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By Uludaq
So after taking a look at the patch notes of my beloved Guardian Druid I guess we'll have to adjust so some significant changes.
- Rage Generation took an overall nerve.
- Ironfur took a double nerve. First by lower availability due to lower rage Generation and second by having its effect reduced from 100% armor to 80%.
- Another double nerve is Gory Fur, now lowering costs by 25% instead of 50%, paired with lower overall rage generation.
- Some talent changes that need ingame testing, like damage buff for Pulverize and the new Talent replacing displacer beast.
In total I find this to be a nerve for this spec, that is not evened out by 4% damage increase on many base skills - espeacially when reading, that the damage increase is a lot higher for many other classes/specs (that in some cases also needed it way more, but you get what I mean, I think).
I like the thought about more Focus on deciding whether to use ironfur or mark of ursol, since we won't be able to use it in quick succession anymore.
So how do my fellow Guardian Druids think about These changes? Did anyone experience it on the PTR and can give some comparison to the live version pre 7.1.5?
How noticable are the changes to our gameplay?
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By Canisar
Hi everyone
I heard a rumor regarding patch 7.2.0 and "ignore pain". According to the rumor, Blizzard will nerf it. Is there any hold in that?
Cheers
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By Agahnim
Hi all. Looking to reroll from Warlock in 7.1. Looking to start right now. I currently have a priest that I've played for around a decade, but I've always wanted to try mages. Right now, I'm judging them based on viability in Heroic/Mythic Raids and high end mythic dungeons. With the projected buff to shadow priest coming with shadowform coming back adding a flat 10% damage bonus, do you think spriests will be beating fire mages?
I'm already aware that spriests are weak on mythic+ for lack of aoe, but I have no clue if mages are good at mythic+ either. Just curious if you guys think this 10% boost will bring them up to par.
tl;dr If I want to do well in mythic raids/dungeons, would you guys recommend shadow priest given the 7.1 buffs, or fire mage?
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By Agahnim
Hi all. Looking to reroll from Warlock in 7.1. Looking to start right now. I currently have a priest that I've played for around a decade, but I've always wanted to try mages. Right now, I'm judging them based on viability in Heroic/Mythic Raids and high end mythic dungeons. With the projected buff to shadow priest coming with shadowform coming back with a flat 10% damage bonus, do you think priests will be beating fire mages?
I'm already aware that spriests are weak on mythic+ for lack of aoe, but I have no clue if mages are good at mythic+ either. Just curious if you guys think this 10% boost will bring them up to par.
tl;dr If I want to do well in mythic raids/dungeons, would you guys recommend shadow priest given the 7.1 buffs, or fire mage?
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By Starym
Two days in a row! This time around the relevant gameplay tweaks are for Druids and Warlocks, with artifact trait fixes for Demon Hunters, Priests and Shamans.
Blizzard, September 2nd
Classes
Demon Hunter
The Havoc Demon Hunter Artifact ability Fury of the Illidari no longer plays an extra spell effect visual from the gold trait Rage of the Illidari without the Rage of the Illidari trait learned. Druid
Healing Touch (Balance and Guardian Druids) healing increased 33% and mana cost increased 100%. Full Moon will now always deal full damage to the primary target. Damage is reduced for secondary targets. Hunter
Dead Survival Hunters will now be able to swim in their Eagle Ghost Form. Priest
Spending trait points in the Discipline Priest Artifact will now properly also increase the damage of your Mindbender or Shadowfiend summons. Shaman
The Sharas’dal, Scepter of Tides buff Queen’s Decree is no longer dispellable. Warlock
Soul Harvest should no longer incorrectly aggro all enemies in sight. Demonic Empowerment, Demonwrath, and Thal'kiel's Consumption no longer require line of sight to your pets. Class Halls
Artifact Power gained from class-specific Class Hall Missions have been increased. Priests who have completed the quest "Recruiting More Troops" should now be able to recruit troops from Vicar Eliza. Bubbling Keg in the Monk Class Hall now respawns more quickly. The Swirling Void Potion item from the Priest Class Hall Advancement "Altars of Blessing" now properly provides the Void Infused buff to players. The different areas of the Shaman Class Hall have been united into a single chat channel. Dungeons
Players are able to enter a Random Legion Heroic if they are locked to all Legion Heroic Dungeons. Neltharion's Lair
Ularogg Cragshaper now starts with more energy when he enters combat. NPCs
Helarjar Soulkeepers will no longer cast Expel Soul. Professions
The engineer-only auction house in Dalaran should now be fully functional. Players should no longer be spammed with new recipe notifications during the blacksmithing quest "Ironhorn Leysmithing". PvP
Demon Hunter Glide speed is reduced while carrying a battleground flag. Demon Hunter Fel Rush speed is reduced when cast in the air while carrying a battleground flag. Quests
The Druid quest “Focusing the Energies” will no longer consume all Blood of Sargeras in your inventory. Artifact
Players who log out during “The Heart of the Dreadscar” should be able to proceed with the quest when they log back in. For “The New Blood”, players can now loot an additional Tome of Blighted Implements to fulfill the requirement to do so if they already have the Tome of Blighted Implements in their inventory. Fleet Admiral Tethys is now available in the Hall of Shadows to turn in "The Dreadblades", even when Fleet Admiral Tethys is in Stormheim. Warriors who enter the scenario for "The Hunter of Heroes" will now properly advance the quest if they walk into Tideskorn rather than take Aerylia’s ride. Tyrosus will now be waiting in Dalaran correctly for Holy Paladins returning to turn in "The Silver Hand". Azsuna
Players should more reliably receive credit during the quest "Back From The Dead". Highmountain
The Legion has it out for Malfurion in the War of the Ancients quest “Huln’s War – Reinforcements”. They are now sending three times as many wrathguards to stop him from summoning dryad reinforcements. Stormheim
Players are now able to turn in "Blood and Gold" at Yotnar, who is visible after completing the later trials in the quest chain. The Ancient Tideskorn Blade for the quest "To Honor the Fallen" should now drop 100% of the time from Kvaldir vrykul in Helmouth Shallows. Suramar
Players leading a Withered army after turning in “Feed Thalyssra” should be able to access a chest that was previously inaccessible. Zones
Added a new graveyard at the top of Thorim's Peak in Stormheim.
Blizzard, September 1
Hotfixes
Classes
Death Knight
Anti-Magic Barrier should no longer grant more than the intended bonus when combined with other effects that increase health. Vampiric Blood should no longer grant more than the intended bonus when combined with other effects that increase health. Mage
Ignite spreading will no longer incorrectly remove other Mages' Ignite. Monk
Fortifying Brew should no longer grant more than the intended bonus when combined with other effects that increase health. Shaman
Enhancement Shamans should no longer be prevented from using instant Healing Surge while moving. Warrior
Commanding Shout should no longer grant more than the intended bonus when combined with other effects that increase health. Items
The tooltip for Tome of the Clear Mind now correctly states a maximum player level of 109 for its use. Equippable items from Legion dungeon treasure chests should match your class proficiencies. Skaggldrynk should now properly share a cooldown with other combat potions. NPCs
Tarben <Jarl of Tideskorn Harbor> should now cast his Jarl’s Command fear spell a bit less often. In Darkbrul Arena, Stonefist Brawler’s stun attack should now be removable by effects that remove stuns. Professions
Reaves Module: Snack Distribution Mode no longer requires feasts. PvP
Experience earned from gaining Honor has been reduced by approximately 50%. Developer’s note: We want battlegrounds and skirmishes to be a worthwhile and rewarding activity while leveling, but that should not be the most efficient method for gaining XP. While we've decreased the experience from PvP, it is still more efficient than it was in previous expansions. Quests
Fixed an issue where faction transfers would interfere with Death Knight's ability to complete the Class Hall quest "The Firstborn Rises". Fixed a bug causing players who died during the sequence of Dalaran's teleportion would get stuck in Deadwind Pass. Paladins should now be able to progress with their Class Hall Campaigns after completing the quest "The Scion's Legacy", by speaking with Lord Maxwell Tyrosus. Teensy Weensy Fae Dragons should now appear more frequently during the quest “Teensy Weenies!”. Artifact
Rogue player should no longer sometimes experience issues using their Smoke Bomb during "The Unseen Blade". Players should no longer be erroneously placed in a phase in Deadwind Pass that makes them unable to complete quests in the area, including "Following the Curse." Hunters completing to quest to obtain their second or third artifact should no longer receive the quest "Hunter to Hunter" after turn-in. The points of interest for the Warrior quest “Legacy of the Icebreaker" are now displaying correctly and the stage objectives update appropriately. Azsuna
Daglop should no longer disengage with the player, allowing “Minion! Kill Them!” to be completed normally. During "The Right Weapon for the Job", shipwrecked captives in the Shipwreck Arena clubhouse should no longer glow as if they’re viable targets for the quest. Players who leave the area and return during the “The Scythe of Souls” should be able to complete the quest. Players entering the Nor'danil Wellspring in Azsuna should no longer be incorrectly queued to enter the Withered Scenario in Suramar. Players should no longer fail to loot several quest objects in the Nar’thalas Academy during quests such as "Study Hall: Combat Research" and “Dressing with Class”. Highmountain
The bungee rope attached to the player should no longer disappear during the quest “Going Down, Going Up”. Mayla Highmountain should no longer leave combat and reset the Wrath of Dargrul boss fight during “The Underking”. On “Murlocs: The Next Generation” and “Oh, the Clawdacity!”, Murky’s abilities no longer affect other players in PvP. Gurrullrurlll mrrrgrglru ruluulll. Stormheim
"Waking the Shieldmaiden" now has a correctly-placed location dot on the map. Val’sharah
Fixed a number of issues with the "Defend The Temple" Bonus Objective in Val'sharah. UI
Obelisk of the Void should appear in the Dungeon Journal for all ranged damage dealers and healers. Zones
Orgrimmar, Stormwind, and previously invasion-affected areas should once again be unified for single realms. Developer’s note: On RP servers, we’re setting sharding and cross-realm zoning back to how things were working before the Burning Legion invaded. This had been changed for stability during pre-launch events and invasions.
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