SykoTavo 0 Report post Posted February 6, 2016 The guide says that "For 5 or more enemies that are stacked together, continue performing your single-target rotation on one of them and cast Flamestrike on cooldown." However, at Lvl 92 we get Improved Flamestrike which eliminates the cooldown on Flamestrike. What then is the correct usage for Flamestrike once it's cooldown is no longer an issue? Should I use Flamestrike instead of Fireball in AoE situations? Please help :) Quote Share this post Link to post Share on other sites
Damien 1,514 Report post Posted February 7, 2016 The guide says that "For 5 or more enemies that are stacked together, continue performing your single-target rotation on one of them and cast Flamestrike on cooldown." However, at Lvl 92 we get Improved Flamestrike which eliminates the cooldown on Flamestrike. What then is the correct usage for Flamestrike once it's cooldown is no longer an issue? Should I use Flamestrike instead of Fireball in AoE situations? Please help Hey, we simply meant to refresh Flamestrike when the ground effect disappears. Previously, Flamestrike's cooldown was longer than the duration of the effect, so you would cast the spell on cooldown to maximize your benefits from it. Now, you just need to make sure the ground effect is always there. I've updated the guide to say things in a better way. Quote Share this post Link to post Share on other sites
SykoTavo 0 Report post Posted February 10, 2016 The guide says that "For 5 or more enemies that are stacked together, continue performing your single-target rotation on one of them and cast Flamestrike on cooldown." However, at Lvl 92 we get Improved Flamestrike which eliminates the cooldown on Flamestrike. What then is the correct usage for Flamestrike once it's cooldown is no longer an issue? Should I use Flamestrike instead of Fireball in AoE situations? Please help Hey, we simply meant to refresh Flamestrike when the ground effect disappears. Previously, Flamestrike's cooldown was longer than the duration of the effect, so you would cast the spell on cooldown to maximize your benefits from it. Now, you just need to make sure the ground effect is always there. I've updated the guide to say things in a better way. Thank you very much for clarifying! There's something else I'd like to ask, this time about Blast Wave. According to the guide, Blast Wave should be cast on cooldown according to the priority (#6 right above casting Dragon's Breath). Now, a fresh, unused Blast Wave has 2 charges and is an instant cast so, does that mean the first time I cast it I should cast it twice, and then again each time it recharges? Thanks in advance! Quote Share this post Link to post Share on other sites