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Heroes of the Storm Xul

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I really like the Poison Nova build. Feels overall like the strongest build. Against some teams, i prefer Bone Spear on Level 20.

 

Besides I think Shade on Level 1 is really strong. I take it in almost all games, it gives you so much survivability =)

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Guest Savorymlkman

Very interesting that the benefit of mortal wound has been described as being mostly viable in scythe heavy builds. I don't think there are many talents in the game that compete with it. It just seems more essential than it is being made out to be

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Guest Nat

Leoric is a good counter to Xul as well. Both duelling and evading bone prison. 

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Guest fgf

Great work with the guides, as always! However, I have a slightly annoying question for you, regarding to Xul's Strategy, Tips and Tricks, Synergies and Counters and Map-specific advice sections. Is it still a work in a progress, or have you completely forgotten to update them? ;) This might be quite irrelevant, but Medivh lacks those secctions too (also Infernal Shrines isn't even listed as a map for him).

I love the guides, keep up the good work! Now that every single hero has a guide up, we might see rest of the map guides soon? ;)

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Yeah Kendric had completely forgotten to update it. He's done that with other heroes! I've whipped him a few times and now he understands the value of having full-fledged guides :p

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On 18.7.2016 at 3:13 PM, Damien said:

Yeah Kendric had completely forgotten to update it. He's done that with other heroes! I've whipped him a few times and now he understands the value of having full-fledged guides :p

1st: Get a cat-o'-nine-tails.

2nd: Whip him harder! Whip him faster! Whip him more often!

I'm sure, Big Daddy K.'s gonna enjoy it...

Thx for all your efforts 2 keep this rly nice site up2d8. I rly appreciate your work and njoy 2 get some first input here.

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1 hour ago, Emergenza said:

njoy 2 get some first input here.

Glad to see some more first timers, but damn that was an interesting first time comment :p

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Shame on me! I'm using your site since I've started to play Hots (around 03/16) but it took me 'til today to sign up. All I've contributed before was just a comment in the Falstad section due to a talent which misses an adjustment after a patch.

I pledge for betterment of myself to become a helpful hand for your nice community instead of just 'soaking knowledge'. :)

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14 hours ago, Emergenza said:

Shame on me! I'm using your site since I've started to play Hots (around 03/16) but it took me 'til today to sign up. All I've contributed before was just a comment in the Falstad section due to a talent which misses an adjustment after a patch.

I pledge for betterment of myself to become a helpful hand for your nice community instead of just 'soaking knowledge'. :)

Glad to see you contributing now! Can't wait to see what else you can show off with :D

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Guest Tamerlein

ShacklerShackler

Death's ReachDeath's Reach

Any Level 7 talent

Skeletal MagesSkeletal Mages

DecrepifyDecrepify

ExecutionerExecutioner

Mortal WoundMortal Wound

I have played a lot of this build recently, to good success. Works really well if your warrior doesn't have AoE CC, as you now become warrior-like, as long as you have a strong healer. Also good poke, and high damage at lvl 16.

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Hey everyone! 

With the upcoming re-work, the Xul guide is going to receive a major update which should be uploaded by Tuesday/Wednesday. 

Hope you guys are looking forward to it! 

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I think there's a potent Spectral Scythe build that isn't listed here. 

Backlash/Shade at level 1

Reaper's Toll at level 4

Trag'oul's Essence at level 7

Poison Nova at level 10

Echoes of Death at level 13

Amplify Damage/Bone Spear at level 16

And Mortal Wound at level 20

I feel like the the synergies between the Spectral Scythe talents are too powerful to miss out. The build would be very situational, yes, but against healing heavy teams I feel like it could work.

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2 hours ago, Ilonpilaaja said:

I think there's a potent Spectral Scythe build that isn't listed here. 

Backlash/Shade at level 1

Reaper's Toll at level 4

Trag'oul's Essence at level 7

Poison Nova at level 10

Echoes of Death at level 13

Amplify Damage/Bone Spear at level 16

And Mortal Wound at level 20

I feel like the the synergies between the Spectral Scythe talents are too powerful to miss out. The build would be very situational, yes, but against healing heavy teams I feel like it could work.

Spectral ScytheSpectral Scythe is unreliable, and taking a quest to hit 20 Heroes with it might not be a good idea, as it will take long time before it is completed, which means you have basically taken a talent that does nothing. Echoes of DeathEchoes of Death increase your AoE damage, but so does Rapid HarvestRapid Harvest while not being so easy to avoid. This build could possibly work in lower leagues or quick match, where players are not able to respond quickly enough and get hit quite often by the scythe, but is unlikely to work at higher skill levels.

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On 12/07/2017 at 0:48 PM, positiv2 said:

Spectral ScytheSpectral Scythe is unreliable, and taking a quest to hit 20 Heroes with it might not be a good idea, as it will take long time before it is completed, which means you have basically taken a talent that does nothing. Echoes of DeathEchoes of Death increase your AoE damage, but so does Rapid HarvestRapid Harvest while not being so easy to avoid. This build could possibly work in lower leagues or quick match, where players are not able to respond quickly enough and get hit quite often by the scythe, but is unlikely to work at higher skill levels.

Well, I'd say that a Spectral ScytheSpectral Scythe build is situational, at the very least. Remember that quests with "Hit X Heroes" count even if you hit clones (Mirror ImageMirror Image and Holo DecoyHolo Decoy), Misha (as she counts as a Hero), and summons (Dragon Knight and Garden Terror). And if you're fighting The Lost Vikings, it becomes even easier, in theory.

So technically, under these conditions, completing Reaper's TollReaper's Toll is doable (even more if the extra scythes from Echoes of DeathEchoes of Death counts towards this quest, but I'm not sure if it does).

Regarding @Ilonpilaaja's build, I'd just switch Poison NovaPoison Nova for Skeletal MagesSkeletal Mages, as slower heroes equals to higher chances of hitting Spectral Scythe. Maybe also switch BacklashBacklash for ShacklerShackler.

Edited by Valhalen
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1 hour ago, Valhalen said:

Well, I'd say that a Spectral ScytheSpectral Scythe build is situational, at the very least. Remember that quests with "Hit X Heroes" count even if you hit clones (Mirror ImageMirror Image and Holo DecoyHolo Decoy), Misha (as she counts as a Hero), and summons (Dragon Knight and Garden Terror). And if you're fighting The Lost Vikings, it becomes even easier, in theory.

So technically, under these conditions, completing Reaper's TollReaper's Toll is doable (even more if the extra scythes from Echoes of DeathEchoes of Death counts towards this quest, but I'm not sure if it does).

Regarding @Ilonpilaaja's build, I'd just switch Poison NovaPoison Nova for Skeletal MagesSkeletal Mages, as slower heroes equals to higher chances of hitting Spectral Scythe. Maybe also switch BacklashBacklash for ShacklerShackler.

Even if the quest is completed, the ability is still easy to evade. If the talent increased scythe speed, it would be good, but currently the ability is reliable only in lower skill brackets and against TLV (haven't thought of them before). 

While hitting clones does help with completing the quest, the aforementioned issue is still there. The ability can be used as a clone checking tool, but picking the Scythe build just for that is not good enough (maybe I just can't think of an example, though).

Maybe if the team is made of heroes with strong slows or stuns, the ability would be sufficiently easy to hit. In league or a big premade, different hero would be better. So, it seems that the build is very good when playing QM and ending up in a team full of CC heroes. Your changes seem to improve it, too.

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Hey guys! 

After a bit of play testing and further research I found the Spectral Scythe talents to be situational, especially versus Double Support. As such, a third talent build will be uploaded soon! 

Thanks for your input! 

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On 7/16/2017 at 4:49 AM, KendricSwissh said:

Hey guys! 

After a bit of play testing and further research I found the Spectral Scythe talents to be situational, especially versus Double Support. As such, a third talent build will be uploaded soon! 

Thanks for your input! 

I normally do the cursed strikes build.  It has fast wave clear, can clear camps really well, and against double tanks it can do a lot of damage in team fights.  I find the skeleton build to be not that great, especially when team fights often don't occur in lane (like Blackhearts bay, Battle of Eternity).  I have not tied the Q build, but my friend swears by it.  On what maps/situations would you actually pick it over W build?  If they are solo tank maybe it is better?

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17 minutes ago, ArtVandelay said:

I normally do the cursed strikes build.  It has fast wave clear, can clear camps really well, and against double tanks it can do a lot of damage in team fights.  I find the skeleton build to be not that great, especially when team fights often don't occur in lane (like Blackhearts bay, Battle of Eternity).  I have not tied the Q build, but my friend swears by it.  On what maps/situations would you actually pick it over W build?  If they are solo tank maybe it is better?

I think that Cursed Strikes build works on maps where waveclear is not that important (Blackheart's Bay and Warhead Junction, for example) and/or when you have a strong frontline with lots of crowd control, so you can take the most of Rapid HarvestRapid Harvest. But if you're facing a double healer team I'd say that the Spectral Scythe build is better, considering the other situations above. It depends.

This build is amazing if you have a Kel'Thuzad in your team (well, actually Xul himself has fantastic synergy with Kel'Thuzad).

Edited by Valhalen

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On ‎9‎/‎18‎/‎2017 at 9:56 AM, Valhalen said:

I think that Cursed Strikes build works on maps where waveclear is not that important (Blackheart's Bay and Warhead Junction, for example) and/or when you have a strong frontline with lots of crowd control, so you can take the most of Rapid HarvestRapid Harvest. But if you're facing a double healer team I'd say that the Spectral Scythe build is better, considering the other situations above. It depends.

This build is amazing if you have a Kel'Thuzad in your team (well, actually Xul himself has fantastic synergy with Kel'Thuzad).

I don't understand your first comment.  The cursed strike build has very fast waveclear.  Maybe not initially, but mid-late game Xul can basically wipe ANY size wave in seconds.  Like if you are playing Tomb of Spders, you can clear a double wave, and the Spiders/Queen in a matter of a few seconds easily.  It also allows you to easily solo camps as well.  I would say the only weakness is having to be in melee range in a team fight, but if you take the slow at level 1, and drop your heroic, you can easily hammer away at fleeing heroes and burst them down. 

I will give the Scythe build some testing, but I am winning over %80 of the time in Silver/Gold ranked right now going cursed strike build (and taking him probably %30 of all ranked games).  Maybe it would be a harder build in higher divisions where positioning is better though?

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2 hours ago, ArtVandelay said:

I don't understand your first comment

I'm sorry, I think I expressed myself poorly. It is because the Skeleton build is usually more useful in maps with lots of minions. But indeed, you are right, the Cursed Strikes build is a beast to clear waves.

As for the Scythe build, I see more value when you have a team with a lot of crowd control, so you can hit it more reliably. 

Edited by Valhalen

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Guest XeaKon

In the description for Rapid Harvest it is stated that Grim Scythe is a level 1talent which is incorrect.

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Cursed Strikes are my favourite style for him, particularly against Butcher. The scythes work with bone prison or using yourself as bait to draw them in and then firing, but nothing beats someone diving on you only for you to turn it around on them with cursed strikes after 'trying to get away' while casting bone prison. Minions is a death wish I think. Anything that tries to force you to stick to a location in this game tends to get you killed faster than a more mobile playstyle. They look cool and fun, but, it's like Zagara and Abathur but without the global travels, easy to track, easier to kill. The zerg at least can get out of there fast. Gazlowe has that giant bomb stun to block pursuit, but Xul has to be within Bone Prison range to do so and even then it's only one target. He's more of an all in kinda guy. Makes it tough to know when to commit and when to just stay away, particular on Towers of Doom. You see those groups of enemies and think, man, I could cut them all down in seconds, then bam, you get flanked and die right before you get to finish them and you have no hope of escape. Probably should stick to draft games with him. :p

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D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Level 16 Emergency Shielding Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Healing Brew [Q] Fixed an issue that caused Healing Brew to be disjointed if the target Teleports. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 10 Jug of 1,000 Cups Fixed an issue that caused Jug of 1,000 Cups to instantly heal the target if the target Teleports while the jug is on its way to them. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Base Voodoo Ritual [Trait] Fixed an issue that caused Voodoo Ritual and Vile Infection to display the incorrect total damage value in their tooltips. Fixed an issue that caused Voodoo Ritual to not grant stack progress if the target is killed by the last tick of Voodoo Ritual after completing Vile Infection. Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. Tassadar Level 7 Arc Discharge Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused Arc Discharge to become disjointed when Tassadar stops attacking. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Thrall Level 13 Spirit Shield Fixed an issue with Spirit Shield's cooldown reduction from Frostwolf Resilience. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Level 4 Everlasting Light Added an indicator on targets that will receive additional healing from Light of Elune. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
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    • By Staff
      Blizzard has updated the PTR patch notes from November 14 with additional Hero changes.  
      (Source)
      NOTE: New changes are highlighted in Orange text.
      Our next Heroes of the Storm patch has just hit the Public Test Realm and will be available for playtesting. As always, if you encounter any bugs during your PTR play sessions, please stop by the PTR Bug Report forum to let us know about your experiences.
      Quick Navigation:
      Map Update Hero Updates Balance Update Bug Fixes Map Update
      Volskaya
      The Triglav Protector will now gain 25% increased energy regeneration and the Pilot and Gunner Abilities will both recharge 25% faster while both slots are occupied. Return to Top
      Hero Updates
      Chen
      Talents
      Level 10 Wandering Keg Wandering Keg updated to be a targeted forced Quick cast instead of a Self cast. Samuro
      General
      Order of buffs in the Buff bar has been updated to match the order in which talents are gained. Samuro can no longer target a Mirror Image that is affected by launch effects (Example: Phase Prism). Samuro will no longer mirror Hearthstone and Mount commands on his Mirror Images if the command is sent while selecting a Mirror Image and not Samuro. Tooltips have been updated to reduce confusion. Base
      Image Transmission [Trait] Advancing Strikes will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Wind Walk [E] Wind Walk will no longer cancel move and attack commands in the command queue when activated. Critical Strike [W] Activating Critical Strike while Samuro's Basic Attack is being swung will now apply to that attack, rather than the next attack, and will carry the attack reset over to the next Basic Attack. Samuro can now see his Critical Strike progress below his Healthplate. Samuro can now see the remaining duration of Critical Strike's activation around the ability button. Critical Strike will now copy Samuro's state for the following: creating a new Mirror Image, Image Transmission, Deflection, Press the Attack. Talents
      Level 1 Way of Illusion Way of Illusion quest progress is now correctly mirrored between different Mirror Images and Samuro. Level 7 Burning Blade Burning Blade is now an additive modifier for both Samuro and his Mirror Images instead of just his Mirror Images. Level 13 Kawarimi Kawarimi Mirror Images will now clear their command queue of Hearthstone commands when created. Level 16 Harsh Winds Harsh Winds is now an additive modifier. Balance Update
      Heroes
      Arthas
      Talents
      Level 13 Frost Strike Rework: If Death Coil hits a target Slowed by Frost Strike, they will be Silenced for 1 second. Rework: No Longer reduces the cooldown of Frostmourne Hungers. Level 16 Frostmourne Feeds Rework: The cooldown for Frostmourne Hungers now starts as soon as the first empowerment is used. Rework: The second Frostmourne Hungers empowerment now only applies after hitting a Hero and lasts for 4 seconds. D.Va
      Base
      Max Health increased from 2100 to 2150. Defense Matrix [W] Damage reduction increased from -50% to -60%. Talents
      Level 1 Liquid Cooling Bonus duration increased from 35% to 50%. Level 7 Get On The Point! Movement Speed increase duration increased from 2 seconds to 3 seconds. Timer reduced from 3 seconds to 2 seconds. Level 10 Bunny Hop Damage increased from 70 to 78. Proc bonus damage reduced from 100% to 80%. Micro Missiles Cooldown between charges reduced from 5 to 3 seconds. Cooldown per charge reduced from 20 to 19 seconds. Level 13 Target Locked Armor reduction and Slow are now refreshed in duration if the enemy Hero already has the debuffs. Reduced the amount of time that enemy Heroes need to be in the Defense Matrix from 1 second to 0.75 seconds. Level 16 Diverting Power Healing reduced from 35 to 31. Emergency Shielding Duration increased from 4 to 8 seconds. Shield increased from 280 to 290. Greymane
      Talents
      Level 16 Lord Of His Pack New: Replaces Executioner. Basic Attacks against Slowed, Rooted or Stunned enemy Heroes deal 25% additional damage for 3 seconds, increased to 50% while in Worgen Form. Imperius
      Talents
      Level 10 Wrath of the Angiris Rework: Damage reduced from 375 to 250. Rework: Now deals 20% additional damage for each Valorous Brand marker on the target when landing. Rework: Valorous Brand markers placed by Imperius will no longer be removed when launching the target into the air. These can still expire while in the air. Li Li
      Talents
      Level 1 Free Drinks Can now reduce the cooldown multiple times per cast (Example: Combined with Two For One). Level 20 Shake It Off Armor now persists for 2 seconds after Stun, Silence, or Root expires. Medivh
      Talents
      Level 20 Glyph of Poly Bomb Rework: Target an area to apply Poly Bomb to all enemy Heroes in the area. Poly Bomb activates a second time 1 second after. Murky
      Talents
      Level 13 Egg Shell The Shield now regains an amount equal to 35% of Murky's current Health when Murky places a new Egg. Varian
      Talents
      Level 20 Demoralizing Shout Cooldown of Demoralizing Shout and Parry are reduced by 2.5% whenever an enemy Hero affected by Demoralizing Shout deals damage to a Hero. Return to Top
      Bug Fixes
      General
      Fixed issues with Block and Basic Attacks that Ignore Armor. Map
      Cursed Hollow Fixed an issue that caused Cursed Hollow's Call for Help's Armor reduction to not be cleared by Stasis or Invulnerable. Heroes
      Anubarak Level 20 Cryptweave Fixed an issue that caused Cryptweave's duration increase to be granted while Anub'arak is dead. Artanis Level 10 Purifier Beam Fixed an issue that caused Purifier Beam to last up to an additional 0.5 seconds. Azmodan Level 10 Demonic Invasion Fixed an issue that caused Demonic Invasion grunts to attack Stealthed enemies. Cassia Level 20 Titan's Revenge Fixed an issue that caused Titan's Revenge empowered Basic Attacks to consume Block charges. Fixed an issue that caused Titan's Revenge to not apply to Charged Strikes bounce attacks. Cho'Gall General Fixed an issue that caused Cho and Gall to become separated if Cho enters a Vehicle the moment the Vehicle expires. Deathwing Level 10 Bellowing Roar Fixed an issue to allow Deathwing to cast Bellowing Roar while Dragonflight is active. Diablo Base Black Soulstone [Trait] Fixed an issue that caused Diablo's health gained from Black Soulstone to not be accurate. D.Va Base Self Destruct [E] Exploding Mech visibility has been updated from the detonation area to the expanding warning indicator area. Boosters [Q] Fixed an issue that caused Boosters to not be affected by cooldown reduction granted by Allied Heroes. Will now behave similarly to Defense Matrix and have a fresh cooldown when a new Mech is called. Fenix Level 20 Unconquered Spirit Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Gul'dan Base Drain Life [W] Added a range indicator for Drain Life. Hanzo Level 16 Piercing Arrows Fixed an issue that caused Storm Bow to not hit targets in close proximity to the first target hit with Piercing Arrows. Johanna Level 20 Indestructible Ability will no longer be shaded as though it is disabled when off cooldown. Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Junkrat Level 7 Dirty Trickster Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Leoric Level 1 Fealty Unto Death Healing increased from 31.85 to 32. Updated the tooltip to display number instead of percentage. Li Li Base Cloud Serpent [W] Fixed an issue that caused crit floating modifiers to not apply to Cloud Serpent damage. Fixed an issue that caused Defense Matrix to not apply to any Cloud Serpent damage. Fixed an issue that caused Spell Power to not apply to Cloud Serpent healing. Level 7 The Good Stuff Fixed an issue that caused The Good Stuff's Fast Feet healing increase to be multiplicative. Level 13 Lightning Serpent Fixed an issue that caused Spell Power and other damage mods to not apply to Lightning Serpent damage. Level 16 Pick Me Up Fixed an issue that caused Pick Me Up's healing increase to be multiplicative. Lt. Morales Level 4 Trauma Trigger Will now be properly reset when ability cooldowns are reset in Sandbox or Try Mode. Fixed an issue that caused the cooldown displayed on the ability to show incorrectly. Maiev Level 4 Sudden Vengeance Fixed an issue that caused Sudden Vengeance to not activate Ruthless Spirit. Mal'Ganis Level 1 Winged Guard Fixed an issue that caused Winged Guard to lose Block charges to all effects that ignore Armor. Mephisto Level 16 Lightning Reaction Fixed an issue that caused Lightning Reaction to activate around Shades of Mephisto when Mephisto has not selected Mimic. Nazeebo Level 10 Gargantuan Fixed an issue that caused Gargantuan Stomp damage to not display the correct values in the tooltip. Orphea Level 16 Dead Magic Fixed an issue that caused Chaos-empowered Basic Attacks from Dead Magic to consume Block charges. Rehgar Level 7 Purification When selecting Purification, Purge will now be able to target Unstoppable enemy Heroes. Rexxar Level 10 Unleash the Boars Unleash the Boars damage updated to have Rexxar deal the damage instead of each Boar dealing its own damage. Samuro Base Image Transmission [Trait] Fixed an issue that allowed Samuro to cast Image Transmission on a destroyed Mirror Image if it was queued to happen directly after Mirror Image was cast. If Samuro activates Image Transmission or if a new Mirror Image is created, any Mirror Images that are updated will copy Blessing of the Red if it is present on Samuro instead of increasing their maximum Health as if Blessing of the Red were cast on them. Level 7 Crushing Blows Fixed an issue that caused Crushing Blows to apply to the triggering Critical Strike. Level 20 Three Blade Style Fixed an issue that caused Three Blade Style to increase Mirror Image maximum health if Samuro gained Blessing of the Red between the Images being created and the talent being selected. Fixed an issue that caused Three Blade Style to reset the duration on an active Mirror Image when selected. Sgt. Hammer General Sgt. Hammer's level 1 talent icon changes have been reverted. Stitches Level 13 Meat Hook Fixed an issue that caused the refresh duration to not match the full duration of Meat Hook. The Butcher General Talent sorting for The Butcher has been updated to be the same as other Heroes. Base Fresh Meat [Trait] Fresh Meat is now referred to as stacks instead of charges. Tyrande Level 1 Ranger Fixed an issue that caused Ranger to allow Sentinel to hit up to 3 targets. Whitemane Base Inquisition [W] Added a range indicator for Inquisition. Fixed an issue that caused Inquisition to not be cancelled if the target leaves the radius while Stealthed. Zul'jin Level 16 No Mercy! Fixed an issue that caused empowered Grievous Throw Basic Attacks from No Mercy! To not activate Medivh's Raven Familiar. Return to Top
      Click here to discuss this post with other players in the official Heroes of the Storm forums.

    • By Staff
      Find out what's new in Heroes of the Storm during Warcraft's 30th anniversary!
      Anniversary Background
      A new background is available in the game when you log in.

      All 43 Warcraft Heroes Available for Play
      All Warcraft Heroes are available for play completely free this week. If you'd like to earn some gold, this is a really good opportunity to bring them all to Level 5!

      Faction-Themed Bundles
      You can purchase faction-themed bundles in Heroes of the Storm.
      For the Alliance bundle includes Muradin and Varian, 6 skins and 3 mounts.

      For the Horde bundle contains Rehgar, Garrosh, 6 skins, and 3 mounts.

      Warcraft Remastered Battle Chest
      When you buy the recently-announced battle chest, you will receive Jaina, Thrall, Anub'arak, and Tyrande in Heroes of the Storm!
       
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