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HotS New Patch: Li-Ming, Lunar Festival and Balance Changes

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A huge patch has been released in the Americas and it should be available in the other regions later today. It contains the new Hero, Li-Ming, as well as this week's balance changes; it also introduces Lunar Festival 2016 in the Nexus.

 

As it was already announced, Li-Ming will be arriving in the Nexus with this patch. Moreover, Lunar Festival 2016 will start today and it will go on until the end of February. Blizzard released a promotional video for this event:

 

 

Other features include the two new Cho'gall and Protoss portraits, as well as the improvements on replays. The patch also brings improved button artwork and animations for various Heroes. The 2015 Champion's Nexagon mount has been removed. Along with the usual weekly discounts, Johanna will also have a reduced price. Additionally, there are various UI, design and gameplay features, as well as bug fixes. Lastly, the new replay and observer interface will be enabled by default from now on, so it doesn't have to be downloaded anymore.

 

Changes were also made to various Battlegrounds. Here's the extract from the official patch notes, concerning Battlegrounds:

 

Blizzard Icon Blizzard Entertainment

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Battlegrounds


Structures

  • Towers, Forts, and Keeps now deal 50% bonus damage to Heroes
  • Cores will now display an “Invulnerable” message if attacked by an enemy when no allied Keeps have been destroyed.
  •  Structures can no longer be made Vulnerable

Developer Comments: The scaling changes we released in December made it so Heroes could dive into Structures with impunity during the early game. Increasing the damage that Structures deal to Heroes allows defending players to feel a bit safer. We are exploring other fixes to help Structures feel more meaningful throughout the game and will release them when they are ready.

Dragon Shire

  • Dragon Knight
    • Damage reduction from Structures increased from 50% to 60%
    • Savage Charge (W)
      • Channel time reduced from 1.125 to 0.75 seconds
      • Cooldown increased from 8 to 10 seconds

Developer Comments: Since the Dragon Knight is flagged as a Hero, the increased structure damage was doing too much damage; Increasing Rubble Maker’s effectiveness to compensate felt appropriate. Savage Charge felt like a dead button a lot of the time due to the Ability’s long channel time. This change has made the button feel a lot better to press.

Infernal Shrines

  • The minimap now more clearly indicates when a Shrine is ready to activate
  • Arcane Punisher
    • Arcane Sentry damage reduced by 20%

Developer Comments: The Arcane Punishers have shown to be more effective than their Frozen and Mortar counterparts, so we lowered their Arcane Sentry damage to bring them more in line with other Punisher types.

Towers of Doom

  • Ownership of nearby Bell Towers will no longer determine which lane Sapper Mercenaries will travel down. The two southern Sapper camps will now always travel down the bottom lane.
  • Text has been added to the Tunnels to help clarify their one-way use.

 

Try Mode

  • A new Healing Dummy has been added above the existing Target Dummy, that calculates healing and healing over time.

(source)

 

Lastly, the patch also brings this week's balance changes - and it's a lot of them. We already knew about them, since they had been datamined, but we will remind you anyway. The Heroes that will be receiving balance changes are: Gall, Illidan, Jaina, Lunara, Nova, The Butcher, Tychus, Zeratul, Abathur, Azmodan, Gazlowe, Malfurion, Rehgar, Tyrande, Uther, Cho and Sonya. Cho and Gall, Nova and Rehgar are the Heroes with the most dramatic changes. Abathur received some minor buffs, whereas Sonya received some minor nerfs.

 

You can read the whole post with the patch notes here. Spoiler alert: it's quite big.

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I'm not sure what kind of ppl play in the PTR patches, but either they really suck or blizzard doesn't care about their feedback and want some heroes to be op. I mean rehgar was doing great as a healer and now they buffed him so he can deal massive amount of damage too? Couldn't they realize it on PTR? He's so op right now with the lightning shield build. 

I'm actually happy cause he's the healer I go with but last game I ganked Greymane at 50% hp alone, killed him easily at lvl 16, then Morales came in with Artanis and Kharazim, I killed morales too and then 1v2 the others. I mean I'm enjoying it but this really scares me!! This game is not supposed to be like League of Legends where you get fed and buy items and penta the enemy. When you 1v3 a team with any combination, the hero is so overpowered. 

Shields, Heals, the op Ult, and now damage with ghost wolf, It's like he's 3 heroes in 1.

He's just unstoppable at 16

 

Meanwhile nova gets nerfed LOL.

Edited by mnime

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I guess with the weekly balance patches they don't mind some Heroes being OP, since they will be nerfing them in 1-3 weeks.

 

Afaik, Li-Ming is the new Nova. However, Dustin Browder said they will be tuning down the former and buffing the latter.

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      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Base Face Smelt [W] Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 7 Pinball Wizard Bonus damage updated to be additive. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kharazim Level 4 Air Ally Fixed an issue that caused Air Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Return to Top
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