles, since every other set will be rotated out. So as a very crude example, if a new card is printed for warlock ( 2 mana: 2/3 At the end of your turn, resurrect a death rattle minion that died in this turn and another one 5 mana: 4/4 give your death rattle minions 2+2) They can create a sweet dreadsteed deck. But come next year these two cards stay but dread steed is gone.  Or for instance paladin gets new mediocre secrets  to make up for ones they lost, but next year Mysterious challenger is out and the secret is again an un-used card...

 

Sorry if this sounds ranty. I try to keep things as logical and explanatory as possible. feel free to show me to convince me to get behind this decision.

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Ability to craft adventure cards and actual card rotation is incredibly healthy for the game, fixing numerous problems like power creep, meta game diversity etc. You can't print a new card for Standard without having it to compete with other, for example.

Actually opening cards you need in packs takes a ton of luck, and adventures are often end up in such way that you need that 1 card that is 3 blocks down, so keep farming that 2100 gold.

Grinding cards and new-player entry barrier would always exist and having Standard can make it a bit easier.

Big thing: Literally nobody is forcing you to play Standard, and that's the whole beauty of Blizzard's decision about how it's going to look like.

I've seen this model in Magic: The Gathering for many, many years and thus far it was both commercially and game-wise sucsessful. All it takes is to make a good set and not some crap.

Defining "good" and creating "good sets" are pieces where, I am afraid, Blizzard could struggle without 20+ years of experience like of M:TG devs. Thus far we've seen downs and ups in expansions and adventures and that may be just ending up it reducing aforementioned diversity in Standard instead of promoting it. I repeat - nobody is forcing you to play Standard(unless you are heading for HSWC or something) and if things go ugly Wild can become a real headliner of future Hearthstone.

Either way, we got to see some actual changes implemented before crying about them. I know that's our primary job as a gaming community but frankly speaking it makes little sense.

GL&HF!

Edited by Paracel

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At the very least, a new player coming into the game after the new expansion hits, will have two less adventure / expansion cards to worry about and consider if he needs them to be competitive. A new player starting after a year from now, will have more sets that he needn't worry about. So, in that way it makes it bit easier for them. Ultimately, anyway starting late, will have some catching up to do - be it grinding or paying. This makes it comparatively easier for them. 

 

Similarly, devs would only need to worry about a much more limited set of cards and their interactions to balance for competitive play, thereby giving them so more room to be creative or at the very least, more time to iterate on changes with a smaller subset of cards. 

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At the very least, a new player coming into the game after the new expansion hits, will have two less adventure / expansion cards to worry about and consider if he needs them to be competitive.

Similarly, devs would only need to worry about a much more limited set of cards and their interactions to balance for competitive play, thereby giving them so more room to be creative or at the very least, more time to iterate on changes with a smaller subset of cards.

Here is the tricky part: you can't have a cake and eat it too. If Blizzard put new player experience on top of their priorities, it will ultimately hit every other aspect of the game like high-end play or e-sports competitions.

If they will only care about Standard, old players who are keen on Eternal format like Wild would be significantly hurt, because they will feel like their efforts and money is wasted and game designers don't care about them at all, only seeking to make money out of new expansions.

Satisfying all your players is your ultimate goal as a game developer, and - I have expressed my concerns - I am afraid Blizzard might be biting more that they can chew. Balancing things even in Standard so you have a good meta game there and in Wild, where you have to worry about occasionally breaking it with some new cards, is what Blizzard up to face, if they want to have a good game.

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Balancing things even in Standard so you have a good meta game there and in Wild, where you have to worry about occasionally breaking it with some new cards, is what Blizzard up to face, if they want to have a good game.

I suspect they won't try too hard to keep Wild particularly balanced, at least within bounds that we're used to. Hence the name.

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Blizzard are known for their proficiency to make games that have something for everybody. I do not believe they are planning to deliver a hit this big to their own player- and fan-base.

Balancing Wild is a thing to be on their list, because unsatisfied players = losing money. And money is what it's always all about.

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Classic cards will be available.

That is nice. I just opened a Ysera today in fact, and would be disappointed if I was unable to use it.

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@paracel: actually Blizzard is pushing standard to be, well, the new standard. The fact that non-standard decks wont be available to buy anymore, blizzard calling standard the "more balanced" mode and such indicate that wild is just there as a band-aid for non-new players. I myself am not a veteran. But I don't want to see some my first legendaries get limited to a mode which will be highly imbalanced soon.

 

Also Meta is not stale. We had just stabilized after TgT when LoE came in. Yes some classes got more love than others. But if we look at Druid, that class has changed oh so little since classic.

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terrible idea. Welcoming new players with open arms while giving the rest of us the middle finger...and laughing at the heaps of money they've collected from people who wanted to own most cards/golden cards (many of which will no longer be playable in ranked/standard).

 

GfuckingG Blizzard...greedy ass motherfuckers. 

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@SithLordOfSnark: I would keep Majordomo for Adventures. You can use him to cheese some bosses.

 

On topic now, I am not sure if I am happy with Standard format. I mean, it's good for new players or old ones that don't play often, but even they have to still keep purchasing the newer packs and adventures. Meanwhile, it's obvious that the format that the game had until now and that is going to be renamed into Wild will not have much priority for the team. The proof of that is that they will be removing the older packs in favour of Standard and that they will also make Standard into the official tournament format. The fact that even the old game format is being named Wild and as Ben Brode said in the video "Wild is going to be crazy" (or something like that) means that they don't intend to balance it very much.

 

Even the balancing of Standard is going to be a hard task. They really need to come up with some seriously good cards for Rogues, for example. Paladins and Priests are getting hit really hard as well and these two classes will also need a lot of help (even though a lot of people hate Paladin atm, just take a look at the cards they will be losing and you will understand that the class is left with almost nothing). As Sottle said, the next expansion is going to be the most crucial in the history of the game.

 

Lastly, I don't understand why they want to remove old adventures. I mean, hasn't the team spent countless hours on them? Are they happy with just removing the product of their work forever? Does it feel rewarding for them? Or is it just an opportunity for them to re-serve Adventure content without no-one realising it's the same boss with a different name? I mean, Hearthstone already had some p2w features, but buying Adventure content, that you consciously know is going to be removed in a couple of years, screams that they just care about profit only.

 

EDIT - OK, they said that they will balance both formats. But I don't think Wild will be more popular than Standard.

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At the very least, a new player coming into the game after the new expansion hits, will have two less adventure / expansion cards to worry about and consider if he needs them to be competitive. A new player starting after a year from now, will have more sets that he needn't worry about. So, in that way it makes it bit easier for them. Ultimately, anyway starting late, will have some catching up to do - be it grinding or paying. This makes it comparatively easier for them. 

 

Similarly, devs would only need to worry about a much more limited set of cards and their interactions to balance for competitive play, thereby giving them so more room to be creative or at the very least, more time to iterate on changes with a smaller subset of cards. 

It's not really that big of a deal with the new players having to care less about the previous adventures/expansions because in the end, you still need 30 cards to make a deck. They won't buy Naxx, but they will have to spend that gold on adventures wings or packs to craft the cards that will be used instead of GvG.

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@SithLordOfSnark: I would keep Majordomo for Adventures. You can use him to cheese some bosses.

 

On topic now, I am not sure if I am happy with Standard format. I mean, it's good for new players or old ones that don't play often, but even they have to still keep purchasing the newer packs and adventures. Meanwhile, it's obvious that the format that the game had until now and that is going to be renamed into Wild will not have much priority for the team. The proof of that is that they will be removing the older packs in favour of Standard and that they will also make Standard into the official tournament format. The fact that even the old game format is being named Wild and as Ben Brode said in the video "Wild is going to be crazy" (or something like that) means that they don't intend to balance it very much.

 

Even the balancing of Standard is going to be a hard task. They really need to come up with some seriously good cards for Rogues, for example. Paladins and Priests are getting hit really hard as well and these two classes will also need a lot of help (even though a lot of people hate Paladin atm, just take a look at the cards they will be losing and you will understand that the class is left with almost nothing). As Sottle said, the next expansion is going to be the most crucial in the history of the game.

 

Lastly, I don't understand why they want to remove old adventures. I mean, hasn't the team spent countless hours on them? Are they happy with just removing the product of their work forever? Does it feel rewarding for them? Or is it just an opportunity for them to re-serve Adventure content without no-one realizing it's the same boss with a different name? I mean, Hearthstone already had some p2w features, but buying Adventure content, that you consciously know is going to be removed in a couple of years, screams that they just care about profit only.

 

EDIT - OK, they said that they will balance both formats. But I don't think Wild will be more popular than Standard.

These are all my concerns as well, but you were able to state them in a much more elegant way than I was. I also have a few others as well, but well put. I couldn't agree more. Still feel like I'm being tossed aside for some reason.

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Wild will lose popularity because people would rather craft something they can use across modes than something they can only use in one mode...

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One thing I am happy about for sure:

 

I CAN FINALLY DE THAT PATHETIC MAJORDOMO EXECUTUS THAT I WILL NEVER USE.

Majordomo is a great card, don't question it. Eight life is good against hunter, clearly.

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      Deck code / link: 
      AECAaoICunQBMORBKeNBK/ZBNnsA/rsA4qSBfuRBYfUBKrZBArG+QOs7QS12QTgtQS22QTblATGzgTj9gOGoQX4oAUA
      Why not use both and make it a Reno-thal deck? Prescience and Windchill will try to compensate for the loss of card draw from droping one copy of Gorloc Ravager and Famished fool. We are adding in Convincing Disguise to have still enough evolve effects around. The idea of including Bracing Cold and Far Sight is to hopefully discount From De Other Side or the evolve cards so we make use of any leftover bodies in the same turn. Ozumat’s in here not just to get us up to 40 cards, but because it’s a near guaranteed board clear combo with From De Other side, if you manage your hand and board space just right, that leaves you with all its appendages afterward.
      Deck code / link: 
      AAECAaoIKKjuA6bvA6SBBMORBMeyBOm2BOnQBJjUBLjZBJfvBKTvBMb5A9OABJWSBNuUBNWyBOC1BJa3BLLBBMXOBMbOBLXZBLbZBODtBLzwBIb6A6/ZBPrsA/SgBcSsBNnsA4fUBIXUBLGwBJrUBLzOBIahBfigBYqSBfuRBQAA
       
    • By HSEnthusiast
      March of the Lich King, set to release on December 6th, is Hearthstone's third expansion in the Year of the Hydra. Blizzard gave us an early sneak peek at some of the Warrior cards revealed today that we discuss in our latest post.
      Today, we'd like to dive into the Warrior cards revealed by Inven Global.

      Pretty straightforward card. The effect gives us much more value the larger the minion is. It gets really scary with the potential follow-up with Bulk Up giving you this massively overstated minion in hand twice. Or If you can get this on Mor’shan Elite, that’s another nice double dip of value.

      Honestly, this feels like it was tailor-made to be the ideal target of Last Stand, as your opponent can’t easily get rid of it with cheap removal. It lets you use your stats immediately by letting you trade in and stabilize with a big taunt. It might not be too shabby on its own, as the 3 effects make it an annoying wall most opponents will be forced to trade into.

      Wow, they’re really not holding back with hand disruption this set. One (nearly) guaranteed discard is pretty impactful and becomes a must-remove card in any control matchup. This card will absolutely crush the hearts of some Big Spell Mages in the coming months, that’s for sure.
      It should be noted that this discard, the devs have confirmed to us that it will trigger your opponent’s “Whenever you discard a card” effects. So try and clear a Discard Warlock's Tiny Knight of Evil and perhaps try to play around having Suffocating Shadows or Soul Barrage trigger in that matchup. 

      To round off the control toolbox from this expansion, we’ve got a pretty unique effect here. Hopefully, this doesn’t end up being too easy to play around for savvy opponents. You could pre-empt this by running out a Blademaster Okani first and baiting out your opponent into playing a small spell first. But still, while the effect will only be as game-changing as your opponent’s last spell, getting any meaningful spell off seems pretty nice.
      Putting it all together, we have put together an interesting Taunt Control Warrior decklist to try out:  AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5+fBImgBIagBJDUBMSSBcuSBQA= . Slotting in Varian seems like a natural addition to any deck with Silverfury Stalwart and Tealan hops along to be the one divine shield minion you might want to have in your control deck. Rokara and Remornia are just good cards and they’ll go a long way to having your Mor’shan Elite’s active. The rest of the deck is the classic Control Warrior shell that will hopefully give you the armor and removal needed to live long enough to throw down your double-stated taunted win conditions.
      https://hearthstone.blizzard.com/deckbuilder?deckcode=AAECAQcMmu0D784EvIoE2fkDqIoEiN8E784E0qwEmu0DlJUEzJIFiKAECcWSBZTtA47tA5%2BfBImgBIagBJDUBMSSBcuSBQA%3D
    • By Staff
      Murder at Castle Nathria is Hearthstone's latest expansion. It adds a new Infuse keyword that absorbs anima from your friendly minions, a new card type named Locations, and more.  
      (Source)
      .blog-detail .gallery figure { width: 100%; max-width: calc((100% / 3) - 6px); } @media screen and (max-width: 600px){ .blog-detail .gallery { justify-content: center; } .blog-detail .gallery figure { width: 100%; max-width: 250px; } .blog-detail h4 { text-align: center; } } Announcing
      Murder at Castle Nathria
      Hearthstone’s Newest Expansion

      The Shadowlands is normally where souls go after they die, so when someone dies in the Shadowlands, that’s a special kind of mystery. Sire Denathrius invited 10 of his counterparts and enemies to Castle Nathria for a dinner party so that he could address the malicious rumors that he is hoarding anima, the life-energy that is drained from tortured souls and used to power the Shadowlands. But just after the festivities started, Sire Denathrius was found dead! It seems a gaggle of enemies does not a good dinner party make. Now the illustrious Murloc Holmes, and his trusty sidekick Watfin, have been called to solve the case. Scour new Location cards, follow the trail of Infused minions, question the 10 Legendary suspects, and help determine who committed Murder at Castle Nathria!   

      Murder at Castle Nathria will launch worldwide on August 2 with 135 new collectible cards! You can find the full Murder at Castle Nathria reveal schedule, and all cards that have already been revealed, by visiting the card library here. Check back frequently—the list will be updated with new cards as they’re revealed!
      Ten Suspicious Suspects
      Sire Denathrius had a lot of enemies. And it just so happens that 10 of them were under his roof at the time of his demise! Each class will have a Legendary minion that is a prime suspect in Sire Denathrius’s murder. They all have the means and the motive, but it is up to you and Murloc Holmes to determine who is guilty.



      New Keyword: Infuse
      Anima, drawn from wayward souls, powers all the Shadowlands—and those who consume it! Cards with the Infuse keyword sit in your hand and absorb anima from your friendly minions as they die. After the specified number of friendly minions die while the Infuse card is in your hand, the Infuse card transforms into a more powerful version. Infuse your cards to unlock their full power!

      New Card Type: Locations
      Castle Nathria is like no place Hearthstone has ever been before. Explore the castle grounds through the all-new Location card type! Locations are played onto the battlefield for an initial cost, and then have an ability that can be activated for free on your turns, each time for a powerful effect. Each activation costs 1 Durability and has a 1-turn Cooldown. Every class gets their own Location card in Castle Nathria which represents where they claim their suspect was at the time of the murder, and synergizes with the themes of the class.

       
      Locations Gameplay Preview with Brian Kibler and Designer Leo Robles Gonzalez
      Want to get a longer look at the new Location card type? Join Brian Kibler and Game Designer Leo Robles Gonzalez as they explore the new Location card type, try them out in a couple games, and reveal some more new cards! Join them on Friday, July 1, at 11 a.m. (Pacific) on Twitch and Youtube!

      Prince Renathal Login Reward Available Now!
      Log in to Hearthstone to get your first hint at what Castle Nathria holds with the complimentary Prince Renathal Legendary minion!* Grow more powerful as you draw more souls to your cause with 40 life and a 40-card starting deck! Add him to your collection and see what you can do when you have more space to work with.

      * Limited one per account. After Patch 24.6, Prince Renathal will be granted upon opening your first Murder at Castle Nathria card pack instead of upon logging in.
      Pre-Purchase Murder at Castle Nathria
      The Murder at Castle Nathria Mega Bundle includes 80 Murder at Castle Nathria card packs, 5 Golden Murder at Castle Nathria card packs, two random Murder at Castle Nathria Legendary cards, the Sire Denathrius Warrior hero skin, the Denathrius card back, the Sandy Shores Battlegrounds Board, and 10 Mercenaries Packs!*

      The Murder at Castle Nathria Bundle includes 60 Murder at Castle Nathria card packs, 2 random Murder at Castle Nathria Legendary cards, and the Denathrius card back!

      Pre-purchase
      * Battleground Perks are not included in the Mega Bundle pre-purchase this time. We’re reworking how Battlegrounds Perks and rewards work for next Battlegrounds season. Until then, some of the current Perks are being extended. Check out the Patch Notes and stay tuned for more details.

    • By Damien
      This thread is for comments about our Handbuff Paladin Deck.
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