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I really like the Poison Nova build. Feels overall like the strongest build. Against some teams, i prefer Bone Spear on Level 20.

 

Besides I think Shade on Level 1 is really strong. I take it in almost all games, it gives you so much survivability =)

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Guest Savorymlkman

Very interesting that the benefit of mortal wound has been described as being mostly viable in scythe heavy builds. I don't think there are many talents in the game that compete with it. It just seems more essential than it is being made out to be

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Guest Nat

Leoric is a good counter to Xul as well. Both duelling and evading bone prison. 

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Guest fgf

Great work with the guides, as always! However, I have a slightly annoying question for you, regarding to Xul's Strategy, Tips and Tricks, Synergies and Counters and Map-specific advice sections. Is it still a work in a progress, or have you completely forgotten to update them? ;) This might be quite irrelevant, but Medivh lacks those secctions too (also Infernal Shrines isn't even listed as a map for him).

I love the guides, keep up the good work! Now that every single hero has a guide up, we might see rest of the map guides soon? ;)

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Yeah Kendric had completely forgotten to update it. He's done that with other heroes! I've whipped him a few times and now he understands the value of having full-fledged guides :p

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  On 7/18/2016 at 1:13 PM, Damien said:

Yeah Kendric had completely forgotten to update it. He's done that with other heroes! I've whipped him a few times and now he understands the value of having full-fledged guides :p

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1st: Get a cat-o'-nine-tails.

2nd: Whip him harder! Whip him faster! Whip him more often!

I'm sure, Big Daddy K.'s gonna enjoy it...

Thx for all your efforts 2 keep this rly nice site up2d8. I rly appreciate your work and njoy 2 get some first input here.

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Shame on me! I'm using your site since I've started to play Hots (around 03/16) but it took me 'til today to sign up. All I've contributed before was just a comment in the Falstad section due to a talent which misses an adjustment after a patch.

I pledge for betterment of myself to become a helpful hand for your nice community instead of just 'soaking knowledge'. :)

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  On 9/24/2016 at 3:11 PM, Emergenza said:

Shame on me! I'm using your site since I've started to play Hots (around 03/16) but it took me 'til today to sign up. All I've contributed before was just a comment in the Falstad section due to a talent which misses an adjustment after a patch.

I pledge for betterment of myself to become a helpful hand for your nice community instead of just 'soaking knowledge'. :)

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Glad to see you contributing now! Can't wait to see what else you can show off with :D

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Guest Tamerlein

ShacklerShackler

Death's ReachDeath's Reach

Any Level 7 talent

Skeletal MagesSkeletal Mages

DecrepifyDecrepify

ExecutionerExecutioner

Mortal WoundMortal Wound

I have played a lot of this build recently, to good success. Works really well if your warrior doesn't have AoE CC, as you now become warrior-like, as long as you have a strong healer. Also good poke, and high damage at lvl 16.

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Hey everyone! 

With the upcoming re-work, the Xul guide is going to receive a major update which should be uploaded by Tuesday/Wednesday. 

Hope you guys are looking forward to it! 

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I think there's a potent Spectral Scythe build that isn't listed here. 

Backlash/Shade at level 1

Reaper's Toll at level 4

Trag'oul's Essence at level 7

Poison Nova at level 10

Echoes of Death at level 13

Amplify Damage/Bone Spear at level 16

And Mortal Wound at level 20

I feel like the the synergies between the Spectral Scythe talents are too powerful to miss out. The build would be very situational, yes, but against healing heavy teams I feel like it could work.

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  On 7/12/2017 at 12:37 PM, Ilonpilaaja said:

I think there's a potent Spectral Scythe build that isn't listed here. 

Backlash/Shade at level 1

Reaper's Toll at level 4

Trag'oul's Essence at level 7

Poison Nova at level 10

Echoes of Death at level 13

Amplify Damage/Bone Spear at level 16

And Mortal Wound at level 20

I feel like the the synergies between the Spectral Scythe talents are too powerful to miss out. The build would be very situational, yes, but against healing heavy teams I feel like it could work.

Expand  

Spectral ScytheSpectral Scythe is unreliable, and taking a quest to hit 20 Heroes with it might not be a good idea, as it will take long time before it is completed, which means you have basically taken a talent that does nothing. Echoes of DeathEchoes of Death increase your AoE damage, but so does Rapid HarvestRapid Harvest while not being so easy to avoid. This build could possibly work in lower leagues or quick match, where players are not able to respond quickly enough and get hit quite often by the scythe, but is unlikely to work at higher skill levels.

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  On 7/12/2017 at 3:48 PM, positiv2 said:

Spectral ScytheSpectral Scythe is unreliable, and taking a quest to hit 20 Heroes with it might not be a good idea, as it will take long time before it is completed, which means you have basically taken a talent that does nothing. Echoes of DeathEchoes of Death increase your AoE damage, but so does Rapid HarvestRapid Harvest while not being so easy to avoid. This build could possibly work in lower leagues or quick match, where players are not able to respond quickly enough and get hit quite often by the scythe, but is unlikely to work at higher skill levels.

Expand  

Well, I'd say that a Spectral ScytheSpectral Scythe build is situational, at the very least. Remember that quests with "Hit X Heroes" count even if you hit clones (Mirror ImageMirror Image and Holo DecoyHolo Decoy), Misha (as she counts as a Hero), and summons (Dragon Knight and Garden Terror). And if you're fighting The Lost Vikings, it becomes even easier, in theory.

So technically, under these conditions, completing Reaper's TollReaper's Toll is doable (even more if the extra scythes from Echoes of DeathEchoes of Death counts towards this quest, but I'm not sure if it does).

Regarding @Ilonpilaaja's build, I'd just switch Poison NovaPoison Nova for Skeletal MagesSkeletal Mages, as slower heroes equals to higher chances of hitting Spectral Scythe. Maybe also switch BacklashBacklash for ShacklerShackler.

Edited by Valhalen
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  On 7/13/2017 at 7:37 PM, Valhalen said:

Well, I'd say that a Spectral ScytheSpectral Scythe build is situational, at the very least. Remember that quests with "Hit X Heroes" count even if you hit clones (Mirror ImageMirror Image and Holo DecoyHolo Decoy), Misha (as she counts as a Hero), and summons (Dragon Knight and Garden Terror). And if you're fighting The Lost Vikings, it becomes even easier, in theory.

So technically, under these conditions, completing Reaper's TollReaper's Toll is doable (even more if the extra scythes from Echoes of DeathEchoes of Death counts towards this quest, but I'm not sure if it does).

Regarding @Ilonpilaaja's build, I'd just switch Poison NovaPoison Nova for Skeletal MagesSkeletal Mages, as slower heroes equals to higher chances of hitting Spectral Scythe. Maybe also switch BacklashBacklash for ShacklerShackler.

Expand  

Even if the quest is completed, the ability is still easy to evade. If the talent increased scythe speed, it would be good, but currently the ability is reliable only in lower skill brackets and against TLV (haven't thought of them before). 

While hitting clones does help with completing the quest, the aforementioned issue is still there. The ability can be used as a clone checking tool, but picking the Scythe build just for that is not good enough (maybe I just can't think of an example, though).

Maybe if the team is made of heroes with strong slows or stuns, the ability would be sufficiently easy to hit. In league or a big premade, different hero would be better. So, it seems that the build is very good when playing QM and ending up in a team full of CC heroes. Your changes seem to improve it, too.

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Hey guys! 

After a bit of play testing and further research I found the Spectral Scythe talents to be situational, especially versus Double Support. As such, a third talent build will be uploaded soon! 

Thanks for your input! 

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  On 7/16/2017 at 10:49 AM, KendricSwissh said:

Hey guys! 

After a bit of play testing and further research I found the Spectral Scythe talents to be situational, especially versus Double Support. As such, a third talent build will be uploaded soon! 

Thanks for your input! 

Expand  

I normally do the cursed strikes build.  It has fast wave clear, can clear camps really well, and against double tanks it can do a lot of damage in team fights.  I find the skeleton build to be not that great, especially when team fights often don't occur in lane (like Blackhearts bay, Battle of Eternity).  I have not tied the Q build, but my friend swears by it.  On what maps/situations would you actually pick it over W build?  If they are solo tank maybe it is better?

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  On 9/18/2017 at 3:40 PM, ArtVandelay said:

I normally do the cursed strikes build.  It has fast wave clear, can clear camps really well, and against double tanks it can do a lot of damage in team fights.  I find the skeleton build to be not that great, especially when team fights often don't occur in lane (like Blackhearts bay, Battle of Eternity).  I have not tied the Q build, but my friend swears by it.  On what maps/situations would you actually pick it over W build?  If they are solo tank maybe it is better?

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I think that Cursed Strikes build works on maps where waveclear is not that important (Blackheart's Bay and Warhead Junction, for example) and/or when you have a strong frontline with lots of crowd control, so you can take the most of Rapid HarvestRapid Harvest. But if you're facing a double healer team I'd say that the Spectral Scythe build is better, considering the other situations above. It depends.

This build is amazing if you have a Kel'Thuzad in your team (well, actually Xul himself has fantastic synergy with Kel'Thuzad).

Edited by Valhalen

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  On 9/18/2017 at 3:56 PM, Valhalen said:

I think that Cursed Strikes build works on maps where waveclear is not that important (Blackheart's Bay and Warhead Junction, for example) and/or when you have a strong frontline with lots of crowd control, so you can take the most of Rapid HarvestRapid Harvest. But if you're facing a double healer team I'd say that the Spectral Scythe build is better, considering the other situations above. It depends.

This build is amazing if you have a Kel'Thuzad in your team (well, actually Xul himself has fantastic synergy with Kel'Thuzad).

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I don't understand your first comment.  The cursed strike build has very fast waveclear.  Maybe not initially, but mid-late game Xul can basically wipe ANY size wave in seconds.  Like if you are playing Tomb of Spders, you can clear a double wave, and the Spiders/Queen in a matter of a few seconds easily.  It also allows you to easily solo camps as well.  I would say the only weakness is having to be in melee range in a team fight, but if you take the slow at level 1, and drop your heroic, you can easily hammer away at fleeing heroes and burst them down. 

I will give the Scythe build some testing, but I am winning over %80 of the time in Silver/Gold ranked right now going cursed strike build (and taking him probably %30 of all ranked games).  Maybe it would be a harder build in higher divisions where positioning is better though?

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  On 9/20/2017 at 4:28 PM, ArtVandelay said:

I don't understand your first comment

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I'm sorry, I think I expressed myself poorly. It is because the Skeleton build is usually more useful in maps with lots of minions. But indeed, you are right, the Cursed Strikes build is a beast to clear waves.

As for the Scythe build, I see more value when you have a team with a lot of crowd control, so you can hit it more reliably. 

Edited by Valhalen

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Guest XeaKon

In the description for Rapid Harvest it is stated that Grim Scythe is a level 1talent which is incorrect.

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Cursed Strikes are my favourite style for him, particularly against Butcher. The scythes work with bone prison or using yourself as bait to draw them in and then firing, but nothing beats someone diving on you only for you to turn it around on them with cursed strikes after 'trying to get away' while casting bone prison. Minions is a death wish I think. Anything that tries to force you to stick to a location in this game tends to get you killed faster than a more mobile playstyle. They look cool and fun, but, it's like Zagara and Abathur but without the global travels, easy to track, easier to kill. The zerg at least can get out of there fast. Gazlowe has that giant bomb stun to block pursuit, but Xul has to be within Bone Prison range to do so and even then it's only one target. He's more of an all in kinda guy. Makes it tough to know when to commit and when to just stay away, particular on Towers of Doom. You see those groups of enemies and think, man, I could cut them all down in seconds, then bam, you get flanked and die right before you get to finish them and you have no hope of escape. Probably should stick to draft games with him. :p

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      Base
      Dark Swarm [W] Damage reduced from 52 to 48. Talents
      Level 4 Hero Stalker Essence gain is not increased when hitting more than 2 Heroes. Essence gain now requires Dark Swarm to hit 2 Heroes. Lurker Strain Cooldown reduction bonus reduced from 3 seconds to 2 seconds. Level 7 Feeding Frenzy Rework: Cooldown reduction is now a Gambit bonus, starting from 1.5 second cooldown reduction. Each death lowers this by 0.25, up to 3 times. Paralyzing Enzymes Rework: Gambit removed. Now reduces Drag's target's healing received by 40% while Drag is active and for 2 seconds after. Level 13 Ferocious Stalker Damage bonus reduced from 60% to 50%. Level 16 Tunnelling Claws Movement speed reduced from 125% to 120%. Level 20 Contagion Now also reduces the damage of Isolation by 60%. Kharazim
      Base
      Health increased from 2027 to 2080. Breath of Heaven [W] Healing increased from 285 to 295. Talents
      Level 4 Air Ally Health increased from 200 to 300. Spell Power increased from 15% to 20%. Level 10 Divine Palm Duration increased from 3 to 4 seconds. Level 13 Sixth Sense Sixth Sense now starts expiring after the Stun expires, instead of as soon as the Stun is applied. Level 20 Epiphany Cooldown increased from 60 to 70. Mana restored increased from 33% to 70%. Lúcio
      Base
      Soundwave [Q] Cooldown increased from 7 seconds to 8 seconds. Mana cost increased from 30 to 45. Talents
      Level 1 Accelerando Time to maximum increased from 4 seconds to 6 seconds. Level 10 High Five Cooldown increased from 20 to 25 seconds. Level 13 Heavy Casters Now also prevents Push Off from hitting multiple targets. Level 16 Up the Frequency Cooldown reduction reduced from 0.4 seconds to 0.3 seconds. Tyrael
      Talents
      Level 13 Law and Order Fixed an issue where maximum bonus was capped at 4 allied Heroes. The cap has been increased to 15. Whitemane
      Talents
      Level 1 Inquisitor's Prayer After Basic Attacking an enemy Hero 3 times, Whitemane also gains a stack of Inquisitor's Prayer. Level 13 Scarlet Wrath Rework: Now also restores .5% Mana to all Zeal targets. Return to Top
      Bug Fixes
      General
      Fixed an issue that caused some effects to not display correctly on the Target Dummy in the Sandbox and Try Mode. Fixed an issue that caused some Movement Speed bonuses to display the incorrect value in the target info panel. Brawl
      Deathwing's Cataclysm no longer starts on Cooldown in Arena Mode. Map
      Braxis Holdout Fixed an issue that caused Archangel's visual effects to register as a pingable object. Volskaya Fixed an issue that caused the Triglav Protector's Shield Emitter Shields granted to allies to increase the Pilot's Self Healing score when absorbing damage. Heroes
      Abathur Level 10 Ultimate Evolution Clones of Kharazim that have selected Insight now treat the quest as completed. Alarak Level 10 Counter-Strike Now increases Alarak's Self Healing score for damage it absorbs. Ana Base Aim Down Sights [Trait] Fixed an issue that caused Aim Down Sight's Healing Dart bonus to last after Aim Down Sights has ended. Activating Aim Down Sights will now also Dismount Ana from the Toy Train. Azmodan Base Summon Demon Warrior [W] Fixed an issue that caused Azmodan's Demon Warrior's aura damage to not behave similar to other aura damage effects. Brightwing Base Soothing Mist [Trait] Fixed an issue that caused Smoothing Mist to activate around Brightwing when in Stasis. Dehaka Fixed an issue where Basic Attack's would potentially not consume evade stacks if attacking within .25 seconds of Drag ending. Jaina Level 16 Snowstorm Fixed an issue that caused Snowstorm's bonus to not apply correctly. Kael'thas Level 7 Sunfire Enchantment Fixed an issue that caused an active Sunfire Enchantment Spell Power buff to be removed when Kael'thas is killed. Kharazim Level 10 Divine Palm Fixed an issue that caused Divine Palm's Stasis to remove Damage Over Time effects from Kharazim. Fixed an issue that caused Divine Palm to not remove negative effects that were applied alongside the triggering effect. Leoric Base Drain Hope [W] Fixed an issue that caused Stasis on Leoric or Drain Hope's target to not break Drain Hope. Li Li Fixed an issue that caused Water Serpent to move at a reduced speed. Level 4 Surging Winds Fixed an issue that caused an active Surging Winds buff to be removed when Li Li is killed. Li-Ming Level 1 Power Hungry Fixed an issue that caused an active Power Hungry buff to be removed when Li-Ming is killed. Lunara Level 10 Leaping Strike Fixed an issue that caused Leaping Strike to stall game logic. Malthael Level 1 Fear The Reaper Fixed an issue that caused Fear the Reaper's duration indicator to not be tied to the ability button. The Butcher Fixed an issue that allowed The Butcher to disjoint while collecting Fresh Meat. The Lost Vikings Fixed an issue that caused Longboat to move at a reduced speed. Tychus Level 20 Focusing Diodes Now grants an additive damage bonus. Whitemane Level 10 Divine Reckoning Updated Divine Reckoning's mana restoration based off of damage dealt to display only one instance of floating text. Zul'jin Level 20 Forest Medicine Selecting Forest Medicine will no longer interrupt an ongoing Regeneration channel. Return to Top
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    • By Staff
      Blizzard has released a new Heroes of the Storm patch today with additional changes based on PTR feedback. Here are the official patch notes with more details.
      (Source)
      Our next Heroes of the Storm patch is live! Read on for more information.
      NOTE: Orange text indicates a change between PTR and Live notes.
      Quick Navigation:
      General Balance Update Bug Fixes General
      Updated Homescreen and Startup Music. Updated Shop Bundles and Items. NEW: Brawl Mode added! Brawls will rotate on the 1st and 15th of every month. Return to Top
      Balance Update
      Heroes
      Auriel
      Base
      Bestow Hope [Trait] Increased the amount of energy stored from 60% to 80% of damage to Heroes. Increased the amount of energy stored from 20% to 50% of damage to non-Heroes. Talents
      Level 1 Searing Light Now only deals damage to enemy Heroes. Level 7 Energized Cord Now increases Basic Attack range by 1.1. Level 10 Resurrect Delay before resurrection reduced from 5 seconds to 3 seconds. Level 16 Reservoir of Hope Quest bonus reduced from 75 to 55. Wrath of Heaven Armor reduction increased from 10 to 20. Spell Power increased from 10% to 15%. Chromie
      Talents
      Level 1 Timewalker's Pursuit Spell Power increased from 10% to 15%. Level 5 Mobius Loop Slow reduced from 60% to 40%. Level 18 Unravelling Lingering Slowing Sands no longer consume Energy. Now also increases Slowing Sands cast range by 50%. Johanna
      Base
      Shield Glare [E] Mana cost increased from 45 to 55. Talents
      Level 1 Divine Fortress Health bonus starting value increased from 20% to 25%. Zealous Glare Damage bonus reduced from 75% to 70%. Level 7 Steed Charge Duration increased from 3 to 4 seconds. Level 13 Blessed Hammer Damage reduced from 74 to 65. Level 16 Holy Renewal Cooldown reduction reduced from 1.5 seconds to 1 second. Shrinking Vacuum Damage reduction increased from 25% to 30%. Duration increased from 2 to 3 seconds. Slow increased from 25% to 30%. Tracer
      Talents
      Level 4 Is That a Health Pack?! Healing from Regen Globes increased from 10% to 15% of maximum Health. Pulse Generator Healing reduced from 18% to 12%. Level 13 Jumper Cooldown refresh reduced from 150% to 100%. Shield reduced from 6.5% to 6%. Zul'jin
      Base
      You Want Axe? [Trait] Basic Attack damage increased from 94 to 96. Now has a limit of 50 stacks. Bonus from quest completion reduced from 1 to .25. Talents
      Level 1 Recklessness Basic Attack damage bonus reduced from 15% to 10%. Level 10 Guillotine Cooldown reduced from 40 seconds to 30 seconds. Mana cost reduced from 70 to 60. Taz'dingo! Cooldown increased from 90 seconds to 100 seconds. Mana cost increased from 75 to 80. Level 16 Let the Killing Begin Kill window reduced from 1.5 seconds to 0.5 seconds. Level 20 Buzzsaw Kill window reduced from 1.5 seconds to 0.5 seconds. Return to Top
      Bug Fixes
      General
      Experience Globes can now path through gates. Fixed issues related to root visual effects. Updated decaying and ramping Slows to scale their speed with CC reduction effects. Heroes
      Alexstrasza Base Flame Buffet [E] Fixed an issue that caused Flame Buffet's Slow to be instantly removed on targets with reduced duration on being Slowed. Azmodan Level 13 Chain of Command Fixed an issue that caused Chain of Command to not apply to Demonic Invasion's on-death explosion. Brightwing Base Phase Shift [Z] Fixed an issue with Phase Shift's Store Icon. Chen Level 10 Storm, Earth, Fire Fixed an issue that caused Storm, Earth, Fire Spirits to not contest Capture Points. Wandering Keg Fixed an issue that caused Wandering Keg to occasionally not be cast. Wandering Keg now acts like other instant Abilities and will cast as soon as possible. Cho'Gall General Fixed an issue that caused Cho'Gall to contest points while Cho is in Stasis. Dehaka Base Brushstalker [Z] Fixed an issue with Brushstalker's Store Icon. Will now clamp the minimum cast range to Dehaka's radius. E.T.C. Level 7 Pinball Wizard Bonus damage updated to be additive. Level 13 Face Smelt Fixed an issue that caused Face Smelt's Slow to be instantly removed on targets with reduced duration on being Slowed. Falstad Base Flight [Z] Fixed an issue with Flight's Store Icon. Level 10 Mighty Gust Fixed an issue that caused Mighty Gust's Slow to be instantly removed on targets with reduced duration on being Slowed. Fenix Level 1 Arsenal Synergy Fixed an issue that caused Arsenal Synergy to not grant cooldown reduction for the primary target hit by Phase Bomb. Level 4 Inhibiting Energy Fixed an issue that caused Inhibiting Energy to be instantly removed on targets with reduced duration on being Slowed. Imperius Level 20 Unrelenting Descent Fixed an issue that caused Unrelenting Descent's Heal to be delayed. Johanna Base Punish [Q] Fixed an issue that caused Punish to be instantly removed on targets with reduced duration on being Slowed. Kel'Thuzad Level 4 Phylactery of Kel'Thuzad Announcements for Phylactery of Kel'Thuzad will now use team colors. Kerrigan Level 7 Boundless Fury Fixed an issue that caused Boundless Fury to refund charges against a target already marked. Kharazim Level 4 Spirit Ally Fixed an issue that caused Spirit Ally's heal FX to be visible in Fog of War. Lúcio Base Wall Ride [Z] Fixed an issue with Wall Ride's Store Icon. Lt. Morales Level 10 Medivac Dropship Announcements for Medivac Dropship will now use team colors. Lunara Base Crippling Spores [W] Fixed an issue that caused Crippling Spores to be instantly removed on targets with reduced duration on being Slowed. Maiev Level 16 Armored Assault Fixed an issue that caused Armored Assault to not grant the full bonus to Umbral Bind's Cleave. Malthael Level 20 No One Can Stop Death Announcements for No One Can Stop Death will now use team colors. Mei Base Icing [E] Fixed an issue that caused Icing's Slow to be instantly removed on targets with reduced duration on being Slowed. Level 10 Ice Wall Fixed an issue that caused Ice Wall to not apply Stopped to D.Va's Self Destruct. Muradin Level 4 Thunder Burn Tooltip has been updated to show Thunder Burn is a multiplicative reduction. Level 13 Thunder Strike Damage increase is now additive. Probius Base Worker Rush [Z] Fixed an issue with Work Rush's Store Icon. Rehgar Base Purge [Trait] Fixed an issue that caused Purge to be instantly removed on targets with reduced duration on being Slowed. Samuro Base Critical Strike [W] Fixed an issue that caused Critical Strike FX to persist if Samuro is killed while he has maximum Critical Strike stacks. Level 13 Kawarimi Fixed an issue that caused Kawarimi to create a Mirror Image with the incorrect starting Health. Sgt. Hammer Base Thrusters [Z] Fixed an issue with Thrusters' Store Icon. Stukov Base Weighted Pustule [W] Fixed an issue that caused Weighted Pustule's increasing Slow to be instantly removed on targets with reduced duration on being Slowed. Sylvanas Level 1 Unfurling Shadows Fixed an issue that caused Unfurling Shadows to not grant quest progress for the impact damage of Shadow Dagger created by spread. The Butcher Base Hamstring [Q] Fixed an issue that caused Hamstring to be instantly removed on targets with reduced duration on being Slowed. The Lost Vikings Base Go Go Go! [Z] Fixed an issue with Go Go Go's Store Icon. Zagara Level 20 Pack Instinct Fixed an issue that caused Devouring Maw to gain more bonuses than intended from Pack Instinct. Zuljin General Fixed an issue that caused Basic Attack damage in Zul'jin's Target Info Panel to not increase while Berserker is active. Base You Want Axe? [Trait] Fixed an issue that caused You Want Axe to gain progress while at maximum Basic Attack bonus. Level 16 Wrong Place Wrong Time Fixed an issue that caused Wrong Place Wrong Time to not respect the stack cap of You Want Axe?. Return to Top
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